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#271 Report | Quote[en] 

Zheiq
Zyeir
It makes no sense to keep skills if the intent is to make room for more new players. Stockpiles can be rebuilt fairly quickly
The vets also level a lot faster than the newbies. What now? Get rid of the vets completely?
Absolutely true. I even think it will be deeply frustrating for newcomers to see how players who started with the same level are progressing incredibly much faster than themselves.
I remember quite well how I struggled on minor obstacles and simple misunderstandings as a beginner (I am still rather new with my nearly 19mths of playtime). When I was restarting an alt on Silan lately it took me an afternoon to complete all quests, kill Kiro (not alone, of course), and reach the mainland with about 120k dappers. With my first chars, that took a week or more.

This is also an appeal to treat real newbies with tact when we masses of seasoned players are flooding Silan the 25th and after.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#272 Report | Quote[en] 

I haven't got off the newbie island because I like to play a couple hours a week or month instead of half of most days. I'll most likely build another character or two before I take the jump to the mainland

but I'd be happy to pay a couple months sub fees in advance to see my main come through intact.

seems like a reasonable way to raise the cash to overcome the technical difficulty of character transfers would be to transfer characters for anyone willing to pay their sub for 2-3 months in advance. one character per subscription, or perhaps a small additional fee for alts. This would allow players to select the most vital characters to them and at the same time raise enough funds to hire temps to do the data transfers.

Best side is for the long term subscribers staying on they aren't paying anything they aren't already.

As an older and casual gamer the biggest obstacle for me in MMORP's isn't the experienced players or even the pvp loving jerks who like to smash noobs for fun. It's the limited space for low level toons, and all my buddies leveling past me. I enjoy the game and will drop in on the new server and make new characters. prolly will even pay some dues this fall when I start playing more.

I do like the 2x experience rule for paying players. maybe add a few more bonuses of that nature and kill the level cap so that free players can hope to achieve everything the sub players do if they are willing to grind enough?

#273 Report | Quote[en] 

Dudeleader
New players will have the opportunity to craft items that are useable by others. The way the game was intended. They will have the chance to learn the regions the way it was meant for them to learn them - through exploration and teaming with others of their own level and a lot of hard work. They will experience the true difficulties of going from one capitol to another without the assistance of "trek masters" who will most probably have left the game. The new players will be given a chance to become significant instead of constantly in the shadows of the old-timers.

With this kinda logic, there should be a Toon wipe once a year to "accommodate new players".


I think it's a horrid thing to rudely chase off a loyal playerbase. Every MMO gaming community has its seasoned Vets, and incoming clueless newbies. That's part of life in any MMO. We're supposed to learn how to live & work together, not alienate half the populace just so newbies can feel significant right away.

Remember, once upon a time, these seasoned vets were exactly what you are describing... they were teaming with others of their own level and exploring and facing challenges together.

One day after you've "forged a new world together", I hope they zero out your skills for the sake of kids who are 5 years old now, who will feel put off by "vets like you" when they come of age to handle a keyboard & mouse.


•••Winter•••

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Always argue with an idiot... it's the only way they can get Experience! :)

#274 Report | Quote[en] 

Wintergreen
Dudeleader
New players will have the opportunity to craft items that are useable by others. The way the game was intended. They will have the chance to learn the regions the way it was meant for them to learn them - through exploration and teaming with others of their own level and a lot of hard work. They will experience the true difficulties of going from one capitol to another without the assistance of "trek masters" who will most probably have left the game. The new players will be given a chance to become significant instead of constantly in the shadows of the old-timers.

With this kinda logic, there should be a Toon wipe once a year to "accommodate new players".


I think it's a horrid thing to rudely chase off a loyal playerbase. Every MMO gaming community has its seasoned Vets, and incoming clueless newbies. That's part of life in any MMO. We're supposed to learn how to live & work together, not alienate half the populace just so newbies can feel significant right away.

Remember, once upon a time, these seasoned vets were exactly what you are describing... they were teaming with others of their own level and exploring and facing challenges together.

One day after you've "forged a new world together", I hope they zero out your skills for the sake of kids who are 5 years old now, who will feel put off by "vets like you" when they come of age to handle a keyboard & mouse.


•••Winter•••

Yes, I believe that was what the Cho server was all about. Allowing a fresh start for those that wanted it. But it didn't work out because it was determined that Cho hurt the population of the more established servers.

I'm sorry if I didn't spend enough time to make my statement in a less offensive manner to veterans. I've only played since 2006 and sometimes forget that there are veterans who have played much longer. I think some vets need to consider why some long established players don't play much any more.

But I will admit that others, like me, need to consider the aspirations of other vets and realize that some are driven to maximize every capability on one character. It's a different play style and we each have the styles we prefer.

I'm not trying to drive anyone off. I'm actually only trying to look at the bright side instead of the negative side of the situation.

I hope they come up with an accommodation that is acceptable to the vets. I sometimes consider myself one too.

#275 Report | Quote[en] 

Magisto
Tgwaste
Leiyra
Yumeroh (Aniro)
Hello,

The whole Ryzom team was deeply touched by your general mobilization. We have read your many posts throughout the weekend.

We met this morning to consider the issue and take into account your remarks.

We still need time to find a viable solution and we will get back to you with a news as complete as possible in the coming days. Until then, the events for these next 2 weeks are continuing as planned.

Dear Ryzom team who apparently reads these posts:

I'm new here. But I suspect I speak for the majority of players when I say, that if you do find a way to combine all without deleting current characters and guilds, you should also do a server roll-back to the date of the initial announcement. Many players gave up mass items, or guilds disbanded, during this time due to the announcement.

Hmm.. now this one is quite interesting and I think I may have to disagree. This is a good lesson in being too impulsive. :)

Rollback should be implemented if they decide to transfer skills. Or we lose harv and jaim forever

Harv and Jaim are not a rollback. They are just reestablished toons. Of course that should be done. What this user wants is for all changes (including inventory changes) to be rolled back.

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Tgwaste

#276 Report | Quote[en] 

Tgwaste

Harv and Jaim are not a rollback. They are just reestablished toons. Of course that should be done. What this user wants is for all changes (including inventory changes) to be rolled back.

lol ill convince u in a tell :P

#277 Report | Quote[en] 

Yumeroh (Aniro)
Hello,

The whole Ryzom team was deeply touched by your general mobilization. We have read your many posts throughout the weekend.

Please remember that whatever your discontent every individual deserves respect. Slurs and other inappropriate comments are not acceptable.

We met this morning to consider the issue and take into account your remarks.

We still need time to find a viable solution and we will get back to you with a news as complete as possible in the coming days. Until then, the events for these next 2 weeks are continuing as planned.


Thankyou for the response Yumeroh

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#278 Report | Quote[en] 

Mainca
Yumeroh (Aniro)
Hello,

The whole Ryzom team was deeply touched by your general mobilization. We have read your many posts throughout the weekend.

Please remember that whatever your discontent every individual deserves respect. Slurs and other inappropriate comments are not acceptable.

We met this morning to consider the issue and take into account your remarks.

We still need time to find a viable solution and we will get back to you with a news as complete as possible in the coming days. Until then, the events for these next 2 weeks are continuing as planned.


Thankyou for the response Yumeroh

+1

Glad to hear a peep from the other side of the fence.   :)

•••Winter•••

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Always argue with an idiot... it's the only way they can get Experience! :)

#279 Report | Quote[en] 

Greetings, everyone.

The email announcement about this was surprising, especially considering I haven't been following developments in this game for some time now.

WinchGate, if you wanted to shut the game down due to finances, I'm sure many would have understood. After all, almost all of us understand what it's like to go through hard times, and anyone who has played knows that Ryzom isn't exactly the most popular game on the Internet. Long-term players would have been sad, but you could have had a final send-off event to rival anything that ever happened thus far in the game.

Elias Tryton could have reactivated the rainbow network, appeared to the players, and revealed Jena for who she really is (and isn't), as well as revealing the relationship between the Karavan and the Homins and why Homins were brought there in the first place. There could even have been a real "dragon", retconned into the story as seismic instability from the initial terraforming experiment, erupting from the bowels of Atys and enveloping the whole planet before exploding in a brilliant light. As the light faded away, a lush, new, green planet could have been revealed, leaving the future open for another game.

Instead, you'll probably anger enough of the long-term (paying) customers so that they don't come back and have to end up shutting down anyway. Instead of a grand send-off, it is entirely possible that you fizzle into nothing. Maybe I'm wrong, and maybe you'll manage to squeak by. For the sake of those who love this game, I hope that's the case.

#280 Report | Quote[en] 

I have thought a lot about this and I don't know what the reasoning behind not moving the character skills over is. But maybe offer a character preservation package for purchase. If you want to retain your character skill levels, knowlege, fame ect you can purchase a preservation package. This would be a way to get a injection of cash to help the game and leave the vets with the option of keeping their character or not. I would pay, and most likely would pay x 6 accounts as well. I can understand a complete item wipe if that is necessary to make necessary changes and clean out things that are being removed from the game (like cats) and changing dapper system although I don't like that idea in the least, I could swallow it if I could keep my character skills and knowlege in tact. Just a thought.....;.

Last edited by Sarifina (1 decade ago)

#281 Report | Quote[en] 

Sarifina
I have thought a lot about this and I don't know what the reasoning behind not moving the character skills over is. But maybe offer a character preservation package for purchase. If you want to retain your character skill levels, knowlege, fame ect you can purchase a preservation package. This would be a way to get a injection of cash to help the game and leave the vets with the option of keeping their character or not. I would pay, and most likely would pay x 6 accounts as well. I can understand a complete item wipe if that is necessary to make necessary changes and clean out things that are being removed from the game (like cats) and changing dapper system although I don't like that idea in the least, I could swallow it if I could keep my character skills and knowlege in tact. Just a thought.....;.

I guess they need to look at all possible options. But, I don't think that's a truely viable solution either. There are probably some that would be willing to pay for a full character transfer, but I'm sure there are others that would take offense to the idea of having to pay to keep their characters. They probably feel they have already paid for them and maybe can't afford to pay again. I'm one of them. There are those that currently are F2P players that play that way because they can't afford the subscription. A lot of people are feeling the strains of a tight economy. Some of them have put a lot of effort into their characters too.

#282 Report | Quote[en] 

Sarifina
I have thought a lot about this and I don't know what the reasoning behind not moving the character skills over is. But maybe offer a character preservation package for purchase. If you want to retain your character skill levels, knowlege, fame ect you can purchase a preservation package. This would be a way to get a injection of cash to help the game and leave the vets with the option of keeping their character or not. I would pay, and most likely would pay x 6 accounts as well. I can understand a complete item wipe if that is necessary to make necessary changes and clean out things that are being removed from the game (like cats) and changing dapper system although I don't like that idea in the least, I could swallow it if I could keep my character skills and knowlege in tact. Just a thought.....;.

We already payed for a preservation package. Its called a Subscription fee!

:/

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Tgwaste

#283 Report | Quote[en] 

well, just offering up ideas to help the game while still preserving levels.

#284 Report | Quote[en] 

Personally i prefer a full wipe to a "partial" wipe. If we cant keep everything lets just start from scratch. There are many players who have invested most of their time in acquiring stuff rather than leveling and would be unfair to them to wipe items only.

Last edited by Zyeir (1 decade ago)

#285 Report | Quote[en] 

yup finally came to grips with full wipe idea (took me some days), it might be fun actually building something new. All 3 servers joining are quite different so all starting out equal might bring is closer.

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