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#21 [en] 

Kaly, let's be honest here. Do you truly believe folks in the game will align their guilds for roleplay and RP events if they can get a big gameplay advantage by not doing so? I'm all for roleplay, but I think it should be supported by gameplay, not go against it.

Don't get me wrong though, I do admit that neutral guilds as it is, have nothing going for them. I wouldn't mind if they had some perks and stuff (see Moonie's thread for an example), but not something that would just totally tip the balance to the other side and make aligned guilds obsolete gameplay wise.

In the end the majority will follow gameplay advantages, not RP, so might as well tailor the gameplay to how you want folks to behave according to lore.

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"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#22 [en] 

@Riku

So essentially what you are saying is that "Yes, people are that out of touch with Roleplay"

*sigh*  Maybe you're right, but I still don't think that's a reason to not cater for it, and the option to say 'as Theists we have a place for you in our guild regardless of your religious beliefs' is a viable RP option imho.

#23 [en] 

What about the q250 zones above ground but not primeroots, otherwise I would not understand why guilds would align except for roleplaying reasons. This would just change the neutral guilds in the guild to be in and allignedguilds inneutrals we have now

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