#16 Añadido por Tryroamer 5 años hace
@LaovielI like the idea of a cooldown.[...]About deathporting: I consider it to be exploit as well and I don't do it. Would be nice to fix it.[...]
#17 Añadido por Luminatrix 5 años hace
@LuminatrixAbout scouting: You really want to continue? Systematic long-term farming of bosses or supreme materials without any reason (in meaning of need) is rude to others.
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#18 Añadido por Luminatrix 5 años hace
Moniq@LaovielI like the idea of a cooldown.[...]About deathporting: I consider it to be exploit as well and I don't do it. Would be nice to fix it.[...]Quoting Laoviel who agrees to a suggestion to: „change respawns so that, upon death, the player can only respawn at their last teleport location.“ Logically then there would exist in the whole of Atys only one respawn place: Silan. Ranger Camp. While that would surely eliminate the need for the devs to maintain any other respawn points, still, i would not consider that idea to be viable, not even for ‚endgamers‘ who, ‚having mastered everything‘ ‚barely ever have to teleport anyway.‘ [since].‘They don‘t care about DP.‘ “At least thanks to there being a cooldown for TP pact usage, then the respawned toon will have time to think things over before again risking respawning in Silan.
#19 Añadido por Moniq 5 años hace
Why someone should stop doing what he likes?
...Once again, the only argument you have is "your fun is wrong".
#20 Añadido por Laoviel 5 años hace
Última edición por Laoviel (5 años hace)
#21 Añadido por Luminatrix 5 años hace
I would also add this bit:Over time, I have talked to several players, many of whom have left the game by now. A common thread and complaint about the world is this: yes, Atys is a large planet, sure ... but it is also devoid of interesting stuff to do.Regions can be quite repetitive, and while the change of seasons does bring a little variety in mob composition and foliage, said variety has no real end (or substance). And with that, lots of regions are quite useless, filled with the kind of "content" too few are interested in.Take Nexus, for example. Why should one bother to visit it, except to hunt the bosses? It used to have supreme materials, now it doesn't .. the risk to get ganked isn't offset by anything. Why would anyone visit the obscure parts of Outlaw Canyon? There isn't anything of interest there. Why would anyone care to explore the better part of Knot of Dementia, except to trek and/or find bosses? etc etcSo, in this light ... let's review the initial proposition: "make teleportation harder, so that people go sightseeing more". Well, if over time you have talked to enough players, you will know that players don't often find value in sightseeing. Especially not if done in a forced manner.While we don't have rewarding missions and/or dynamic/random events ... there is little point talking about changes to teleportation, imho.
#22 Añadido por Zeando 5 años hace
... let's review the initial proposition: "make teleportation harder, so that people go sightseeing more".
A correct balancing of teleporting and trekking should be like:Teleports: quick and safe, but very expensiveTrekk: cheap and rewarding, but dangerous
Editado 3 veces | Última edición por Zeando (5 años hace)
#23 Añadido por Gidget 5 años hace
#24 Añadido por Gidget 5 años hace
#25 Añadido por Luminatrix 5 años hace
Simply put, you cannot make a community by smashing people together and saying, "Okay children, make friends!". It really does not work that way. Trying to force the issue only makes it worse.
#26 Añadido por Tryroamer 5 años hace
GidgetSimply put, you cannot make a community by smashing people together and saying, "Okay children, make friends!". It really does not work that way. Trying to force the issue only makes it worse.I agree with this. Yes, I am playing an MMO, but that doesn't mean I want to be interacting with everyone all of the time (when it comes to certain parts of the community, never interacting with them again would be too soon). It's not even that I hate treks - I don't. If there's one going on and I'm online, I'm happy to join. I often help my guildmates trek packers to other regions, just for the fun of traveling together. One thing to keep in mind, however, is that turning something people do for fun into something they have to do is a great way to make them resent it.But sometimes I come home after a rough day and I just want to spend an hour or two digging in peace, without making contact with strangers. I prefer being able to reach out to others on my own terms by participating in events and talking in Universe, rather than being forced into it.
#27 Añadido por Bubbason 5 años hace
#28 Añadido por Maiyr 5 años hace
#29 Añadido por Kovabon 5 años hace
Última edición por Kovabon (5 años hace)
#30 Añadido por Gidget 5 años hace
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