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#16 Report | Quote[en] 

Yes, I had the company of 2 torbs all the way to the stable, so gate is definitely an issue. There were very few times when the guards attacked Soy despite him going to the trainers, merchants and hairdressers. Pity he couldn't enter my apartment or I'd have made him cook me dinner..........

Last edited by Marichia (9 years ago)

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#17 Report | Quote[en] 

soy is close to the spot where the guards were not ever made to attack, the are that was set up for kidnapping events and roleplay, now i guess your saying that should be changed as well because someone wants to use that as an excuse for whatever? (guess it's much like the fairhaven stables)

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Remickla (atys)
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#18 Report | Quote[fr] 

If you care to read Marichia's second post, you will see that is not what she is talking about at all, Talk.

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#19 Report | Quote[en] 

whoops, sorry about that lacuna/marichia, i saw the picture and thought it was that area that was the focus of the discussion. my bad. yes gate guards should be fixed asap, but the area close to the campfire and barmaid has RP reasons for it's "safety"

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
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#20 Report | Quote[fr] 

Yup, you can run into the camp both while mounted and on foot, as long as you have some speed the guards fail to trigger. Maybe the entrance should be further narrowed with some fences, and guards posted in a semi-circle close to each other?
- Fixed a bug that prevented the application of bonus rites acquired before the server merge.

That's great news, I'm sure you made very many veterans happy with this :)

Last edited by Mjollren (9 years ago)

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#21 Report | QuoteMultilingual 

Multilingual | [Français] | English
C'est pas précisé mais l'affichage du %age ajouté par le parchemin a été fixé, c'est volontaire ?
EDIT : oubliez, ça a été fixé dans le code ryzomcore, moi qui pensais que wg avait enfin fait qque chose

Last edited by Elikwasa (9 years ago)

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#22 Report | Quote[fr] 

Par contre ce qui serait bien, annuler le patch pour les gardes marauds ou de rechanger ça, je l'ai montré à Tiximei déjà. Ou peut-être que c'était une blague pour halloween ?

#23 Report | Quote[en] 

the big tryker boss + his nasty gooey friends as well was fun to have... it was the perfect size to spawn more often and randomly in each of the lands. 1 weekend a month, once the scripts are made and tested, it's just a matter of running them...

anywho, this wasn't bad, should be something like this once a month (random land for different boss, no back to back boss (must change lands each time for the "big round"

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
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#24 Report | Quote[en] 

Tamarea (atys)
 
- The efficiency of the Marauder guards has been improved! They will now act like guards should.
 

One is still able to speed past the guards, many months later :)

Have you considered adding a single point of entrance, like elevator lifts, which will trigger the menu only if the person has marauder fame? This would solve the security problem forever.

(barring terrain exploits)

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#25 Report | Quote[en] 

Mjollren (atys)
Tamarea (atys)
 
- The efficiency of the Marauder guards has been improved! They will now act like guards should.
 

One is still able to speed past the guards, many months later :)

Have you considered adding a single point of entrance, like elevator lifts, which will trigger the menu only if the person has marauder fame? This would solve the security problem forever.

(barring terrain exploits)


Those guards are destined to be forever useless. Knowing them, if a lift system were to be installed they would most likely stand outside it, watching mara aligned folk (or any folk for that matter) get eaten by the torbaks while waiting for a (probably broken) lift to allow them entry.
They walk around all full of self-worth, occasionally firing a pistol (probably accidentally) at someone or something that shouldn't be there then give up after a couple of hits when they realise that a bottle rum weighs less than their crappy weapon.

Last edited by Marceline (9 years ago)

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marceline nitwit.
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Douglas (atys)
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#26 Report | Quote[de] 

ich weis nicht was das soll, diese wachen funktionieren genau jetzt wie alle anderen Wachen auch.

an den Stadt Wachen der Länder kann man auch mit Speed vorbeilaufen ^^ und sie abhängen.

ist doch dann genau das selbe ^^

und realistisch ;))

rein schleichen und spionieren XD oder freunde besuchen ;)

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"Liberi I`Margus"

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#27 Report | Quote[en] 

I never understood what the big prob is normal towns have safe spots and most Mara are like at -42 fame still letting them safely in towns. So don't get why Mara camp needs to be that one place where it needs 100guards and for the rest no random npc's and no feeling of being an aliveisch town.

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