#16 [en] 

I do know the Ring will never take off *until* we get the perma-hosting, though. Anything else they might do on it is futile unless we get that first.

"Server hosting" is actually a misnomer here as scenarios are always hosted on the server - it just requires your account be logged into it to babysit.

I think I've suggested before one solution would be to let us host a Ring scenario through the web-app, that way I'd just have to keep a browser running rather than the whole game client.
still think the orginial idea is around being in the scenarios plotting stuff rather than leaving them running with the host not there...

Perhaps, but it would not work anymore now. That'd require a community big enough that you can get a group together to play it at any time.

Última edición por Marelli(arispotle) (9 years hace)

#17 [en] 

Nikoooo!!!!!!! :3

Also, 100% agree on above post. Hosting is the main issue imho.

I wrote my hosting idea for masterless scenarios countless times, but here again in a nutshell:

Players upload their scenarios to the server, but it is not started automatically. Instead, when another player opens the ring terminal a list of all uploaded scenarios is shown, once he/she clicks on one it is launched as usual. When the scenario is empty again e.g. last player left, it returns to the list as uploaded scenario.

With this the same system of launching scenarios is used, player can join running scenarios like before. The only difference is a "available scenario" list, hosted centralized on the server where players can pick any scenarios and start them. So nobody has to stay online to host and the variety is great.

Does not work for mastered scenarios, but it's a start.


Editado 2 veces | Última edición por Arcueid(arispotle) (9 years hace)

Last visit mié 02 dic 2020 00:09:05 UTC UTC

powered by ryzom-api