IDEAS FOR RYZOM


Would you use or want to use the Beast Taming skill in Ryzom
I would love to tame Creatures and use them in Combat. XD XD XD
Atys: Klayton, Magisto, Neva, Njuu, Sliar, Sprout, Wesson, Wildsman
Arispotle: Aleka, Ragarzimat
10 (3)
50.0%
I think it would be a good feature I'd use it if implimented :) :)
Atys: Bitttymacod, Cormak, Kalean, Wesson
4 (2)
20.0%
It would probly be used by someone. sure go for it :)
Atys: Wesson
1 (1)
5.0%
Neutral view I got what I need to have while playing Ryzom : ]
Atys: Jelathnia
1
5.0%
Uhm why...what...I don't understand.... :( 0
That sounds lame I want to kill my prey not make it a pet :( :(
Atys: Arfur
1
5.0%
This is not for Ryzom at all...... :( :( :(
Atys: Dylos, Meagon, Subox
3
15.0%
Other 0
Abstain 2
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#1 [en] 

When I Play Ryzom and see all of the wonderful creatures and animal life roaming around, I can't help but want to tame these and use them as pets in combat. (I'm not talking about the packer animals by the way)

I have talked about (Beast Mastering) while chatting inside & playing the Game Ryzom.
to my surprise I got an answer of what is a Beast Master?...well even Pokemon could be considered a
Beast Master Game... but the way I was wanting it to Flow into Ryzom would be like it is in Final Fantasy 11 Online. If your familiar with that instance then you'll understand what I mean.

(Though I really didn't like the fact that all that was, was Charming the Creatures instead of Actualy Taming them) In Ryzom it should be something more stable and permanent. Who want's there pet turning on them in the middle of a battle.

#1 I see many good things in this because it would give the ability for players to individualize themselves in what animal they choose to tame in the wild. ( ie. give a nice accent to players personalities.)

#2 It would add yet another fun and exciting element to an already wonderful game. exciting cause it's kinda a gamble to take your pet into a battle cause if it dies sure you can revive it with healing casts but if you both die, and you have to respawn back at a check point you lost your pet so that gives it a risk and reality factor.

#3 Many times it's nice to play on my own yet don't want to feel secluded, and having an NPC animal to tame and then LVL up or train or even to follow me so I can use it as a fighting action skill would be a nice sanity leveler. (A nice addition to the Ranged Combat Field of Play)

#4 Taming the Kitin would be out of the question but Yobu, Yelks, Rendor and all other creatures should be able to be tamed if one works on LvL-ing up there there Beast Master Skills & Abilities.

#5 It wouldn't be overpowered because the creatures would only be as strong as the level you Tamed them at (Hence giving a reason to Get to higher levels for stronger creatures) except for the fact you can craft armor for them to be outfitted with for added protection or some un-thought of augmentation factor yet to be thought of XD.

#6 A player like myself who is already liking this Game of Ryzom would feel even more sure of subscribing in the future if this was a usable Skill to Master, open to anyone.

While I could probably think of many more ideas to post here supporting my Desire for this feature to be implemented into the game I will let my creativity rest and please listen to your tactfully posted Pros and Cons of the possible Beast Master Skill. (or whatever it ends up being called)

Fellow player of Ryzom: Ragarzimat

#2 [en] 

An interesting idea and moderately well thought-out. (I have no idea what FF 11 online is like so I can't comment on that.)

The trick would be programming it and balancing it. If the reset manages to rejuvenate Ryzom to the point where the population starts expanding and they can hire good coders, this is certainly compatible with what we see in Ryzom already. The Mektoub Packers and mounts are clearly tame and some of the bandit tribes have clearly tamed zerx and other creatures.

However, control would be a problem. Does your tame animal attack what you're attacking? You don't necessarily want that, for instance if you're attacking a yelk. If it's too independent in control, then you get either very complex or unrealistic.

Balance might require that you re-tame the beast periodically just as you have to provide forage for the Packers and make new armor and weapons. Balance would also indicate that carnivores would be harder to tame than herbivores (though a tame Shalah would be awesome in combat and a tame Bolobi would be just plain awesome).

Interesting idea -- compatible with Lore -- totally unlikely to ever be implemented.

-- B

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#3 [en] 

Yes true this would be important not to let the Creatures be overly independent of players choice of actions this would ultimately bring forth the demise of your pet for it's actions of being to reckless.

I would think the Attacking would be at players command only, Just as we Cast acid or choose what Melee strikes were going to use, yes there would be load out times and everything just as any skill class, yet the load out would be put onto the Creatures time bar of movement not our own (The beauty of Beast Mastery). but they would warn of dangers perhaps on there own yet as a loyal tamed animal they would not attack unless the command was given.

Having a Beast in the Battle would give another target to distract an enemy NPC also you could use your Pet as a Tank putting Armor on it that would take a % of damage to it's self if you were hurt.
(Like a deflection of Harm ability).

As for re-taming the animals I do see this as a possibility though hopefully something else can be thought of to be put in it's place that would require a level of maintenance in the player / pet relationship after all maintenance is a main part of RPG's.

#4 [en] 

I think using it as a materials sink would get mats moving around a little faster.
Maybe each cast using a certain combo of mats at a time.
Might also put a use to mission mats.
Also let the creatures get confused every now and then based on the taming "link".
however I'm not sure using an animal as a weapon would make for great game dynamics.
Using them maybe as a special cast, and also giving them an ability to help with other things non-combat related.
If done right it would be great. Easy to blow it though.

#5 [en] 

Would actually be a deal braker for me if I see 'pets' trailing after their owners everywhere I would most likely just leave the game with the understanding that the devs don't understand the game anymore. It's ryzom and not pokemon or final fantasy here animals live in a great ecosystem where I love to watch em eat each other or form big groups to move to other grounds... .

Nothing really says in the lore about homins training animals except Mektoubs for transport and Ragus for lick canalization pipes clean and rid them of vermin in the old lands, the Fyros did try to train Varnix to save homins from the flames but ones the Varnix got a taste for homin flesh they turned on them and started to hunt homins instead.I might forget some other lore related stuff but I've always been in the understanding if homins wanted food they hunted and did not really domesticate animals, I know some tribes have a domesticated plant or animal captured but these might be frowned upon for all i know.

And about having 'Beast Master' in there for roleplaying, I can't see it give any intresting roleplaying options, just some ppl that say my pet is bigger then yours (I gues like 12y old pokemon players do).

About not making it overpowering it would force everyone to have a vorax as pet since a duel between q250 and q250+vorax would always end in favour for the one with the pet, this would be a game mechanice forced on everyone who wants to pvp in this game the way you write it down.

And comon you really wanna play dress up with animals that are free roaming on atys? It would take decades if not centuries to tame mobs to listen to us.
Example got catch a tiger in real life and dress it up, then tell the tiger to att something. If the tiger didn't kill you when you catched it and not even when you put the little dress on him he will certainly kill you when you let him free to att your target (a zebra would probably even kill you when you try put him in his little pink dress).

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#6 [en] 

Cool idea. I've thought about this as well, an even wrote a plan for a complete skill tree that I never got around to posting. Maybe I'll post it after seeing what happens to the forum after this weekend...

The key difference in my idea is that the taming isn't permanent, but instead temporary links (on the order of 10's of seconds to minutes long) are established between homin and beast/plant. The idea is too make the skill relatively weak so as not to unbalance the game, but also add something fun and interesting to the gameplay.

And of course there is a possibility of things going wrong and the critters turning on you. ;)
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