OFFICIAL NEWS


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#46 Report | Quote[en] 

What a sad day. I dont have the time to play Ryzom currently, but some happiness was always in my heart knowing Jezzer was there, one day, if I returned. It looks like she will no longer exist, all the time effort, history, everything will be gone.

I completely understand the need to move on, if population is low, if running the different servers costs too much, i get it. I just dont think this is a smart move. Maybe there isnt an easy way to transfer over accounts, maybe it is just not even an option, but know that this really is a death blow. You have people playing for years getting their toon where it is today, if you delete their toon, what is the point in starting over? If anything its a slap in the face and a feeling of regret for putting all that time in effort into the game in the first place.

Extremely disappointed.

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Jezzer
Spiritus Artificis
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Forage:
250 Desert Forager / 250 Jungle Forager / 250 PR Forager
Craft:
250 Magic Amplifier Crafter / 250 1h Spear Crafter / 250 Large Shield Crafter / 230 Light Armor Crafter / 210 Rifle Crafter

#47 Report | Quote[en] 

I can't believe this decision to wipe out all players characters. I've been playing just over a year and it's hard enough to take, but this is a kick in the teeth for your most loyal players. The people who lose most are the best of us - the ones who've spent THE BEST PART OF TEN YEARS building their character(s).

You seriously think all your more experienced players (and let's not forget, subscribers) are going to carry on after this? I don't think you'll keep more than 10%.

Yumeroh (Aniro)
the names of new characters will be allocated on a first come, first serve basis, so do not wait to recreate your character if you wish a particular name.

So I've got to rush to re-register my character before someone else takes the name? What if someone else registers the name and runs around passing themself off as me?

I can't believe you're being so stupid about this.

There MUST be an alternative way to merge the servers without killing everybody off.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#48 Report | Quote[en] 

This is the best idea youve had in 7yrs!! A fresh start! Awsome! I personally cant wait! no more 50000000 GH full of cats and supreme mats boss mats and w/e a complete FRESH start!! Im that excited i feel tingly!! Cya all on Atys SOON ! :) x

#49 Report | Quote[en] 

Effex
This is the best idea youve had in 7yrs!! A fresh start! Awsome! I personally cant wait! no more 50000000 GH full of cats and supreme mats boss mats and w/e a complete FRESH start!! Im that excited i feel tingly!! Cya all on Atys SOON ! :) x


Give me your address and I'll give you the nearest psychologist.

Seriously????

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Wishing will get you nothing; Wanting gets you nothing; Hindsight is the root of all evil

Nebona Psykro

Jena's eternal devotee

#50 Report | Quote[en] 

Terrible idea, 6 years! You will lose 3 subs here too...

had a great time in the game, but you are going to lose a lot of subs and the game will finally die.

#51 Report | Quote[en] 

It took me forever to accumulate this much DP and PVP tagging. What now? :(

#52 Report | Quote[en] 

Is it possible to create a "safe list"? A list of toons that people want to save/transfer, 1 toon per account? Delete all their items/apt/gh whatever. I mean that cant be that many toons or take that much time. It lets everyone who currently plays/or is paying attention to this thread keep a least one of their characters with their levels, it allows everyone to start over in a sense because everyone will still be hunting for NPC's/resources/bosses/named/OP battles/etc.

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Jezzer
Spiritus Artificis
------------------------
Forage:
250 Desert Forager / 250 Jungle Forager / 250 PR Forager
Craft:
250 Magic Amplifier Crafter / 250 1h Spear Crafter / 250 Large Shield Crafter / 230 Light Armor Crafter / 210 Rifle Crafter

#53 Report | Quote[en] 

Did you people learn nothing from Sony? Did the changes made to SWG have no impact on you? Do you plan for Ryzom to be taught is business schools as another example of what NOT to do?

I have put too much into my character to do it over. I have invested over 6 years in Ryzom. Two accounts that I paid even when I wasn't actively playing. We waited when Ryzom was down due to the financial problems.

But for you to deliberately delete me is more than I can handle. I won't be back. 2500 plus days of The Soul will be lost forever.

Think it over, please. Then think it over again. Don't kill Ryzom! Don't forever kill what we have worked so hard for.

#54 Report | Quote[en] 

Jezzer
Is it possible to create a "safe list"? A list of toons that people want to save/transfer, 1 toon per account? Delete all their items/apt/gh whatever. I mean that cant be that many toons or take that much time. It lets everyone who currently plays/or is paying attention to this thread keep a least one of their characters with their levels, it allows everyone to start over in a sense because everyone will still be hunting for NPC's/resources/bosses/named/OP battles/etc.

+1

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Wishing will get you nothing; Wanting gets you nothing; Hindsight is the root of all evil

Nebona Psykro

Jena's eternal devotee

#55 Report | Quote[en] 

1) What prompted this switch to one server? Hasn't the switch to a freemium model helped the game?

There were a very large number of reasons behind our decision to merge servers. While the "freemium" model helped a lot by introducing new players to the game it was still unfortunately not enough to achieve the goals we had set. We had to make this difficult decision to ensure the continuity of the game. Merging the servers provides a number of positive benefits, however:
- Fewer servers means a lot less expenses.
- Less management overhead.
- More players playing together makes the world feel more alive and entertaining!
- Multilingual server.
- The combined events team will be able to do more frequent and better quality events.
- The combined customer support team will be able to provide better customer service.
- It provides an excellent opportunity to do some rebalancing of the game.

2) How do you think the players will take the news?

We are sure that there will be a number of people that will not like it and hopefully a lot will like what the reset will bring to the game! While a number of veteran players will be set back a large number of new players have had a hard time to competing with these established players due to the large differences in equipment and skills.

When it was clear that we had to choose between a server merge or no Ryzom at all, the choice was easy. We hope and trust that our players will understand and support our decision.

3) It will be very hard for a long time player to re-roll his or her character after years of writing stories and playing the game. Is it not possible to merge the server while keeping all of the characters as they are now?

We investigated the possibilities of keeping the characters, but we encountered some very difficult technical issues that make this impossible.

Our players have invested many many hours in their characters, their armor and their guild. It will not be easy to say goodbye to those things.

However some other things, like craft recipes, friendships and the knowledge of how to play the game are permanent. This will help with the transition. Furthermore a new start can often give new insights and lead you to new and unexpected directions.

One of the problems we will have the opportunity to address with resetting the servers is the problem with the value of "dappers" - the money in Ryzom. Ever since the start of Ryzom in 2004 there have been some issues in the economy that make the dappers effectively worthless. There are some settings related to the economy make the dappers too easy to obtain and he only way to fix this is to reset everything. Since we are merging the server there is no better time to do this too.

So yes - it will be difficult for our long-time players but you have to keep in mind that the role-playing will continue and that the re-roll of a character will mean a renewing experience that can be shared with all the newcomers...

All our players will have a really unique opportunity to re-experience Ryzom at the same level as their friends and to create the future together.

4) Have you considered other forms of monetization like microtransactions or a cash-shop? After all, specially designed mounts would probably sell very well!

Real free-to-play games are designed from scratch with specific strategies and gameplay systems to make players want to buy things. Ryzom was never developed for this and we don't want to do follow this direction.

Actually the game is free to play, the only limitation will be when you reach the level 125 you won't gain any xp anymore but you still will be able to play undefinitely. To lift that limitation there is the subscription of 7.95 EUR (or 10.95 USD) per month which is one of the lowest on the market!

5) Won't the consolidation of international communities lead to customer service issues? For example, what will the official server langage be now?

It's the contrary we'll have more CSR people in the game and often our CSRs can speak more than one language so they'll be able to help people faster and handle more problems.

There will be no single official langage on the new server. Players will be able to request support in the same way they did before.

There will universe channels for English, French, German, Spanish and Russian so people can ask for help from other players in their own language. For the local channels all languages will be mixed.

Some adjustment will be needed for sure but we are confident that our CSR team will be able to handle the transition. There will be more of them online at one time then is the case now.

6) Why doesn't a game like Ryzom get more attention? Do you think the playerbase has changed over the years or does the game need to be modernized or made easier?

The MMORPG industry is very tough. New MMO's are released every month. There is a lot of money is spent on advertising when an MMO is released and unfortunately we don't have the means to compete with them.

What we do know is that when we ask our players what they all love more than other MMORPGs they tell us it is the unique Ryzom community. Our players are perhaps more mature than average and make the game very friendly and nice to play.

We really think our community will accept this move to help us achieve an even better and more fun Ryzom world.

source : http://massively.joystiq.com/2012/09/07/exclusive-ryzom-interview -details-player-wipes-and-server-merges/

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Yumeroh | Senior Gamemaster | Community Manager | Senior Tester Manager

#56 Report | Quote[en] 

They could save characters if they wanted to i guess they dont though.. i mean if you can "copy" characters to test realms why cud u not "copy" a character to another realm!

Makes no sense except they want a reset clearly! It will be good anyway :)

#57 Report | Quote[en] 

Final
This is a big mistake. Try and do another merger like Cho! With adding z's onto names where the names conflict and reset the names on a first come first serve basis. It's not just the levels your wiping but so many rare and one off collectable items that could never be retrieved.

Windermeer and Cho were both merged into Arispotle, no toons reset in either merger. Yes, that was a long time ago and wasn't WinchGate but it's clear that mergers can be done without resets.

Final's suggestion is a great one, if two toons have the same name simply number them—Gorran1, Gorran2, etc—and the first one to request the "real" name gets it.

Ryzom is about freedom to be what you want to be; so, why FORCE your players into something they don't want via a reset? Is there a legitimate reason for this or is it just because someone decided it was best?

Gorran, who does not see a reason to get in game at all until after the server reset now, what's the point?

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Eldest, Order of the White Lotus

#58 Report | Quote[en] 

Well, good luck with your New Beginning!

I was looking forward to my return to Ryzom, but not anymore. I'm as outraged as everyone else by this decision, but a part of me still hopes Ryzom manages to survive and succeed. I just won't be there as I'm cancelling my account now.

Hey, at least now I can go try some other MMO's =)

See ya all!

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#59 Report | Quote[en] 

Yumeroh (Aniro)
3) It will be very hard for a long time player to re-roll his or her character after years of writing stories and playing the game. Is it not possible to merge the server while keeping all of the characters as they are now?

We investigated the possibilities of keeping the characters, but we encountered some very difficult technical issues that make this impossible.

Our players have invested many many hours in their characters, their armor and their guild. It will not be easy to say goodbye to those things.

Things can be replaced, it's the skills that most are so concerned about. Skills represent hours, days, YEARS of investment by the player. Those are so much more valuable than mere THINGS.

I want to know what technical difficulties you found that PREVENT maintaining skill level.

Last edited by Gorran (1 decade ago)

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Eldest, Order of the White Lotus

#60 Report | Quote[en] 

As a programmer and DBA (who's also run private MMO servers in the past) I don't see why there should be unresolvable technical issues with regards a merge, sure it would take time and resources and it's down to yourselves to decide whether the expense involved is worth it for the sake of saving a large percentage of long term subscriptions, personally I think the decision not to merge and keep the characters as they are is somewhat short-sighted and you'll lose out big time in the long run as a result.

With regards making it easier for newer players - I was a relatively new player having restarted Ryzom with a new character about 18 months ago (previously I was a guild member within the opposite faction), and I would much rather start the game with the help of established high level guild members, it's the fact that everyone starts from square one that primarily puts me off re-subbing because I can't face a hard tough grind with only similar level players around to assist and no higher level players available to run treks for newbies. My other reason for not re-subbing is that I just can't see the game surviving this in the long term with the number of long-term players you're going to lose and I don't fancy putting any more time and effort into something that may well be in its last days.

I really think you ought to reconsider investing into a merge that will keep the existing characters intact if you want the game to survive

Last edited by Korva(arispotle) (1 decade ago)

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