General - Ryzom Community Forum http://app.ryzom.com//app_forum/ Fri, 06 Dec 2019 01:36:00 +0000 ryApp::FeedBuilder 15 General - Ryzom Community Forum http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://app.ryzom.com//app_forum/ <![CDATA[Ryzom Forge Public Meetings agendas & reports]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28116/157#197842 Tue, 26 Nov 2019 14:33:51 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/197842 Ryzom Forge meeting report – November 25th, 2019

Status of ongoing projects: Range weapons

Tykus (RT) – 20:38 UTC
The balancing of the range weapons is very advanced. It is however difficult to test because it is necessary to have access to raw materials, and especially it is difficult to reproduce the conditions of the Atys server (Outpost battles, PvP, hunting). That's why we chose an alternative solution, to make sure that this branch takes its place in the gameplay again, without making the magic and the classic melee obsolete. Make no mistake, the change will have a significant impact on the armed strategy, but it should not make your master axe level unecessary.
We have therefore planned a three-phase implementation:
   • addition of basic ammunition to the gun dealer, patch of the modification of the space taken by the ammunition in the bag (bulk);
   • patch of the modifications tested on Outpost battles and evaluation on Atys (a topic will be created on the forum to collect your feedback);
   • final adjustment patch after analysis of forum feedback.
We do not yet have a precise timetable for these phases, but we will communicate them later.

Q: In the absence of a schedule, do we know what the main changes to the shooting are?
A:
it is a general balancing, the purpose of these modifications was to improve the attractiveness of the branch, which already suffers from the obligation of drilling and crafting to level and, most of all, from the fact that some weapons were clearly devalued, even obsolete.
It is difficult to give details of the changes: everything (or almost everything) has been moved. But not weapon by weapon, rather as a whole.


Q: So no modification of the proper operation of the shooting, but rather power adjustments?
A:
Power, range, firing rate, ammunition weight and also activation of bonuses on weapons and ammunition that have been inoperative until now.

Q: So, the materials will have an influence on the performance of the shooting?
A:
Much more than before, yes. The use of excellent and supreme materials, until now useless, will become interesting as a result.

Q: Will it be easier and faster to practice with the new shooting system than with the old one?
A:
Easier, yes. Because you will be able to buy ammunition from the merchants (“basic” ammunition but sufficient to level in the branch).

Highlighting: New website ⇒ https://cloud.ryzom.com/s/j78HypWGPjssdcH

Please take time to read the above document.

Cotare (RT) – 21:06 UTC
We've been working on Ryzom's new website for quite a while now. It will replace the old website on www.ryzom.com some time in december. We have come along pretty well and we want to show you a preview and ask for your opinions.
A few more words: the preview is not yet translated and therefore will only show english text. Also, some links (especially to account-management, signin, registration, etc.) are not yet functional. The "events" section is not yet fully functional too and shows placeholders.
So, let's have a look together: https://ryweb.larboard.net/
For those who are joining us ingame: you'll have to use your regular webbrowser to visit the site. It is not available in Ryzom's ingame browser.
Now, feel free to ask questions and give us your suggestions and other feedback.

Q: Do the forum links point to the new version? Will they be modified to point to what we see there?
A:
What you see there was a test to see how the header and footer of the new website could look on the old WebIG. The links will be put on the forums when the website goes live.

Q: Nice work. I only find the size of some fonts too large, perhaps because of the resolution of my screens. Are these sizes definitive?
A:
The page is optimized for full hd, which you are using, so that should not be an issue. The page also responds to smaller screen sizes and should work on tablets and phones too.
However, I will take a look at it and tinker with the sizes a little bit. Maybe you're right.


Q: Will the new site be tested by the Test Team before release online (December is close and testing take some time…)?
A:
I do realize that. I am currently working on administrative tools so the website can be translated and filled with actual events and news.
As for the testing part, nothing is scheduled yet, but a meeting with the Test Team, Cotare, Ulukyn and Tamarea will soon be held to discuss it.


]]>
Nilstilar
<![CDATA[Ranger TP: Exploitation of Game Mechanics]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29425/36#194926 Wed, 08 May 2019 00:32:35 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/194926
As anyone who knows me would expect, I don't like the words "not allowed". Too my view, anyone who pays the same subscription price should be entitled to do anything they with **equal opportunity** across the board. With as little playing time as I can manage, guild and other IG responsibilities, I am surprised that anyone has the time to figure out and test "exploits".

While I am all for fifguring out, the mot efficient way to accomplish something, I don't like making things easier, There's no "winning ryzom". I like the idea of "cats" pre-merge, only because with 5 harvest trees and 39 craft trees ... you spend 87% of ya digging time for no XP. I saved my cats allocation for crafting. Post merge, I personally wish there was a way to "turn them off'. Or that you could pick one skill tree to apply them to ... and hen ya wanted to change ... a 30 day cool down.

There's prolly no person in the game that knows less about tagging than I do, but if someone really wanted to use an exploit in this situation, wouldn't it simply be easier stay untagged ?


The one thing great about "classes" in Ryzon is that no one in game has class ... :) ... well class restrictions. There are some minor ones such as TP locations (Kara Void / Kami SC) so I 100% support the notion that it be fixed at some point. However, I hope that problems like this which I would categorize as "growing pains" need to arise to the top of the heap and require all progress on everything else to cease.

When the boss lock thing was first brought to game, the 1st 2 bosses I was fighting against had incidents .... 1) after separating the boss from minions and struggling a bit with a small team, but slowly winning, had folks come in and start dragging minions on us.... 2) On the next one (same day, another small group .... some folks came along and huddled in our mage pod .... I reported both.

And tho I think the 2nd situation was addressed by a patch, I dunno how long it took ... I haven't run into the 1st one more than once or twice since.

In short, when making changes... certain situations simply may not be envisioned. If you would have told me rangers would be PvPing, I never woulda thot it would happen. I really don't see 'Ranger types' going this route ... tho I can see how folks that would use an exploit would "go ranger" in order to take advantage of it.

I reported the two instances I spoke of, but wasn't interested enough to follow progress. You did exactly what I would have done by reporting it. and I hope until it's fixed, now that it's accepted as an exploit, folks will be more reluctant to undertake it as a matter of personal pride, until it is addressed.]]>
Fyrosfreddy
<![CDATA[Ballance of Ranger gameplay]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28871/24#190152 Thu, 23 Aug 2018 16:59:14 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/190152
Otherwise, I find it a pain to TP to Zora, then run out of town to 'get to the spot,' then 'TP / use the path,' 2-3 times to get back to Wastelands near where I was when I died, BUT.... It is the path I chose! (pun intended) :D

So, I can accept the way things are now, and live without any changes although it be very difficult.]]>
Naema
<![CDATA[Ryzom Forge meeting report- 2017-11-20]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27902/2#185029 Mon, 04 Dec 2017 18:08:44 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/185029 Management of Players ideas

I have a project fo better manage the "ideas fo the players": each player would have xx "vote points" to use by using them in his favourite players ideas. With the possibility to change his mind and so to take back points from an idea to give them to another one. When he'll have no free vote point left, he could not vote anymore. When an idea would be added ingame (and archived, tagged or anything else useful), the player would have back the points he gave to this idea.

Ex: 10 vote points for each player account. The player could share them between his favourite ideas (giving 10 points to one project, or 4 points to one, 1 to another one, etc. As he would want. Free system.
No free point left but a nice new idea: would have to choose. Renouncing to this new idea, or giving less points to another one. ^^
A project added ingame = he gets the given points back and can use them for other projects.

Of course, we should keep the current forum "Player Ideas" in archives and reopen a new one, for more clarity.

Comments:

Lyne: It's a number of points per account or per char? How many points do the F2P accounts have?

Tamarea: This remains to decide. Still in thinking. What do you think ?

Moniq: My first idea was exploit by more characters/accounts so do you suggest any way how to limit it?

Eleanide : That's a good idea if the vote is actually bind to the account. It will allow to see proposals and their popularity.

Moniq: Generally, I like the idea but I think this is the feature for p2p. Depends on how valuable 1 point will be. If 10 is significant, none for f2p, if 1000 points is not much, f2p can have 1 point to "test" the feature. We can also limit it by played time? how exclusive it supposed to be? Give points for played time, for example 1 point per Atys season, starting after 1st 2 days/weeks in game and/or getting level 35 + leaving Silan…

Tamarea: Seems too much difficult for a forum feature.

Lyne: I don't like the idea of the played time (I'm a bit too tired to explain it, but I could another day if you want).

Moniq @lyne: just suggestions how to limit exploiting with multimple accounts.

Tamarea: Would be possible to limit to Premium accounts, but what would we do with the points given by a player coming back to F2P?

Lyne: Don't change anything if the player goes back to F2P (keep his points where they were given but prevent him to change his vote).

Moniq @tamarea: can use points only when p2p, in time when unsubscribed it will be disallowed.

Eleanide: Only for P2P, then? Is that possible?

Tamarea: I think so, even if confirmation is needed.

Eleanide: Return to F2P = No more point for voting.]]>
Tamarea
<![CDATA[forge updates live on server]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27514/3#183429 Wed, 20 Sep 2017 02:33:39 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/183429 Naema <![CDATA[Ryzom Forge on Bitbucket]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24884/4#182281 Thu, 27 Jul 2017 10:15:42 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/182281 https://bitbucket.org/ryzomforge/assets (see "Source" and "Commits" folders).
I've just updated the links in post 1.]]>
Tamarea
<![CDATA[Public release with debug?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26642/7#178260 Sun, 19 Feb 2017 17:06:20 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/178260
The normal debug messages do get logged for a bit but yes those stop. It is just the lines that I pasted that repeat over and over. I only saw log.log once and didn't pay any attention to it as it doesn't get huge and it didn't dawn on me to look it over closely.

If it happens again and that file pops up I'll look that over too.

I have not figured out where/how to compile the current code as every one of my old links I used years ago is either lacking info or dead links. Otherwise I'd help troubleshoot this.

For some odd reason, any edits I do the the cfg files prompts a patch over write. Aside from wiping out the cfg file leaving only that one line suggested earlier. All other changes get reverted.]]>
Herrah
<![CDATA[Bilan des 2 ans de collaboration Ryzom/Khaganat]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26129/6#175423 Wed, 16 Nov 2016 02:17:00 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/175423 Naema <![CDATA[autoupdateable guildmotd]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26101/1#175111 Sat, 05 Nov 2016 13:32:34 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/175111 Tyrralir <![CDATA[Collaborative Project: Ryzom Forge]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21361/8#172978 Tue, 23 Aug 2016 16:04:53 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/172978
Holidays are quite over so Ryzom Forge meetings have restarted yesterday.]]>
Tamarea
<![CDATA[New region]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20224/74#170388 Wed, 01 Jun 2016 14:55:55 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/170388
The same mechanic could be applied to Rangers as members of the "faction" responsible for the defense of Atys against the Kitin threat, they would benefit in a manner similar as do citizens of a race.]]>
Fyrosfreddy
<![CDATA[Kit du développeur]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25146/2#170366 Tue, 31 May 2016 18:51:43 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/170366 https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home
sur irc freenode : #ryzom ou #ryzomforge

en français mais en cours de redaction et a jour :
https://khaganat.net/wikhan/fr:start
sur irc freenode : #khanat

mais sur mac , pour les outils il y a pas grand choses qui marche mais si tu t'y connais en c++ , tu peux les porter :))]]>
Deed
<![CDATA[Ryzom studio]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23185/1#158073 Wed, 08 Jul 2015 07:07:26 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/158073
J'ai windows 8.1 et suivi le tuto de ryzomcore.
(je pense installer debian bientot si sa peut aider)

Quand je compile, je n'ai pas le "with-studio" dans le cmake

Après je ne sais pas ou est mon erreur, je ne sais pas si j'ai mis dans les bon dossiers tous les copi/collé

Esque quelqu' un peut m'aider ici, irc ou sur atys ?]]>
Deed
<![CDATA[Ryzom Forge's meetings]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21807/26#157239 Tue, 16 Jun 2015 02:44:21 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/157239
just my 2 dappers on the idea :)

talkIRC]]>
Talkirc
<![CDATA[Transférer les articles de Khaganat sur Ryzom Forge ?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22967/7#156993 Tue, 09 Jun 2015 13:57:49 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/156993
On the other hand, I cann't transfer picture. Keep in mind, that images has to be in the "common" of the wiki, and that one need make the uploading from a local directory.]]>
Zorroargh
<![CDATA[Interface reload command]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22469/1#152907 Sat, 14 Mar 2015 09:30:04 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/152907
That's a little request to the dev's :)]]>
Syphox
<![CDATA[can't get ryzom forge wiki access]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22457/8#152823 Thu, 12 Mar 2015 17:12:40 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/152823 Talkirc <![CDATA[Mélanger l'origine des mp pour des plans de tribu ?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22356/2#152065 Tue, 24 Feb 2015 11:17:13 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/152065 Zendae <![CDATA[NewZone]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22205/15#150980 Wed, 04 Feb 2015 16:26:06 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/150980
wir können Die ganzen Gedanken aus Virg´s Tread und die von wiedii zusammenlegen und daraus ein vollkommen neues Konzept begründen.
schließlich gibt es genügend Inhalte die dort zusammen getragen wurden ^^

wird es unsere Aufgabe sein, daraus ein vollkommen neues und eigenes Konzept zu erstellen . aus alle dem was zusammen getragen wurde.
jedoch immer im Auge sollten wir behalten das es ins Universum von Ryzom passen muss ;)

ich freu mich schon auf das Meeting für diese Forge-Gruppe ^^]]>
Remigra
<![CDATA[New zone landscape modeling]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22149/7#150307 Thu, 22 Jan 2015 07:02:32 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/150307 Gersen <![CDATA[Log Ryzomforge]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21822/6#149272 Thu, 01 Jan 2015 15:29:43 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/149272 Laofa (atys)
Pour les op qui ont les droits suffisants, la commande à entrer est la suivante :
/msg chanserv set [#channel] entrymsg [message] 


En remplaçant [#channel] par le nom du canal et [message] par le message, par exemple :
/msg chanserv set #ryzomforge entrymsg Ilogyou log you ! http://khaganat.net/irc/logryzom.php


Ce message là s'affichera à la connexion, sans ajouter des infos à un titre souvent surchargé. Le titre est plus adapté aux "infos du jour", vu qu'il est plus simple à modifier et visible tout le temps dans la plupart des clients.

Message ajouté, merci pour le conseil (et la commande) !]]>
Tamarea