IDEAS FOR RYZOM


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#16 [fr] 

Petit up, en particulier sur les patrouilles.

Je ne sais pas si les pnj peuvent soigner les PJ. Ce serait beau. Mais même sans ça, il y a un côté frustrant à passer au milieu de la patrouille d'une tribu ennemi sans un frémissement.

On pourrait avoir plus de cohérence sans trop augmenter la difficulté de cette façon :
- mêmes limites pour être attaqué (réputation inférieure à -65)
- agressivité à 3m seulement : il faut être au contact pour que la patrouille nous chasse. Faut bien ça pour s'assurer qu'on ne se trompe pas de personne !

Le but n'est non plus de reproduire les patrouilles kitins (aggro de très loin). Certaines zones vont devenir plus complexes (zones avec des couloirs où passent les patrouilles), mais ce n'est pas le cas pour beaucoup d'endroits. Ça fera un peu plus de challenge de façon générale.

#17 [en] 

When I first came to the main land, years ago, I would run from the wandering tribes because I thought the ones that hated me would aggro. It really would be a nice addition if the wandering groups reacted in the same way as the ones in camps.

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ErisApple
Homin Reaper Karavan

#18 Multilingual 

Multilingual | [English] | Deutsch | Español | Français
While we're on the subject, here are a few ideas to add to Djiper's ideas:
  • How is it that a patrol can walk quietly in the camp of the enemy tribe when there should be a bloody battle?
  • If you can attack and be attacked by NPCs, there's no logical reason why you can't heal them (or be healed in some way; which is done in other games, by the way). One could cure these poor Cockroaches who are constantly being slaughtered by the beasts of the area under the indifferent eyes of their protective power.
  • This last point could be a prolific source of protection missions for a wandering NPC for example, or even, why not? of some nice animals...
While we're on the subject, here are a few ideas to add to Djiper's ideas:
  • How is it that a patrol can walk quietly in the camp of the enemy tribe when there should be a bloody battle?
  • If you can attack and be attacked by NPCs, there's no logical reason why you can't heal them (or be healed in some way; which is done in other games, by the way). One could cure these poor Cockroaches who are constantly being slaughtered by the beasts of the area under the indifferent eyes of their protective power.
  • This last point could be a prolific source of protection missions for a wandering NPC for example, or even, why not? of some nice animals...

Last edited by Dorothee (3 years ago)

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