#331 Добавлено Zehssad 1 десятилетие назад Доклад | Цитировать
#332 Добавлено Jelathnia 1 десятилетие назад Доклад | Цитировать
An aged character can be healed, but won't be able to respawn, so the permadeath would kick in when the death timer runs out.
Your elders will need protection then.
Edited 2 times | Last edited by Jelathnia (1 десятилетие назад)
#333 Добавлено Suboxide 1 десятилетие назад Доклад | Цитировать
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#334 Добавлено Zehssad 1 десятилетие назад Доклад | Цитировать
I suspect this post may be deleted very quickly; however, hopefully a few will read it beforehand.
#335 Добавлено Sarpedania(arispotle) 1 десятилетие назад Доклад | Цитировать
I would strongly suggest we start our own server, and perpetuate our programming efforts (like making underwater and prime roots areas playable) there--not to mention building a new character from scratch.
#336 Добавлено Tgwaste 1 десятилетие назад Доклад | Цитировать
Zehssad (Aniro)I would strongly suggest we start our own server, and perpetuate our programming efforts (like making underwater and prime roots areas playable) there--not to mention building a new character from scratch.I would love to see this happen. I would gladly help dev and maintain this.I have been waiting for someone to startup a game server based off the released opensource.
#337 Добавлено Kaetemi 1 десятилетие назад Доклад | Цитировать
What would be the lore behind this, though? As a homin ages, the "nanoseed" that allows them to respawn wears out? In that case a chance of permadeath might make more sense (there would/could/should be a very clear distinction between a normal respawn countdown and a permadeath countdown).
Edited 2 times | Last edited by Kaetemi (1 десятилетие назад)
#338 Добавлено Loryen 1 десятилетие назад Доклад | Цитировать
#339 Добавлено Sarpedania(arispotle) 1 десятилетие назад Доклад | Цитировать
#340 Добавлено Sarpedania(arispotle) 1 десятилетие назад Доклад | Цитировать
#341 Добавлено Dareth 1 десятилетие назад Доклад | Цитировать
I guess for me it seems odd that some are arguing that a restart will be fun for them so it should be good for all...
#342 Добавлено Jelathnia 1 десятилетие назад Доклад | Цитировать
And as far as account security and such, WG could host a login server that we connect to and it redirects our accounts to the experimental server. Much like how Everquest Emulator does with their login server.
Edited 3 times | Last edited by Jelathnia (1 десятилетие назад)
#343 Добавлено Hadriankross 1 десятилетие назад Доклад | Цитировать
Last edited by Hadriankross (1 десятилетие назад)
#344 Добавлено Loryen 1 десятилетие назад Доклад | Цитировать
#345 Добавлено Zehssad 1 десятилетие назад Доклад | Цитировать
Last edited by Zehssad (1 десятилетие назад)
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