#256 Eingetragen von Pirozhki vor 5 Jahren
#257 Eingetragen von Gidget vor 5 Jahren
Un bouton dans la fenetre de craft permettant d'enregistrer directement la recette dans le livre des recettes
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#258 Eingetragen von Uniquename vor 5 Jahren
#259 Eingetragen von Uniquename vor 5 Jahren
#260 Eingetragen von Sinvaders vor 5 Jahren
#261 Eingetragen von Heernis vor 5 Jahren
+1 for the mats degradation over time .... specially for sup and xl which are supposed to be rare (which is not the case).
2 mal geändert | Zuletzt geändert von Heernis (vor 5 Jahren)
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#262 Eingetragen von Fyrosfreddy vor 5 Jahren
I think @Loved 's idea of potion making is a great idea.But I'd LOVE to see NEW OCCUPATIONS which make the game LESS REPETITIVE and more ENJOYABLE and FUN, even for new players.And Marauder / Ranger occupations, I don't understand why we still don't have them.
As to the degradation thing, I struggle a bit with this as on Arispotle server, players into PvP were less interested in "winning" then even competition. Guilds often switched cult allegiance, neutral players chnaged sides to even things outb and OP mats / uber mats were openly traded. Winning because you had "superior gear" of "superior numbers" was considered a hollow victory.
But as Atys is a place that is inhabited by various player mindsets, this is one change that has drastically different impacts depending on your approach to the game. Yes I understand the PvP implications and that guilds who can hunt uber mats en masse" .... where the goal is to have an advantage in PvP scenariois ... would benefit by such a change as those who devote the most time to harvesting uber mats have an nherent advantage.
But for smaller guilds and solo players, it's simply an invitation to leave game.
a) From a personal PoV, I actively pursue "not finishing the game". That's why I never really was into 'cats" for other than crafting, alts. etc. So I take frequent vacations ... 3, 6, 12, 18 months ... keeping my subscription active to support the game's existence. I would not do that if eveything I worked hard on obtaining, would disappear.
b) Solo players and small guilds will take a much longer time to collect the "goal" weapon or Armor set. It often takes me a year, sometimes 2, to assemble enough mats for an armor set.
c) If the idea is to make the best items rare, so as to provide that inherent advantage of superior gear, then would the same not be accomplished by using "wear out" bricks not only as credits but in actions.... add a "wear out opponent's gear" stanza ?
3 mal geändert | Zuletzt geändert von Fyrosfreddy (vor 4 Jahren)
#263 Eingetragen von Nightviper vor 5 Jahren
Zuletzt geändert von Nightviper (vor 5 Jahren)
#264 Eingetragen von Nightviper vor 5 Jahren
#265 Eingetragen von Jorgensen vor 5 Jahren
#266 Eingetragen von Dullahan vor 5 Jahren
9 mal geändert | Zuletzt geändert von Dullahan (vor 5 Jahren)
#267 Eingetragen von Dullahan vor 5 Jahren
#268 Eingetragen von Kosuy vor 5 Jahren
#269 Eingetragen von Sinvaders vor 5 Jahren
et ainsi (notamment, par exemple, sans vouloir être méchant) dire que y a beaucoup de supréme, c'est le résultat d'une observation trés réduite (peut être à cause du casque, ou de la liqueur de shooki...etc...)
#270 Eingetragen von Kosuy vor 5 Jahren
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