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#1 Report | Quote[en] 

Deles silam folks,

I've been playing for a good month now and have some basic knowledge of Atys. I also happen to speak another language and was thinking about translating Ryzom. I think the necessary work will be important and success is anything but guaranteed but I nevertheless popped on #ryzomsupport and asked a few questions. Glorf and kervala kindly provided the en.uxt and fr.uxt files and I've been kind of playing with them. On Fedora 19 setting the UI language to French and moving fr.uxt in the ryzom/user/ folder shows the translation in game without needing to compile anything.

So that's the current status of things. What I would like to know, in no particular order, is the following:

  • Would translating the en.uxt or fr.uxt file be enough or is there some hidden surprise somewhere? I'm asking that because I couldn't find some very basic words like "suckling yubo" in the .uxt file. Some server side stuff maybe?
  • Is the file I'm planning to work on under a free software license? Unless there's a good reason I would largely prefer that my work be licensed under GNU AGPL like Ryzom.
  • The target language is Turkish. So if by chance Turkish speaking folks are reading this, I'd be more than happy to cooperate. Also, if someone who worked on a previous translation could share his or her experience, that would be great.
  • Right now, my workflow is pretty... unusual. Normally I work with poedit, Qt Linguist and OmegaT but the as the uxt files are in fact raw text files, I just opened them in LibreOffice with a monospaced font. The added bonus compared to a text editor? Turkish spellchecker. But if there's a better method I'd obviously be more than interested.
  • Finally, what is your advice and the errors that must be avoided?

Thanks for reading this and all the best.

#2 Report | Quote[en] 

awesome idea and offer of your service, i wish you the best of luck and hope that others will be inspired to do the same.

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Remickla (atys)
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#3 Report | Quote[en] 

Hmm not sure but alot of the stuff that was done in the last 3 years has been done trough AARC I think.

Like mara/ranger rite, new horizons, ... => think that stuff just loads a webpage based on your language setting ingame. Maybe these things are not in that list. 

ps. Just my idea translating mob names and regions might give problems when teaming up with ppl

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#4 Report | Quote[en] 

Wow that's a huge task you've loaded onto yourself, so brace for what's still to come ;-)


first of all:
the Turkish file should be named tr.uxt
and setting in the client.cfg for language should be tr as well

secondly:
there are other files in the client needed for a complete translation
  • some html-files for the help
  • yyyyyy_words_xx.txt (where yyyyyy is oneof the following: creature, faction, item, outpost, place, sbrick, skill, sphrase, title)
  • r2_xx.uxt (no longer used, were for the ring)

thirdly:
as Suboxide mentioned some texts are saved on the server - not only the AARC things but others as well

and last but not least:
You shouldn't use libreoffice to edit the uxt-files as neither writer nor calc are designed to cope with them (the yyyyyy_words_xx.txt files can be opened as a CSV file though)
Seeing that you're using fedora: try vim, emacs or gedit (or if you'd like to have a click-able UI most IDEs should be OK as well) the uxt-files are encoded as utf-8 and the .txt ones are UCS-2 LE (Unicode as well but 16 bit instead of 8)
Oh, and the people on #ryzom know probably a lot more about the best tools to edit the files than the ones in #ryzomsupport

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