General - Ryzom Community Forum http://app.ryzom.com//app_forum/ Thu, 20 Sep 2018 23:02:45 +0000 ryApp::FeedBuilder 15 General - Ryzom Community Forum http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://app.ryzom.com//app_forum/ <![CDATA[Ryzom Forge Meeting agendas & reports - 2018]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28116/34#190450 Thu, 13 Sep 2018 18:29:34 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/190450 Ryzom Forge meeting report - September 10th, 2018

Ryzom Wiki

Zorroargh (RF) - 19:38 UTC
The wiki is reaching a good maturity in my opinion. I have more or less managed to see how to align the categories, templates, etc. between the different wikis, so that we can all talk about almost the same topics.
Well, it will still take me a long time!
As for the life of the wiki, I am happy to see that we have more and more very dynamic contributors…. Unfortunately, mainly in the FR group. I hope others will come (DE, EN, ES), because they are the ones who make the wiki live, not me.
Lastly, I was planning to create a RP meeting (in Almati Wood for instance) so that we could discuss the wiki freely and at length (excluding technical: content, look, etc.). Let me know by izam what you think, please.

Q: Do you need help with technical things on the wiki? Updating, extensions, etc.?
A:
You are always welcome.

Q: In the past, I sent two password requests to help on the wiki with EN2DE translations, I never got an answer.
A:
Yes, it is possible. We recently discovered a bug that caused replies not to be sent. I suggest you try again, but please give me your name and/or CV, something telling me that you are a member of Ryzom.

Q: Would a public channel on Rocket help you to communicate better?
A:
Why not? The difficulty in RP is the mix of languages I would like to see there.... It slows down communication a lot. While in a forum, you take your time and ALL people see and can participate in the same place.

JYS, Wheel of Fortune Tokens and Prizes, Atys Points

Ulukyn (RT) - 20:07 UTC
JYS
The principle of the JYS (Jena Year Seasons) is to apply a patch of content at regular intervals, as it happens all the new years of Jena. Therefore, there will be additions every 2.5 months or so.
Among these additions will be, for sure, wigs, new zigs (small pets), plush toys and, why not, other mounts. As for wigs, the idea is first to make the hairstyles of other nations available, then to add new ones.
We will provide tutorials and have opened a bitbucket repository (https://bitbucket.org/ryzom/ryzomdatas) containing all the graphic additions we have made and will make. So we hope that more people will be able to participate.
But the JYS will also be an opportunity to implement new gameplay contents. Some are already under study and others will be soon.
As the JYS are set on the Atysian New Years, the next patch of this type will be applied in November or December (to be calculated). More information will be given to you later... Or maybe not, so as not to spoil your enjoyment of the surprise.

Wheel of Fortune Tokens
There will be basic ones to convert (one old against one new) and basic ones to buy (up to 500 per day).
Fine tokens will also be available for purchase, but at a variable price. Initially very high, their price will decrease over time but will increase with each purchase. This means that the more tokens players buy, the higher their price will be. Conversely, the less tokens players buy, the lower their price will be.
Tokens other than basic or fine tokens will not be available for purchase. But don't worry: little additions will allow you to regularly win tokens.

Wheel of Fortune Prizes
Each JYS, as you will have understood, will bring its own set of new prizes for the Wheel.
Not to mention special tokens given for OOC events such as Atysoël, Anlor Winn, etc. that will help you win no less special prizes.

Points Atys
As for Atys Points, it's more complicated. They will allow you to buy items that reward participation in events and we would like to reward players as fairly as possible.
But we would also also like the purchasing system to be nice: that one can't get everything too easily, but that those who don't participate much in events can buy what they like. And, of course, we have to imagine kind and funny rewards.
We have a lot of ideas (homina and homin dolls, for example), some of them really original, but like the Wheel of Fortune, we prefer to take the time to think things through.
So be patient! It will come. Especially since the tools for the sale are online and in the process of being debugged.

Q: Just a suggestion…. Maybe you could also make tokens a very rare drop off mobs so unaware players might just stumble upon them?
A:
Good idea!

Purple Gubani and schedule of events

Tamarea (RT) - 21:03 UTC
Purple Gubani
The last part of the "Purple Gubani" sequence of events started at the Void, with Goo fumes modified so as not to penalize the gameplay (less lagss and much less damage).
The sequence will end with the introduction of a new contaminated Cratcha Boss.

Schedule of events
From now on, roleplay events will take place either on Friday or Sunday because these are the evenings when more players can participate.
They will be announced as far in advance as possible on the WebIG calendar, so that those who organize outpost battles can be informed of free evenings.
On the other days, OOC events (such as mini-bosses) may take place several times a month.
During the RL holiday periods, we will continue to offer permanent OOC events.

Q: Any news of the kitin invasions?

Tamarea (RT) - 21:10 UTC
A: Kitin invasions, different from the old ones, are under development, yes.
These will be dynamic events, i.e. the extent of an invasion will depend on how quickly you will deal with it.
It will be up to you to detect the spawn of domes disgorging kitins before it is too late!
I don't know yet if there will be Exterminators (the kitin bosses of the old invasions) among the invaders.
Other dynamic events are also in preparation. Example: A NPC in a city leaves her/his post to ask for help, and any player can agree to be of service to her/him.

Closing (CSR recruitment)

Tamarea (RT) - 21:22 UTC
The Support team is recruiting!
For more information, please see: https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1

]]>
Nilstilar
<![CDATA[Ballance of Ranger gameplay]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28871/24#190152 Thu, 23 Aug 2018 16:59:14 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/190152
Otherwise, I find it a pain to TP to Zora, then run out of town to 'get to the spot,' then 'TP / use the path,' 2-3 times to get back to Wastelands near where I was when I died, BUT.... It is the path I chose! (pun intended) :D

So, I can accept the way things are now, and live without any changes although it be very difficult.]]>
Naema
<![CDATA[Ryzom Forge meeting report- 2017-11-20]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27902/2#185029 Mon, 04 Dec 2017 18:08:44 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/185029 Management of Players ideas

I have a project fo better manage the "ideas fo the players": each player would have xx "vote points" to use by using them in his favourite players ideas. With the possibility to change his mind and so to take back points from an idea to give them to another one. When he'll have no free vote point left, he could not vote anymore. When an idea would be added ingame (and archived, tagged or anything else useful), the player would have back the points he gave to this idea.

Ex: 10 vote points for each player account. The player could share them between his favourite ideas (giving 10 points to one project, or 4 points to one, 1 to another one, etc. As he would want. Free system.
No free point left but a nice new idea: would have to choose. Renouncing to this new idea, or giving less points to another one. ^^
A project added ingame = he gets the given points back and can use them for other projects.

Of course, we should keep the current forum "Player Ideas" in archives and reopen a new one, for more clarity.

Comments:

Lyne: It's a number of points per account or per char? How many points do the F2P accounts have?

Tamarea: This remains to decide. Still in thinking. What do you think ?

Moniq: My first idea was exploit by more characters/accounts so do you suggest any way how to limit it?

Eleanide : That's a good idea if the vote is actually bind to the account. It will allow to see proposals and their popularity.

Moniq: Generally, I like the idea but I think this is the feature for p2p. Depends on how valuable 1 point will be. If 10 is significant, none for f2p, if 1000 points is not much, f2p can have 1 point to "test" the feature. We can also limit it by played time? how exclusive it supposed to be? Give points for played time, for example 1 point per Atys season, starting after 1st 2 days/weeks in game and/or getting level 35 + leaving Silan…

Tamarea: Seems too much difficult for a forum feature.

Lyne: I don't like the idea of the played time (I'm a bit too tired to explain it, but I could another day if you want).

Moniq @lyne: just suggestions how to limit exploiting with multimple accounts.

Tamarea: Would be possible to limit to Premium accounts, but what would we do with the points given by a player coming back to F2P?

Lyne: Don't change anything if the player goes back to F2P (keep his points where they were given but prevent him to change his vote).

Moniq @tamarea: can use points only when p2p, in time when unsubscribed it will be disallowed.

Eleanide: Only for P2P, then? Is that possible?

Tamarea: I think so, even if confirmation is needed.

Eleanide: Return to F2P = No more point for voting.]]>
Tamarea
<![CDATA[forge updates live on server]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27514/3#183429 Wed, 20 Sep 2017 02:33:39 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/183429 Naema <![CDATA[Ryzom Forge on Bitbucket]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24884/4#182281 Thu, 27 Jul 2017 10:15:42 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/182281 https://bitbucket.org/ryzomforge/assets (see "Source" and "Commits" folders).
I've just updated the links in post 1.]]>
Tamarea
<![CDATA[Public release with debug?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26642/7#178260 Sun, 19 Feb 2017 17:06:20 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/178260
The normal debug messages do get logged for a bit but yes those stop. It is just the lines that I pasted that repeat over and over. I only saw log.log once and didn't pay any attention to it as it doesn't get huge and it didn't dawn on me to look it over closely.

If it happens again and that file pops up I'll look that over too.

I have not figured out where/how to compile the current code as every one of my old links I used years ago is either lacking info or dead links. Otherwise I'd help troubleshoot this.

For some odd reason, any edits I do the the cfg files prompts a patch over write. Aside from wiping out the cfg file leaving only that one line suggested earlier. All other changes get reverted.]]>
Herrah
<![CDATA[Bilan des 2 ans de collaboration Ryzom/Khaganat]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26129/6#175423 Wed, 16 Nov 2016 02:17:00 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/175423 Naema <![CDATA[autoupdateable guildmotd]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26101/1#175111 Sat, 05 Nov 2016 13:32:34 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/175111 Tyrralir <![CDATA[Collaborative Project: Ryzom Forge]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21361/8#172978 Tue, 23 Aug 2016 16:04:53 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/172978
Holidays are quite over so Ryzom Forge meetings have restarted yesterday.]]>
Tamarea
<![CDATA[New region]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20224/74#170388 Wed, 01 Jun 2016 14:55:55 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/170388
The same mechanic could be applied to Rangers as members of the "faction" responsible for the defense of Atys against the Kitin threat, they would benefit in a manner similar as do citizens of a race.]]>
Fyrosfreddy
<![CDATA[Kit du développeur]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25146/2#170366 Tue, 31 May 2016 18:51:43 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/170366 https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home
sur irc freenode : #ryzom ou #ryzomforge

en français mais en cours de redaction et a jour :
https://khaganat.net/wikhan/fr:start
sur irc freenode : #khanat

mais sur mac , pour les outils il y a pas grand choses qui marche mais si tu t'y connais en c++ , tu peux les porter :))]]>
Deed
<![CDATA[Ryzom studio]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23185/1#158073 Wed, 08 Jul 2015 07:07:26 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/158073
J'ai windows 8.1 et suivi le tuto de ryzomcore.
(je pense installer debian bientot si sa peut aider)

Quand je compile, je n'ai pas le "with-studio" dans le cmake

Après je ne sais pas ou est mon erreur, je ne sais pas si j'ai mis dans les bon dossiers tous les copi/collé

Esque quelqu' un peut m'aider ici, irc ou sur atys ?]]>
Deed
<![CDATA[Ryzom Forge's meetings]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21807/26#157239 Tue, 16 Jun 2015 02:44:21 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/157239
just my 2 dappers on the idea :)

talkIRC]]>
Talkirc
<![CDATA[Transférer les articles de Khaganat sur Ryzom Forge ?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22967/7#156993 Tue, 09 Jun 2015 13:57:49 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/156993
On the other hand, I cann't transfer picture. Keep in mind, that images has to be in the "common" of the wiki, and that one need make the uploading from a local directory.]]>
Zorroargh
<![CDATA[Interface reload command]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22469/1#152907 Sat, 14 Mar 2015 09:30:04 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/152907
That's a little request to the dev's :)]]>
Syphox
<![CDATA[can't get ryzom forge wiki access]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22457/8#152823 Thu, 12 Mar 2015 17:12:40 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/152823 Talkirc <![CDATA[Mélanger l'origine des mp pour des plans de tribu ?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22356/2#152065 Tue, 24 Feb 2015 11:17:13 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/152065 Zendae <![CDATA[NewZone]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22205/15#150980 Wed, 04 Feb 2015 16:26:06 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/150980
wir können Die ganzen Gedanken aus Virg´s Tread und die von wiedii zusammenlegen und daraus ein vollkommen neues Konzept begründen.
schließlich gibt es genügend Inhalte die dort zusammen getragen wurden ^^

wird es unsere Aufgabe sein, daraus ein vollkommen neues und eigenes Konzept zu erstellen . aus alle dem was zusammen getragen wurde.
jedoch immer im Auge sollten wir behalten das es ins Universum von Ryzom passen muss ;)

ich freu mich schon auf das Meeting für diese Forge-Gruppe ^^]]>
Remigra
<![CDATA[New zone landscape modeling]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22149/7#150307 Thu, 22 Jan 2015 07:02:32 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/150307 Gersen <![CDATA[Log Ryzomforge]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21822/6#149272 Thu, 01 Jan 2015 15:29:43 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/149272 Laofa (atys)
Pour les op qui ont les droits suffisants, la commande à entrer est la suivante :
/msg chanserv set [#channel] entrymsg [message] 


En remplaçant [#channel] par le nom du canal et [message] par le message, par exemple :
/msg chanserv set #ryzomforge entrymsg Ilogyou log you ! http://khaganat.net/irc/logryzom.php


Ce message là s'affichera à la connexion, sans ajouter des infos à un titre souvent surchargé. Le titre est plus adapté aux "infos du jour", vu qu'il est plus simple à modifier et visible tout le temps dans la plupart des clients.

Message ajouté, merci pour le conseil (et la commande) !]]>
Tamarea