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#16 Report | Quote[en] 

In my opinion these are the things you can possibly do in Ryzom:

- You can create a guild that is so powerful that you can own all Outposts, in effect you can either discontinued all production of op mats or op mats will be just for your guild. With this, the world in Ryzom will become: your guild against the whole community who does pvp.

- Can make a powerful mercenary type of guild that will do mercenary work like: can be hired if the price is right in an op war. So powerful that the balance of factions will change when this guild will take side. In effect this guild control Ryzom op mats.

- You can create a group or a bandit type guild solely for hunting toons in a pvp area. This group can ask anyone who enters in pvp areas to pay or be killed. In effect this group will be hated to those who will venture in pvp areas and the pvp areas will become bandits ground.

- You can assemble a guild where your main objective is the super nodes. Kill everyone during season change and get all the the supreme mats. In effect you control all SN supremes.

- You can create a powerful guild for hunting tagged toons. With this your guild will become the target of those who will do pvp.

- A powerful guild can be created to farm Kitin Larva in effect they control this unique and very rare mats which will enable their guild to control the balance of faction in Ryzom.

- You can create also a guild who will help new toons in main land in effect this guild will be known for its neutrality.

- Can create a guild solely for crafting and selling good stuff in merchant or can create a trade center.

- Can make a group of toons for spying other factions and trade valuable information for a price.

I consider the above examples as dynamic nothing is permanent but always changing.

I think you can do a lot of things within the parameters of the game just be creative and be firm with your goal.

#17 Report | Quote[en] 

"Yes, we can't blow up Kincher Arch or pull down a section of the canopy into Darkmoor. Yes the changes are small. However, they are there" - Bitty

I brought this subject up two years ago and you blasted me for it even the thought of it Bitty and I left the game because of your response, didn't want to sink time into something that was going to repetitive and not substantive.
Now fast forward to 2016 you say things are/were able to be effected and dynamic in the world. <shakes head>


To Haniel: Thank you for your response and I have another question: According to some older forum posts, supposedly you are able to become the head of your faction, is that still true?

Last edited by Evilar (8 years ago)

#18 Report | Quote[en] 

I'm not sure if any faction has a head atm... So atm it is not possible. But seeing that the other people in faction are players too, why shouldn't you be able to convince them to make you the head of the faction?
So it might take some time and you would have to be very convincing, but it is possible

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#19 Report | Quote[en] 

Thanks Siela. Just to clarify and I could be wrong but when I was referencing factions I meant the 4 Homin faction/races (I may have that all wrong but that was my understanding)

#20 Report | Quote[en] 

Factions are Karavan, Kami, Marauder, Ranger, Trytonist, Neutral and a few others

Races and Civs are not the same -  it is possible for instance for a Tryker to become a Matis citizen. 

Big things have changed in Ryzom; since I started 5 years ago in the Forest Kingdom there has been a Royal Wedding, the old king died and his son gained the throne, and there are 2 royal children.  The landscape etc. won't change.
 
There is a balance being maintained because Ryzom is not a game you can finish, so destroying a city or  gaining overall control of the regions is probably not going to happen.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#21 Report | Quote[en] 

ah, factions are normally seen as the powers (Kami, Karavan, Marauder, Ranger) and the 4 homin races are called nations :D

I'm not sure about those, i think atm they are played by Event Team, but i haven't really been involved in nation politics, so i don't know exactly

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#22 Report | Quote[en] 

Thanks Arfur and Siela.
Concerning the Forest Kingdom, is there a mechanic to overthrow that by the players (Unless the New King is a player already)?

Just curious.

#23 Report | Quote[en] 

No the Civ leaders are run by Event teams - a player would never become king, but it may be possible for a revolution to overturn the Monarchy in favour of a rebuplic for instance.

It would be a major upheaval but in principle it could be done. It probably won't happen because the 4 civs have 4 different forms of government; Matis have the Monarchy, Fyros have the Republic, Tryker have Democracy and Zorai have a Theocracy

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#24 Report | Quote[en] 

The Fyros have an empire, the organization and form of the lower government is at the discretion of the Emperor.
The Matis kingdom is also a theocracy.
The Federation currently isn't very democratic...

Last edited by Placio (8 years ago)

#25 Report | Quote[en] 

Thanks Arfur for that clarification and thanks Placio for your response.

#26 Report | Quote[en] 

Evilar:

Each faction has the ability to choose their head/leader and other officials if they wanted to have a clear organizational hierarchy. So the answer of your question is yes, you can become the leader of your faction.

For me another important position also is the appointed leader of a certain faction during op war (i call em war commander hehehehe). This leader can be appointed depending on the faction rules or shall i say mutual understanding, example:
- the owner of the op will be the one who will choose a leader for every op war
- the faction will select a war commander for all op wars

Another equally important position is meeting organizer. I consider this position as equally important as of war commander because it is not easy. You will know what I am talking about once you will attend a faction meeting.

Players in Ryzom has no ability to change the physical attributes of the world (Atys) instead each player has the ability to change how NPCs of Atys interact with him. example:

- can become a player hated by all civilization (Marauders)
- can become a player loved by all civilization (Atys Citizen)
- can become a player hated or loved by certain Tribes

Changes can be permanent if you stayed being Marauder but still you have an option to become Atys Citizen if you are bored of being a Maruader.

#27 Report | Quote[en] 

Thanks Haniel for that explanation.

Is there a glossary for the abbreviations because terms like,
OP, Civ, etc. don't mean what thought they mean in Ryzom?

I went to the wiki but that didn't have anything.

Also, concerning events, is there anyone live streaming or YouTubing them?

I am still trying to get my head around dynamic storytelling that Bitty explained earlier and that is pushed forward by events, so it would be good to see one live along with commentary to explain the reason and outcome of the event.

Thanks all.

#28 Report | Quote[en] 

you might want to look in here for abbreviations: http://app.ryzom.com/app_forum/index.php?page=post/view/82965

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#29 Report | Quote[en] 

Awesome Siela, just what I was looking for, thanks.

Now perhaps you know of any live events that were recorded with commentary would make my day! :-D

Another question, is the manual accurate and update?

For instance, it talks about "the tribes" supposed folks that homins that refuse to be in the major cities. Are those "The Neutrals" I read about in other posts?

Just want to be sure that with the manual that it is useful and accurate information.

Thanks in advance.

#30 Report | Quote[en] 

@Haniel:

I find it interesting that all of the examples you provided of dynamic interactions within the game all revolve around guild and faction politics. And I completely agree with you. It's all about the players.

An MMO can't create completely dynamic gameplay elements, because it has to factor in the hundreds or housands of other players who will be around. So usually you cannot kill merchants, quest givers, permanently modify mob spawns and grinding spots, and the status quo has to stay more or less the same (sure matis may have changed kings, but it's still a karavan based monarchy). Single player games like TES CAN do that because you don't have to worry about affecting another player's experience with your actions.

MMO's shouldn't try to mimic single player gameplay elements, because at best it will only be an incomplete approximation. What they should IMHO is change their mentality and let go of the NPC aspect of the game. Focus it all on the players. Give them the lore, the tools, and let them handle the rest. Instead of merchants and quest giver NPCs, you'll need to buy from other players and adventure with your guild. Instead of mobs and grinding spots, you gain experience by interacting with other players. Instead of permanent NPC cities that never change, all the cities are player built.

I don't know, just embracing the multi player aspect of MMO's and stopping trying to be so solo friendly. =P

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."
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