#46 Añadido por Gidget 5 años hace Reportar | Citar
I think it is true that differences cause misunderstandings and disputes, but they are life: the possibility of change, of evolution. Think the same thing all together - what I call "Pensée de groupe" or "groupthink" - for me is death...."ok they fight, loose time and energy, etc.... but I feel like...[/p][p]they fight on details, that on most of ideas, I feel we all agree"...(W)e are all "the stupid troll" of an some other homin :p
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#47 Añadido por Tryroamer 5 años hace Reportar | Citar
#48 Añadido por Revvy 5 años hace Reportar | Citar
I play a role in the game simply by being involved with it and definitely by subbing it. But none of that which i do, none of the role that i play in the game is RP. Not in the least! and i would not have it any other way. So again if state it simply: role <> RP <> RPG ... rather they are all related but not identical possible modes of interaction. Thereby is only playing a role at all, as such, inevitable.
#49 Añadido por Jorgensen 5 años hace Reportar | Citar
Última edición por Jorgensen (5 años hace)
#50 Añadido por Naema 5 años hace Reportar | Citar
@Naema, I think (at least it's my opinion and maybe I am wrong who knows), forcing people to be tag and having more gameplay restriction (it's a bad thing but there is pro and cons) can bring back faction sense (for rangers it's another story I agreed). Right now, it looks like in the game everyone is friend with everyone, which in term of ingame politics is not interesting at all ... etc
#51 Añadido por Zatarga 5 años hace Reportar | Citar
#52 Añadido por Gidget 5 años hace Reportar | Citar
#53 Añadido por Revvy 5 años hace Reportar | Citar
@Zatarga - I think the type of gamer that would enjoy that sort of gameplay already plays games like Rust either in addition to or (more likely) instead of Ryzom.
we need to eliminate the “tagged” action and have all toons be attackable anywhere at anytime to emulate reality
Última edición por Revvy (5 años hace)
#54 Añadido por Fyrosfreddy 5 años hace Reportar | Citar
#55 Añadido por Laoviel 5 años hace Reportar | Citar
Editado 3 veces | Última edición por Laoviel (5 años hace)
#56 Añadido por Sinvaders 5 años hace Reportar | Citar
- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.
#57 Añadido por Moniq 5 años hace Reportar | Citar
...and for me gameplay should help the player to play his char the right way...
#58 Añadido por Luminatrix 5 años hace Reportar | Citar
Laoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
#59 Añadido por Revvy 5 años hace Reportar | Citar
SinvadersLaoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).There is no "right way" to play the game.
Editado 2 veces | Última edición por Revvy (5 años hace)
#60 Añadido por Gidget 5 años hace Reportar | Citar
No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
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