Development


uiWebPrevious1uiWebNext

#1 Multilingüe 

Multilingüe | [Français] | English | Deutsch
Le modèle de la future stèle de Jen-Laï est prêt, mais il reste à l'exporter de Blender à 3DsMax pour pouvoir l'intégrer en jeu. Qui pourrait s'en charger svp ?

http://www.iruqkins.com/

Editado 5 veces | Última edición por Tamarea (5 años hace)

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#2 Multilingüe 

Multilingüe | Français | English
I have done the export of the stele under 3ds max and then to Nel.

I have just made some change, mostly on texture, to make a summer and winter version of the skin and a try to show the text directly on the model.


Big size


With text


Little size

With text


preview of the winter skin




The name list have been validated on assembly,
but add more is very easy and only ask to do a picture with the text only,
the fabric under are on another texture so no need to edit it
(except if we need more space for the text)

In hope to see it on the bark !

Ps: be aware that it's for the french city (jen laï) and is part of french event and for those who don't speak french,
it's a Commemorative stele in memories of homins lost after the second great swarm.

Editado 2 veces | Última edición por Lycimima(Yubo) (9 años hace)

---

Lycimima
(Pour tout izam envoyez à lycimima@yubo)
(For mp send to lycimima@yubo)

#3 [de] 

Die Version mit text und rotem Tuch, am Mittelteil, finde ich persönlich am besten, doch würde ich als schrift wieder diese Zorai Piktogramme nutzen :)

Beispiele:

---

"Decateis I Kamirac" "Necateis Sye Mideshye"
"Decateis I Loke" "Necateis Atys Morhdeis"
"I Nidran Sye Alede E Sye Neyde Ilya Necateis I Ulca"

"Liberi I`Margus"

_ Graphic-Team _
uiWebPrevious1uiWebNext
 
Last visit sábado 27 abril 12:39:36 UTC
P_:

powered by ryzom-api