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#31 Report | Quote[en] 

Marceline (atys)
hahahahahahahaa!!!!
i want a glow stick... and a rave! - early 99's style preferably. Sadly, as I'm English, i know not if such doughnuts.. but i sure as hell want one!


actually they are disgusting...those "special" doughnuts...they actually exist like that, but all i want really is a plain doughnut...if there is anything on them it just ends up crumbling off all over the floor anyway...lol

#32 Report | Quote[en] 

cookies, lolx we're really getting out there now, lolx, and wow didn't this create a major list of player's talking....

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#33 Report | Quote[en] 

Tumbleweed (atys)

Oh i feel your pain bro! I tell you there are so many things about this game that have to be changed because they are no fun and way too hardcore. But these people persist in their ignorance of what the real way of having fun is about!

Roads indeed supposed to be safe. Because when i'm going out on the road i intend to go from point A to point B and getting killed is not on my plans. How hard is that to understand?.. I once sent a ticket to the devs telling them to implement safety fences along the roads to make travelling around easier. Still waiting for the response.

Mobs never have to chase me! This is incredibly wrong. They must stay still and let me pass them safely. Until i decide to attack them, in that case they have to come to me one by one and not in packs because it's also illogical and no fun. How do i figure out on my own which areas are safe? This is plain stupid. I'm playing to have fun, not doing research on animal behaviour. If i want to know things like that i'd watch Discovery channel instead, you know. I asked devs to place warning signs around dangerous areas in game, that would be very helpful. They said it's on their list for 2020.

These ninja gingos of 45 level is a nightmare, i'm telling you. They pop around out of the blue when you least expect them. I once enter my apartment and was killed inside by a pack of them. The other day i went into region fully expecting it to be level 10'ish, but got killed by a monstrous bug of 250 level. No fun at all! I demand a warning popping up on screen every time i cross the border telling me the level of the zone. Finding it on my own is boring. Devs said it's on their list for 2021. Good to see they have grasp of things.

Mounts indeed absolutely useless. I bought one for myself thinking that was a good investment of the tremendous amount of money i had, 6000 dappers, could you believe that? I worked so hard to gain them! Turned out all these money were a waste when those ninja gingos popped behind and killed me. Where is fun in that? When i ride around on my mount i must be invulnerable, amirite? So many things for the devs to improve in this awful game. Like making mounts teleporting back to stables. They could become the very first magic animals on Atys. Like ponies! Magic ponies!.. Because Saving Private Mektoub is not the kind of adventure i'd like to get in.

Missions got to be completely revamped, because there is no mission journal telling me what the mission objective is and no pointer on the compass showing me the way to... Oh, wait.

I agreed that vendors must carefully collect all the trash i sell to them. One day i may want to get it back! You never know when you'll need back those precious yubo bones you sold for a quick dapper. Too bad you can't lock items in inventory to save them from being sold or lost... Oh, wait.

It's indeed hard to tell which mobs to avoid. What does it mean if one creature attacks and kills another one? Oh, just fancy stuff i guess. Make aggro sporting flashy red names with lots of skulls and such, that would be helpful. I mean when i go out of my mom's basement to walk casually in woods and i see a bear, there is a badge tied to its neck saying "Dangerous creature". If i ever get to see a man-eating sabretooth tiger (that said those are still lurking somewhere in the depths of wilderness) it must have a badge saying "Man-eating sabretooth tiger, run for your life NOW". Correct?.. Alas, it's not what Ryzom is about. Why should i learn everything in this game by trial and error? Where is fun in that? How come people even think it's fun? Weirdos.

Death Penalty is a bane of everyone in this game. This is wrong concept right from the old times when games were mostly played by masochistic nerds that used to enjoy challenges like that. But those times are gone for long. These days i want my actions having no bad consequences whatsover. I don't want to think out my actions and survive in harsh enviroments, all i want is just running around, advancing my character, enjoying sightseeing and collecting rewards every fifteen minutes or so. Otherwise i'm getting bored. If i die i want to respawn next second and not losing anything. Because losing is no fun. I want the game protecting me from the consequences of my own stupidity, laziness and ignorance, not punishing me for that. Punishing is so wrong.

Crafting in this game is really really complicated. I have to admit i couldn't figure it out myself. Those who did got to be PhD's at math or something. Make it simple! Collect stuff, buy a recipe of the Sword of Power, put the stuff together, click button and enjoy your new shiny Sword of Power! Why searching for the recipe on your own? That's no fun. I can't be bothered with the nonsense like that. If i go to shopping center to buy myself a doughnut i want to know which one has the best taste of them all. If nobody tells me what doughnut to buy how can i find it? Taste them all myself? But it's way too complicated, i just want a tasty doughnut, gimme that. Or i'll go to the shopping center next door which has all these bright pointers with flashy lights and music showing their customers where the best doughnuts are.

I hope one day the developers of Ryzom will learn what is good for business from such pillars of MMO genre as WoW and SWTOR and turn to the light side, finally understanding that catering to the cattle and game-hopping tourists with attention span of 5 year old is where the real money is in this business. Cheers.

 


Hat down to you sir! your sarcasm made my day :-)

You reminded me of Bill Hicks in a way... but yeah I have to agree... players nowadays want it all easy... no struggle... no nothing... and the sad part is.. games like Ryzom, that are totally awesome.. suffer from lack of players, because most of them lack common sense... oh well.......

Last edited by Exodus (1 decade ago) | Reason: Cant spell

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#34 Report | Quote[en] 

Talkirc (atys)
Kaerah (atys)
I appreciate all you hard-core Ryzom lovers. Really I do. You have put in your time to learn the game....... ...............why Ryzom is so desolate.

well brother (or sister) i've been here playing this for years now, and i'm still saying things like your saying, that lower level players are lacking in content to keep them going more, we won't cater to you by any means, but with effort we can change things together, i believe that more is needed for both ends now, i've had many ideas, some would favor you, some would favor high lvl players, believe me when i say that we with higher skills (if even only 1) will help you, if you just ask, and i really wish that you would ask me, you may find that i feel alot like you do about alot of things in ryzom (if in doubt, search for my name as the author of the post) but that even as i complained i continued to play, now i'm much better at all the things you listed, and have friends to do things with, so there is an advantage to having a more mature out look i guess. anyway, come and don't give up so easy.

there are cookies to be had in ryzom.
+1

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#35 Report | Quote[en] 

all jokes aside regarding tumble's really lovely sarcasm

(oh im still laughing every time i read it, awesome man!)

it wouldnt be too bad if players could leave a little flimsy signpost saying YO go out the north west exit of zora up the hill to get to knot of dimentia otherwise you will have more difficulty than you need!

i guess i can try to make some sort of player-tips webapp thtat works in webig... im not really good with that stuff but i will ask someone i know. maybe if i am in zora i can go read the zora player-tips about mobs and safer paths

i guess its basically just a webpage anyway with some text but it would be fun to make it so that you have to be standing in a certain spot before you can access it, or if the app can check your ryzom x-y coordinates and display things based on where you are (i already know this isnt possible at this time)

i can imagine a simple interface, it says at the top "where are you now, approximately?" then there are some nice buttons to click on, you pick zora and can read a few notes submitted by other players

actually you can make a webapp to point to a forum post if im not mistaken so.... hmm

ok, lets say i post one forum topic asking for submissions (REALLY REALLY SHORT tips) by category so my tip for example could fall under

zora, pathways
best way to KoD jungle from Zora is NW exit up the hill, the green doggies will help you sometimes to kill aggro!

then someone else posts for example:

maiden grove, pathways
the map is actually inaccurate, try talking from the MG altars toward the direction of the goo to safely reach paramount stock

then i copy/paste the MG tip and my tip into Zora, pathways reply (different topic in same thread) and in the webapp when you click on the jungle-->pathways you can see both tips

the forum post would be a little messy but it could work if everyone contributes using nice short tips with tags

what do you think?

forest-->difficulty--> if you want a challenge this is the place to be, but be warned you stand to level more slowly than someone living in the jungle, so choose carefully

;)

P.S. gingos can smell all the snacks you have in your backpack it's not their fault they are hungry

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#36 Report | Quote[en] 

No worries sweety! I will help you in the forest, and will never forget Eruvs whining about it! hahaha, He said something to the effect, iirc, that he will play the whole game and never step foot in the forest again. I conviced him to keep playing the game, and i think he is thankful, lol.
The hardness and challenge to me intrigued me so much, i loved exploring on my own after i had friends to lvl up with like Aruchima, Junjunq, Huek, Bennassi, Deathlyy, Bakasheep and others, Make friends to lvl up, then explore on your own, it is so exciting! You will have a blast.
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