General - Ryzom Community Forum Sun, 04 Dec 2022 06:18:35 +0000 ryApp::FeedBuilder 15 General - Ryzom Community Forum <![CDATA[Ryzom Forge Public Meetings agendas & reports]]> Fri, 14 Oct 2022 19:36:08 +0000 General Ryzom Forge meeting report – October 10th, 2022

1 – Feedbacks about the last patch patch

Ulukyn(RT) – 19h36 UTC
And we'll start as usual with the feedbacks. Are there any feedbacks/comments/suggestions about the last patch?

-- Is it planned to resize the missions window properly? It can't get as small as it used to be, and it doesn't get big enough for some of the longer descriptions?
Ulukyn : Ok, I'll add the problem to the list right now

-- The graphical problems are pretty bad. The sizing of objects. It happens everywhere. Sometimes things are so big they fill up the entire screen and I cant even see where I am going.
Ulukyn: The bug is known and is being fixed, but it's not easy because we don't know why it only affects players on Macos.
The patch introduced a smoother creature/item magnification. Before, when a script changed the size of an object, it was done in steps, visually it was ugly.
I don't understand why it only bugs on Mac (and I don't have a Mac... so not easy) but I'll find out eventually :). Probably something stupid like it often does.

-- Regarding the redesign of Silan and the new tags I created several characters to test a little bit of everything and I could notice that the tags are mixed between the characters. I have two new characters with no tags, they have been moved on to old characters
Ulukyn : I will contact you for more info, I'm interested.

-- Regarding the new tutorial, when you grow psykoplas for training, you have to kill the psyko that grew before growing another one. Otherwise the bag buds count down but there is still only one growing
Ulukyn: [i]That's right, every time you grow a bud, the previous one disappears, so there aren't dozens of them for nothing. This is intentional, the same principle applies to the maraudeur banner. What would you suggest?
I was thinking of maybe avoiding the bud count in the bag if we didn't kill the psykopla involved.
Ulukyn: That's an idea. I make a note, I don't know if it's feasible :)

-- I have a compliment for you. :) I think the new possibilities in the inventory are great. The new pockets are very useful in the daily game. A big congratulations for that.
A second action bar that doesn't reflect the first one anymore, I don't find that very useful.

-- I'm a fan of the fix that allows you to sell directly to the NPC again with Shift + Enter
Ulukyn: We were wondering if this was fixed for everyone (I never had the bug for example), so much the better if it is the case :)

Ulukyn: Are there more crashes than before? There were quite a few after the patch, especially when going to Silan. We fixed 2 big bugs.
We will try to get better crash logs, so we can fix more of them, if there are people who have C++ knowledge on the subject, it would be great :)

--At some time, there were some crashes when we were trading old tokens (the ones we have in exchange for titles), but that seems to have been fixed
Ulukyn: Yes, this one is fixed.

-- Can the NPC sale be reset to the way it was before, i.e. recognizing that the Shift key is still pressed? Since the patch, you only sell one item to the NPC and to the players, so if you have multiple items to sell you have to press Shift + Enter for each item, not hold Shift while spamming Enter.
Ulukyn: You should send a ticket with the details, your OS (if Linux the distribution), it seems that Shift + Enter does not work the same way for everyone.

-- All windows sometimes get stacked at reconnection. Is this a known bug? Under Windows in windowed mode, all the windows of the game are superimposed on top of each other at the bottom left. I have to replace them one by one. It happened to me 2 times in the last few days but never before.
Ulukyn: It happens on Linux, but I've never seen it on Windows. Typically, it's when the client window is minimized. The windows are then all moved to the same place. I'll get back to you to check it out.

--On the whole, nice job. We always complain about bugs or some changes. But nice job anyway. Thanks

Ulukyn: In any case, we will continue to fix the bugs and will revisit the forum for ideas of Quality of Life additions, do not hesitate to send up posts ;)

2 – New features

Ulukyn(RT) – 20h19 UTC
I won't go into detail, but it might give you an idea.

The QoL (Quality of Life) patches will continue to add new features to make the game more enjoyable and fix bugs. And in order to make the work of the devs easier, we have gathered the whole client code in one place:, whereas it was previously on 3 different repositories.
You can now see the list of issues (bugs):
Everything is public :)

About the Storyline, it will start again soon, we had a rather busy year and we couldn't progress on it as we wanted.
We'll have to improve this in order to make it progress more regularly, the lessons system should help :)

Speaking of lessons, we will obviously continue the tutorial and lessons on nations/factions. Especially since it's pretty quick to do now that the system is coded.

We will continue to add the rewards to Rywards so that it can list all the items to be won. Including the underwear (and I know this will make people happy :D )

Finally, and still with the idea of finishing things that are not finished, the guild islands will be fixed and finished (with the possibility to visit other islands).
Content for the guilds can then be added.
This is the big development axis we have planned.

Of course the ongoing projects like op refactoring, bosses refactoring and all refactorings will be continued and finalized.

--Are there any plans for the maraudeur faction?
Ulukyn: Oops I forgot. So yes, we have added the marauder camp on Silan to continue development. It's one of the things we need to finish, so we'll finish it.

-- Finishing the rites would really be a good thing.

--Has consideration been given to allowing openable items in pockets?
Ulukyn: We have already answered on the forum for some items, you can add on the post the items you think useful. For the artifact [Editor's note: automatic purchase of pacts] it is in progress, but we have prioritized the bugs.

-- Will there be "neutral" maraudeur teleportes that you can have without being a maraudeur? Because a new maraudeir has to do all the fames at -50 and then walk all over Atys to get everything again compared to the other factions.
Ulukyn : No it is not planned for the moment.

-- Will there be something for the Trytonists. They have waiting for so long.
Ulukyn: We will not add factions in terms of gameplay any more. It's a lot of work that costs us a lot. It would not be reasonable. However, in terms of RP, the event team should be able to do it (and I can't speak for them).

-- Can we still expect big new gameplay features like new light maraudeur bosses, new crafting plans, new occupations, etc?
Ulukyn: We've been constantly improving the tools in order to make things easier and simpler. That's what takes the most time, having the right tools.
For the crafting plans, every item added to the wheel is always accompanied by a crafting plan. So, once the items have been replaced by new ones, it will be possible to offer the plans as a reward.

--Speaking of crafting, the look of items created with natural mp is disappointing. Wouldn't it be possible to improve them? (Natural mp earned hard on nexus ops give crafts with pale yellow bubbles... one could hope for better)
Green would be closer to the ranger colors :)

Ulukyn: Ah if they had been refined, purified or modified yes. But without treatment, I'm afraid they will remain in a simplistic state :P
We'll see what can be done though :)

--Can we have barrel-refactoring too? There is a 150 ratio between shooki and byrh barrels (volume 1 in the bag for shooki barrels. 150 for byrh. You have to be motivated to put a barrel of byrh).
Ulukyn : Haha ok, maybe there was a mistake :)

--Achievements give yubo points. Are there any plans for them to be used for anything other than personal glory?
Ulukyn: Very sincerely... no plans at the moment. But if there are proposals on the forum, they will be taken into account.]]>
<![CDATA[Ryzom Forge on Bitbucket]]> Wed, 23 Jun 2021 08:36:04 +0000 General Ryzom Forge

Ryzom Core]]>
<![CDATA[My experience with the Storyline Project]]> Fri, 14 May 2021 10:07:06 +0000 General
There was a bark quake all over Atys that only affected the Nexus. Promptly, scientists were sent to the Nexus from every faction except the Rangers. At first, only map markers were to be searched for in order to "map" the map like a puzzle. Then more missions were added. One had to take the necklaces from the Gibbais for further research, and search for sublime material for research purposes, harvest it and hand it in.

As far as a good concept and in a group this is no problem, but if you ever want to do something solo, then you receive as always only frustration. But that is nothing new.

I have so far visited 2 events now and records of them are also available.

The first event "[Storyline] [Zorai] The secret of the Gibbai in the Nexus (02.05.2021)" was quite amusing. You could tell that the role of the character "Haido Xuan" was played well and you were guided through the event, so you can say that whether you like roleplaying or not, you felt like you were in good hands.

The second event "[Storyline] [Tryker] The Mystery of Gibbai in the Nexus: Experiments and Consequences (5/13/2021)" was a disaster. Don't take offense, but there's a difference between acting out a disaster in a role-playing way and being the disaster yourself. It was written in the announcement that there will be a disaster and yes there was. One after the other, so you got the feeling that the character "O'Banon Emmen" has no plan of anything and that the organizer just leaves the group to itself. Yes, there were callbacks, but somehow only indifference arrived. I think the organizer behind the character was simply overwhelmed that evening, at least that was my impression as an observer.

Also, the beginning could have been cut short, especially with the mobile research station in the dewdrop. Too much "boom and bang", which was only there to wake up the bored and asleep homins.

The Gibbais are already social, but then to put so many on a pile, I found very daring, since it is about role-playing and not a massacre. I really don't understand that if you want to let a baby gibbai return to its herd, it must also be that you still want to collect sap!? I thought that was the end of it. A good short story ends with a happy ending. It would have been nicer to let the gibbai baby return to its herd than to have the horde of gibbais attack us too. Also, especially since the time was advanced and you were looking at 2-2.5 hours and not 3 hours and more. You really don't have to just whip through everything. You could have just left the section with the sap for the next event.

Also, regarding livestreaming or recordings in general, it's quite boring.

1) Everyone is standing in a pile, characters are not animated according to the situation or what they are saying.
2) No speech bubble for characters controlled by the event team.

It's possible to make it less boring by speaking myself or adding other small animations, but that's usually best done only in post-production. Music and sound is also rather stale ingame. You can't really do anything about that. To make role-playing games really worth watching, you have to put a lot of work into it and also time, which I don't really have. And even then, when everything is spruced up that's missing ingame, it won't represent what Ryzom really is.
Anyway. I think livestreams at roleplaying events like this are just a waste of time. Post-produced recordings that are presented in a shortened form make more sense there.

Translated with (free version)]]>
<![CDATA[Ranger TP: Exploitation of Game Mechanics]]> Wed, 08 May 2019 00:32:35 +0000 General
As anyone who knows me would expect, I don't like the words "not allowed". Too my view, anyone who pays the same subscription price should be entitled to do anything they with **equal opportunity** across the board. With as little playing time as I can manage, guild and other IG responsibilities, I am surprised that anyone has the time to figure out and test "exploits".

While I am all for fifguring out, the mot efficient way to accomplish something, I don't like making things easier, There's no "winning ryzom". I like the idea of "cats" pre-merge, only because with 5 harvest trees and 39 craft trees ... you spend 87% of ya digging time for no XP. I saved my cats allocation for crafting. Post merge, I personally wish there was a way to "turn them off'. Or that you could pick one skill tree to apply them to ... and hen ya wanted to change ... a 30 day cool down.

There's prolly no person in the game that knows less about tagging than I do, but if someone really wanted to use an exploit in this situation, wouldn't it simply be easier stay untagged ?

The one thing great about "classes" in Ryzon is that no one in game has class ... :) ... well class restrictions. There are some minor ones such as TP locations (Kara Void / Kami SC) so I 100% support the notion that it be fixed at some point. However, I hope that problems like this which I would categorize as "growing pains" need to arise to the top of the heap and require all progress on everything else to cease.

When the boss lock thing was first brought to game, the 1st 2 bosses I was fighting against had incidents .... 1) after separating the boss from minions and struggling a bit with a small team, but slowly winning, had folks come in and start dragging minions on us.... 2) On the next one (same day, another small group .... some folks came along and huddled in our mage pod .... I reported both.

And tho I think the 2nd situation was addressed by a patch, I dunno how long it took ... I haven't run into the 1st one more than once or twice since.

In short, when making changes... certain situations simply may not be envisioned. If you would have told me rangers would be PvPing, I never woulda thot it would happen. I really don't see 'Ranger types' going this route ... tho I can see how folks that would use an exploit would "go ranger" in order to take advantage of it.

I reported the two instances I spoke of, but wasn't interested enough to follow progress. You did exactly what I would have done by reporting it. and I hope until it's fixed, now that it's accepted as an exploit, folks will be more reluctant to undertake it as a matter of personal pride, until it is addressed.]]>
<![CDATA[Ballance of Ranger gameplay]]> Thu, 23 Aug 2018 16:59:14 +0000 General
Otherwise, I find it a pain to TP to Zora, then run out of town to 'get to the spot,' then 'TP / use the path,' 2-3 times to get back to Wastelands near where I was when I died, BUT.... It is the path I chose! (pun intended) :D

So, I can accept the way things are now, and live without any changes although it be very difficult.]]>
<![CDATA[Ryzom Forge meeting report- 2017-11-20]]> Mon, 04 Dec 2017 18:08:44 +0000 General Management of Players ideas

I have a project fo better manage the "ideas fo the players": each player would have xx "vote points" to use by using them in his favourite players ideas. With the possibility to change his mind and so to take back points from an idea to give them to another one. When he'll have no free vote point left, he could not vote anymore. When an idea would be added ingame (and archived, tagged or anything else useful), the player would have back the points he gave to this idea.

Ex: 10 vote points for each player account. The player could share them between his favourite ideas (giving 10 points to one project, or 4 points to one, 1 to another one, etc. As he would want. Free system.
No free point left but a nice new idea: would have to choose. Renouncing to this new idea, or giving less points to another one. ^^
A project added ingame = he gets the given points back and can use them for other projects.

Of course, we should keep the current forum "Player Ideas" in archives and reopen a new one, for more clarity.


Lyne: It's a number of points per account or per char? How many points do the F2P accounts have?

Tamarea: This remains to decide. Still in thinking. What do you think ?

Moniq: My first idea was exploit by more characters/accounts so do you suggest any way how to limit it?

Eleanide : That's a good idea if the vote is actually bind to the account. It will allow to see proposals and their popularity.

Moniq: Generally, I like the idea but I think this is the feature for p2p. Depends on how valuable 1 point will be. If 10 is significant, none for f2p, if 1000 points is not much, f2p can have 1 point to "test" the feature. We can also limit it by played time? how exclusive it supposed to be? Give points for played time, for example 1 point per Atys season, starting after 1st 2 days/weeks in game and/or getting level 35 + leaving Silan…

Tamarea: Seems too much difficult for a forum feature.

Lyne: I don't like the idea of the played time (I'm a bit too tired to explain it, but I could another day if you want).

Moniq @lyne: just suggestions how to limit exploiting with multimple accounts.

Tamarea: Would be possible to limit to Premium accounts, but what would we do with the points given by a player coming back to F2P?

Lyne: Don't change anything if the player goes back to F2P (keep his points where they were given but prevent him to change his vote).

Moniq @tamarea: can use points only when p2p, in time when unsubscribed it will be disallowed.

Eleanide: Only for P2P, then? Is that possible?

Tamarea: I think so, even if confirmation is needed.

Eleanide: Return to F2P = No more point for voting.]]>
<![CDATA[forge updates live on server]]> Wed, 20 Sep 2017 02:33:39 +0000 General Naema <![CDATA[Public release with debug?]]> Sun, 19 Feb 2017 17:06:20 +0000 General
The normal debug messages do get logged for a bit but yes those stop. It is just the lines that I pasted that repeat over and over. I only saw log.log once and didn't pay any attention to it as it doesn't get huge and it didn't dawn on me to look it over closely.

If it happens again and that file pops up I'll look that over too.

I have not figured out where/how to compile the current code as every one of my old links I used years ago is either lacking info or dead links. Otherwise I'd help troubleshoot this.

For some odd reason, any edits I do the the cfg files prompts a patch over write. Aside from wiping out the cfg file leaving only that one line suggested earlier. All other changes get reverted.]]>
<![CDATA[Bilan des 2 ans de collaboration Ryzom/Khaganat]]> Wed, 16 Nov 2016 02:17:00 +0000 General Naema <![CDATA[autoupdateable guildmotd]]> Sat, 05 Nov 2016 13:32:34 +0000 General Tyrralir <![CDATA[Collaborative Project: Ryzom Forge]]> Tue, 23 Aug 2016 16:04:53 +0000 General
Holidays are quite over so Ryzom Forge meetings have restarted yesterday.]]>
<![CDATA[New region]]> Wed, 01 Jun 2016 14:55:55 +0000 General
The same mechanic could be applied to Rangers as members of the "faction" responsible for the defense of Atys against the Kitin threat, they would benefit in a manner similar as do citizens of a race.]]>
<![CDATA[Kit du développeur]]> Tue, 31 May 2016 18:51:43 +0000 General
sur irc freenode : #ryzom ou #ryzomforge

en français mais en cours de redaction et a jour :
sur irc freenode : #khanat

mais sur mac , pour les outils il y a pas grand choses qui marche mais si tu t'y connais en c++ , tu peux les porter :))]]>
<![CDATA[Ryzom studio]]> Wed, 08 Jul 2015 07:07:26 +0000 General
J'ai windows 8.1 et suivi le tuto de ryzomcore.
(je pense installer debian bientot si sa peut aider)

Quand je compile, je n'ai pas le "with-studio" dans le cmake

Après je ne sais pas ou est mon erreur, je ne sais pas si j'ai mis dans les bon dossiers tous les copi/collé

Esque quelqu' un peut m'aider ici, irc ou sur atys ?]]>
<![CDATA[Ryzom Forge's meetings]]> Tue, 16 Jun 2015 02:44:21 +0000 General
just my 2 dappers on the idea :)

<![CDATA[Transférer les articles de Khaganat sur Ryzom Forge ?]]> Tue, 09 Jun 2015 13:57:49 +0000 General
On the other hand, I cann't transfer picture. Keep in mind, that images has to be in the "common" of the wiki, and that one need make the uploading from a local directory.]]>
<![CDATA[Interface reload command]]> Sat, 14 Mar 2015 09:30:04 +0000 General
That's a little request to the dev's :)]]>
<![CDATA[can't get ryzom forge wiki access]]> Thu, 12 Mar 2015 17:12:40 +0000 General Talkirc <![CDATA[Mélanger l'origine des mp pour des plans de tribu ?]]> Tue, 24 Feb 2015 11:17:13 +0000 General Zendae <![CDATA[NewZone]]> Wed, 04 Feb 2015 16:26:06 +0000 General
wir können Die ganzen Gedanken aus Virg´s Tread und die von wiedii zusammenlegen und daraus ein vollkommen neues Konzept begründen.
schließlich gibt es genügend Inhalte die dort zusammen getragen wurden ^^

wird es unsere Aufgabe sein, daraus ein vollkommen neues und eigenes Konzept zu erstellen . aus alle dem was zusammen getragen wurde.
jedoch immer im Auge sollten wir behalten das es ins Universum von Ryzom passen muss ;)

ich freu mich schon auf das Meeting für diese Forge-Gruppe ^^]]>
<![CDATA[New zone landscape modeling]]> Thu, 22 Jan 2015 07:02:32 +0000 General Gersen <![CDATA[Log Ryzomforge]]> Thu, 01 Jan 2015 15:29:43 +0000 General Laofa (atys)
Pour les op qui ont les droits suffisants, la commande à entrer est la suivante :
/msg chanserv set [#channel] entrymsg [message] 

En remplaçant [#channel] par le nom du canal et [message] par le message, par exemple :
/msg chanserv set #ryzomforge entrymsg Ilogyou log you !

Ce message là s'affichera à la connexion, sans ajouter des infos à un titre souvent surchargé. Le titre est plus adapté aux "infos du jour", vu qu'il est plus simple à modifier et visible tout le temps dans la plupart des clients.

Message ajouté, merci pour le conseil (et la commande) !]]>