IDEAS FOR RYZOM


which option would you call a cure to the issues with dappers and missions to make dappers.
everyone get's 250,000 dappers a week just for playing
Atys: Rosina, Squeetnut, Talkirc
3
12.0%
higher paying missions for low lvl toons
Atys: Casy, Talkirc
2
8.0%
higher paying missions for mid lvl toons
Atys: Talkirc
1
4.0%
higher paying missions for high lvl toons
Atys: Talkirc
1
4.0%
higher paying missions for everyone
Atys: Rosina, Talkirc
2
8.0%
less cool down time for the missions we already have
Atys: Arfur, Rosina, Sherkalyn, Talkirc
4
16.0%
start a daily lottery drawing where you have to log in to get a "ticket" and give a million dapper prize to 5 people each day
Atys: Squeetnut, Talkirc
2
8.0%
Other
Atys: Bitttymacod, Cotare, Gorath, Irfidel, Jarnys, Kaavi, Kalean, Muffin, Neela, Runkulam
10
40.0%
Abstain 1
Poll is closed
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#1 [en] 

since i took too long to type this last time and was logged out and lost everything, i won't explain it at all, here's the idea:

more high paying missions for low level toons (10,000 dappers or MORE for something that doesn't take hours to do)

less cool down time for the low paying missions we already have (under 30 minutes so a person can make the dappers to spend)

stop trying to be like the real world and making it harder and harder to make dappers, it's a game, if someone wants a fortune in the game, make it so they can start at a low lvl and not spend a lifetime building that fortune. there's nothing to hurt if everyone was a billionare, they would still have to spend them, it's not like we can cash the dappers out for real world money, so let the game feel like a game, a little work with a big reward is more fun the a lot of work with little reward.

to explain this now (if it doesn't log me out again) ryzom is a game, people complain because of the new horizon missions that people are "cheating" well guess what, that's the only way some people feel they can make the dappers they need for stuff, no one wants to spend weeks getting dappers to buy that nice set of armor, and it's a simple fact, if a game starts to feel like work, people will stop playing, i've seen several posts from long time players that are not re subbing simply becasue of the poor dapper and the fact that the game is more like a job now then a game. i'll not go on and on, but the bottom line is this: it's a game, let's have it feel like a game, little work with reward, not tons of work with little reward compared to the time it took to earn it.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#2 [en] 

and yes i was very serious with my poll questions and ideas, with everyone complaining about something to do with dappers, this should get tons of views and hits (from those of us that know the forum is here and check it from time to time that is.) i look forward to seeing everyone's thoughts and opinions, please, vote and post your thoughts, good or bad i would like to know what you the reader think.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#3 [en] 

Other: Increase by some fraction (to be adjusted over time) the amount paid by vendors for materials and crafts that are sold to the vendors rather than to other players.  Optionally, make the increase strongly dependent on your fame with the vendor's civilization.

For instance: Adjust the base pay-out (fame=0 or less) to approximately 3x the current.  Ramp this up to 6x the current rate at Fame=30, to 9x at Fame=50 (highest achievable by neutrals) and fix it at 10x current (i.e. rates before merge) for those who are citizens.

This gives an incentive to fame missions without requiring them.  More dappers for newbs even at low levels of harvesting and looting and encourages fame.  More dappers at all levels for advancing your harvest and melee  in a general fashion.

For the Marauders... I'm tempted to say "tough cookies", but instead I think I'll propose giving them the old rate at their vendors once they have completed the Marauder rite.

It's not perfect, or balanced.  It's just an idea for an incremental fix that I think is better than any of the proposals and certainly better than needing to do occupations.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#4 [en] 

awesome insight and thought bitty, thanks for your view on this, i hope to see more long time players like yourself post their thoughts on here, even if they differ from mine, as i'm always open to new ideas and points of view.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#5 [en] 

If everyody can get dappers easily, they're not worth anything. Even if we play a game, we need real rewards. Rewards come after some time/work/thinking investment. Rewards are a motivation to a lot of players. If they come for free, they're no motivation.

I voted "other" because I do not think we should make it easier for low levels to get dappers, nor do I think that any kind of automated giveaways solves the problem. The immediate workaround would be to team up with others to make money more easily. Careplan for a high level, so she can make more money quick and agree on splitting the proceeds (as an example).

Long term I'm strongly for _balancing_ the dapper rewards for the various game activities. It is not good that someone who does not want to craft has little way in making dappers. If someone wants to play only a healer, or a tank he/she cannot make as much money as a combined digger and crafter. Similarly fame could be more balanced: Fighters of bandits gain easy fame, while this is tough to do for diggers.

#6 [en] 

Irfidel --

You make my point exactly.  Dappers are not worth anything.  Before the merge and reset they were not worth anything because they were too common.  Since the reset they have not been worth anything because they were too scarce except for the people who didn't need them that much in the first place.

Before the merge  there was a thriving *non-monetary* economy.  Now there is not -- but the monetary economy is not thriving either.  The non-monetary economy is regaining its foothold, but slowly. (If you look back in the forums you will see predictions of this. They are coming true.)  High level players are once again gifting newer (poorer) players with items they cannot afford to buy.

The only thing we really need dappers for are tp's and storage.  Once we have that taken care of...it's all in who you know and what you can do.  I, for one, think this is a *good* thing.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#7 [en] 

Re Bitty's suggestions: I'd be in favour of an open market/trading system where prices adjust on demand. In Ryzom we don't support players who'd like to earn a living by trading. Imagine what we would add in terms of gameplay possibilities.

Assume fibre is in short supply in Hoi-Cho, but abundant in Natae. Local dealers would offer a different base price for homins selling fibre. Base prices can still be adjusted by other factors such as (currently) fame, later may be add season, some random mood, etc.

Homins could make use of geographic differences as well as changes over time by actively trading materials. It would add much content to the game, supporting a new kind of players we don't yet have here. It would also make reselling to traders more attractive for diggers and hunters.

#8 [en] 

Irfidel (atys)
If someone wants to play only a healer, or a tank he/she cannot make as much money as a combined digger and crafter.

To be fair though, that isn't something new or a result of the merge. When I first started playing, I just did hunting to get mats/dapper. My dapper level was never particularly high. Then I started digging and crafting and became a millionaire.

I remember a conversation with Doc (when he came back after one of his spells out of the game) that went something like this:
Neela: yeah I've been doing a fair bit of digging lately.
Doc: cool, so you got the dig bug
Neela: yep, more dapper too lol
Doc: so how much you got these days?
Neela (nonchalently): oh about 50 million
Doc: @#&$*%£ hell


Voted Other because I like Bitty's idea about making prices fame related.

Last edited by Neela (1 decade ago)

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Elder Of Atys

Chasing the DING!
katriell
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.

#9 [en] 

True and a fair point.

#10 [en] 

Thanks to all who have commented and or voted thus far. gives me more views to consider , sooner or later I'll have a good idea.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents
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