#143 Eingetragen von Hadrisian vor 1 Jahrzehnt Melden | Zitieren
#144 Eingetragen von Valda vor 1 Jahrzehnt Melden | Zitieren
basic = the basic necessities and you retain your look + name (subscribed P2P and F2P event participants - in short all ACTIVE accounts)silver = better items for winners of events - they really wonpremium = best items for P2P loosing their skills (retain your skills or get some uber awesome unique items - you decide)
Zuletzt geändert von Valda (vor 1 Jahrzehnt)
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#145 Eingetragen von Jelathnia vor 1 Jahrzehnt Melden | Zitieren
2 mal geändert | Zuletzt geändert von Jelathnia (vor 1 Jahrzehnt)
#146 Eingetragen von Tuotupi(arispotle) vor 1 Jahrzehnt Melden | Zitieren
#147 Eingetragen von Hadrisian vor 1 Jahrzehnt Melden | Zitieren
Zuletzt geändert von Hadrisian (vor 1 Jahrzehnt) | Grund: clarification
#148 Eingetragen von Bitttymacod vor 1 Jahrzehnt Melden | Zitieren
#149 Eingetragen von Jelathnia vor 1 Jahrzehnt Melden | Zitieren
There never was, in Ryzom, the ability to be truly *uber*. There were always mobs that could take you apart. The vets will have lost their good weapons and amps. That means even lower level mobs will be able to take us apart. Trekking will not be simple with kitin in the way in addition to the usual mobs.
4 mal geändert | Zuletzt geändert von Jelathnia (vor 1 Jahrzehnt)
#150 Eingetragen von Subox vor 1 Jahrzehnt Melden | Zitieren
I don't like the 2x xp either, I think that should be reconsidered, as it could easily mess with game mechanics, feel of the game, etc. Maybe a poll among the old ones. Don't forget people are playing with the beta idea of aging characters, so I'm going to have to side with a better variety, even in terms of skill levels winning out. Aging a character could also be a player option as well. To encourage that variety aspect, they could even make ppl wait at least a couple of days before allowing anyone to move to ML again--dunno how that last one would go over though XD Tougher mobs in some parts of silan (goo fields/jungle/etc) for a limited time might help also.
#151 Eingetragen von Hadrisian vor 1 Jahrzehnt Melden | Zitieren
2 mal geändert | Zuletzt geändert von Hadrisian (vor 1 Jahrzehnt)
#152 Eingetragen von Bones vor 1 Jahrzehnt Melden | Zitieren
#153 Eingetragen von Beeficus vor 1 Jahrzehnt Melden | Zitieren
#154 Eingetragen von Hadrisian vor 1 Jahrzehnt Melden | Zitieren
PPS. Please respond to the repeated questions regarding learned NPC craft plans (such as marauder HA plans), will they be retained by characters electing to keep their levels? It may be instrumental in some players decision to either go reckless or not.
#155 Eingetragen von Bones vor 1 Jahrzehnt Melden | Zitieren
#156 Eingetragen von Gorran vor 1 Jahrzehnt Melden | Zitieren
#157 Eingetragen von Goldcrest vor 1 Jahrzehnt Melden | Zitieren
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