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 Discussion around "Outpost Refactoring" - DISCUSSIONS AROUND ONGOING PROJECTS - Foro de la Comunidad RyzomInicioInvitado

DISCUSSIONS AROUND ONGOING PROJECTS


Do you agree with the four proposals detailed in this first post? / Approuvez-vous les quatre propositions présentées dans ce premier post ?
I agree with proposal 1. / J'approuve la proposition 1. 21 (1)
9.2%
I disagree with proposal 1. / Je désapprouve la proposition 1. 29 (4)
12.7%
I agree with proposal 2. / J'approuve la proposition 2. 50 (5)
21.8%
I disagree with proposal 2. / Je désapprouve la proposition 2. 8 (1)
3.5%
I agree with proposal 3. / J'approuve la proposition 3. 49 (6)
21.4%
I disagree with proposal 3. / Je désapprouve la proposition 3. 8
3.5%
I agree with proposal 4. / J'approuve la proposition 4. 53 (5)
23.1%
I disagree with proposal 4. / Je désapprouve la proposition 4. 7
3.1%
Otro 4
1.7%
Abstenerse 4
Encuesta cerrada
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#46 Reportar | Citar[en] 

Related to proposal 3, removing q50&100 ops, are there too many ops overall? Currently 28, that would go down to 20 with proposal 3. But couldn't we reduce it more, down to 16, if we have just one Jr Op (50-150) and one Sr Op (150-250) per each material? The Ops could produce the same amount of material to increase scarcity, or production could be boosted to increase the benefit of controlling the Op.

Última edición por Placio (11 months hace)

#47 Reportar | Citar[fr] 

Why not set up one set of OPs for the factions to fight over and another for the PvE folks to fight with the Kitin over.

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