YOUR CREATIONS & GUIDES - Ryzom Community Forum http://app.ryzom.com//app_forum/ Wed, 23 Sep 2020 07:25:51 +0000 ryApp::FeedBuilder 15 YOUR CREATIONS & GUIDES - Ryzom Community Forum http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://app.ryzom.com//app_forum/ <![CDATA[Guide to Broken / Possible Broken Daily Missions (Parent)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30214/8#202281 Tue, 15 Sep 2020 20:59:58 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/202281 Fyrosfreddy <![CDATA[Qui sont-ils ? • Who are they? • V]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31138/2#202258 Sat, 12 Sep 2020 17:06:32 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/202258 3 Tamarea
7 Funrale
6 Tamiela
8 Pecus barman de thesos et héros de pièce de théâtre !
2 Nomis Merclao (Forcément je ne me rappelais pas son nom ...)]]>
Kyriann
<![CDATA[Qui sont-ils ? • Who are they? • IV]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30983/9#202256 Sat, 12 Sep 2020 16:00:53 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/202256 The solution (at last)

And cheers again to all of you!

Post-Scriptum for Nair Kyriann: the central illustration IS NOT an "allegory" of the bars of our magnificent cities, but a Karavan teleporter in action (luciographied from above).]]>
Nilstilar
<![CDATA[App to search for dapper and fame missions]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30961/15#202254 Sat, 12 Sep 2020 09:17:27 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/202254
I've updated the bad translations identified and the faction fame column should now translate for all languages, but still need to fix the sentence order for task descriptions. I think this will be relevant for German as well?

In the mean time, a large batch of fame missions have been added, thanks to Fluffy Bunnies, and continuing to add more missions from across Atys.  Now have over 2700 missions included!]]>
Draiggoch
<![CDATA[Guide to Broken / Possibly Broken Missions - (150 - 200)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30216/8#202170 Wed, 02 Sep 2020 07:30:22 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/202170
]]>
Draiggoch
<![CDATA[Guide to Broken / Possibly Broken Missions - Lands of Loria (Lakes - 250)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30196/42#201909 Mon, 10 Aug 2020 01:27:34 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201909 All infor in image
Flag pops no target reticle,
Mob does not exist

Suggest use level 208 Ferocious Wombai

]]>
Fyrosfreddy
<![CDATA[List of video creations]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22963/17#201808 Sun, 02 Aug 2020 16:16:28 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201808
Some Videos I've colletcted on Vimeo, years ago. XD

https://vimeo.com/groups/ryzom/videos/2749470

CU
Aridiel / (Lyl)anea]]>
Lylanea
<![CDATA[Qui sont-ils ? • Who are they? • III]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30819/15#201779 Fri, 31 Jul 2020 15:46:49 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201779 Dans l'attente du prochain !]]> Kyriann <![CDATA[Bunny Tools 3.0x / 3.1x]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25037/50#201710 Sat, 25 Jul 2020 17:35:03 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201710 Bunny Maps Progress Report

NPC's

Scorched Corridor - 102 NPC Locations (100%)
Outlaw Canyon - 61 NPC Locations (98%)
Dunes of Exile - 86 NPC Locations (98%)
Savage Dunes - NPC Locations (90%)
Sawdust Mines - NPC Locations (90%
Frahar Towers - NPC Locations (90%)
Oflak's Oasis - NPC Locations (75%)
Imperial Dunes - NPC Locations (75%)

Desert is the only place we have counted and transferred coordinates to the data base. Other 350 regions are estimated to be 90+ % mapped, lower regions are pretty much 50 - 60% mapped for NPCs


Mission Mats

Scorched Corridor - 70 /93 found (100%)
Void - 61 /93 found (65%)
Garden of Confusion - 12 /93 found (13%)
Land of Loria - 12 /93 found (13%)

Will be transferred to database when 250 regions completed


Craft Mats

Pretty well mapped / not transferred]]>
Fyrosfreddy
<![CDATA[Guide to Broken / Possibly Broken Missions - Void (Jungle 250)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30199/19#201444 Sun, 05 Jul 2020 20:44:46 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201444
]]>
Fyrosfreddy
<![CDATA[Qui sont-ils ? • Who are they? • II]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28869/6#201273 Fri, 26 Jun 2020 12:57:56 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201273 To repair a (very old) oversight...

... And congratulate Siela, Shepeng (come back, Serae Ménestrelle) and Kyriann for their perspicacity (the latter in spite of the nostalgia that her last attempt has brought up... come back, Serae Lou!).

]]>
Nilstilar
<![CDATA[Bunny Tools 3.0 - Bugs, Ideas, Feature Requests, Comments]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25459/30#201163 Sat, 20 Jun 2020 23:06:32 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201163 Progress Report (Bunny Maps and Landmarks Editor):

1. We have completed the * tool which exports all your Landmarks (aka "flags") from your *.xml file(s) into an editable spreadsheet.  If you want a copy ... send FF a PM and we will send it to you via Rocket Chat.

2.  With this tool, you can edit your flags and correct spelling, reorder, group your Landmarks with regard to .

NPCs
-REGION - such as Burning Desert
-NPC TYPE - such as Citizen, Tribe
-AFFILIATION - such as Nation, Tribe Name
-TITLE / FAME REQ'T - such as  Prospector, whether stationary or wandering and fame requirement
-NPC NAME - such as Miaera Antoldo
-Notes  - such as subregion (level)
-X Coordinate Position
-Y-Coordinate Position

Mission Mats
-REGION - such as Burning Desert
-MAT CATEGORY - such as Food
-MAT NAME - such as Bitter Aromatic Plant
-SEASONAL AVAILABILITY - such as Spring, Summer, Autumns, Winter
-Notes  - such as subregion (level)
-X Coordinate Position
-Y Coordinate Position

Craft Mats
-REGION - such as Burning Desert
-MAT CATEGORY - such as Sap
-MAT NAME - such as Dante Sap
-GRADE - such as Basic, Fine, Choice, Excellent, Supreme
-SEASONAL AVAILABILITY - such as Spring, Summer, Autumn, Winter
-WEATHER - such as 84-100%
-TIME - - such as Day / Night
-Notes  - such as subregion (level)
-X Coordinate Position
-Y Coordinate Position

Places
-REGION - such as Burning Desert
-TYPE - such as Spawn Point, Teleporter, Boss Spawn, Bandit Camp
-PLACE NAME - such as Dirty Dudes Camp
-Notes  - such as subregion (level)
-X Coordinate Position
-Y Coordinate Position

3.  A corresponding tool to export the edited data back to the *.xml file is in the works.

4.  Data Colelction is progressing slow at this point:

DESERT REGION
Scorched Corridor - NPCs = 99% / Mission Mats = 95% / Places = 90% / Craft Mats  = 90%
Dunes of Exile - NPCs = 99% / Mission Mats = 0% / Places = 90% / Craft Mats  = 50%
Savage Dunes - NPCs = 99% / Mission Mats = 0% / Places = 90% / Craft Mats  = 50%
Sawdust Mines - NPCs = 99% / Mission Mats = 0% / Places = 90% / Craft Mats  = 50%
Outlaw Canyon - NPCs = 99% / Mission Mats = 0% / Places = 90% / Craft Mats  = 50%
Oflaks Oasis - NPCs = 30% / Mission Mats = 0% / Places = 90% / Craft Mats = 50%
Imperial Dunes - NPCs = 85% / Mission Mats = 0% / Places = 90% / Craft Mats  = 50%

JUNGLE REGION
Void - NPCs = 99% / Mission Mats = 95% / Places = 90% / Craft Mats  = 90%
All Other - NPCs = 30% / Mission Mats = 30% / Places = 90% / Craft Mats  = 50%

FOREST REGION
GoC - NPCs = 90% / Mission Mats = 80% / Places = 90% / Craft Mats  = 90%
All Other - NPCs = 30% / Mission Mats = 30% / Places = 90% / Craft Mats  = 50%


LAKES REGION
Loria  - NPCs = 80% / Mission Mats = 25% / Places = 90% / Craft Mats  = 50%
All Other - NPCs = 30% / Mission Mats = 30% / Places = 90% / Craft Mats  = 50%

1.  As with other Bunny Tools, the goal is to remove some of the drudgery.  You will have the opportunity to use our Database or your own as the data source.

2.   Basically, there's few things you can do with this tool that you can't already do a) in game, b) with BM / Silenda Maps or c) could do w/ Lopy's Landmarks Editor.   As the 1st two are no longer being updated, and the 3rd no longer works, this can serve to say:
  • I started the game just using Misc. for all may craft mats flags .  I used the same color for Basic, Fine Choice as I did w/ Exe .  To fix, I had to edit one flag at a time ... now I can do find and replace and fix all.
  • Ever go searching for an NPC you know you flagged but can't find with the search tool because you mispelled it ?
  • How about, you recorded NPC positions, but forgot to add title and tribe name.
  
The tool will allow you to make whole sale changes of this type.

3.  If you have been using Bunny Tools, you know not to come looking for spoilers.   When the Exe Resources Tool was created, it had a companion Supreme Tool which was naver released.  So yes, we have all the data to list which weather goes with which season, but we want to leave the fun of discovery in the game.   You can add that information if you want to your DB and flag, but the default Database provided will not contain this info.

4.  Samples of things  that will be added include:

a)  That wandering NPC that you are chasing around that you have 3 flags for ... This will have the other 6.  This fits into the "drudgery category".   The alternative is take  a mission from the guy when ya found him .... and then just look at ya map each day and "plant a  flag" wherever the in game blue mission flag moves to.

b)  Safe Spots - Frustrated traveling thru Loria 200 regions ?  In addition to the OPs and Tribe Camps, we can hide in, this will add any place where ya can go afk and feel safe like small ponds.

c)  One thing we are perplexed about is Boss / Named locations.  Those that know them, of course, don't want them on any maps ... of course many of them are already are.  Those that don 't know them, again of course, want them on there because they never get a shot at them since if someone doesn't do a cout run every 30 minutes, it's an unusual day.  Listening to feedback on that one.


EDITS:

2020-08-01 - Added Custom Zoom
2020-08-01 - TotalScrewup on board as OS Beta Tester]]>
Fyrosfreddy
<![CDATA[...]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30626/5#201071 Sun, 14 Jun 2020 20:18:32 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201071 Erisapple <![CDATA[How to level at Horrifying Cratchas indefinetly without a healer.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30717/2#201028 Fri, 12 Jun 2020 16:01:59 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201028 Magez <![CDATA[Multiboxing Stream]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30625/2#201014 Wed, 10 Jun 2020 06:19:26 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201014 Nitrouss <![CDATA[For all those poor souls without a healer or an alt]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30713/1#201011 Tue, 09 Jun 2020 19:16:34 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/201011 Yetins are amazing and give a load of exp (at 241 the 233 yetins still give 2.2k exp).
I started levling at yetins with like this at ~210

https://www.youtube.com/watch?v=QIEIiS0qAjY&feature=youtu.be

PS: potato quality for potato puters
PS2: if anyone does not fully understand whats going on, i can explain, Mae is just lazy.]]>
Maestitia
<![CDATA[The lessons from the Little one's Market]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29967/13#200689 Tue, 19 May 2020 19:23:54 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/200689

All about jewels



Transcript of the lecture given by Zendae on 19h - Tria, Thermis 27, 3rd AC 2607 (14/03/2020).

My name is Zendae, I was born into the Hamazans of the Dead Seed tribe. Jewellery is a precocious passion of mine.
In my sorority, I was in charge of making ornaments, so I had to assimilate the rules of this craft.
I consider myself to be self-taught, but that's only half true. Even if I don't have an identified master, there is some knowledge that is very difficult to find alone, but which results from numerous exchanges with your relatives, having themselves learned some knowledge.

I will therefore share with you some important notions about jewels, especially about how they protect us. The goal being to widen your knowledge in order to be able to better equip you, today and in the future.

As far as homin memories go... jewels have always existed. But they weren't as functional as they are today. They could have an ornamental function and social rank, like finely worked matis earrings and necklaces ... Or they could have a symbolic or monetary function, like tryker rings... Among the fyros, anklet rings and bracelets were musical instruments, which they used to ring during festive dances or war to impress their enemies... And finally, the traditional Zorai tiara set with a polished amber sphere is so old that it is said that the Zorais already used it before they inherited their mask, to focus their meditation.

Then the homins discovered magic, a teaching of the Kamis. They learned how to make weapons and armour with potions to increase their vitality, endurance, sap or concentration. Then, they discovered that jewels have the ability to protect us from the magical forces of elemental magic, just as armor protects us from physical blows.
The jewelry took on a new function, and each people learned how to make a complete set of jewels.

Jewelry and Potions


Let's first talk about the effect of jewelry on our physiological resources.

Each piece of jewelry, like any piece of equipment, can be made with a potion.
A potion can increase either your vitality, your concentration, your sap, your stamina ... or even a mixture of these four; the total is up to half of the quality "Q" of the jewel.
And since we can wear up to ten pieces of jewellery, this makes the set the most potion-packed set of equipment. For example, a homin with a maximum skill level of 55, could wear jewels of quality Q70 -25 degrees higher than his level-, with each one providing 35 health points, or 350 points in total.
For a master of the 25th circle, a standard jewelry set provides up to 1250 health points .

Life... or focus; from a certain level, a forager cannot spare a complete focus set while extracting materials, it is an indispensable piece of equipment.

The complete sets of sap or stamina are not very used to my knowledge, but a mix life / sap or life / stamina could prove interesting especially for the solitary hunters who too often found themselves paralyzed by lack of sap or stamina.

Nevertheless, the life set is of the most elementary when it comes to surviving dangers!
This is what you need to get started.

By rummaging through the markets, you can find jewelry made by other homins to renew your finery.
But don't expect anything more from these jewels than to provide potions that are relevant to your level!
When it comes to magical defenses, they are often far below what a craftsman can do when he makes the effort.

I will say a few more words about these potions applied to jewellery.
It is possible to find jewels with a potion contribution higher than the normal one, that is to say higher than half the quality of the jewel:
- on the jewels made with the help of a tool improved with armilo, material coming from outposts;
- on jewels gained in the loot by robbing named primitives, the least of whom was Doren, living north of the Lakes;
- on jewels won during "Quests of the Wise": one quest per capital, once in a homin's life;
- and finally on jewels made from an "aberrant" trick -probably invented by a fyros - which consists mainly for the craftsman to be dressed in heavy armor; but this is an insignificant process on small jewels.

Here is a first sample of jewels with additional potions.


Jewelry and Magic Defense


Let's move on to the magical defense of the jewels.

This is a much more complex and exciting aspect than the first one!
And often neglected by novice hunters or magicians, or even masters.
Why? Because even if you know the theory, optimizing the magical defense of an ornament will require some planning, either from you or your mentors. But if your progress is fast, making a high value-added set of jewellery will not be worth the candle: you will soon have to make a new one. Young recruits usually evolve with jewellery without looking for a magical defence, get used to it and are always satisfied with it even once they have mastered it...

And yet, optimizing the magic defense would make you more efficient. Less effort for your healer, less untimely slips, better chances of survival. For example, it annoys me to see homins chasing the kincher without electrical protection.

As for novices, with the right finery, mowing intelligent plants becomes very easy di amataki, even alone.

In terms of magical defense, the most complex adornments are the war ornaments, which must cover you with all possible spells, those of offensive magic at the very least.

So in summary, we need a set with good magic defences for :
- Increase our survivability while on the move against untimely magical attacks from wildlife;
- Be more effective when hunting a specific species that we know has special magical attacks, and that we will hunt many times;
- To defend ourselves against magical attacks from other homins.

All this requires a knowledge of Atys and its dangers. Could you give me some examples of animals that are capable of performing an attack of elemental magical force?

In terms of magical defenses, we must distinguish two things: Protections and Resistances.

And to start with, every homin has natural magical protections and resistances, even in his birthday suit, di amataki. These mainly increase as you develop your skills as a warrior or magician.

Protections


Let's start with the easiest to understand: the Protections.

They only concern offensive magic: Acid, Cold, Rot, Fire, Poison, Shockwave and Electricity.
That's seven types of elemental forces in all.
]All homins naturally have a 10% protection rating against acid, cold, and rot. And, depending on their race of sap, an additional 20% protection rate,
fire for the fyros, poison for the matis, shockwave for the trykers and electricity for the zorais.

These protection rates do not increase with training, but what does increase is the ]absorption threshold, which is equal to half of your highest combat or magic skill, and is the maximum you can take from a magic attack without suffering damage.

Hmm you follow di amatakima? Okay, here's an example:

Imagine Be'mayol Jicky, a 10th Circle melee combat tryker ―without jewel― , melee beeing his highest skill.
He has a natural absorption threshold of 50 magic damage (100 / 2 ).
- He gets hit by a cold spell from a defensive Stinga, causing 200 damages.
He absorbs 10% of the damage, a decrease of 20 damages, which is well below his absorption threshold of 50.
In the end, he suffers 200 - 20 = 180 damages.
- Later Be'mayol meets Yberkan, a very rare bird.
He suffers a shock wave of 400 damages by annoying one of its guards.
According to his natural protection rate against the shock wave, he could absorb 20% of it, that is to say 80 damages.
But 80 is higher than the threshold of 50, di amatakizo! It's the smaller one that wins.
so in the end he still suffers 400 - 50 = 350 damages.

In both cases, it will expose our novice Tryker to danger.
But he can protect himself with jewelry, which will have two effects:
- Increase certain levels of protection;
- and increase the maximum absorption threshold.

Or, say in more detail:
- Each standard design piece of jewelry increases three of seven protection levels up to +8%;
- Each piece of jewelry increases the wearer's absorption rate by a value equal to half its quality.

Suppose our tryker Be'mayol gets a Q120 set.
In addition to 600 additional health points, this will already raise its absorption rate to 50 (natural) + 60x10 (jewels) = 650 damages. That's better, isn't it?
Let's assume that our tryker has a special set of jewels, each of which gives him 8% extra protection against shock waves.
This gives him in theory 10 x 8% = 80%...
On top of that his 20% natural ! So in total 100% protection !? Wow! Immune!?

Well... no...
because the maximum protection a homin can have against an elemental force is 70%.

Still, with 70% protection against shock waves and also let's assume - let's be crazy - 70% protection against the cold;
in the previous attack examples, Be'mayol would only have suffered 60 out of 200 damages from the stinga,
and 120 out of 400 from the Yber.
That's a pretty big defense, especially if the attacks are repeated.

In my opinion, a good magic defense will save you much more often than a potion value just a little higher on the jewel.
A Q200 set instead of Q250 is a deficit of 250 potions of life.
250 is a lot? no, just a pinch from a clopper.

Let's go back to our special set with +8 jewels.
A set offering 80% protection already represents a non-optimization since 10% is necessarily wasted, the maximum being 70%. Without forgetting that the homin may already have a natural protection.
But nothing obliges to have a set with all the identical jewels!
We can very well have a mix of different jewels to have a substantial coverage on a selection of elemental forces that we risk to undergo most frequently unexpectedly.

For example, a set that would cover electricity, acid, poison and fire... would seem to me to be valuable and reassuring.

Resistances


Well, now that you've fully grasped the concept of Protection, let's move on to Resistance.

As for protection, every homin has a natural resistance to magic spells. The fauna and flora are also able to resist our spells besides. I said spells and not forces. You can't withstand the electric shock of a Kincher, or the acidic spit of a Zerx. You can only resist spells, meaning incanted magical attacks. This is the case of attacks coming from homins, but also from intelligent plants, primitives, and some rare animals like the gubani.

When you successfully resist a spell, you don't suffer any of its effects!

Our natural resistance to spells is equal to our highest skill in combat or magic, minus 26 points.
You must therefore already have at least one level above 26 to benefit from any resistance.
The natural resistance of a master in melee or magic is therefore 250 - 26 = 224 points.
For non-battle skills, take half of their value as a basis.

More precisely, we have five kinds of resistances, one for each of the Domains of magic:
The Desert Domain;
The Forest Domain;
The Lake Domain;
The Jungle Domain;
The Prime Root Domain.

Each spell of elemental magic, but also of offensive and defensive affliction, is part of one of these Domains. Healing magic is not linked to a Domain, but ..., that said, no one wants to resist a healing spell, hahaha!

For example:
- If you have a high resistance to the *Jungle Domain*,
you can resist the electric spell of a Psykopla.
- If you have a high resistance to the *Lake Domain*,
you will be able to withstand the shockwave spell of the same Psykopla or the cold one of a Stinga.
It is therefore necessary to learn to which domain each spell belongs! At least every elemental magic spell.

Just as for Protection, there is for the magical resistance of the homins a specificity of sap breed, di amataki.
A homin will have an extra 10 points of resistance in the domain that corresponds to his sap.
For example, a tryker is more resistant to the spells of Lake Domain.

But because that would be too simple, there's also a region specificity!
For example, when we are in the Jungle, our resistance to the Jungle domain is decreased by 10.
By the way, this is also true for the fauna and flora.
It will less resist to electric spells in the jungle, and less to poison spells in the forest, and so on.

When we endure a spell, we have a chance to resist it.
The higher your resistance is, compared to the magic power of the attacker, the more likely you are to resist it.
It should be noted:
- For elemental magic, we compare the level of the spellcaster with the resistance of the target;
a master of elemental magic will always injure his target even with a weak spell;
- For offensive or defensive affliction, we compare the level of the spell with the resistance of the target;
so it requires a powerful spell to control powerful creatures;
- beyond a certain differential, your chances of resisting will never be more than three out of four (75%).
- or, formulated from another point of view: 1/4 of the attacks will always pass even with the best resistance[/i] …

Namely:
- Each standard jewel increases your resistance in three of five domains by up to +8.
- The values of resistances have a maximum value of 50 points above your highest magic or combat skill..

For example, our tryker Be'mayol Jicky from the 10th circle can therefore have a maximum resistance of 150, thanks to the jewels.
Which is already higher than the plants he'd reap to train alone.

If, to mow intelligent plants that only use magic attacks, you have a set that offers resistances AND protections against their spells, then mowing becomes even easier di amatakizo!
This even if the set is of a quality "Q" lower than what you can claim :
only 1/4 of the attacks will pass, with only 30% of their power…

Jewelry and Craft


Now let's talk about jewelry crafting!

The Resistances and Protections that a jewel provides are a function of the materials from which it was made.
The result depends on the selections and combinations of materials, as is the case with any craft.

Creating an optimized ornament, taking into account what you want to face, but also taking into account your natural defenses, often takes a lot of time. Not to mention the time to glean the materials afterwards! And ornaments are not eternal, they wear out! So you have to know how to accept compromises or get organised.

For example, the great guild craftsmen who have to equip the troops of novices will develop a recipe for plant jewelry, i. e. a recipe which is easy to glean materials for mass production, and which offers acceptable protection against the most hunted plants: psykoplas and cratchas.
It will be all the easier to produce if the recipe only requires material from digging, of which good quantities can be obtained quickly.

War sets, on the other hand, are only relevant once you are close to a level of master and therefore have the maximum natural resistance to spells. They are designed to discourage the opponent from using magic. Resistances and protections are distributed to cover all types of offensive magic spells.
Either you resist or you absorb!
If a spell is not covered by a resistance or protection, in the jargon, there is said to be a "hole".
If the hole is uncovered by the enemy, you will be swept systematically afterwards.
The war ornament represents a summit of Homin craftsmanship, invented here on the New Lands.
It is very effective against elemental magic, but remember that it is impossible to cover all the afflictions with a single jewelry set, because you can only maximally resist three of the five areas.
Besides, one cannot resist so well to offensive or defensive affliction even with a set.

We're almost done with this jewelry course.
I'm passing around new samples of jewelry thanks to the organizers with different settings: troop training jewelry, antikitin jewelry for the troops, veteran tracker jewelry, and war jewelry.

Artistic Jewelry


These jewels are made from hunting and digging materials from a single region.
They can bring interesting protections but are also beautiful gifts.


Utility jewellery






Elite Jewelry



War/Combat Jewelry



Jewelry and Plan


One last word on the durability of jewelry!

These are pieces of equipment that wear out very quickly. You have to consider the other scale of "quality" of objects.
Not the one that is given in numbers, but the one that depends on the plan used by the craftsman: basic, medium or high quality.
What influence does this have on the characteristics of the jewellery?
Absolutely none: a jewel of high quality will not necessarily have better characteristics than a jewel of basic quality.
Except its durability.
The durability of high-grade jewelry is much higher!
Just remember it when you no longer need to upgrade your finery every spring and will therefore be able to invest in sustainability.

Bibliography


Here, for those who would like to continue with readings...

You should know that there is a sheet on jewellery written, a long time ago, by Zorais from the former Wakwai monastery.
It sums up very well the essence of the magical defence by jewels. And shorter than what I've done today!
Jewelry File
(Only french version. The document dates from before a reform on jewellery resistance, but the gist is right).

For those who are more particularly interested in making, you can also read the diary of my discoveries in jewellery craftsmanship. I will continue to write it one day...
Jewellery Apprentice

I would like to thank the Fairhaven Market organizers for inviting me di amabini, in particular nair Kyriann.
And thank you, attentive listeners.
May this course benefit you.
Meriae! Hezivele! Umaferye!
Beauty! Curiosity! Virtuosity!]]>
Kyriann
<![CDATA[Ryzom 3D Printed FIgurines]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21508/106#200667 Mon, 18 May 2020 15:00:14 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/200667
Super boulot!

Est-il encore possible de commander certaines figurines?

Merci]]>
Kiwies
<![CDATA[Guide to Broken / Possibly Broken Missions - (000 - 050)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30219/3#200662 Mon, 18 May 2020 12:48:27 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/200662 Moniq <![CDATA[Illustration d'une patriote]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26559/7#199979 Fri, 24 Apr 2020 19:13:44 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/199979 Vorazun <![CDATA[Webapps current list]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29798/15#199866 Sun, 19 Apr 2020 15:08:49 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/199866 Craftjenn

FyrosFreddy... for all your posts here, there's NO translate link.... I think you posted them with French language (I see a French flag instead of Translate)...


I see an English flag so Im a bit confused.   The only French I speak I got from Eddie Izzard.  So much for what 3 years of high scholl french taught me.

Also don't speak html but of you wanted to send me stuff, be glad to help]]>
Fyrosfreddy
<![CDATA[Guide to Broken / Possibly Broken Missions - (100 - 150)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30217/4#199775 Wed, 15 Apr 2020 01:34:59 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/199775
Craft and Deliver 120 Morikov Smashing Ammo to Master Overseer Rosiera Pedi in Avalae

I'd not have bothered with this but I have gotten the blue flaggies for NPCs inside buildings before.

]]>
Fyrosfreddy
<![CDATA[Guide to Zone Levels]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30382/6#199483 Tue, 31 Mar 2020 19:21:00 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/199483 https://en.wiki.ryzom.com/wiki/Patch_2020

(on top, you'll find some very incomplete resume about 2019, 2018 and 2017 big changes + User manual and links to help)

]]>
Craftjenn
<![CDATA[Guide to Broken / Possibly Broken Missions (250) - Verdant Heights (Forest)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30198/8#199460 Mon, 30 Mar 2020 11:18:33 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/199460 Fyrosfreddy
Likely this is not mission related but I can NOT take the reward ... any reward
Check sys.info
For me it texts "You win: 20000 dappers" just after i click chest in daily mission window and only after it it open window with choices (which is unable to resolve).
Forced dappers. Richness.]]>
Hayt
<![CDATA[Guide to Broken / Possibly Broken Missions - Burning Desert (250)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30197/9#199455 Mon, 30 Mar 2020 00:02:26 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/199455 Fyrosfreddy <![CDATA[The musings of the rambling yubo]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21685/10#199405 Thu, 26 Mar 2020 15:23:20 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/199405 Hi,

I uploaded several Osquallo's work on the wiki

See https://atys.wiki.ryzom.com/wiki/Category:Osquallo

 

The French post is much more long... (as I created its profile, for now, on the French wiki only).

 

(As a reminder, it's best to read wikis out of the game. You have access to the forum using https://app.ryzom.com/app_forum/ - login with your toon name and account password)

 

[p]]]>
Craftjenn
<![CDATA[Cookie Clicker hits Atys!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26430/16#199305 Sat, 21 Mar 2020 12:59:07 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/199305 Notsobright <![CDATA[Guide to Broken / Possibly Broken Missions - (050 - 100)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30218/1#198556 Fri, 17 Jan 2020 22:00:17 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/198556
Post No. - Region Mission Giver - Allegiance - Problem - Result

Example:

002 - Oflaks Oasis - Belchi Beerdowner - Delta House - Kill 1 Lumper of level 98 or higher in Oflaks Oasis - Does not exist, 97 is Highest.]]>
Fyrosfreddy
<![CDATA[Guide to Broken / Possibly Broken Missions - Wastelands / Underspring (Prime Roots)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30200/1#198442 Sat, 11 Jan 2020 01:10:24 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/198442
Post No. - Mission Giver - Allegiance - Problem - Result

Example:

002 - Ma-Seng Ciai - Firebrands - Kill 1 Lumper of level 225 or higher in Forbidden Depths; Exists ? Does not exist, only in Sunken City and its a Named..]]>
Fyrosfreddy
<![CDATA[Tell a story everyone will remember. With the new Story App!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27365/7#198382 Mon, 06 Jan 2020 21:55:42 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/198382
arc]]>
Arcueid
<![CDATA[Water Carrier tutorial for Dappers, Nation Points, and Nation Fame]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30186/2#198375 Mon, 06 Jan 2020 03:55:23 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/198375 Itzy <![CDATA[Welcome to Molly's Mansion!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24460/26#197926 Thu, 05 Dec 2019 17:51:08 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/197926


Winter has arrived once more - see you in the mansion!

]]>
Mollylovescake
<![CDATA[Kincher Rite]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30082/1#197698 Sat, 09 Nov 2019 11:02:03 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/197698 -the hardest rite, that takes forever until you lose your will to live \o/

By Jorgensen



accompanying diagram:
http://arxan.paunix.org/kincher.jpg

Reward: Lightning Wall aura. For one minute, reduce an opponent's melee skill levels by 20. If you also do the bawaab rite ( much easier and shorter ) this increases to 30 levels. There isn't much detail on how this actually works in practice. The info on the aura currently says it decreases the opponent hand to hand by 30 levels, which would make it generally only useful against mobs not players, 'cause you don't pvp with your fists. But I'm not sure. Many players will say it reduces all opponent melee attacks by 30 levels.




1. Do the prerequisite missions as described in https://en.wiki.ryzom.com/wiki/Kincher_Rite

-note: Ba'Duffy Dappan and Ba'arppy Jidgen are hunters in Fount and Resting Water, respectively. They are not super easy to find. Make a target macro for them, they can roam just about anywhere in those regions.


2. all prerequisites complete ( check encylopedia/kinchers ), go see npc Ana Ryon who is in the Kitin's Lair entrance, which is in the ranger camp in Almati Wood. She will start the rite and send you to see npc Dixie Keele in Lagoons of Loria.

-note: Ana Ryon also starts the Kizoar Rite, so make sure you pick the Kincher Rite if two rites are available from her.


3. Dixie Keele is due east of Avendale portal in Loria. You can see a blue flag on your map, marking her spot. There are some safe water ponds at the spot, but there is a huge amount of aggro. Find her, go past her into the pond just east of her, and approach her as close as possible without leaving the water. Don't try to talk to her on land with invul: she has a lot to say and stuff to give you. Activate her dialog from safely within the water. Make sure to read her instructions, and make sure you get 4 empty phials. She will send you to a new spot near the entrance to Loria Ponds area, a bit north of where you are now, which will also be marked with a blue flag.

-note: She has been stung by a kincher and is in excruciating pain. She screams a lot. But that doesn't concern you - you have a rite to complete.


4 Leave Dixie, go to the flagged spot to wait for the huge named kincher Gerder. Getting there will advance the mission telling you to target Gerder. You can wait there for Gerder to arrive to target her, but that can take hours. Alternately you can go look for Gerder and target her anywhere in Loria. She will be along the poop locations shown in the accompanying diagram "http://arxan.paunix.org/kincher.jpg"


5. Once you find and target ( click on ) Gerder, a 30 minute countdown timer will start. You can do nothing for the rite while it counts down. Just wait, or do something else. You don't have to keep the target on Gerder. You don't have to keep following her at all. That step is over now.

-note: the 30 minute timer *does not* mean you have 30 minutes to find the first set of poop. It means you have to wait 30 minutes before any of the poop will be active for finding. This is annoying.


6. [THE HARD PART] When the timer has counted down and disappears, the poop hunt begins. Go to one of the spots on the accompanying diagram "http://arxan.paunix.org/kincher.jpg", and look for typical glowing green dig bubbles on the ground near the location. Those are the secretions. When you find one, don't dig, but equip one of the phials in your right hand, and just run over the bubbles. You can even do this on a mektoub so long as your phial is equiped in your hand.

Not every location will fill your phial. It is random. If nothing happens, move on to the next location. When you get to an active location, the phial will automatically fill with kincher secretion, it will turn greenish, and its name in your inventory will be 'gerder', You'll get a message saying a mission step is complete, and the 30 minute countdown timer will start again.

Wait again for thirty minutes, then equip another phial, traverse the poop locations again until you fill it.

Repeat until you fill all four phials.

Yes, because of the countdown timers, collecting kincher poop will take a *minumum* of two hours. On top of that, Loria is big and it is very hard to get to ( or even find ) some of the poop spots because of the aggro everywhere. The poop hunt is a long, dangerous mission step. It doesn't matter if you die or log off during this part, it took me several days to finally complete this part and it still worked. Remember - the 30 minute countdown timer means how long you must wait before you start hunting for poop. Once it the timer disappears, there is no time limit to how long you have to find the next set of poop and fill your phial.

-note: when i did it, the active locations happened from right to left on the map. The first one was close to the ponds, the second one closer to lake superior, the third on the south shore of lake superior, and the forth far west. I don't know if that always happens. I also don't know if more than one location at a time is active. )



7. When you have all four phials filled, mission will change and tell you to kill Gerder. Go do that. She'll be somewhere along the line of poop you are so familiar with by now. Might be a good idea to have a small team ready for this before filling the final phial, because some reports say that if another team kills Gerder after you have been ordered to kill her, the whole rite will fail and you'll have to start over. I have not verified this. But that would suck after spending so many hours collecing poop.


8. Gerder is dead. Go back and talk to Dixie Keele west of loria portal. She will send you back to Ana Ryon in kitin's lair. Phew, no more Loria.


9. Ana Ryon will tell you to take the secretions you collected, and venture deeper into the kitins layer to find 'The Source'. The Source is a big skull in the ground. It is found at the easternmost place on the map of kitins layer, past the cattle room and up and to the right. Give the secretion to the source, and run back down the tunnel because a load of kinchers will soon pop.


10. Now kill a great kincher. This can be the one that pops near the source if you like, but it has many minions that will all attack if you fight it. Another way is to just go back to cattle room, wait until the great kincher shepherd arrives with more herbivores ( 15 minutes or so ), wait until the shepherd kincher goes down a tunnel and is no longer near the protective kipees, and then kill it. That way you won't get swarmed.


11. Go back to Ana Ryon at the start of kitin's lair. She will give you your lightning wall aura. Yay you rock]]>
Jorgensen
<![CDATA[My Ryzom Tools]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29528/6#197361 Sat, 05 Oct 2019 16:27:32 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/197361 Fyrosfreddy
1.  When we say "NPC Hut starts in 30 minutes" in uni ... many new players will ask "what's that ?"  Followed by how do i get there ? ... what do I need ?  ... is there a discord link ? ... how do I convert timi to my time zone ?  How do I know days ? .....or any number of questions.

The idea of that page is to either list or point to all resources related to the hunt.  So that's why we link to your page and the IG app.  While you were down ... I do my best to keep schedule up to date.


2.  If you're asking what I think you are asking ... web vs IG app, some folks choose not to use IG apps ... not sure why really .. maybe they think it impacts performance but like with Bunny Tools. we steer folks to both options.

I have some questions I will send as a PM
]]>
Fyrosfreddy
<![CDATA[RyzomArmory & Atys Database]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28897/25#197238 Fri, 27 Sep 2019 14:35:25 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/197238
- Inventories are now working again.
- Public online heatmap doesn't block page rendering.]]>
Final
<![CDATA[Alkiane Outils | Alkiane Tools]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29995/1#197233 Fri, 27 Sep 2019 08:19:36 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/197233

This application is reserved for the WebIG. You can use https://outils.alkiane.net (which I am no longer updating at this time) for the web version. You are not required to put an API key for use, however you will have more options.

Installation : app 2473

Language: FR, EN, (DE in progress)

Open access

  • Outposts (ownership histories, movement)
  • Weather and forecasting
  • Sales in NPCs
  • Atys Economy
  • Guild

Access with API key

  • Objects in your apartment
  • Objects in the guild
  • Your sales in the NPCs
  • Nation/Faction

If you have any concerns, please contact Zagh or Tapco. Have a good game!

]]>
Tapco
<![CDATA[List of written creations]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22965/14#196872 Sun, 01 Sep 2019 15:58:50 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/196872 La nouvelle feuille d'atys:
https://web.archive.org/web/20050424060139/http://www.lanouvellefeuille.info/auteurs.php
Graines de Kami:
https://web.archive.org/web/20190713095722/http://grainesdekami.free.fr/forum/
Une des premières versions de la page d'accueil d'EncyclopAtys:
https://web.archive.org/web/20050517221144/http://encyclopatys.penseurs.org/index.php/EncyclopAtys:%C3%80_propos
Archive du prermier site de Paul Monk (aka Bloomtree, aka Moavoa):
https://web.archive.org/web/20070829233918/http://www.bloomtree.net/Game%20writing/gamewriting.htm
virtualcitizeship.org (archive):
https://web.archive.org/web/20070701035619/http://www.virtualcitizenship.org/
La Maison des Cercles Zoraï:
https://web.archive.org/web/20070420004259/http://lescercles.benletibetain.net/mdc/documents-officiels/les-cercles/
Cercle de Sokkarie: 
https://web.archive.org/web/20050831161737/http://sokkarie.yrub.com/
]]>
Dorothee
<![CDATA[Fame tracker]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27078/44#196790 Thu, 22 Aug 2019 11:47:47 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/196790 While the change is only temporarily, I will not invest more time in it unless someone find an issue.]]> Moniq <![CDATA[The Greedy Crafter Guide]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25463/15#196192 Fri, 28 Jun 2019 09:58:16 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/196192 Placio <![CDATA[KipeeCraft replacement for ingame / Browser / Mobile]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28803/3#196079 Sat, 22 Jun 2019 09:39:59 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/196079
arc]]>
Arcueid
<![CDATA[cookies approved referance data, guides, and more.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23395/10#195720 Fri, 07 Jun 2019 18:52:04 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/195720 Talkirc <![CDATA[Ryztools web version]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20179/52#195680 Thu, 06 Jun 2019 06:30:44 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/195680 Talkirc <![CDATA[List of audio creations]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22964/7#194782 Thu, 02 May 2019 15:31:58 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/194782 http://videos.misulud.fr/index.php/fr/

Other video youtube
https://www.youtube.com/watch?v=f2dULqFwWpo&feature=youtu.be]]>
Eleanide
<![CDATA[Ryzom Profil Ordner Sicherung / Ryzom Profile Folder Backup / Sauvegarde des dossiers du profil Ryzom]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29562/8#194347 Thu, 04 Apr 2019 10:01:00 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/194347 Bitttymacod <![CDATA[Ryzom message coloring tool]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29512/4#194074 Wed, 20 Mar 2019 08:49:48 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/194074
@Naema, Ctrl+C/Ctrl+V should work]]>
Moniq
<![CDATA[New Discord Bot to share your levels and stats]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29048/4#192883 Sun, 10 Feb 2019 22:41:36 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/192883 Purg <![CDATA[The Book of Guilds -- Technical non RP information]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26435/20#191890 Sun, 09 Dec 2018 17:13:33 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191890 RyGReg 0.9

General changes

Guild relationships management was fixed as well as many other minor issues. There were made some improvements in guild database updates and Statistics displays graph of guilds on Atys. Graphs of activity include current month along 12 month history.


Guild profile

Set of scripts related to guild profile has been cleaned-up. Guild profile contains auto-generated guild description based on known guild data, this feature originally comes from Book of Guilds. Your guild profile contains link to guild inventory accessible using Bag App.

Outpost incidents

RyGReg newly keeps history of incidents between guilds. This is mainly useful to monitor by active outposts. Based on changes of the owner it is also possible to track possession time of each place. I did try to reconstruct incidents history from guild activity log however some battles might be missing, most of locations is unknown and it is not possible to monitor unsuccessful attempts. Table of known incidents in last 12 months is available in Recent updates section as well as graph of amount in time.

Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 1947 from any chat window or install RyGReg from App zone. All suggestions are welcome.


]]>
Moniq
<![CDATA[Level Tracker]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28750/12#191889 Sun, 09 Dec 2018 17:12:24 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191889 Level Tracker 0.4

Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 2324 from any chat window or install Level tracker from App zone. All suggestions are welcome.

]]>
Moniq
<![CDATA[Lang App]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27506/16#191888 Sun, 09 Dec 2018 17:11:51 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191888 LangApp 0.9

General changes

Translators workspace has been made a bit more useful again. You can use link to quick reset of your filter options. More details is displayed when browsing a module and preview of each string can be limited to specified number of characters which can help on smaller displays.
Links to tables with Place names / Tribe names / NPC Titles were moved from main menu into sub-menu of Dictionary section. It is faster to use Blablator to find these translations than browse tables.

Blablator

Blablator is dummy brute force translator that try to search translation in all known strings and translate given block of text into target language. While the database of atys words is small, searching and replacing is not too effective and might take some time. Therefore length of text to translate is limited by 70 words.
Blablator has also own record in App Zone so you can install direct link to the translation interface.


Blabla game

This little game is based on translated strings in Dictionary. Origin of these strings is Blablatys database. You guess correct translations for given term between your preferred language and selected Atys language. Please note that database of strings is small and it might not be possible to build set of questions. Dictionary section of Lang App will show you raw numbers.
Blabla Game has also own record in App Zone so you can install direct link to the game.


Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 2135 from any chat window or install Lang App from App zone. All suggestions are welcome.


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Moniq
<![CDATA[BagApp]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28784/3#191886 Sun, 09 Dec 2018 17:08:17 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191886 BagApp 0.5

Inventory storages

Bagapp Customization options allows you to set lifetime of each of your inventory storage. Item recognition has new database backend and along with other improvements brings better performance.

Alt guilds as virtual storage

With new version, bagapp implements access to inventories of your guild's alt guild halls as new virtual storage. You can browse all items in all guild halls in separate section or include in your universal inventory as it was mektoub or apparment.
This feature is based on RyGReg database of guilds therefore you have to first insert valid guild API key that includes G03 module. Then mark the guild hall as alt to your guild. It will automatically appear in your bagapp and will be updated as set in Customization.

Single item share

Univentory, inventory sharing system, newly allows users to share single item directly from item details. This feature is allowed for personal storages only. Find the item you want to present and click Show. Adjust name and description and set access permissions. Bagapp pre-creates some code you can use to publish your share and all viewers will see the item in Univentory. You can remove the share with Hide option in item details or by removing it from your Univentory shares.


Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 1977 from any chat window or install Bag App from App zone. All suggestions are welcome.

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Moniq