#31 Ajouté par Moniq il y a 5 ans
#32 Ajouté par Placio il y a 5 ans
...that's not nearly enough considering they have a cooldown of .. what, 5 minutes? And they require you to sit down while you consume them, so you can't even pop one during a kill. Relying on healers is ... well, far more reliable.So, sorry, but taking away their use as dapper-earners without proposing a rebalance/rework of the occupations was not entirely towards a good game balance.
#33 Ajouté par Naema il y a 5 ans
No i think occupations are interesting, take it as a side quests to get uncommon items.That should not be removed really :)
#34 Ajouté par Revvy il y a 5 ans
As for the rest, sorry, but I never could fit them in my playstyle. MC/WC level 6 products restore some hitpoints, maybe half of a master; that's not nearly enough considering they have a cooldown of .. what, 5 minutes? And they require you to sit down while you consume them, so you can't even pop one during a kill. Relying on healers is ... well, far more reliable.
And, now that we have the Ranger Pathways, do we really need NH?
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#35 Ajouté par Maiyr il y a 5 ans
Dernière édition par Maiyr (il y a 5 ans).
#36 Ajouté par Gidget il y a 5 ans
It makes far more sense to me to have a system that allows players to gain fame and faction points through missions *for* a civilization by doing said missions *from* members of the civilization than by selling products to a company that is totally seperate from the civilization. I think people should give the Devs a chance to boost the mission payouts. I do not like the the patch was only half implemented, however, at least there are plans to implement the buffs to the missions in the future.
Edité 2 fois | Dernière édition par Gidget (il y a 5 ans).
#37 Ajouté par Placio il y a 5 ans
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