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#16

Je voie que je suis pas le seul a demander une explication sur les diminutions de points donné ou en fonction des fames.
Donc serait il possible d'avoir une communication OFFICIEL sur ce point ?
ce n'est pas au joueur de deviner comment faire :/

#17

Did any official source so far say that the package missions are not coming back? I simply fail to see that the New Horizons are a replacement for the package runs. They are an add-on provided to make the roleplay gameplay easier and more fun (provide travel support between local cities). As such their reward system may need some further balancing. But I am surprised by the slightly aggressive tone here.

Of course I'm with all who hope that the package run missions are coming back as soon as the system and the time permits.

#18

Hi everyone,

Let me explain what is going on.

First of all, we had prepared a scaled rewards system in the early stages of the development of New Horizons. The players with higher fames were meant to have more interesting rewards.

Alas, due to a technical problem and to a backlog in the debugging of ARCC, we could not implement it right away. And since we really wanted to implement NH in game, we just put a simplified version, which was to be finished later. We thought at the time it was important that the players could use a national teleport system and enjoy rewards from actively helping building it.

Now, since we think the scaled rewards are an important feature, we decided to finally implement them. But we failed to communicate about it. Nobody is perfect! But we do appreciate constructive criticism: each remark that is intended to make NH better will be taken into account ! :-)

Also, NH was not meant to replace the old system of getting nation points. It is an entirely independent and new feature. So bear with us while we are finetuning it. Expect some further developments (and better communication about it) in the coming months ! :-)

I do hope this little explanation will help you understand what our intention was.

Best regards,

-------------

Bonjour à tous,

Laissez-moi expliquer ce que nous faisons.

Tout d'abord, nous avions prévu un système d'échelle de récompenses dès les premiers stages du développement de Nouveaux Horizons. Nous avions prévu dès le début que les joueurs ayant des renommées élevées bénéficieraient de récompenses plus intéressantes.

Hélas, en raison d'un problème technique et d'un certain retard dans le débogage de l'ARCC, nous n'avons pas pu implémenter cette échelle de récompense. Et comme nous voulions absolument implémenter NH en jeu, nous avons mis en live une version simplifiée qui serait terminée par la suite. En effet, à l'époque, nous pensions qu'il était réellement important que les joueurs puissent utiliser un système de téléportation national et bénéficier de récompenses en contribuant activement à la construction de celui-ci.

Maintenant, comme nous pensons que l'échelle de récompense est une 'feature' importante, nous avons décidé de l'implémenter. Et nous ne l'avons pas communiqué. Personne n'est parfait ! Toutefois, nous apprécions réellement les critiques constructives : chaque remarque formulée dans le but d'améliorer NH sera prise en compte ! :-)

Par ailleurs, NH n'a pas été conçu pour remplacer l'ancien système qui permettait d'obtenir des points de nation. Il s'agit d'une 'feature' totalement indépendante et neuve. Nous vous demandons donc un peu de patience, nous sommes encore en train de l'améliorer et de l'équilibrer. NH évoluera encore dans les mois à venir (et, le cas échéant, nous essaierons de mieux communiquer les modifications ! :-) ).

J'espère que cette petite mise au point vous aidera à mieux comprendre quelles étaient nos intentions.

Cordialement,

Edited 3 times | Last edited by Tamarea (1 decade ago)

#19

Thanks Vradden!

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#20

things seam so random with this mission though, one day i can give 35 products (i save them all just for the dappers, civ points are the by-product to me.) the next 11, then another day or so later just 6, then the next day it's taking 14, it's random, very random, can we get an answer with a fixed number, and the exact cool down time would be nice as well, i can't see how that information could hurt anything, and that information might also promote more ppl do this mission.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#21

So far I could practically always give 35 after 24 hrs, maybe you gave portions at different times, and that is the issue.

There is room for improvement in the cooldown routine. Similar to occupations, there should be a cd period not of exactly 24hrs, but something like 20-22hrs, allowing players to stay in the same time range. A strict 24hrs scheme, as it is seemingly, causes the deadline shift forward, until it is in the middle of the night or so.

Last edited by Daomei (1 decade ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#22

To be honest I gave 35 in a row one after the other (after dappers deposited gave next until 35 of the 302 maps were given. I waited 3 days to start my test so no partional risk. Set a timer for 24.5 hours, which I didn't start until all 35 were given. So it's not exact for me as it is for you .

SOMEONE PLEASE SOLVE THE QUESTION OFFICIALLY.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#23

there is nothing to solve : to be able to give products, the transport need to be used... you can see some kind of progress bar telling you how used the transports are. When the bar if full you can't give, and it seems that 18 items can repair around 10%

#24

Timna, that the transporter is full is a minor problem once you are able to deal with. A single teleport gives the possibility to hand in 3-4 products. for those above 45% fame it shouldn't be too complicated to jump here and then. Even for those below the margin tp is a loss of 3k against a gain of 3-4x3k or 5k dapper. But obviously most are either ignorant about that or prefer to leech the free lots and not contribute to hold the service open.

What is bit confusing is that the message for overfill of the transporters and reaching the personal limit per day is actually the same. Every time I receive the "we need no products" message I do one teleport then retry.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#25

i've took 2 days off from helping them, i'll take a third and i'll use the system all day one day before i try to give, and will again post results, as for a bar that show's the need, that thing NEVER changes on my screen, it needs to be a number like "xx" %, because then color bar always looks the same, i can't tell a thing from that bar. but i'll test out the "needs to be used" theroy and see what happenes, my maps will keep pileing up if i can't give more then i get in one day, lolx

like i said before:
HOW ABOUT AN OFFICAL ANSWER TO THESE QUESTIONS?

VRADDEN,
please lay it out there, it won't take that long to answer the question and put to rest the debate on how many, how often, ect. (or let me win the atys lotto for say 200M dappers and i won't care either way about how many and how often)

(wonder how many time's i'll say the same thing before i finally get an answer)

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#26

TalkIRC --

Actually, you have been given the answer, you just won't like it much:
Vradden
Also, NH was not meant to replace the old system of getting nation points. It is an entirely independent and new feature. So bear with us while we are finetuning it. Expect some further developments (and better communication about it) in the coming months ! :-)

Note the phrases "finetuning it" and "further developments". That reads to me as if the system is going to change (a little? drastically?) in the next few months. Until it's finished, it would be counter-productive for the devs to tell us what the "real deal" is because it may not be the "real deal" two days from now.

For now, other threads (and experimentation) show that the system has to be used to generate demand for supplies. I know that I use the FH one a lot to get from FH to Avendale, and so do others. If people in Witherings aren't using it, perhaps it is because it isn't as needed there. More likely people are feeding the suppliers many more maps in Witherings than in other lands since they are so easy to accumulate in that realm.

Now watch Vradden post something immediately after I post this and prove me a liar.

--- Bittty (still not a CSR or anyone official)

Edit: You might also check out the original post in this thread which gave the parameters. Both need for product and number of product/homin are checked. I think it is clear that if need for product is less than how many they might accept from a given homin, they will only take what they need.

Last edited by Bitttymacod (1 decade ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#27

Talkirc (atys)
i've took 2 days off from helping them, i'll take a third and i'll use the system all day one day before i try to give, and will again post results, as for a bar that show's the need, that thing NEVER changes on my screen, it needs to be a number like "xx" %, because then color bar always looks the same, ..

The color bar is telling about the usage of the system as opposed to the delivery of products.

In a sane system, it should be somewhere in the middle between full and empty. Actually, it is always on the top margin indicating that much fewer players are using the system for teleports than trying to get rewards from delivering products. Once the system is overflowed with products it will stop to accept them - confusingly with the same message as if an individual supplier had exceeded the 35 products per day limit.

A convenient workaround against overflow is just using the transport system (amazing, isn't it?), doing one or two teleports, then resume handing out products. That is always working for me and Diwu, and I am sure, to all of the rest as well.

I am using the intercity tp in lakes and fyros quite often, not only for freeing handout slots. Those who don't should not complain. Btw., when handing out products I often curse the leechers who steal my open slots without even thinking about teleporting themselves. But heck, I assume ignorance rather than malevolence as the reason.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#28

Slightly off topic: "leeching" does sound a bit derogative. What's so bad about either only using the transport or only doing supplies? The system is open, so why do you want to ethically restrict it so that everyone is supposed to balance out usage and provision?

Ryzom was intended so that folks could either focus on crafting, or digging, or fighting, or exploring, etc. And if you want to do something you cannot by yourself, you find a team. The New Horizon transport system builds on that idea, imho. Some need the dapper or points and supply. Some need the transport. New Horizons appeals to different playstyles. I love that idea.

I'm not ashamed to be a user of the transport, without ever having provided materials. Everybody has the freedom to do as she pleases - within the rules of the society. There's never been a rule discussed before that one single player must pay materials to use the transport. So please do not imply that in your discussions.

#29

Clearly leeching is a derogatory term in this context, and it was meant exactly that way. I am not speaking about users of NH transports who simply use it as a transport medium, Those have only to care about the transport status when it is hitting the lower margins and threatens to degrade.

At the moment, the opposite is the case. NH transport status is constantly hitting the top margin rendering delivery of products impossible. The only way to clear stuffed transports for additional products is to do a teleport allowing few products to be handed in. In such a situation a bystander seeing another teleporting and using the opportunity is indeed leeching the few free space. If that is done seeing and knowing that one reaps the fruit of other deliverers it is an exploiting and abusive behaviour, If done unintentionally it is at least careless.

I like NH and frequently use it without any intention to hand in products. It is completely ok when that free space is used by somebody.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#30

I also use the system to travel, and in every region I have enough fame to use it "free". Soon I will have 50 fame in all regions, so my use will go on and increase.

Bitty, as always you give me things to consider that I otherwise over looked . While you are not a CSR you help as much and often IMHO more, not to mention that you really play the game.

Tonight after work I'll put the new info to use and see what the results are. It will take me 3 or 4 days because I like to be sure of my personal results .

Thanks everyone that takes the time to read and post.

See you around the big tree.

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
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