#46 Ajouté par Gidget il y a 5 ans Reporter | Citer
I think it is true that differences cause misunderstandings and disputes, but they are life: the possibility of change, of evolution. Think the same thing all together - what I call "Pensée de groupe" or "groupthink" - for me is death...."ok they fight, loose time and energy, etc.... but I feel like...[/p][p]they fight on details, that on most of ideas, I feel we all agree"...(W)e are all "the stupid troll" of an some other homin :p
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#47 Ajouté par Tryroamer il y a 5 ans Reporter | Citer
#48 Ajouté par Revvy il y a 5 ans Reporter | Citer
I play a role in the game simply by being involved with it and definitely by subbing it. But none of that which i do, none of the role that i play in the game is RP. Not in the least! and i would not have it any other way. So again if state it simply: role <> RP <> RPG ... rather they are all related but not identical possible modes of interaction. Thereby is only playing a role at all, as such, inevitable.
#49 Ajouté par Jorgensen il y a 5 ans Reporter | Citer
Dernière édition par Jorgensen (il y a 5 ans).
#50 Ajouté par Naema il y a 5 ans Reporter | Citer
@Naema, I think (at least it's my opinion and maybe I am wrong who knows), forcing people to be tag and having more gameplay restriction (it's a bad thing but there is pro and cons) can bring back faction sense (for rangers it's another story I agreed). Right now, it looks like in the game everyone is friend with everyone, which in term of ingame politics is not interesting at all ... etc
#51 Ajouté par Zatarga il y a 5 ans Reporter | Citer
#52 Ajouté par Gidget il y a 5 ans Reporter | Citer
#53 Ajouté par Revvy il y a 5 ans Reporter | Citer
@Zatarga - I think the type of gamer that would enjoy that sort of gameplay already plays games like Rust either in addition to or (more likely) instead of Ryzom.
we need to eliminate the “tagged” action and have all toons be attackable anywhere at anytime to emulate reality
Dernière édition par Revvy (il y a 5 ans).
#54 Ajouté par Fyrosfreddy il y a 5 ans Reporter | Citer
#55 Ajouté par Laoviel il y a 5 ans Reporter | Citer
Edité 3 fois | Dernière édition par Laoviel (il y a 5 ans).
#56 Ajouté par Sinvaders il y a 5 ans Reporter | Citer
- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.
#57 Ajouté par Moniq il y a 5 ans Reporter | Citer
...and for me gameplay should help the player to play his char the right way...
#58 Ajouté par Luminatrix il y a 5 ans Reporter | Citer
Laoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
#59 Ajouté par Revvy il y a 5 ans Reporter | Citer
SinvadersLaoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).There is no "right way" to play the game.
Edité 2 fois | Dernière édition par Revvy (il y a 5 ans).
#60 Ajouté par Gidget il y a 5 ans Reporter | Citer
No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
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