YOUR CREATIONS & GUIDES - Ryzom Community Forum http://app.ryzom.com//app_forum/ Sun, 16 Dec 2018 06:56:54 +0000 ryApp::FeedBuilder 15 YOUR CREATIONS & GUIDES - Ryzom Community Forum http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://app.ryzom.com//app_forum/ <![CDATA[The Book of Guilds -- Technical non RP information]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26435/20#191890 Sun, 09 Dec 2018 17:13:33 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191890 RyGReg 0.9

General changes

Guild relationships management was fixed as well as many other minor issues. There were made some improvements in guild database updates and Statistics displays graph of guilds on Atys. Graphs of activity include current month along 12 month history.


Guild profile

Set of scripts related to guild profile has been cleaned-up. Guild profile contains auto-generated guild description based on known guild data, this feature originally comes from Book of Guilds. Your guild profile contains link to guild inventory accessible using Bag App.

Outpost incidents

RyGReg newly keeps history of incidents between guilds. This is mainly useful to monitor by active outposts. Based on changes of the owner it is also possible to track possession time of each place. I did try to reconstruct incidents history from guild activity log however some battles might be missing, most of locations is unknown and it is not possible to monitor unsuccessful attempts. Table of known incidents in last 12 months is available in Recent updates section as well as graph of amount in time.

Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 1947 from any chat window or install RyGReg from App zone. All suggestions are welcome.


]]>
Moniq
<![CDATA[Level Tracker]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28750/12#191889 Sun, 09 Dec 2018 17:12:24 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191889 Level Tracker 0.4

Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 2324 from any chat window or install Level tracker from App zone. All suggestions are welcome.

]]>
Moniq
<![CDATA[Lang App]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27506/16#191888 Sun, 09 Dec 2018 17:11:51 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191888 LangApp 0.9

General changes

Translators workspace has been made a bit more useful again. You can use link to quick reset of your filter options. More details is displayed when browsing a module and preview of each string can be limited to specified number of characters which can help on smaller displays.
Links to tables with Place names / Tribe names / NPC Titles were moved from main menu into sub-menu of Dictionary section. It is faster to use Blablator to find these translations than browse tables.

Blablator

Blablator is dummy brute force translator that try to search translation in all known strings and translate given block of text into target language. While the database of atys words is small, searching and replacing is not too effective and might take some time. Therefore length of text to translate is limited by 70 words.
Blablator has also own record in App Zone so you can install direct link to the translation interface.


Blabla game

This little game is based on translated strings in Dictionary. Origin of these strings is Blablatys database. You guess correct translations for given term between your preferred language and selected Atys language. Please note that database of strings is small and it might not be possible to build set of questions. Dictionary section of Lang App will show you raw numbers.
Blabla Game has also own record in App Zone so you can install direct link to the game.


Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 2135 from any chat window or install Lang App from App zone. All suggestions are welcome.


]]>
Moniq
<![CDATA[Fame tracker]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27078/43#191887 Sun, 09 Dec 2018 17:11:09 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191887 Fame Tracker 0.9

Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 2132 from any chat window or install Fame tracker from App zone. All suggestions are welcome.
Before you start, the tool requires you to enter a valid API key. Then the first update can be done...

]]>
Moniq
<![CDATA[BagApp]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28784/3#191886 Sun, 09 Dec 2018 17:08:17 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191886 BagApp 0.5

Inventory storages

Bagapp Customization options allows you to set lifetime of each of your inventory storage. Item recognition has new database backend and along with other improvements brings better performance.

Alt guilds as virtual storage

With new version, bagapp implements access to inventories of your guild's alt guild halls as new virtual storage. You can browse all items in all guild halls in separate section or include in your universal inventory as it was mektoub or apparment.
This feature is based on RyGReg database of guilds therefore you have to first insert valid guild API key that includes G03 module. Then mark the guild hall as alt to your guild. It will automatically appear in your bagapp and will be updated as set in Customization.

Single item share

Univentory, inventory sharing system, newly allows users to share single item directly from item details. This feature is allowed for personal storages only. Find the item you want to present and click Show. Adjust name and description and set access permissions. Bagapp pre-creates some code you can use to publish your share and all viewers will see the item in Univentory. You can remove the share with Hide option in item details or by removing it from your Univentory shares.


Role-play options

One of important news is to allow users to enable more role-play options. With use of Blablatys database, users are allowed to select role-play language. This will create another translation layer and your application will be primarily localized into preferred atys language with fallback to your preferred language with fallback to default language (english).
Another option is live conversion of all dates into Atys timeline along with two new Date and time formates by Atys conventions. And when you feel far from Atys, enable use of your national font. There is one specific font for each Atys race. Unfortunately, in-game browser will ignore this setting.

User interface clean-up

Application UI has been cleaned up. Some additional changes were made for better use in UG browser and customization options were separated for each application. One of new key features is support for scaling. While regular browsers have this feature built-in, this option targets on use with in-game browser and allows you to scale application interface between 90% and 200%.

Color management was replaced with database backend as well as operations log has new database backend. Users can browse log history and let new messages to aggregate into one summary to save space on screen. Cache updates were moved into separate thread to improve performance. Changelog and version system has new database backend.

Usage and installation

You can run the application IG using command /appzone 1977 from any chat window or install Bag App from App zone. All suggestions are welcome.

]]>
Moniq
<![CDATA[Welcome to Molly's Mansion!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24460/25#191739 Sun, 02 Dec 2018 10:16:02 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191739


Winter has arrived - see you in the mansion! ]]>
Mollylovescake
<![CDATA[RyzomArmory & Atys Database]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28897/10#191722 Fri, 30 Nov 2018 23:04:16 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191722 Final <![CDATA[Ryzom 3D Printed FIgurines]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21508/98#191144 Sat, 27 Oct 2018 22:07:10 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191144 Meggy
Lookie what I gots <3

Stunningly pretty, specially the bwaab.]]>
Magez
<![CDATA[Cookie Clicker hits Atys!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26430/6#191133 Sat, 27 Oct 2018 08:59:50 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/191133
]]>
Arcueid
<![CDATA[Client "Mods"]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29051/1#190991 Thu, 18 Oct 2018 17:08:41 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/190991 SFX removal thread

Now i started to play with music again (despite the crashes) and realised there's almost no ambient/background music. I found some old ryzom atmosphere musics for different continents, so here's a pack for the IG MP3 player with those musics, to be unpacked into your Ryzom folder:
https://ryzom.siela1915.com/download/music.zip

You can get an overview of all available downloads on my site:
https://ryzom.siela1915.com

Hope some people will enjoy it and see you on Atys!]]>
Siela
<![CDATA[New Discord Bot to share your levels and stats]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29048/3#190973 Wed, 17 Oct 2018 13:12:05 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/190973 Ryzie <![CDATA[Saga of Ryzom on Android]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28341/10#190861 Thu, 11 Oct 2018 15:48:33 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/190861
Use Shadow. https://shadow.tech/]]>
Zagh
<![CDATA[Qui sont-ils ? • Who are they? • I]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28781/10#190163 Fri, 24 Aug 2018 13:15:17 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/190163 Zorroargh <![CDATA[Qui sont-ils ? • Who are they? • II]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28869/5#190110 Tue, 21 Aug 2018 18:55:02 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/190110 Kyriann <![CDATA[A study of Flora and Fauna on Atys]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28815/10#190027 Fri, 17 Aug 2018 13:24:20 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/190027 Nightblade <![CDATA[KipeeCraft replacement for ingame / Browser / Mobile]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28803/2#189677 Sat, 28 Jul 2018 18:25:05 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/189677 Fyrosfreddy <![CDATA[Bunny Tools 3.0x / 3.1x]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25037/34#189647 Thu, 26 Jul 2018 00:10:27 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/189647 Shortly is not really a thing. I have to learn the API and inner workings of BT yet.
Then to tie in maps and how to "store" data,]]>
Sarpedonia
<![CDATA[Ryzom Inventory]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28780/13#189611 Tue, 24 Jul 2018 09:09:00 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/189611
arc]]>
Arcueid
<![CDATA[Bunny Tools 3.0 - Bugs, Ideas, Feature Requests, Comments]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25459/26#189606 Mon, 23 Jul 2018 21:09:29 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/189606 Fyrosfreddy <![CDATA[List of audio creations]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22964/6#189115 Sat, 30 Jun 2018 20:13:45 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/189115
Small update about the download URL.


http://download.alkiane.net/music/Ryzom_Music.zip


http://download.alkiane.net/music/Ryzom_Music_by_Fan-FR.zip
]]>
Zagh
<![CDATA[Simple Group Finder]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28627/1#188365 Tue, 22 May 2018 02:19:05 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/188365
If it seems useful we could upgrade it quite a bit. Add filters/guild recruitment/etc. Fancy it up.

Currently it's set up very simply. Publish an ad. Ad will cease to show unless it's updated about every 30 minutes. You can take it down or update it whenever you want.]]>
Dareth
<![CDATA[How to locate A Ranger portal with just two flags]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28415/4#187316 Sun, 01 Apr 2018 04:33:37 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/187316 Bitttymacod
There is one small problem with your analysis.

There are actually two points that satisfy all the conditions you specify. They are on either side of the line between A and B.
(Specifically the defined triangle can be flipped along the A-B line.)

It's usually enough to look at the two locations and realize that solution #2 is in an aggro pile and look at the other one. :D

If you find a third point you can get a unique solution. I tend to just target point B, estimate where I'm going to end up (based on my eyeballs on the map, then run until the distance to point B is the right number, then target point A, and iteratively adjust my distances until I'm there, but that's just because I'm too lazy to do the maths.

That's pretty much what I do. I use two flags, take a couple unflagged measurements to check which side of the line is the correct one, and check my distances from those flags once I figure out which side of the line I need to be on.

BTW, Ranger portals are usable even when a Kitin is trying to eat you; taking a few hundred HP worth of damage will not abort your travel the way it would with a normal teleport pact.]]>
Gidget
<![CDATA[SFX Removal]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25834/8#186849 Sun, 11 Mar 2018 09:04:22 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/186849
Paths for Linux (that seem to work) on version 3.2.1.8999

Goo
~/.local/share/Ryzom/0/user/goo_smoke/goo_smoke/zo_purple_gubani_goo.ps

And for all effects away
~/.local/share/Ryzom/0/user/Graphic Effects Removal/sfx_remove/

Haha, it looks so weird without the splashy graphics xD
]]>
Jahuu
<![CDATA[[RYAPP] Blablatys]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24719/13#185648 Mon, 15 Jan 2018 17:04:40 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/185648 Osquallo
Rien qu ecrire ce message me brule la cervelle pffff :(

Au revoir atous et adieu atys.
:(]]>
Dukenono
<![CDATA[Mektoub 3D]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27635/11#185455 Thu, 04 Jan 2018 10:27:55 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/185455 Nilstilar
I send my sincere thanks to Magez and Arcueid (the designers)
All thanks go to ryzoms open assets, I just had to strengthen a few areas of the Kipee model. Nice results!

arc]]>
Arcueid
<![CDATA[Music: Yubohoho~]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27871/6#184815 Fri, 24 Nov 2017 06:35:55 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/184815 Very nice :)]]> Naema <![CDATA[DiHunt's Live Digging Lesson]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27779/8#184671 Thu, 16 Nov 2017 15:03:45 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/184671 Halon <![CDATA[Ryzom Fankit]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27638/2#183817 Sat, 07 Oct 2017 16:45:24 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/183817 Osquallo <![CDATA[PvP Tutorial (Translated from Alric's Guide)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27468/1#182835 Sun, 27 Aug 2017 15:55:41 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/182835 Le PVP in my insufficient English translation. I have marked my comments by [ .. (translator)] where I made some, mostly indicating that I was not sure about my wording.

Kindly proof read the text and IG-mail me about proposals for improvement. Preferably comment in this forum mainly about the contents of the tutorial.

[TUTORIAL] PvP for apprentices. by Alric 2014

The PVP (thanks to Kadalak & Stelfer for this huge tome p)


1. Rules for reputation.
2. The outfit.
3. The equipment.
4. The stanzas.
5. Heal Techniques.
6. Attack Techniques.
7. The auras, invu and regen.
8. Tips and tricks

1. Rules for the reputation of your guild:


In pvp, fairplay is the first thing you notice during combat. Most often, a PR announcing a battle is the event that makes you rise in the esteem of the opponent. Provocation, irony and insults (in a certain polite frame of mind) towards your enemies is much more appreciated than a simple "Let us tap on the mouth" even if it is the goal, must say.

Some examples of the Gardens:
[unfortunately, all imageshack stuff is gone, would be great if someone could provide the pics (translator]]

Here are a few examples. It makes everyone laugh, it's nice to do, and via that, we create a picture of people rp who are there for the game and not foolishly kill everyone. (This also prevents being ganked during hunting or forage because the other did not enjoy being killed savagely.)
Same when you encounter an enemy, and this is not your pvp moment, a small Rp of light provocation while explaining that there, you do not have time, it's always more fun.

2. The must-haves:


So this is the start of the beginning. The first and most important thing is knowing what to wear for neither too much to consume, nor to take too much in the head, and so to stay longer and get up faster.
The idea of "I am a healer so I wear light" no longer exists.
That of "I am a tank, the rest is not my business", it does not exist either.
Or, the fun case (in fact at that moment ... it's not funny) "Stam! Stam! Good bah I sit down to regen my stam ... " If that is the case, it means that the player has no guild or team anymore.

The set offering the best possible compromise is simple:
- Body, arm, gloves, shoes: Medium +1 dodge +1 parry with correct protection factor and slashing protection.
- Legs: Either medium pants with same stat, or a skirt for style + 20% protec minimum and +2 dodge, or best, the faction skirt.
- Heads: Without anything on the skull, a player is bent to receive arms' hits of 1200+ damage per strike. With a good helmet 0 dodge +2 parries minimum, the damage is considerably absorbed. [In addition, some stunning hits from tekorn weapons may be avoided (translator's remark)]
Info: A full medium equals to the number of penalties given by ONE piece of HA. In addition to the not insignificant dodging it brings, you should understand that the heavy is useless.

Dodging is preferable in all your craft, as well as the protection factor that comes second, followed by slashing and blunt protections. On the battlefield, 2hand axes, 1h swords with dagger, or 1h axes are very often present, hence the usefulness of this priority. Piercing protection against such as spears and spikes is useless in armour for the simple reason that the stanza ignore armor bypasses such protection.
Parry must be present at +1 on average, and at +2 Minimum on your helmet (a +3 would be the top of the top, put needs some boss mats in your recipes).

I will explain the difference between dodge and parry in the next chapter.

[h2]3. Equipment to be provided:[h2]

This chapter will be divided into two categories:
- Jewelry.
- Weapons and shields.

Jewelry: Certainly the set of pieces that allows a homin to remain upright for a long time. Good jewels protect from offensive magic, either by blocking it, or by reducing damage from 3000 to +/- 445 damage, as well as [usually affliction (the translator)] enchantments. It is imperative to make an adornment according to the offensive spells AND the enchants you want to block. Some will tank more easily and prefer an adornment with Desert max to block madness, while others are more at ease with amps, and will want an optimum defense to the field PRIMES not to be feared, for example.

The two styles of jewelry are:
Unbalanced: Either 3 domains with 304 resistance with low protection (0 to 30%) and two with 224 with optimal protection (65/70%), thus protecting the effects of offensive magic according to the spells of the three protected domains while allowing the spells of the two unprotected domains to pass, but limiting the damage considerably (average of 445 damage instead of 3000 ).
Example: Unbalanced Set DESERT LAKE PRIMES, it will protect from Fire, Cold, Shock, Rot, Acid to the maximum, and it will let Electricity and Poison pass to 445 damage per spell.
It will protect from the enchantments Madness, Blindness, Stun, Fear with efficiency, but it will often let pass Sleep, Slowdown of movement, Rooting and Slowdown of attack.
Balanced: The 5 domains will have an average of 270% resistances, and each protection will be in the vicinity of 35/40%.
Such jewelry passes almost 50% of the received spells to its wearer, usually causing 750 damage per spell. On the other hand, it can be useful for the protection against the enchantments, which makes it possible to destabilize the adversary because it does not find a "real" hole in the adornment.
Tip: Always prefer unbalanced sets. They allow for better efficiency in number of spells / points of life lost.
Prefer a DESERT LAKES PRIMES or JUNGLE FOREST PRIMES. These are the two most used.

For jewel crafters, test the recipes with Gubakoo, Rendoketh, Plodeketh, Armkoo for good results. However, you can find as many well performers with other bosses, you just have a look.
To have a perfect unbalance at 304 (not 275 as shown in the ID panel), the jewel must be +8 protection, and +8 resistances. With boost, you will have great performances.
[ link to imageshack stuff gone ]
Craft: ALWAYS used a rubbarn for any pvp equipment.


Let us now turn to arms and shields:
Well then, it's going to be a good dose of info to absorb. For good pvp, you need a 250 melee two hands, Pike, Axe, Mace and Sword in the respective order are preferable.
And at least a 200+ one hand weapon, because that allows for tremendous versatility, so you can tackle all kinds of targets with the right means.

The 2hand serves to remove the parry of the opponent, useful therefore on a heavy, or a player possessing a Shield +30 Parry (+34 boost). However, in front of a 1hand and buckler or dagger (+20 dodge), this is really not ideal as it will add on average +16 dodge to your enemy, and you will receive some hits personally ...
The 1main against a well protected person does not do enough damage, preferable therefore to take on people in light, to see special holding pvp possessing a fault [?? (translator)]. They can remove more than 30 dodges to the opponent.

For crafts, depending on your game method, always keep a 100/100 speed damage, and adapt dodge parade and adv for you. Remember that dodging once again is never to be underestimated.
It is necessary to know that in front of 1 hand, you will play in parry due to the adversary modifications of the weapon, and in front of a two hands, you will play in dodge.
Here are some examples of my pvp weapons:
[ link to imageshack stuff gone ]


Notice: I am a pikeman before all, I play almost only dodge, so my recipes do not bring me a lot of penalties on this side there.
For the dagger sword, tekorn is advantageous for mages, and the dagger is more likely to cause dodge reduction rather than damage. So as you can see, I bet my craft basically on dodge and dodge as opposed to speed and parry.

For shields, if you play a parry, prefer a good shield +30 (not boost) with Sword or 1h Axe. If you are more dodge, then prefer the buckler (+20 dodge) with Lance usually.
[ link to imageshack stuff gone ]
Notice: I sometimes use sword and shield when I have a tank on my back, while I take care of a mage. I take fewer shots and damage and so with occasional heal, I can continue harassing the healer without worrying about my pursuer.

4. Stanzas:


Here are going to be presented the main stanzas of pvp. After that, everyone has his own, that goes without saying, but it can be said that these will be the basis of everything.
Pikeman/woman:
Increase Damage 13 Accurate Attack 3 Ignore Armor 11
Increase Damage 11 Accurate Attack 7 Ignore Armor 9
Increase Damage 10 Circular Blow 6 Ignore Armor 7
Chopper / Swordsman:
Increase Damage 13 Accurate Attack 3 Bleeding 11
Increase Damage 11 Accurate Attack 7 Bleeding 9
Increase Damage 11 Accurate Attack 6 Bleeding 7
Sword / Dagger / Shield:
Increase Damage 12 Targeting Head 9
Increase Damage 12 Target Arm 9
Increase Damage 12 Targeting Legs 9
Increase Damage 12 circular 7
Double Attacking Spells q250 / 225:
250life / 250sap / 80range
Sort out simple q250 off enchant:
100life / 100sap / 50range
Heal life q250 (heal basic and Enchant on amps):
100life / 80sap / 80range
Heal life q200 sap q140:
180life / 160sap / 80range
Heal life q200 stam q140:
180life / 160sap / 80range

Regen life: 26
Regen sap: 26
Regen stam: 26
Regen life / stam: 14/12
Regen life / sap: 13/13

5. Heal Techniques:



-The PvP is done via the heal enchants. The enchantment does not have an error rate, and requires no incantation in addition to the speed it allows to have. Only the sap and the stam must be incantated. You do not have to take risks to raise someone with a spell instead of an enchantment, because when you activate the action of this one, you will not be able to parry ANY attack, so a blow of ax hits ... But in addition , With a dagger sword on his back, it will be very difficult to succeed because the blows received break the incantation of magic.

-It is therefore preferable for the healer mode to take turns in circles, in order to receive less damage, and to enchant as much as possible. If you have a tank on your back, allow yourself the incantation sap or stam according to the needs of the group. If you have two or more, at the slightest incantation, you will receive extra damage, die, and waste to raise your group. Be careful not to run in too great a perimeter, at the risk of not having enough scope for everyone.

-When you are in a group, it is imperative to keep an eye on your teammates, and heal them before they fall. Raising one dead and the heal will cost you an average of 5 enchants, while heal someone standing will need only two to continue in complete tranquility. Enchanting saves time and reduces risk, it allows you to heal your whole group without havin to deal with a specific case.


- In minority, or in when in defensive because the opponent is taking the upper hand, before taking a weapon, you must heal all your comrades thoroughly, and they will also reciprocally. Thus, the opponent has to type well, he does not see the life down, so he changes target, he strikes etc, and after a while has to take the amps for his comrades and them for him. And then, in reversal of situation, you take all your weapons, and you take the upper hand.
- The most common pvp with equal numbers is to see 2 tanks or three on one player, and another without a person on her buttocks. Technique: The one without pursuers uses her amps healing from enchants, and focuses on the attacked. That one continues, takes his weapon, and via a constant heal, can affect damage to his enemies while he regens faster than he receives damage. (Preferably attacking by circular stroke). The enemies therefore change target, and depending on the state of the group, you can both take the amps to regen the team, or then take your weapons to tank.
- In the extreme, if 50% of your group is dead, having lots of tanks on your back, then rely on SPEED. Enchant everyone, and via your speed, once away from your pursuers, send a Sap incantation onto the best healers.
Summary :
- Use ONLY Q250 life enchants for heal.
- Incantations ONLY for sap or stam when you can.
-Run around to receive less damage per second and care to keep your entire group in range.
- Heal your group members before they are dead.

[h2]6. Attack Techniques:[h2]

After a good heal group, let's move on to the attack.
- The most important thing to keep your group alive, as we have seen, is the heal. Well, for your opponents, it's the same. If you are lucky, and you face some of the old school, with healer and heavy tank ... Forget the tanks! Go straight on the healers, put them to the ground, and the round is won after a few strokes of blades.
-If you come across players who pvp in a modern way as explained previously, then learn to know your targets. Know where their fault is in the armor, in their jewelry, whether they are good heal ... Attack those who keep their group standing. Those who run in circles most often have amps in hand [? (tr)]. Place two tanks on them, 1hsword dagger head targeting if they wear no helmet, leg targeting if in skirt or when two hands, stanza accurate with sword or axe. Once dead, it is IMPERATIVE that someone is camping the dead. So that once raised, a single blow gets him back to the ground before he could heal his teammates. For if you kill him, after changing targets, it is indeed he is dead, but just two seconds, he is already in full life giving back all the sap to his friends and they take again the domination of the round.

- Once you spotted a good healer, harass her/him! Do not let go until death, and even afterwards! Thus, throughout the round, that one will suffer blows on the head with Critical Hits causing a stun, plus your enchantments Sleep, Fear or Rooting, and all this will prevent her/him from doing his job, and so this allows your companions who are also in tank role to kill your opponents without the latter receiving a constant heal.
- If during the fight, you see a good healer of your team being pursued by two tanks or more, let go of your opponents! Take the amps, enchanting your friend. With the constant heal, he will be able to spell despite the blows received, and thus to fulfill the needs of your group in all differing situations. After this, keep the amps and the pursued then takes a weapon, to attack in the course of his pursuers. It is the art of passing heal / tank role , according to his friend who performs tank / healer, all without changing armor, just arms.
- If your group is fully regenerated, then take all your weapons, and will inflict maximum damage on the opponent. Pikemen on two-handed tanks, dagger swords on enemies without helmets, or with circular.
- If the enemy regenerates faster than you do damage, then reset, 50% of the group heals minimum heal, and change targets, techniques, people to camp.
- When you receive a constant heal due to your pursuers, stop. Take your best weapons, and circular. You will not like to see a single type causing 600+ damage to 3 of your friends at the same time without his life dropping? The enemies either. As a result, they change target, you are cleared. Depending on the evolution of the fight, take the amps, or else, concentrate on an opponent in constant ways. (See fiercely if your target is the "head of the group"),

Notably, the sleep spell is broken when a shot is given to the target.
Consequently, if you hold a dormant healer (or tank) your team members must concentrate on the rest of the opposing team to kill them faster, and thus end up with the healer in question, while continuing for others to camp the dead.

- The off magic in pvp. A subject that requires some attention, because it can cause more harm to your group than to the one on the other side. The off makes you consume a lot, so if you use it on an opponent with an unbalanced adornment in abusive ways, you will consume more life than they lose. Then your teammate will have to take the amps for you, and so your group will cause less damage offering a possibility of domination for your opponent.
For use on targets with PvE gear actions are depending on the context, same with those with a large hole in resistance. The best is to use off when your opponent is away, or in sprint with a life of less than 1000. Poison or elec on a DESERT LAKE PRIME jewelry, and vice versa on a JUNGLE FOREST PRIME, choose fire, shock or cold. (Note the importance of knowing the opponent.)

- There is also a way to harass someone or keep him on the ground if he has a flaw in his adornment. A single off q250 enchant to be used, and repeat as soon as the opponent is raised or to ground him quickly.
- Pay attention to the off abuse therefore, for your sap too. The incantations are hard to do as explained previously, so do not empty your sap unnecessarily.
- Let's go to the big subject of the affliction enchantments. They play an extremely important role. Choose a Sleep, Stun or Fear enchantment for one-handed weapons, thus blocking the opponent's healer. And madness or sleep on a weapon two hands, in order to penalize the opposing tank and save some damage that should have been dealt to your group.
- When you camp an opponent, you have the ability to enchant another target remotely, while staying on the dead enemy. Madness is useful for mages because it blocks heal enchants with a good percentage of success (but that is not equal to 100%). Again, the important thing is the opponents with amps in hand, so do not send an unnecessary enchant on the only remaining tank.
- Under affliction: If you are under madness, use instantly the "cancel action" key, so you do not create yourself any damage. If you offer poison double spell and your adornment does not support it, you can die yourself in seconds.
Summary :
- Protect your teammates who have amps.
- Kill a chosen target according to your knowledge and weapons.
- Camp the dead target.
- Affliction enchant the right people in the right conditions according to your spell.
- Several weapons in the bag, One hand and two hands, one heal amp, one off.
- Off on end of life of the target or improperly made gear.
- No wasteful offensive magic to preserve the sap.
- Heal of the group to the maximum before resuming all weapons to do damage.
- Stop the action if you are subjected to an enchantment that can cause damage.

7. The Auras, Invu and Regen:


For magical protections, you have the auras of MPA, magic protection aura, and range protection aura. Invulnerability and regen modifiable to your demands (stanza data in the dedicated section). Others will not be mentioned in this document, due to their lack of use in the field of pvp.
The auras are valid for the whole group, so that, in order that it lasts as long as possible, each one in turn activates the same aura, thus extending the time of the latter. [Aura bug? (tr)]

Regarding the melee aura, it is useful when the group is in a bad condition, due to a surplus of opposing tanks. It allows healers to raise the group and heal thoroughly, without receiving too many blows, and to having more success in incantations.

The aura of magic is mainly used when the group suffers due to offensive magic, because of insufficient jewelry. Pvp improvised while foraging or level grinding ... It often protects the back during the flight, as much avoids damage from enchantments such as rooting, generally serving to retain a person of a group, to bring back the others in the combat.

Range aura, not negligible. If you have enemies in front of you with launchers, do not wait to pick up 3000 damage in 5sec. Immediately invoke the aura, so the opponent uses up his ammunition, and will have to get back the conventional weapons to confront you.

Invulnerability: NEVER used Invu in group pvp. A player who does this is wasted enchantment, heal will be taken away from others, and your group falls. An invu to 3 vs 1, and that's what it gives:
[imageshack stuff gone (tr)]

For regen, you should use them in moderation. This is what will allow the last survivor, to regain enough life to heal another person, who after two will take over the group, for example. Or forget about an impossibility of incantation, take the regene life / sap. On the other hand, if you have 3 tanks on your back, without constant heal, you do not need to use a full life regen. In any case, you will fall.

8. Various tips:


We will say that it is the part "note", tricks in bulk that are used according to specific cases.

- For a tank with two hand weapons, prefer an inexpensive recipe, with a 100 damage / 100 speed. Do it right in order to have a boost. The boosted weaponmay then be used it with a classic pvp stanza. The others, use a stanza with the bricks WEAR to max. You will be able to put a full / accurate stanza / bypass or hemo. It almost always touches .... [?? (tr)]
- As a tank with 1hand, do not bother to put precision, you remove a lot of dodges via your craft, so put only head targeting for opponents without helmet, targeting legs for those in skirt, and arms for those who have light sleeves.
- Train with enchant, a hit on the mob, switch to amps with offensive enchant. That runs quickly, and the it will train you for pvp.
-Don't wait for someone to hunt and climb to 250. When a person is at level 235, propose you to heal off team, and enchant off the mob. Unimaginable time saving.
- For duels, if your opponent is at the end of his life, and he puts a melee, put yours too, immediately take your amps with off magic enchant, and harass him until he is killed.
-When you are alone with several tanks on your back, will have mixed. The opponent in surplus will rejoice in his victory in advance, and will not think to protect himself. Circular blow, and you do a max damage on all three at the same time.

---
Ser Alric full time Courtier.]]>
Daomei
<![CDATA[Tell a story everyone will remember. With the new Story App!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27365/6#182764 Wed, 23 Aug 2017 23:22:41 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/182764
arc]]>
Arcueid
<![CDATA[List of Guides]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27326/4#182225 Tue, 25 Jul 2017 09:56:41 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/182225 Tamarea
Yubina
I like this Silan comic style guide:
http://store.steampowered.com/manual/373720

Wrong link?
no, why? link works well for me it redirects to
http://cdn.akamai.steamstatic.com/steam/apps/373720/manuals/The_Ruins_of_Silan_-__Starter_Guide.pdf?t=1463354334


I found it behind one of the manuals links on the Ryzom steam site.]]>
Yubina
<![CDATA[Foxy président]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26854/9#179795 Wed, 19 Apr 2017 22:12:32 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/179795 Beau travail Suldrun.]]> Misugi <![CDATA[Interface changes(minor): radar dot+icons and menu-bar icons]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26865/13#179599 Tue, 11 Apr 2017 10:23:31 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/179599 My reference to the "framework of the CoC" was intended to mean the concept, rather than the content and I could has phrased that better. Technically it is still illegal to modify the client code but the existence of the Forge, as many or you rightly stated, would seem to contradict this statement.
However, as a consequence of the numerous postings and all of your thoughts on this issue, the Support Team has decided to modify the CoC, in order to clarify the changes which are taking place, so that you can all understand the limits of what you can and cannot do and also what to do and where to go if you have any doubts about the changes you are considering. As always we are open to discussion.
For completeness, I would like to say that I sent Magez an Izam mail explaining exactly what I meant and what was intended by my posting.

Arionasis
Ryzom Support Team]]>
Arionasis
<![CDATA[New Creation - desktop background]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26558/9#178635 Tue, 07 Mar 2017 08:05:24 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/178635 Bitttymacod <![CDATA[Scenographic Editor Tutorial Video]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26571/4#178310 Wed, 22 Feb 2017 03:42:31 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/178310
Yubina
Thank you for your feedback Moniq! :)


In addition to the video, I made a screenshot gallery and an Excel document (English + German), to have a general overview of working shapes in the categories.

https://flic.kr/s/aHskPw5fm8

https://docs.google.com/spreadsheets/d/1z1uOxRDBOmXIEv86Hpj4clCRbSk66ZPNtGeCwTiCZ3M/edit?usp=sharing


Tutorial video episode 2 will be about:
- spawn apartments and place/resize decoration in it (easy part)
- creating a building with outside and inside, to walk in with the char (advanced)
- What do you wish for? It’s up to your feedback ;)
]]>
Moniq
<![CDATA[Ark Scene Editor first impressions]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26346/18#177929 Mon, 06 Feb 2017 10:59:28 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/177929
Here you go:
http://app.ryzom.com/app_forum/index.php?page=topic/view/26571/

Hope you enjoy! :)]]>
Yubina
<![CDATA[Illustration d'une patriote quelconque]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26559/2#177913 Sun, 05 Feb 2017 19:24:50 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/177913
Deux légionnaires gardants le sharük]]>
Naveruss
<![CDATA[New Creation - Fantasy Atys Bilder]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26305/3#176504 Wed, 21 Dec 2016 15:10:01 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/176504 Moniq <![CDATA[[RyApp]Multi-guild inventory]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26072/3#174986 Fri, 28 Oct 2016 20:50:59 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/174986 Salut !
J'irai voir ça à l'occasion :)]]>
Misugi
<![CDATA[The Greedy Crafter Guide]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25463/10#174025 Fri, 30 Sep 2016 18:49:53 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/174025 Placio <![CDATA[cookies approved referance data, guides, and more.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23395/3#173459 Tue, 13 Sep 2016 04:48:54 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/173459
talk]]>
Talkirc
<![CDATA[Please Delete]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25617/10#172542 Mon, 08 Aug 2016 14:40:21 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/172542 Daomei <![CDATA[Loved - Tips and "Rules" for solo trekkers]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25548/6#172117 Fri, 22 Jul 2016 21:54:14 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/172117
I highlighted #9 and the NB to take into account (more strongly) your point of "sometimes you should wait until another season because it's legitimately impossible or unfair"  (paraphrasing)]]>
Loved
<![CDATA[Gameplay - Localiser facilement un PNJ]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25211/1#170405 Wed, 01 Jun 2016 17:59:29 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/170405 Alors un nouveau tutoriel, j'ai un peu plus investi dans le montage vidéo
Merci de me dire si cette pub à ma chaîne pose un pb sur ce site :), en attendant qui ne dit mot consent :)

https://youtu.be/FLqWRnvhVMQ]]>
Iwakura
<![CDATA[List of video creations]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22963/9#170067 Tue, 24 May 2016 22:58:51 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/170067
http://app.ryzom.com/app_forum/index.php?page=topic/view/25037/1

Idea is to get a varied range of individual / guild participants. Send In Game ail or PM if interested.]]>
Fyrosfreddy
<![CDATA[Gameplay - Astuce - Trier sa FL]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/25022/5#169442 Fri, 13 May 2016 14:31:15 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/169442 Yanee <![CDATA[A supprimer, c'est inutile !]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21615/14#167945 Fri, 01 Apr 2016 19:37:21 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/167945 Mendell <![CDATA[List of graphic creations]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22962/7#166715 Tue, 23 Feb 2016 03:32:29 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/166715
#RyzomStreetArt (lol !)

By Neo :


By Merma :


PS : je ne suis même pas sûre d'être dans la bonne section :p]]>
Mermaidia
<![CDATA[please delete thread]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23393/13#166196 Sat, 06 Feb 2016 17:34:57 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/166196 Talkirc <![CDATA[talkIRC forum table of contents 2.0]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24412/1#166192 Sat, 06 Feb 2016 15:48:22 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/166192
this thread is a way to put links to all my various posts over the last few years, as well as links to threads others have made that are related to some of the various threads i've created. each link will have a breif discription of what the link is, each link will take you to the first page and the orginal post for the given thread, so that you might review discussions for the threads AFTER reading the initial post. some polls have been closed (any polls that are now closed ran for 730 days [2 years]), more recent polls are set so they never close, so that when someone finds a poll they want to vote on, they can. i will add to this list as needed, so bookmark this page (or click on the link in my signature to return)

increase the limit of active missions we can have at a time.
(has open poll)
current limit on active missions for a player right now is i believe 15, can we possibly increase this to 30? (this would allow a player to take all corporal missions at one time)

bulk upgrade for apartment (closed poll)
basic idea is to allow us to purches with dappers a bulk upgrade for our apartments. there are many options discussed, poll closed with 73.1% in favor after being open for 2 years.
supporting threads or related threads:
old forum link (player wish list)
old forum link (this one also has a poll with over 70% support of upgrades, sound familiar?)
old forum link (player speaks about buying extar apt bulk)
a similar idea is under study as pointed out by another player:
(atys)
For reference:
http://app.ryzom.com/app_forum/index.php?page=topic/view/18391/
The idea is being studied since last year, note the forum section.

bulk upgrade for guild halls (closed poll)

option to buy bulk upgrade for guild halls, poll closed after 2 years with 78.6% in favor of the idea. please see links under "bulk upgrade for apartments" for supporting and similar data.

make choice generic materials an item that can be traded
(open poll)
the basic idea is to make generic materials a item we can trade.

change the limit of markers we can place on in-game map
(poll open until 9-15-2016)
there are many options to choose from on this poll, please read and choose carefully because only a single choice may be chosen.

UPPER BRANCHES master idea and ouline

this is the master idea and outline with the supporting ideas. (each supporting idea is linked in the outline, as well as below)
-mob movements and levels (at least partially required at launch)
-teleportation to and from "great explorers" (required at launch)
-cities (required at launch)
-welcomer missions and rewards (optional)
-rites (optional)
-occupations (optional)
-new mission npc's (required at some point)
-new mat's and mob's (partionally optional and required {required parts based on roleplay stories})
-pilgrimage (required {npc's that would choose to move to the new lands})
-future events, bandit invasions (partionally optional and required {required parts based on roleplay stories})

The Upper Branches (rp story supporting the UB ideas set)]]>
Talkirc