IDEAS FOR RYZOM - Ryzom Community Forum Sun, 21 Jul 2019 02:39:19 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[Introduce renting apartments into the ryzom game]]> Mon, 15 Jul 2019 17:05:38 +0000 IDEAS FOR RYZOM Sinvaders
And I believe right now there is more challenge to do in the game with unsubbed toon than with subbed one.

This is food for a completely different thread but i couldn't agree more; i've know of a couple of Spirits of Atys who mentioned they're having more fun now as f2p because its challenging again...

Yet, many of those who complain that there is nothing interesting left for them to do are the first ones to bury new ideas intended to make the game more exciting...

Anyway totally out of topic ^^]]>
<![CDATA[Improving Kitin Invasion]]> Mon, 15 Jul 2019 17:02:45 +0000 IDEAS FOR RYZOM Trytrytry
With all due respect: I sincerely doubt that the problems i described not have materialized. More likely imho is that they did, but that no notice were taken of that by the established players.

Speaking as someone who participated in them dozens of times from Beta thru being a noob to a master .... and speaking to the fact that never heard such complaints being voiced either in chats or forums at the time, I'd say there's no evidence supporting that position.

In addition, lets say there's an invasion of Min Cho .... the walls provide much of the defense requiring only a few pints to be "manned". Also, these refugees, if not up to participating, can simply choose not to go to Min Cho for two hours .... all NPC trainers, merchants, mission givers etc will still be available at the other 3 cities. They are by no means put upon by having this happen no more than anyone is during an OP Battle ... don't want to participate, avoid the area fir two hours. It's not like they are being denied access all the time.]]>
<![CDATA[Connection Re-establishment]]> Mon, 08 Jul 2019 08:06:57 +0000 IDEAS FOR RYZOM Yaandor
Better yet, how about:

"Your account is currently active. You can login in ## seconds."


"Click here to autoconnect after the countdown"]]>
<![CDATA[Add a 'Role Play' tag for players.]]> Sat, 06 Jul 2019 20:42:13 +0000 IDEAS FOR RYZOM
Some players enjoy RP, so don't. But roleplay is an optional choice. Without a visible aid, it's not easy to know whether a player is Roleplaying or not.

Why not add a RP Tag alongside the PvP tag?]]>
<![CDATA[Balance Teleporting and Trekking (version A)]]> Wed, 03 Jul 2019 20:49:08 +0000 IDEAS FOR RYZOM Kovabon
I am a "death magnet" wrt the Prime Roots

Count yourself lucky, back in the days when I was a noob fresh from Silan, Binarabi used to craft my gear and sew bacon strips into the lining.

Now that's an agro magnet!]]>
<![CDATA[Plus de fun pourr les missions transport]]> Tue, 02 Jul 2019 12:02:31 +0000 IDEAS FOR RYZOM
Des événements ou missions aléatoires enrichissant le trajet pourraient être ajoutés :

- Ecrasez les taupinières qui popent aléatoirement près de votre monture et gagnez des bonus tout en entretenant les champs sans trop vous détourner de votre trajectoire. (Ca, ce serait rigolo...)

- Tuez des exemplaires (aléatoires) de la faune demandés par le contremaitre précédent pendant votre chevauchée et gagnez des bonus aléatoires

- Vous n'avez pas perdu de temps à écraser les taupinières, vous étes resté concentré sur votre monture et vous avez été le livreur le plus rapide du jour ou de la semaine ? Vous gagnez un bonus de rapidité (du genre un cadeau aléatoire de la roue, points de nation, dappers) et une bière tryker pour vous rafraîchir.]]>
<![CDATA[boîtes aux lettres]]> Mon, 01 Jul 2019 14:15:01 +0000 IDEAS FOR RYZOM Saphirola <![CDATA[Make masters useful part1]]> Sun, 30 Jun 2019 19:51:33 +0000 IDEAS FOR RYZOM Dullahan
So this patch is "the good ol' days" patch then? the time where it failed to hold on to players? where the game got passed through different publishers and still couldn't hold on to players so they had to merge the servers?

sounds legit, this should bring back the old players, and invite newcomers.. Not!

"Leaving game" and "Value of Masters", like it or not are inextricably linked. Cause for many folks, when they have 1, 2, 5 ... or ... xx masters, they have "reached THEIR endgame" and may view continuing as having no value. So if you give mastering value, there is more reason to keep going.

The introduction of New Horizons was a welcome patch as it eliminated the drudgery of long swims and treks. Things many folks immediately didn't like.

a) The rewards were hugely unbalanced effectively eliminating the viability of choosing 11,000 other missions in favor of just 4. It was the equivalent of one weapon being 15 times that of any other.

b) Unlike TPs, it allowed folks to travel to cities they weren't ready to handle .... at least in desert and lakes. To my view, you should be able to get their on your own before any type of quick travel.

c) It favored some faction / player mindset choices at the expense of others.

In Ryzom there are no classes. No race had any advantage over the other. No weapon had any inherent advantage over another. No advantage other than finger actions exists in crafting (XP is a function mats used) one tree versus another. Much effort was placed in the focus beta stage to balance the game with respect to magic versus melee which was way out of balance at this stage. As it was mages were getting significantly more XP per kill versus melee. They balanced it prior to release.

The key to making all the content in a game enjoyed by the most players is "balance". There were 11,000 missions in the game. Some were impossible (i.e. creature did not exist in that region or time was insufficient). Some were impractical (craft 80 launcher ammo)/ But for the most part they were doable. And some weren't worth the T & E required for the reward. But the great majority were worth doing.

Then came NH and while useful for traveling, it became one G-I-A-N-T exploit. No you say ?

"To show just how quick and easy it can be I have taken the time to record my daily routine of the florist occupation grades 1 - 4 "

As for the people leaving, do you have evidence that people are leaving the game because an exploit was removed from game. I have been monitoring how many subscribers are playing the game since Day 1. As a game ages, subscriptions drop ... that is a given outside any major revision or change in cost. I joke that most of my levels are in "chat" and this it's a question I always ask and no one ever said they play the game cause it's easy .... Just the opposite.

Also remember that the average age of the player base is over 35. So the adolescent types that are frustrated if they aren't max level in everything in 3 months won't stay in Ryzom.

So as the saying goes ... "let's go to the videotape" ... in this case "the numbers" or number of recurring subscriptions

June 2015 - 1052
June 2016 - 652
June 2017 - 512
June 2018 - 396
May 2019 - NH Patch
June 2019 - 415

The skill level required for most games is a quick finger ... that's not the challenge most folks who play this game are looking for.

Originally all 2H or 1H weapons were the same damage / speed. They changed it so that each weapon had different advantages in different situations. Initially, everyone chose axe cause it put the biggest orange number over their heads. Then folks learned that each weapon had advantages particular to the situation.

In a small team, tanking a boss, I will choose a high parry HA set w/ staff and shield. I could choose a high damage, high speed weapon, but my damage pales next to a mage; so team benefits most if I am just taking the strikes, few of which will actually hit due to the parry ... thereby freeing the mages to spend less time healing and more time hitting for 3k.

Also when tanking plods for example with their "clone" skill, reach is an important factor when you have to hold 3,4,5 ... of them. This is why most long term players will say they are still learning after xx years.

Crafting is far from easy ... that's a HUGE attraction.

Simply put ... folks who want "easy" have short attention spans ... that is not and never has been Ryzom's player base.


they left because it's a slow grind game without end game content released by the devs

oh wait, I'm wrong, there's the Gubani brothers..[/quote]

Been playing game 15 years and I haven't reached the end of game.

The introduction of New Horizons with the original exploits was itself **new content".[/quote]

Yes normally you would stop so as not to make the kill shot. Having a master skill means having to adjust your technique accordingly. Evolve new ways of doing things that maximise the XP of whoever you are trying to help. I count this as a good thing.

Just to clarify, the kill shot is not "a thing". If the OoT folks do 51% of the damage, the team gets 0 XP and also on kill missions, 0 loot mats.

The part getting lost here is that mastering doesn't really get ya much more than a title. Yes, you can overcraft "sister craft trees" at max XP up to 200, but ya can do that at 240 too, albeit at lower success rate.

Not suggesting these specifically ... just a straw man of something that would push the end game further out encourage folks to "complete" groupings besides in skill, one region, one craft

Master Harvest in one reqion, get + [insert number here] Total Focus
Master Harvest in all reqions, get + [insert number here] Total Focus

Swap out Harvest for Magic and all magic and Sap for Focus
Swap out Harvest for Melee and all Melee and Stamina for Focus

Master one branch (i.e. Pike) in one 2H Weaps, get + [insert number here] in success rate in 2H weaps
Master all branches in 2H Weaps, get + [insert number here] in success rate in 2H weaps

Repeat for all major branches]]>
<![CDATA[fidélisation]]> Fri, 28 Jun 2019 20:40:35 +0000 IDEAS FOR RYZOM Hendat
Il faudrait un compteur qui indique le nombre de kilomètres parcourus :-)

Je préférerais un compteur de bières bues...

Plus sérieusement, tout dépend de ce qu'on veut récompenser.
L'implication en jeu (sous les innombrables formes qu'elle peut prendre, répondre aux questions des nouveaux, apporter un peu d'humour sur les canaux de discussion, participer à ou organiser des events, mener des chasses, vendre des mps ou des crafts, et j'en passe) ? Le soutien matériel et/ou financier (donc IRL) ?
Dans le premier cas, le temps de connexion est un indicateur (incomplet). Dans le second, l'âge du compte ou le nombre de mois d'abonnement sont plus représentatifs.]]>
<![CDATA[accomplissements, yubo]]> Fri, 28 Jun 2019 16:06:21 +0000 IDEAS FOR RYZOM EXPLO:
explo lake desert zorai foret primes = title of Atys explorer
for each country: explorer of the Lakes, Desert,.....

There are already titles but why not add a diploma or an apartment decoration with the title

butcher: a painting of a warrior depicting a mob
first-aid attendant: a bag with a cross on it

a title

in short, title, decoration or dapper awards ah or a free outfit]]>
<![CDATA[up de niveau]]> Fri, 28 Jun 2019 16:02:13 +0000 IDEAS FOR RYZOM Eleanide
Et si l'animation quand on gagne un level était vu de tous ?

Pourquoi faire? En groupe, on le voit qu'on gagne un niveau, la vie revient au max. Et généralement on le dit sur le canal team. Ceci dit, ça fait toujours un truc jolie, m'enfin, ça me parait beaucoup de taf pour pas grand chose...]]>
<![CDATA[hôtel des ventes]]> Fri, 28 Jun 2019 15:53:45 +0000 IDEAS FOR RYZOM Eleanide <![CDATA[métiers et monture]]> Fri, 28 Jun 2019 15:24:45 +0000 IDEAS FOR RYZOM
But it would be a nice idea anyway, perhaps interesting one for the advanced/extended occupations.

Suggested edit:

The frames mounts often remain in the stable for fear of losing them, even more so with the new frame mount, the gubani. 
Why not create a potion that would regenerate your its life?
Why not create a potion that could rez it in a limited time?
Of course it would be "made" by one of the occupations: first aiders or butchers or....]]>
<![CDATA[Roue]]> Fri, 28 Jun 2019 15:15:58 +0000 IDEAS FOR RYZOM Hendat <![CDATA[Is asking players meaningless?]]> Thu, 27 Jun 2019 16:39:34 +0000 IDEAS FOR RYZOM Sinvaders
Maybe we just have wasted our time, who knows?
Just don't give up.
And @Moniq, months ago I have raised few points/concerns about project organisation and so on (and putting couples of ideas on the table too)... I have been told the following: my opinion doesn't matter since I am not a professional video game developper. So if you want people to get involved more maybe it's also the time for some people to stop answering like this to others too.
Yes I have experienced something similar myself.]]>
<![CDATA[allow more solo missions at once]]> Wed, 26 Jun 2019 09:35:05 +0000 IDEAS FOR RYZOM Aleeskandaro <![CDATA[The right to be forgotten / The duty to maintain one's reputation]]> Mon, 24 Jun 2019 17:26:04 +0000 IDEAS FOR RYZOM So some events will not easily disappear because they will be propagated from words of mouth (to trykeri zears).]]> Kyriann <![CDATA[Missions and fame: what about future and future ex-marauders?]]> Mon, 24 Jun 2019 06:07:14 +0000 IDEAS FOR RYZOM
OP... Original Poster... Tamarea...
Thank you for the precision! I understood "Outpost" so I was perplex!
By the way this topic looks a little like an OP battle, I saw shootings!
It's why I decide to close it and to go it on internally.]]>
<![CDATA[Faction points for non-nationalists]]> Thu, 20 Jun 2019 20:04:33 +0000 IDEAS FOR RYZOM Namcha <![CDATA[Craft mission should reward bonus Craft XP]]> Sun, 16 Jun 2019 21:05:44 +0000 IDEAS FOR RYZOM Luminatrix
Out of all these suggestions, I think I like the missions giving faction points the most. Let the player pick if the reward they want is potatoes, a fancy new pick or sap crystals. It would only make sense for city Overseers, however, not so much for tribes.
That would require missions giver to be aligned with your faction right?]]>
<![CDATA[Craft missions should reward generic mats]]> Sun, 16 Jun 2019 10:35:32 +0000 IDEAS FOR RYZOM
All rounded down: 396/2=198, 198/2=99, 99/2=49, 49/2=24, 24/2=12, 12/6=6 and 6 is close to the minimum number of mats to craft anything.

<![CDATA[Allow f2p players to withdraw inventory out of their apartment]]> Thu, 13 Jun 2019 23:17:27 +0000 IDEAS FOR RYZOM Moniq <![CDATA[let's make trekking easier]]> Thu, 13 Jun 2019 15:02:02 +0000 IDEAS FOR RYZOM Aleeskandaro
Was this thread sarcasm?

lol I had to wonder that at first but then....

It's not a matter of difficulty but one of learning to be aware of your surroundings and turning yourself into a skilled sneaker.

Very true. Ryzom is a game of patience. If we make wide corridors of aggro free paths for trekking, what's next? Take KP out of PR because it's too difficult? Then why are we even playing this game? If you want an easy game, go play another game.

Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place. ~ Remickla

Turning 250 areas into safe passages removes the little to no endgame Ryzom offers.

Totally agree with this. If anything needs to be changed at the moment, it's the addition of endgame content, not the modification or reduction of current content. However, that's a topic for a different thread.

If we add safe corridors to 250 zones then there will be no need for trekking parties or hunting parties. A number of guilds and groups of friends get together for these activities. This will further hurt Ryzom instead of helping it.

Counter idea: Stay and explore low level regions, grind some levels, subscribe and when you're strong enough trek by yourself or ask for a group.

Well said. +1]]>
<![CDATA[Trek Mission Ideas]]> Thu, 13 Jun 2019 10:42:59 +0000 IDEAS FOR RYZOM Aleeskandaro


This mission would tie into the Courier mission type to create a more dynamic experience and add another reason for pvp.

A scout has received intel from a source up ahead and needs a small band of mercenaries to help intercept a package from an enemy faction. Find them and obtain the courier's parcel. If you keep the courier alive and lead them back to the scout's end destination for interrogation, you may be entitled to extra rewards.

Some scouts could even require the courier to remain alive for an even higher reward, or risk penalties for failing.

This one also sounds great, might be a bit complicated since it would need some sort of live info of who is doing Courier missions and assigning them to a Faction so they can automatically have an enemy one :)

Implying we have enough players participating (that i doubt), it could be nice.
But this would need the player doing missions to activate tag or at least been auto tagged if we want a open world Interception game.

If its just one region of the map, then this idea is best to use in structured PvP project :)]]>
<![CDATA[Advertise the custom of Trekking inside the game (for the LORE)]]> Thu, 13 Jun 2019 08:36:59 +0000 IDEAS FOR RYZOM Aleeskandaro
However, a Leaderboard with informations on who successfully ended a trip, team size, time til destination and so on seems very attractive.

That's not a bad idea Alees.

There used to be weekly trek's announced in Uni, helping new players reach new places, or just for fun.

Be good to see that brought back, along with a leaderboard [time taken][locations visited][# of party members][# of deaths] etc]]>
<![CDATA[Faction imbalance - where do we go from here?]]> Tue, 11 Jun 2019 16:38:02 +0000 IDEAS FOR RYZOM Placio
Just because the devs did not agree that one or more of your ideas would benefit the entire community does not mean that they did not listen. Imagine the crap show that would happen if every idea had to be enacted...

I think that's probably the point, the devs seem to think that the ideas of a small minority are in favour of the entire community.

Take RP for instance, RP is an optional element there for each individual player to decide whether they want to RP or not. I personally think it was a huge leap forward to add a little message every time we log in to remind everyone what the 'Around' channel is for.

At least granny now knows how to suck eggs :-)]]>
<![CDATA[Balance Teleporting and Trekking (version B)]]> Tue, 11 Jun 2019 06:01:23 +0000 IDEAS FOR RYZOM
Lastly, note that there is no Android Ryzom client, so it's pretty hard for me to play miles from home... not that I would want to on a tiny touchscreen ;)]]>
<![CDATA[Better League system .. by making them appear on map..]]> Mon, 03 Jun 2019 10:00:38 +0000 IDEAS FOR RYZOM Jahuu
How about only leagues teamleaders on map? Less messy and about the same info.

Agree, even if it's clearly patchwork lol]]>
<![CDATA[viewing all stats of same account alt characters]]> Thu, 30 May 2019 11:51:14 +0000 IDEAS FOR RYZOM
you can declare your characters their without the need of guild key.]]>
<![CDATA[To see a team member on the global map]]> Thu, 30 May 2019 04:14:34 +0000 IDEAS FOR RYZOM Luminatrix <![CDATA[Rebalance Occupation Products]]> Tue, 28 May 2019 05:59:32 +0000 IDEAS FOR RYZOM Aleeskandaro <![CDATA[Restore new horizons and occupations system to how it was before patch 3.5.0]]> Fri, 24 May 2019 20:35:08 +0000 IDEAS FOR RYZOM Placio <![CDATA[Change "Dead Pool" PVP back to faction PVP]]> Tue, 21 May 2019 00:40:38 +0000 IDEAS FOR RYZOM Idea explained here. Rework the pvp point system so that more points are gained or the items you can buy are not soo expensive; especially for maras as the crystals are crazy expensive.]]> Maiyr <![CDATA[Mektoubs]]> Sun, 19 May 2019 05:56:18 +0000 IDEAS FOR RYZOM Naema
Happily, one of my guildies made an app so i can make an api key for my meks and now I can locate them on a map of atys at any time. I found them!

Use this funny non-ingame app --> NaemaMek in case Naema loses her mek again :)

Source code --> GitHub

<![CDATA[Instant max level reward on the casino]]> Sun, 19 May 2019 03:45:36 +0000 IDEAS FOR RYZOM
With that in mind, I support having instant Spirit of Atys as a wheel prize if for no reason other than to annoy those who have spent the years since Merge complaining about things being "too easy" by giving an alternative method for success than only The One True Path.]]>
<![CDATA[Make masters useful part2]]> Wed, 15 May 2019 06:15:59 +0000 IDEAS FOR RYZOM
Being OOT makes it harder to target heals, and causes issues with chat. It would be nice to have the targeting and chat benefits without nerfing any time you cast.
Yes this also can be used in duel to have 2 opponents (or team pvp we can imagine) to the same level while fightning.

If you want to train a newbies without massacre because he's missing tons of stupid hours of branch grind.

I too would like to be able to spar with lowbies and not slaughter them in seconds. Maybe even lower my Dodge/Parry enough for them to hit once in a while, or miss one of my swings.]]>
<![CDATA[New Horzions still needs work]]> Tue, 14 May 2019 22:57:59 +0000 IDEAS FOR RYZOM Dullahan
I remember someone saying (can't really pinpoint it tho) that it's not challenging.

I'm guessing sum1 wanted both ways... likes advantage of full bonus for having 100 but didn't like that others who can't get that and didn't have to pay which somewhat offset the disadvantage.]]>
<![CDATA[Designer Ziggy's (Like designer pets.. or whatevs)]]> Mon, 13 May 2019 23:47:25 +0000 IDEAS FOR RYZOM Revvy
Make Ziggies 'Mountable' but instead of you being carried around, you will carry the Ziggies (obviously)
You want it carried on your head?
This is very animu style :P

If this get implemented i request an izam as a parrot (with an eye patch on it)

And more seriously, if they do an animation to put zig in bag it would already be a miracle ;)

yep it would be kawaii ryzom style LMAO!

I don't want them in the bag, I want them to be carried around like a plushie, but with different animation.]]>
<![CDATA[Map Zoom]]> Sat, 04 May 2019 11:57:02 +0000 IDEAS FOR RYZOM Bubbason <![CDATA[KP Renaming]]> Sun, 28 Apr 2019 23:57:08 +0000 IDEAS FOR RYZOM
I agree that (we) players are pampered by pleny (of everything), but I am also afraid we will never solve (not just) this by any reasonable rules along whith so few respect. Respect we anonymously (should) have to all others.]]>
<![CDATA[occupations for marauders for dappers and 'nation' points]]> Sun, 21 Apr 2019 23:49:40 +0000 IDEAS FOR RYZOM Revvy <![CDATA[Compétences widget - Skills widget]]> Fri, 29 Mar 2019 22:17:00 +0000 IDEAS FOR RYZOM Heernis <![CDATA[Compétences widget - Skills widget]]> Fri, 15 Mar 2019 23:59:28 +0000 IDEAS FOR RYZOM Trytrytry <![CDATA[Improve PvP Points Calculation]]> Sun, 10 Mar 2019 07:05:56 +0000 IDEAS FOR RYZOM Gidget <![CDATA[Specific Icons]]> Wed, 06 Mar 2019 11:37:22 +0000 IDEAS FOR RYZOM Aleeskandaro <![CDATA[should we have a separate roleplay server ?]]> Tue, 05 Mar 2019 22:32:37 +0000 IDEAS FOR RYZOM Placio <![CDATA[How ban people using Megacorp?]]> Tue, 05 Mar 2019 11:15:09 +0000 IDEAS FOR RYZOM Accad
... Create a chat called "Atys" where no alien transmissions (e.g. Rocket Chat) are involved. For those who just can't let go of Ryzom -even at work and even though blocked in-game, they may continue to use "UNIVERSE" chat....

Ok (nice for thoses, banned by some CSR IG, who like to shout from rocket to IG chat), but it  doesn't answer my request.

As it seems the maximal number of chat is limited IG (see on wiki I would mean that we would lost one, the one used by the new Atys channel), I would suggest something like:

Rocket Chat sentences (outside game) ->
In Game chat (sentense arriving on the Ryzom server side, working on Ryzom server) ->
Ryzom chat would work using 2 things :
a. user channel parameters (what channel to display or not  in USER tab's chat)
b. In Game ignore list
--the NEW filter works here-->
display filtered messages in the USER channel (In Game)

<![CDATA[Forum section or front page link for Patch Notes]]> Mon, 04 Mar 2019 15:53:49 +0000 IDEAS FOR RYZOM Craftjenn

On the wiki I took some notes (sorry, there's much more information on the French wiki):Feel free to correct, take your own notes there, as all can create an account on there (with your homin's name) :p

Thanks you Craftjenn :)]]>
<![CDATA[Refonte du Greslin et du Cheng]]> Sun, 03 Mar 2019 10:19:18 +0000 IDEAS FOR RYZOM
Both of these materials are in desperate need for a revamp. But I think, that Maga also including the effect of Cheng would make this material rather overpowered.

My proposal is that the effect of Cheng should be changed to bonus to sap and HP consumption, applied randomly, i. e., you get a chance that the spell casted will take less sap or HP, than it does usually.

As for Greslin, a chance for reducing aggressiveness of one of Rate/Speed/Q stanzas would be just fine.]]>
<![CDATA[Change to PvP tag]]> Sat, 02 Mar 2019 16:36:37 +0000 IDEAS FOR RYZOM says :
I.7. Bad behaviour on a chat channel of the game (Game server, IRC, forums and Rocket chat included) (Minor Offence)

Forum Rules
1. You must not violate the Code of Conduct.
2. You must express yourself clearly, act civilly and politely.
3. You must not harass or insult other players, neither any member of a Ryzom Team.

These rules cannot be violated, so the discussion was strongly moderated. At the next transgression it will be closed and offenders will be liable to sanction.In addition, I would like to point out that "chainkill" is not authorized in any form, the presence of a tag or a bug in an exclusion zone such that a vortex or a teleporter does not make it acceptable, it is considered as harassment and can be severely punished.We are counting on your moderation so that this (interesting) discussion can be concluded. Thanks]]>