#44 Ajouté par Soloreaper il y a 1 décénie
#45 Ajouté par Daomei il y a 1 décénie
I feel a change is necessary, as the original intention was to get rid of the surplus in the game world. For starters the production needs to be switched around, more higher lvl cats than lower lvl cats, because gaining levels at 0-50 is much quicker than 200-250.
and then maybe a slight increase...
Edité 2 fois | Dernière édition par Daomei (il y a 1 décénie).
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#46 Ajouté par Zyeir il y a 1 décénie
#47 Ajouté par Soloreaper il y a 1 décénie
Daomei, the situation in leanon is very different than that of arispotle. Arispotle has a larger population with a lot of transient players. You should pop into silan someday and see how active it is. I doubt any guild on arispotle has turned cat production off. The fact of the matter is that a guild can no longer supply the needs of their guild by holding one op. If this continues, eventually only a few large guilds will remain.
#48 Ajouté par Waylanda(arispotle) il y a 1 décénie
I cannot give a definite opinion if the current cats production is enough or not. Not playing like I used to play years ago to have first hand data. But if people complain about it, there must be some problem. Usually in Ryzom an issue gets to the forums long after part of the population feel its consequences. But I did vote "other" because the limited number of OPs that didn't change for the last how many? 8 years? encourage political ownership instead of guild content. More OPs with current cats spawn (or at least less cats spawn than in the past) would allow guilds to chose their real allies not be forced to work only as big alliances. It may enocurage smaller scale pvp as well.More OPs of q50-150 at surface would encourage newcomers to form new guilds. OPs mean a fantastic guild content and they have a psychological importance that supercedes by far cats and mats one. An OP is a guild "home". Strong hard to attack/defend OPs in the q250 areas or in the PR would allow older guilds to make a point of honour in keeping them.In short: keep rate low but increase OPs numbers.
#49 Ajouté par Daomei il y a 1 décénie
ZyeirDaomei, the situation in leanon is very different than that of arispotle. Arispotle has a larger population with a lot of transient players. You should pop into silan someday and see how active it is...This is spot on, it has to be taken up at a server level, it wont be the same on each server.
Daomei, the situation in leanon is very different than that of arispotle. Arispotle has a larger population with a lot of transient players. You should pop into silan someday and see how active it is...
Dernière édition par Daomei (il y a 1 décénie).
#50 Ajouté par Zyeir il y a 1 décénie
#51 Ajouté par Waylanda(arispotle) il y a 1 décénie
#52 Ajouté par Daomei il y a 1 décénie
Daomei, Your solution to use the occupations to make catalysts does not make any sense as stated previously. You are better off not making cats at all, and instead using the time to level the skill, in fact if you take into account the timer required to grind occupations to a point of producing q250 cats, it makes no sense at all. I really do not understand why you keep saying that occupations are a real alternative when they are clearly not. You keep bringing it up but the math does not pan out. If you want to refute this, please post a very detailed analysis of grind times on occupations for production of cats, as well as an estimate of the timer required to grind the occupation levels to mastery.
Furthermore your claim that OP cats are "free" is nonsense. Aside from the dapper cost, it take a good amount of coordination and resources in the form of time, weapons, and mastery of combat skills by many players to take and hold an outpost. I am sorry that on aniro new guilds have no chance at attaining one, but that should not be a reason to punish the rest of the population by making outposts irrelevant.
#53 Ajouté par Waylanda(arispotle) il y a 1 décénie
#54 Ajouté par Fyrosfreddy il y a 1 décénie
I beg your pardon, but you are talking rubbish about something you obviously haven't tried and don't understand..
#55 Ajouté par Daomei il y a 1 décénie
For the non spoon fed, it takes a lot longer than the time you describe. But it was fun figuring them out so I didn't see it as a time investment issue. I very much enjoyed the basic occs... adv occs ... not so much.
On the other hand, using your own words about how long it takes to make 1500 cats, the fact remains if I simply grind a skill for that time, I'm getting more XP. When It takes longer to make the cats than it does to use them, it's a negative sum game.
#56 Ajouté par Fyrosfreddy il y a 1 décénie
#57 Ajouté par Fyrosfreddy il y a 1 décénie
#58 Ajouté par Daomei il y a 1 décénie
I don't use alts or spoiler web sites and the latter didnt exist at the time as we were "blazing the trail". ...
My 2nd problem is the overcomplication of the digging / crafting process. I have mastered all 5 lands and can dig anything in any one of the 4 racial lands and avoid aggro 99.5% of the time.
As for crafting, the extra steps you list are virtaully timeless. ..
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