#31 Добавлено Karu 5 лет назад
I don't see the checkbox to valide the post with [en, fr, de etc] tags.And this is only on some forums ( like general ), on Idea or any others it work.No matter what i try unfortunatly.
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#32 Добавлено Bitttymacod 5 лет назад
Edited 3 times | Last edited by Bitttymacod (5 лет назад)
#33 Добавлено Karu 5 лет назад
Do you mean there is a bug in here?[EN] This is in English[FR] Parlez en Francaise (mal)[EN]This is more EnglishThis is submitted using the English pulldown.Edited to add: Yes it is clear that there is a bug here.Fixing bugs as they come up is highly desirable, but I don't think that is what the post is about.
#34 Добавлено Revvy 5 лет назад
RevvyI don't see the checkbox to valide the post with [en, fr, de etc] tags.And this is only on some forums ( like general ), on Idea or any others it work.No matter what i try unfortunatly.Those are multilingual tags and available if enabled per-forum config.If those are allowed only then there is checkbox for multilingual under subject.Your best option (if those tags not available) is still use those tags and mark your post for the (primary) language in your writing (ie, whichever tag you decide to use first).
Last edited by Revvy (5 лет назад)
#35 Добавлено Tamarea 5 лет назад
Edited 2 times | Last edited by Tamarea (5 лет назад)
#36 Добавлено Arcueid 5 лет назад
#37 Добавлено Laoviel 5 лет назад
#38 Добавлено Fenla 5 лет назад
#39 Добавлено Dullahan 5 лет назад
I'd really like to see "dailies", short and simple quests that you have to do daily -- but vary the mission according to the player's best offensive level (fight/ele magic).
Also, make use of gamification theory, give a bigger reward for doing 7 dailies without skipping a day etc.
Special apartments would be nice as a sort of sage mission for master players :D
#40 Добавлено Laoviel 5 лет назад
#41 Добавлено Moniq 5 лет назад
Last edited by Moniq (5 лет назад)
#42 Добавлено Arcueid 5 лет назад
Hopefuly dynamic events will satisfy you.
onSeasonChange() { if (isWinter) { spawn(NPC, Quest[i]); i++; if (i > i_max) i = 0; }}onQuestComplete() { if (chance(30)) StartDialog(additionalQuest);}
Last edited by Arcueid (5 лет назад)
#43 Добавлено Bones 5 лет назад
#44 Добавлено Arcueid 5 лет назад
onGroupDefeat() { if (Group.time_alive < time_limit) score_homin++; kitin_level++; if (kitin_level < max_kitin_level) spawnKitinGroup(kitin_level); else spawnQueen(); }onTimer() { spawnKitinGroup(random(1, 5)); // assume those are difficulty tiers}onQueenDefeat() { disableTimer(); spawnNPC(rewardGiver, score_homin);}
#45 Добавлено Bones 5 лет назад
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