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#256 Report | Quote[en] 

Latchy: You may ask a GM about Restoration of your toons. I know that has already been done when accounts had been destroyed by tech failure or by malicious people hacking into an account.
Glaz: There may be procedures preventing everybody being resurrected with full stats when reappearing at Silan, otherwise surfacing at Silan would not make sense, as I guess I recently could solo the kiro naked with my fists (unarmed combat lvl 201). Earlier or later players will compete for mats, and bosses and nameds will be less available than now. I don't mind, and could survive with 83% zun amp as well.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#257 Report | Quote[en] 

Hadriankross (Aniro)
Dear Winch Gate,

Assuming there is at least some humanity (Hominity?) left in a company that could consider genocide--and the effects on Atys as a result--in such a flippant manner, consider the responses in this thread--as well as this post--carefully. It may determine not only the standing of Winch Gate Property Ltd.--both financially and within the MMO industry, not to mention the actual open source community (of which google is not considered a part)--but the credibility associated with those who run it as well.

Since your source code has already been released, the only "virtually actual" property you now own--in terms of intellectual property--are the server configurations, the player accounts, and your standing in the MMORPG industry. All of which, along with much existing player cred, you are now considering simply deleting. You probably don't want to go the way of unix, and have to consider a total loss. Those like Linus Torvald and the resulting linux community will be happy to pick up the slack.

My notes say that it has been seven months since I last played this game...

Within that time, and the year previous, the real world has blown up. Maybe not--at least in the cities many of us reside in--in terms of glass, steel, and cement, but rather in terms of people and what they are capable of doing--whether that be in protesting governmental actions, or in attempting to appease or restrain said actions.

Over this period of time, I've been involved to varying degrees, in both sides of these conflicts.

Out of these experiences, I can say to some degree of certainty, that the people want informed stability, not traditionalism nor inflexibility, from those they are in some ways forced to rely upon or even trust.

With that said, if you continue with this poorly constructed course of action, adversely effecting an ambiance those other than yourselves created--whether you hire programmers or not, you did not originally develop this game, and are simply working off of what others have built.--I for one may find it rather difficult to forgive you.

I've had to forgive some rather heinous actions taken against myself and others...

Also, be aware that there has been at least one class action over far less (this only concerning virtual property/items).

Since you are simply the publisher, one can forgive such a poorly formed, reactive plan, in light of financial strain; however, to follow through with it after the majority of the active subscribed players have responded against it, is another matter entirely. I'm fairly certain that those who do not play, but still subscribe to support the game, or maintain a character, will simply stop paying without any notice...

Arguably the programmers on staff simply correct bugs, effect minor code changes, and are currently ill equipped to handle such drastic changes without help. There seems to be a number of game developers that might even volunteer their time if certain concessions were made concerning the aforementioned.

First and foremost, I'd advise not deleting the data of any player character or server configuration, etc. Again that's all you really have going for you, and storage is cheap.

At this point you may want to consider delaying the implementation--this would at the very least show that you are seriously considering player response. This would in some ways improve your credibility with players, existing or otherwise interested.

A small fee for character transfer to the new server could solve the issue of other non-related costs associated with the merge--one that you do not currently have. This is actual, immediate income, and not based on projected results, which in this industry can change drastically based on player response.

In all actuality, as far as we know, all that has been done so far is a forum announcement, a few very minor actions in-game as a result, and the resulting fallout as a result of said post.

Other suggestions:
avoid splitting communities between sub and f2p, let it remain a simple matter of level progression
avoid effecting game mechanics which may do well when there are many players on one server--in light of other MMO failures this game seems to do fairly well

Roleplay aspect:
Cataclysmic events in this world are not unprecedented, and it is not unlikely that Homins would have to react to them; however, give us a chance to stage a fighting withdrawal...

This could be an opportunity for a game-wide event in which the entirety of the players are overwhelmed and must retreat--eventually--to a much smaller area, perhaps Silan, perhaps not.

The aggressors could be the kitins, the goo-heads, or perhaps even a dragon or two, who knows...either way it must be an overwhelming force that would make even the most rock-headed of Fyros--eventually--take flight, or die fighting...

The event could be predefined or you could allow us to make our own strategies, but in the end the overwhelming aspects would force a consolidation in a single area.

Perhaps the goo could spread drastically as well...
The goo option could eventually cause those more adventurous players who like to go it alone to reconsider, face violent death, or perish in a wasteland--without the need for GM intervention.

Furthermore, after a Homin is killed in this event, you could simply not allow them to log back in until it is over, or re-spawn them in the retreat area, e.g. silan etc.

If no relog, then after the last Homin falls use that time for server downtime; better yet let us consolidate in the retreat area and then shutdown.

Much lore could be written about this, as well as much cred and perhaps items etc. for those who last the longest.

Game-wide events like these that have far-reaching and defining effects on the world usually gain a great deal of publicity.

News of this beforehand could also draw in new players as well.

If you simply must ignore sound MMO business practices and actually delete accounts, and server configurations, give us a chance to go out with a fight, rather than a flop. At the very least the Fyros will be happy...

Regards,
HadrianKross

+1

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Artemysfowl, La Cabale Aleph Arkelen
Lieutenant de l'UFA

#258 Report | Quote[en] 

well i won't ever be paying to play ryzom again so it does not really matter in the long run this server merge has been so badly mis managed i can't see any resolution, frankly i am astounded they are surprised at the players reaction. just shows how out of touch they are with the community. on arispotle you rarely see a CSR online so support has been almost at zero for many months.
the way this has been handled it can only end one way the end of game we all know it in our hearts even if we don't wish it.

i will be F2P from here on whatever the outcome of the merge, no way they can get the trust back after all we have been through over the years with various owners ect we as players deservered much better than we have recieved :(

#259 Report | Quote[en] 

The last few days has been an emotional rollercoaster and I have learnt a lot about my own attitude towards gaming, ingame achievements and why I game. Perhaps a useful lesson.

That said, I would be extremely happy keeping my skills and not the least sorry to see all my worldy ingame stash beeing deleted in the bargain. What I do fear is hope soaring and the rug beeing pulled away under us again in the near future.

*crosses fingers, toes, eyes etc*

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#260 Report | Quote[en] 

If everyone from 3 servers combine on 1 new server with all skill levels intact, any efforts to revamp the economy will be wasted. Even though dappers would be rare, assuming the vendor prices are seriously adjusted, materials would still rule as the "coin of the realm". And I think Atys would remain the same old place that it is now. The only real challenge would be to regain lost items and rebuild material stockpiles.

I think I would favor letting everyone keep their character names and appearances, but resetting all else.

If the developers are able to come up with catastrophic events, I'd actually prefer the scenario where all are devestated and run back to the Ruins of Silan, or a simlar place, old characters die and pass on their knowledge to a "younger generation" who have to start afresh, with only the passed on knowledge. I think it would be nice if the "new Atys" could be redesigned, but that would probably be an effort beyond possibility and require a "Ryzom II".

Edited 2 times | Last edited by Tyk (1 decade ago) | Reason: Grammar

#261 Report | Quote[en] 

Yumeroh (Aniro)
Hello,

The whole Ryzom team was deeply touched by your general mobilization. We have read your many posts throughout the weekend.

Please remember that whatever your discontent every individual deserves respect. Slurs and other inappropriate comments are not acceptable.

We met this morning to consider the issue and take into account your remarks.

We still need time to find a viable solution and we will get back to you with a news as complete as possible in the coming days. Until then, the events for these next 2 weeks are continuing as planned.

Thank you :) For being open-minded.

---

Denyria - Swinging an over-sized club since September 2004.
Evolution

#262 Report | Quote[en] 

It makes no sense to keep skills if the intent is to make room for more new players. Stockpiles can be rebuilt fairly quickly and dapper will be easy to obtain as a high level player. In fact this would only serve to widen the gap between the haves and have-nots since newbies will not be able to compete for resources. My recommendation if any is to allow the subbed accounts to keep 250 levels of their choosing. This would allow people with exotic master skills to keep something, as well as allow lower level players to keep most of their work. At the same time it would also provide the opportunity for us to band together and rebuild things. I also imagine that the technical aspect of this wont be to large to overcome.

Edited 2 times | Last edited by Zyeir (1 decade ago)

#263 Report | Quote[en] 

This is good news. Keeping the levels of the paid players would show us that you at least care and tried to maintain our trust in you. Furthermore, imagine how many f2p homins would subscribe in the coming days in order to keep their current levels. As many have already stated, the disparity in level between the veteran players and newbies only enhanced the game's experience because these veteran players were nothing less than extremely helpful. I am holding out in the hopes that Winchgate will come to its senses. If all is lost, I will likely unsubscribe my account and create a free account because as others have said, I will have lost all trust in you. It seems to me that keeping the levels of the paid players would be the best way forward.

#264 Report | Quote[en] 

Tyk
If the developers are able to come up with catastrophic events, I'd actually prefer the scenario where all are devestated and run back to the Ruins of Silan, or a simlar place, old characters die and pass on their knowledge to a "younger generation" who have to start afresh, with only the passed on knowledge.

That would be even worse. In fact, that's an absolutely horrible idea. At least if everything is deleted with no RP comment we can imagine that our characters still exist somewhere, that maybe they have even rejoined the characters of absent friends.

#265 Report | Quote[en] 

Danto
Yumeroh (Aniro)
Hello,

The whole Ryzom team was deeply touched by your general mobilization. We have read your many posts throughout the weekend.

Please remember that whatever your discontent every individual deserves respect. Slurs and other inappropriate comments are not acceptable.

We met this morning to consider the issue and take into account your remarks.

We still need time to find a viable solution and we will get back to you with a news as complete as possible in the coming days. Until then, the events for these next 2 weeks are continuing as planned.

Let us know if is anything else we can do. I'll keep loyal to Ryzom.

"May the Force be with you" :)


i think you said it was technical impossible to do something different that wipe out everything now you say you plan to reconsider?
reconsider what? a new lie to tell us?
you guys are a big joke
whatever your new statement is going to be about .....last thing i have to say to you is...

trust comes with honour and honour is something you missing

#266 Report | Quote[en] 

Zyeir
It makes no sense to keep skills if the intent is to make room for more new players. Stockpiles can be rebuilt fairly quickly and dapper will be easy to obtain as a high level player. In fact this would only serve to widen the gap between the haves and have-nots since newbies will not be able to compete for resources. My recommendation if any is to allow the subbed accounts to keep 250 levels of their choosing. This would allow people with exotic master skills to keep something, as well as allow lower level players to keep most of their work. At the same time it would also provide the opportunity for us to band together and rebuild things. I also imagine that the technical aspect of this wont be to large to overcome.

You do realize how insulting this is right? What youre saying here is the following:

"If the company can indeed keep levels then it should still wipe everyone in spite of it"

lol.. sorry this rubbed me the wrong way.

---

Tgwaste

#267 Report | Quote[en] 

Leiyra
Yumeroh (Aniro)
Hello,

The whole Ryzom team was deeply touched by your general mobilization. We have read your many posts throughout the weekend.

We met this morning to consider the issue and take into account your remarks.

We still need time to find a viable solution and we will get back to you with a news as complete as possible in the coming days. Until then, the events for these next 2 weeks are continuing as planned.

Dear Ryzom team who apparently reads these posts:

I'm new here. But I suspect I speak for the majority of players when I say, that if you do find a way to combine all without deleting current characters and guilds, you should also do a server roll-back to the date of the initial announcement. Many players gave up mass items, or guilds disbanded, during this time due to the announcement.

Hmm.. now this one is quite interesting and I think I may have to disagree. This is a good lesson in being too impulsive. :)

---

Tgwaste

#268 Report | Quote[en] 

Tgwaste
Leiyra
Yumeroh (Aniro)
Hello,

The whole Ryzom team was deeply touched by your general mobilization. We have read your many posts throughout the weekend.

We met this morning to consider the issue and take into account your remarks.

We still need time to find a viable solution and we will get back to you with a news as complete as possible in the coming days. Until then, the events for these next 2 weeks are continuing as planned.

Dear Ryzom team who apparently reads these posts:

I'm new here. But I suspect I speak for the majority of players when I say, that if you do find a way to combine all without deleting current characters and guilds, you should also do a server roll-back to the date of the initial announcement. Many players gave up mass items, or guilds disbanded, during this time due to the announcement.

Hmm.. now this one is quite interesting and I think I may have to disagree. This is a good lesson in being too impulsive. :)

Rollback should be implemented if they decide to transfer skills. Or we lose harv and jaim forever

#269 Report | Quote[en] 

Zyeir
It makes no sense to keep skills if the intent is to make room for more new players. Stockpiles can be rebuilt fairly quickly

The vets also level a lot faster than the newbies. What now? Get rid of the vets completely?
Would it really make things better, or more "fair", or more enjoyable, for newbies? And if one day, they turn into
vets them selves... what to do with them? Get rid again?

#270 Report | Quote[en] 

The vets also level a lot faster than the newbies. What now? Get rid of the vets completely?

Isn't that what they have been trying?
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