General - Ryzom Community Forum Sat, 22 Jan 2022 06:30:35 +0000 ryApp::FeedBuilder 15 General - Ryzom Community Forum <![CDATA[Ryzom Forge Public Meetings agendas & reports]]> Fri, 07 Jan 2022 11:24:33 +0000 General Ryzom Forge meeting report –January 3, 2022

1 - Report on dev tools

Ulukyn (RT) – 20:38 UTC
I'm going to come back to the year 2021, which has been the year of consolidation if you will.

We have indeed updated quite a few things, on the one hand the servers, the webIG and the client code (with the merging of the code of Ryzom Core 4), but also the compilation process which is now based on Visual C++ 2019 for Windows. In addition a tool, Hunter, has been implemented by Nimetu (RT) to compile the whole more easily.

Beyond the tools, the past year has also seen the developer team update its way of working: we now use gitlab more for bugs, communication and patch management and we are very satisfied with it... Wondering why we didn't do it earlier! There is one last thing to do: joining our server and data client repositories with the ryzom-core repository, so that the development process will be even easier.

We have also worked on enriching our collection of generic or model-based systems.This is the case, for example, of the "shops" which are increasingly (and will be in the future massively) used to make items or services available in game (for example, purchases in Elyps, whether from Nations merchants, grooms or Allegory carvers NPCs). This is also the case for the Lessons, which are the basis of the information transmitted to players in-game, as well as for the Encyclopedia window (ctrl+E), which includes the Daily Missions, the Storyline, the future tutorial and, recently, the titles, all of which are (or will be) based on the same model.

As a result, we have (and will have) fewer systems to maintain, thus fewer bugs, and we will be able to concentrate our efforts on three main tasks. Namely:
• completion of the three refactoring projects (Silan, Bosses, Outposts) ;
• Storyline's ongoing and the addition of content that has yet to be completed (e.g. Supreme Tokens);
• bugs' fixing and improvement of the client (by the way, the year 2022 will start with a patch – currently in test – illustrating this point).

2 - January patches presentation

Ariald (RT) – 20:58 UTC
As Ulukyn mentioned, one of our goals for 2022 is to improve the player experience through fixing bugs or bettering the client. The first patch of January will do exactly this.

The first change we made was to the system for trading between player characters. More generally, we've tried to improve the process of item trading, because it's not the best at the moment. In addition to changing and simplifying the layout of the trade window, we added two more slots for items. It was mainly the exchanges of jewel sets that led us to this last change.

Another change we've made to the player trade window is the ability to drag and drop items into the window from all of your inventories. This way, if you want to trade items carried by your Zig, you won't have to transfer them to your bag first, thus interrupting the trade to complete it later. Note: In order not to clutter up the item selection window, this one won't show you items from other inventories and this function will only operate by drag and drop.

The final change to the trade window presented to each player is the addition of item bulk and weight indicators. In fact, a small indicator (similar to the one in the upper right corner of your inventories) will be displayed next to both offers, which will show the weight and bulk of the items given and received. All this in the hope of making the exchanges a little more fluid.

Then, stacking of items. Anyone who has fought in PvP knows what it feels like to have an inventory cluttered with crystallized spells. From now on, crystallized spells of the same stanza (or identical stanza) will automatically stack in the inventory where they are stored. As the same clutter currently occurs in the bag of working crafters, identical items produced will now automatically stack in the inventory.

Any questions so far?

Q: Will it be possible to choose the inventory where the traded items end up? For example, to transfer a full stack of materials carried by my packer to the packer of my exchanging partner?
Currently that is not possible, but I will keep it in mind.

Q: The "true" Rangers do not allow themselves PvP. Why, then, is there a merchant in Almati Wood who is paid in PvP points? (On the other hand, keeping the possibility of acquiring the robe and the shield would be nice).
[iThis is a question we are evaluating, I agree with you that it is not ideal. The patch will not change that however.[/i]

Q: Maybe we could turn these PvP points into "PvK" points that could be earned by repelling kitin invasions?
Maybe, yes. I take note.

Ariald (RT) – 21:27 UTC
Let's move on to fixes.
I have to say that this patch is quite big, so I'm leaving out some small details. You'll get the surprise when the patchnote will be released!

We have a lot of fixes in this patch, especially concerning the Zigs:
• fix of the bug that gave them the wrong status when they were hosted in bags;
• addition of their inventories as tabs in the commercial windows of merchant NPCs;
• addition of the ability to transfer items directly from their inventory to your apartment's and guild hall's inventory;
• fixed the malfunction of locking/unlocking items in their inventory.

By the way, the lock status of items will now be displayed in your apartment and guild hall inventory.

Any questions?

Q: Will we still be able to store large numbers of sap crystals on the Zigs?
Yes, that does not change.

Q: What about the bug that makes the inventory window of a Zig vanish when you take it out of your bag (it happens sometimes when the bag exit is activated by macro)?
Interesting. I was not aware of this bug. I will investigate and maybe get in touch with you later so we can set this up on gitlab.

Q: Does the addition of Zigs to the trade windows of merchant NPCs mean that we will now be able to buy them?
Ah, maybe I hasn't been clear… Here's a screenshot, maybe you will understand better.
See, Zig 1 appears as a tab now in the window. So I can trade items which are on my Zig, just like as I already do for those which are on my packer or in my bag.

Q: How many Zigs can a character have, at most?
Currently, 3. And this won't change with the patch.

Q: Couldn't we make the Q50 pants and vest won while playing Wheel of Fortune available to low-level players... through player-to-player exchanges? To achieve that, wouldn't it be enough to have these items stored in our "non-special" bag?
Currently, the refugee armor you get from playing the Wheel is not tradeable... We're thinking about it, but for now I don't have an answer.

Q (Ariald): Okay, if there is nothing else, this summarizes the first patch of January. Ulukyn, do you want to take over briefly to talk about the second one?
A (Ulukyn):
Yes, quickly... The second patch will be for the refactorings, then. They will be patched in January, or in February if everything is not fully tested by then. So I'll make a review.

3 - Silan refactoring

Ulukyn (RT) – 21:51 UTC
I redesigned the tutorial after several opinions from the first testers, and it is now more intuitive and interactive. The feedback about the first two lessons is quite positive. So I'm going to continue and I hope it will really help new players to get their bearings.

I take this opportunity to remind you that the test team is recruiting. So, if you want to test either the patch implementing the additions to the client, or the first lessons of the tutorial, you are welcome.

Q: I can spend some time on the test of the first lessons of the tutorial. How do I sign up?
Just contact Tamarea.

4 - Boss refactoring

Ulukyn (RT) – 22:01 UTC
Boss refactoring will soon be applied all over Atys Atys. However, the work is bound to continue, though we haven't yet determined exactly what we'll be working on. But we'd love to make hunting for Bosses a most funny activity on Ryzom.

One of the ideas that has come up among us, so that players can escape routine and their tactical skills can flourish, is the one of providing each of the current Bosses their own defense mechanics. That's the idea which originated this refactoring project… and gave it its first name: "Boss in the Box".

If you have other ideas, please feel free to post them in the forum under the meeting report.

Any questions ?

Q: "I love you." is the only sentence I can say in a language other than French... Would it be possible for all the faction channels to benefit from automatic translation?
The question is off-topic, but it comes up often enough for us to seriously consider it. However, I cannot give a date for the implementation of this improvement because we need to focus on a small number of projects to be effective.

5 - OP refactoring

Ulukyn (RT) – 22:17 UTC
We have been able to make progress on GvG, but its introduction seems interesting only if accompanied by the planned changes on all Outposts.

That's why we are planning to make several changes at the same time. Namely:
• reducing the duration of battles to one hour (already tested in Nexus);
• rotation of raw materials produced by each outpost every N days (to be determined), via server reboot;
• suppression of the production of Q50 and Q100 materials;
• addition of four outposts in level 50 regions for testing GvG battles.

After that, another patch will implement the last changes, as the project is well advanced thanks to the full-scale tests on the Atys server.

Any questions?

Q: As a result of these changes, Rangers will thus be able to own outposts?
Rangers may already own outposts, but they do not have a generic drill to exploit them. (An off-topic debate ensues between several of the players present, about the Ranger Way).

After a cheerful exchange of congratulations between the RT speakers and the participants, the meeting is closed at 23:00 UTC.]]>
<![CDATA[Ryzom Forge on Bitbucket]]> Wed, 23 Jun 2021 08:36:04 +0000 General Ryzom Forge

Ryzom Core]]>
<![CDATA[My experience with the Storyline Project]]> Fri, 14 May 2021 10:07:06 +0000 General
There was a bark quake all over Atys that only affected the Nexus. Promptly, scientists were sent to the Nexus from every faction except the Rangers. At first, only map markers were to be searched for in order to "map" the map like a puzzle. Then more missions were added. One had to take the necklaces from the Gibbais for further research, and search for sublime material for research purposes, harvest it and hand it in.

As far as a good concept and in a group this is no problem, but if you ever want to do something solo, then you receive as always only frustration. But that is nothing new.

I have so far visited 2 events now and records of them are also available.

The first event "[Storyline] [Zorai] The secret of the Gibbai in the Nexus (02.05.2021)" was quite amusing. You could tell that the role of the character "Haido Xuan" was played well and you were guided through the event, so you can say that whether you like roleplaying or not, you felt like you were in good hands.

The second event "[Storyline] [Tryker] The Mystery of Gibbai in the Nexus: Experiments and Consequences (5/13/2021)" was a disaster. Don't take offense, but there's a difference between acting out a disaster in a role-playing way and being the disaster yourself. It was written in the announcement that there will be a disaster and yes there was. One after the other, so you got the feeling that the character "O'Banon Emmen" has no plan of anything and that the organizer just leaves the group to itself. Yes, there were callbacks, but somehow only indifference arrived. I think the organizer behind the character was simply overwhelmed that evening, at least that was my impression as an observer.

Also, the beginning could have been cut short, especially with the mobile research station in the dewdrop. Too much "boom and bang", which was only there to wake up the bored and asleep homins.

The Gibbais are already social, but then to put so many on a pile, I found very daring, since it is about role-playing and not a massacre. I really don't understand that if you want to let a baby gibbai return to its herd, it must also be that you still want to collect sap!? I thought that was the end of it. A good short story ends with a happy ending. It would have been nicer to let the gibbai baby return to its herd than to have the horde of gibbais attack us too. Also, especially since the time was advanced and you were looking at 2-2.5 hours and not 3 hours and more. You really don't have to just whip through everything. You could have just left the section with the sap for the next event.

Also, regarding livestreaming or recordings in general, it's quite boring.

1) Everyone is standing in a pile, characters are not animated according to the situation or what they are saying.
2) No speech bubble for characters controlled by the event team.

It's possible to make it less boring by speaking myself or adding other small animations, but that's usually best done only in post-production. Music and sound is also rather stale ingame. You can't really do anything about that. To make role-playing games really worth watching, you have to put a lot of work into it and also time, which I don't really have. And even then, when everything is spruced up that's missing ingame, it won't represent what Ryzom really is.
Anyway. I think livestreams at roleplaying events like this are just a waste of time. Post-produced recordings that are presented in a shortened form make more sense there.

Translated with (free version)]]>
<![CDATA[Ranger TP: Exploitation of Game Mechanics]]> Wed, 08 May 2019 00:32:35 +0000 General
As anyone who knows me would expect, I don't like the words "not allowed". Too my view, anyone who pays the same subscription price should be entitled to do anything they with **equal opportunity** across the board. With as little playing time as I can manage, guild and other IG responsibilities, I am surprised that anyone has the time to figure out and test "exploits".

While I am all for fifguring out, the mot efficient way to accomplish something, I don't like making things easier, There's no "winning ryzom". I like the idea of "cats" pre-merge, only because with 5 harvest trees and 39 craft trees ... you spend 87% of ya digging time for no XP. I saved my cats allocation for crafting. Post merge, I personally wish there was a way to "turn them off'. Or that you could pick one skill tree to apply them to ... and hen ya wanted to change ... a 30 day cool down.

There's prolly no person in the game that knows less about tagging than I do, but if someone really wanted to use an exploit in this situation, wouldn't it simply be easier stay untagged ?

The one thing great about "classes" in Ryzon is that no one in game has class ... :) ... well class restrictions. There are some minor ones such as TP locations (Kara Void / Kami SC) so I 100% support the notion that it be fixed at some point. However, I hope that problems like this which I would categorize as "growing pains" need to arise to the top of the heap and require all progress on everything else to cease.

When the boss lock thing was first brought to game, the 1st 2 bosses I was fighting against had incidents .... 1) after separating the boss from minions and struggling a bit with a small team, but slowly winning, had folks come in and start dragging minions on us.... 2) On the next one (same day, another small group .... some folks came along and huddled in our mage pod .... I reported both.

And tho I think the 2nd situation was addressed by a patch, I dunno how long it took ... I haven't run into the 1st one more than once or twice since.

In short, when making changes... certain situations simply may not be envisioned. If you would have told me rangers would be PvPing, I never woulda thot it would happen. I really don't see 'Ranger types' going this route ... tho I can see how folks that would use an exploit would "go ranger" in order to take advantage of it.

I reported the two instances I spoke of, but wasn't interested enough to follow progress. You did exactly what I would have done by reporting it. and I hope until it's fixed, now that it's accepted as an exploit, folks will be more reluctant to undertake it as a matter of personal pride, until it is addressed.]]>
<![CDATA[Ballance of Ranger gameplay]]> Thu, 23 Aug 2018 16:59:14 +0000 General
Otherwise, I find it a pain to TP to Zora, then run out of town to 'get to the spot,' then 'TP / use the path,' 2-3 times to get back to Wastelands near where I was when I died, BUT.... It is the path I chose! (pun intended) :D

So, I can accept the way things are now, and live without any changes although it be very difficult.]]>
<![CDATA[Ryzom Forge meeting report- 2017-11-20]]> Mon, 04 Dec 2017 18:08:44 +0000 General Management of Players ideas

I have a project fo better manage the "ideas fo the players": each player would have xx "vote points" to use by using them in his favourite players ideas. With the possibility to change his mind and so to take back points from an idea to give them to another one. When he'll have no free vote point left, he could not vote anymore. When an idea would be added ingame (and archived, tagged or anything else useful), the player would have back the points he gave to this idea.

Ex: 10 vote points for each player account. The player could share them between his favourite ideas (giving 10 points to one project, or 4 points to one, 1 to another one, etc. As he would want. Free system.
No free point left but a nice new idea: would have to choose. Renouncing to this new idea, or giving less points to another one. ^^
A project added ingame = he gets the given points back and can use them for other projects.

Of course, we should keep the current forum "Player Ideas" in archives and reopen a new one, for more clarity.


Lyne: It's a number of points per account or per char? How many points do the F2P accounts have?

Tamarea: This remains to decide. Still in thinking. What do you think ?

Moniq: My first idea was exploit by more characters/accounts so do you suggest any way how to limit it?

Eleanide : That's a good idea if the vote is actually bind to the account. It will allow to see proposals and their popularity.

Moniq: Generally, I like the idea but I think this is the feature for p2p. Depends on how valuable 1 point will be. If 10 is significant, none for f2p, if 1000 points is not much, f2p can have 1 point to "test" the feature. We can also limit it by played time? how exclusive it supposed to be? Give points for played time, for example 1 point per Atys season, starting after 1st 2 days/weeks in game and/or getting level 35 + leaving Silan…

Tamarea: Seems too much difficult for a forum feature.

Lyne: I don't like the idea of the played time (I'm a bit too tired to explain it, but I could another day if you want).

Moniq @lyne: just suggestions how to limit exploiting with multimple accounts.

Tamarea: Would be possible to limit to Premium accounts, but what would we do with the points given by a player coming back to F2P?

Lyne: Don't change anything if the player goes back to F2P (keep his points where they were given but prevent him to change his vote).

Moniq @tamarea: can use points only when p2p, in time when unsubscribed it will be disallowed.

Eleanide: Only for P2P, then? Is that possible?

Tamarea: I think so, even if confirmation is needed.

Eleanide: Return to F2P = No more point for voting.]]>
<![CDATA[forge updates live on server]]> Wed, 20 Sep 2017 02:33:39 +0000 General Naema <![CDATA[Public release with debug?]]> Sun, 19 Feb 2017 17:06:20 +0000 General
The normal debug messages do get logged for a bit but yes those stop. It is just the lines that I pasted that repeat over and over. I only saw log.log once and didn't pay any attention to it as it doesn't get huge and it didn't dawn on me to look it over closely.

If it happens again and that file pops up I'll look that over too.

I have not figured out where/how to compile the current code as every one of my old links I used years ago is either lacking info or dead links. Otherwise I'd help troubleshoot this.

For some odd reason, any edits I do the the cfg files prompts a patch over write. Aside from wiping out the cfg file leaving only that one line suggested earlier. All other changes get reverted.]]>
<![CDATA[Bilan des 2 ans de collaboration Ryzom/Khaganat]]> Wed, 16 Nov 2016 02:17:00 +0000 General Naema <![CDATA[autoupdateable guildmotd]]> Sat, 05 Nov 2016 13:32:34 +0000 General Tyrralir <![CDATA[Collaborative Project: Ryzom Forge]]> Tue, 23 Aug 2016 16:04:53 +0000 General
Holidays are quite over so Ryzom Forge meetings have restarted yesterday.]]>
<![CDATA[New region]]> Wed, 01 Jun 2016 14:55:55 +0000 General
The same mechanic could be applied to Rangers as members of the "faction" responsible for the defense of Atys against the Kitin threat, they would benefit in a manner similar as do citizens of a race.]]>
<![CDATA[Kit du développeur]]> Tue, 31 May 2016 18:51:43 +0000 General
sur irc freenode : #ryzom ou #ryzomforge

en français mais en cours de redaction et a jour :
sur irc freenode : #khanat

mais sur mac , pour les outils il y a pas grand choses qui marche mais si tu t'y connais en c++ , tu peux les porter :))]]>
<![CDATA[Ryzom studio]]> Wed, 08 Jul 2015 07:07:26 +0000 General
J'ai windows 8.1 et suivi le tuto de ryzomcore.
(je pense installer debian bientot si sa peut aider)

Quand je compile, je n'ai pas le "with-studio" dans le cmake

Après je ne sais pas ou est mon erreur, je ne sais pas si j'ai mis dans les bon dossiers tous les copi/collé

Esque quelqu' un peut m'aider ici, irc ou sur atys ?]]>
<![CDATA[Ryzom Forge's meetings]]> Tue, 16 Jun 2015 02:44:21 +0000 General
just my 2 dappers on the idea :)

<![CDATA[Transférer les articles de Khaganat sur Ryzom Forge ?]]> Tue, 09 Jun 2015 13:57:49 +0000 General
On the other hand, I cann't transfer picture. Keep in mind, that images has to be in the "common" of the wiki, and that one need make the uploading from a local directory.]]>
<![CDATA[Interface reload command]]> Sat, 14 Mar 2015 09:30:04 +0000 General
That's a little request to the dev's :)]]>
<![CDATA[can't get ryzom forge wiki access]]> Thu, 12 Mar 2015 17:12:40 +0000 General Talkirc <![CDATA[Mélanger l'origine des mp pour des plans de tribu ?]]> Tue, 24 Feb 2015 11:17:13 +0000 General Zendae <![CDATA[NewZone]]> Wed, 04 Feb 2015 16:26:06 +0000 General
wir können Die ganzen Gedanken aus Virg´s Tread und die von wiedii zusammenlegen und daraus ein vollkommen neues Konzept begründen.
schließlich gibt es genügend Inhalte die dort zusammen getragen wurden ^^

wird es unsere Aufgabe sein, daraus ein vollkommen neues und eigenes Konzept zu erstellen . aus alle dem was zusammen getragen wurde.
jedoch immer im Auge sollten wir behalten das es ins Universum von Ryzom passen muss ;)

ich freu mich schon auf das Meeting für diese Forge-Gruppe ^^]]>
<![CDATA[New zone landscape modeling]]> Thu, 22 Jan 2015 07:02:32 +0000 General Gersen <![CDATA[Log Ryzomforge]]> Thu, 01 Jan 2015 15:29:43 +0000 General Laofa (atys)
Pour les op qui ont les droits suffisants, la commande à entrer est la suivante :
/msg chanserv set [#channel] entrymsg [message] 

En remplaçant [#channel] par le nom du canal et [message] par le message, par exemple :
/msg chanserv set #ryzomforge entrymsg Ilogyou log you !

Ce message là s'affichera à la connexion, sans ajouter des infos à un titre souvent surchargé. Le titre est plus adapté aux "infos du jour", vu qu'il est plus simple à modifier et visible tout le temps dans la plupart des clients.

Message ajouté, merci pour le conseil (et la commande) !]]>