IDEAS FOR RYZOM - Ryzom Community Forum http://app.ryzom.com//app_forum/ Sun, 04 Dec 2022 12:23:29 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://app.ryzom.com//app_forum/ <![CDATA[Réglage bureau / Configuration interface +en scène]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32447/4#207740 Sat, 03 Dec 2022 14:26:22 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207740 Nilstilar
Heu… C'est déjà possible, puisque, pour moi, j'utilise régulièrement, selon mes besoins (jeu, lucios sans légende, consultation « tranquille » de la carte, WebIG plein écran) tel ou tel de mes quatre bureaux.

Pour le moment sa prends en compte que les fenetre mais pas l'interface!]]>
Viosselle
<![CDATA[Le PvP]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32429/16#207735 Fri, 02 Dec 2022 22:42:57 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207735 Jazzy
Je ne peux qu’être d’accord. Je tentais juste de donner un exemple que je ne connais que trop bien, ma « faction ».
Sinon j’ai tenté en montant l’UFA devenue Trykali, de créer un rp autour du pvp. Mais depuis qu’il n’y a plus de marau « agressifs » le groupe ne serre plus qu’aux évents.
On pourrait à la manière de Chanchey, instaurer un « pvp day » et chacun se présenterait tagué avec les règles définies avant sur le nombre en équipe, le droit au soin ou non, à l’enchentement…etc. Mais tant que le nombre de points pvp obtenue sera en rapport avec les renommées… je crains qu’on ne puisse beaucoup avancer.

Des marauds agressif il y en a .. On en a juste marre d'entendre les gens chialer, detag, ou de finir contre 3 factions en même temps.]]>
Shiijian
<![CDATA[Appartement 2]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32433/5#207731 Thu, 01 Dec 2022 07:01:20 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207731
It's akin to throwing 'content' into slot machine because that requires no work in acquisition phase of said content.

With some extra work a new player transitioning to mainland at appropriate level should have enough wealth to rename their first animal.

But that is discussion that will never happen and so my comment was in current context.]]>
Olmo
<![CDATA[Échange MP Génériques]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32418/12#207699 Wed, 23 Nov 2022 12:16:19 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207699
but it should be exponential:

2 x Q50 = 1 x Q100
4 x Q50 = 1 x Q150
8 x Q50 = 1 x Q200
16 x Q50 = 1 x Q250]]>
Juijus
<![CDATA[Enchantement Max Visu]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32431/2#207683 Sat, 19 Nov 2022 08:06:12 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207683
To be honest, a fair behaviour would be in-scene system message and no cast. Like when trying to cast offensive spell on neutral character or beneficial spell on adversary.]]>
Olmo
<![CDATA[Reload macros]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32432/1#207682 Sat, 19 Nov 2022 07:54:13 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207682

Usually I run around with 3-4 "daily" targeting macros on current action bar; two or three aggros I will probably encounter plus one grinding mob. Which can change even few times in a single session.

Now, yes, there's macro editor but
$>tmacros.py olmo kipesta,kipucka,najab
is far simpler.

Problem is obviously that editing keys_<char>.xml isn't enough. File has to be reloaded. Based on limited testing this already happens on session change (zoning) but not always. It seems like only when region changes (e.g. Forest -> Desert) but not when zoning within a region.

So it's not like anything needs to be coded in except clicking depicted button manually triggering same procedure.]]>
Olmo
<![CDATA[Rite - Cube d'ambre «Instinct de chasse»]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32419/2#207680 Fri, 18 Nov 2022 23:09:59 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207680 Nizyros <![CDATA[Toggle Sound Key]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32421/1#207651 Mon, 14 Nov 2022 15:57:21 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207651 Tgwaste <![CDATA[Wg-Wohnung]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32403/3#207622 Sun, 06 Nov 2022 08:47:41 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207622
Ce qui m'a toujours retenu est le risque d'exploit qui pourrait en être fait avec simplement quelques alt.
Comment mettre un appartement en commun sans augmenter la capacité de stockage de manière artificielle ?

Je ne suis pas certaine que le risque soit important. C'est aussi simple d'avoir des GH et des accès via des alts. À un moment le souci est de s'y retrouver dans trop de stockage ;) Mais ceux qui veulent plus de stockage ne sont déjà pas ennuyés.

On peut de toute façon limiter la taille du stockage à une valeur cohérente.

Est-ce qu'on pourrait continuer d'avoir un appartement privé si on a un appart en commun ? Avoir un espace "rien qu'à soit" est bien aussi. Mais on pourrait aussi imaginer que dans l'appartement familial, il y aie un coffre partagé, et un autre individuel.

J'aimerais bien, de mon côté, qu'on puisse simplement déclarer des invités temporaires et permanents pour une guilde (sans accès au coffre). Ainsi on pourrait à la fois faire partie d'une guilde de façon classique (avec accès aux diverses fonctions) et faire partie de plusieurs autres "endroits". J'aimerais pouvoir me retrouver dans un appartement avec la famille de mes persos et leurs invités, mais qui choisir ? Je peux squatter chez les parents, les conjoints, ou les amants, c'est un dilemne ! Et on pourrait aussi se servir de ce genre de chose pour créer par exemple les locaux de la N'ASA ou du SKA, et autres organismes RP. Ou être un invité permanent dans la guilde de certains alliés, pour les retrouver et fomenter des complots en secret !

L'avantage d'un statut d'invité en guilde, c'est que la question de l'inventaire en plus ne se posera pas : ils n'ont pas d'accès, comme les simples membres. Cela ne demande pas non plus de nouveaux bâtiments, qui ne sont pas évidents à créer (même si j'adorerais qu'on puisse avoir de nouveaux lieux).

Il resterait surtout à activer la possibilité de décorer la "guilde" (mais c'est en projet, si j'ai compris) et de permettre aux invités permanents de bouger cette décoration.

Et ce serait vraiment génial d'avoir plus de choix d'objets pour décorer, oui :)]]>
Zatalyz
<![CDATA[Smart camera]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32402/1#207611 Fri, 04 Nov 2022 16:34:41 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207611 Currently, every session change (log in, zoning) resets camera pitch to zero. Oddly, camera persistence is a problem many MMOs share.

Could we be an exception?

2) Nightmare
Fully realise this next thing goes deep into entrails of Nel. Possibly, too deep. But, since I'm kinda glass half full person, here it goes:


=>



Obviously, not literary. Background coloured area just denotes whole tree in the 'ray cone' from camera to character does not render, we can see through it, w/e way you want to describe it. But code-wise, it just does not render. This only applies to static objects defined in appropriate bnp.

I really hate camera juggling. It shouldn't be necessary. Objects overlapping harvest widget is particularly annoying.]]>
Olmo
<![CDATA[Prospect logic]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32386/3#207610 Fri, 04 Nov 2022 15:30:58 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207610
* it then checks them against prospect action filter (grade, type, ecosystem) and deposit filter (grade, type, ecosystem, time, weather)

One thing at a time. Quoted is all I'm currently talking about. Checks happens serially not in parallel (?). So order in which they happen is (should be) relevant.*

First of all, generated results that are about to be checked against prospecting action filters need to be sorted by:
a) grade
b) mat brick

Throwing unsorted list/array/w.e. into checking procedures will always generate a mess that's then difficult to make sense of.

Thinking some more about prospecting actions, I think we should just be given ability to build grade filter ourselves.

Current stanzas get converted into series of single-grade stanzas; eg. 'Up to Choice' becomes 'Basic', 'Fine', 'Choice'
+ new stanza 'Inclusive' which tells server we want all matching nodes. This allows backward compatibility.

Next, new single-grade stanzas get introduced and we can use those to build grade filters as we see fit. These then operate in two possible modes (defined by stanza):
'Exclusive' = Return list of first matched
'Inclusive' = Return list of all matched

'Inclusive' example:
Prospect action is 'Excellent', 'Choice', 'Fine' + 'Inclusive'
Generated list has some 'Choice' and some 'Fine' but no 'Excels'. List is sorted so "E" is at the top (none), "C" in the middle (some) and "F" at the bottom (some). Then server goes from top to bottom and fills out list to return until w/e decides the length is met. So if, let's say, max 8 nodes are to be returned and there are 2 'Choice' and 9 'Fine' sources in generated list, we get 2 'Choice' and 6 'Fine'.
(It's even simpler if max number of sources is passed to generating procedure)

'Exclusive' example would be:
Prospect action is 'Choice', 'Fine' + 'Exclusive'. If there are no 'Choice' mats in generated list, server returns list of 'Fine' nodes. If there are, we get list of 'Choice' nodes but no 'Fine'.

This scheme also simplifies which fail messages to return. If there was no 'Excel' stanza in prospect then whole season/weather/time block can be skipped. I would even go so far as to skip that in every case except if 'Excel' or 'Sup' are alone in prospect action.

Additional complication would be disabling 'Inc/Exc' options during action build until at least two grade stanzas are in the list.

--------------
* Some type of checks could actually be parallelised fairly well. For instance distance and mat checks are independent but I suppose then one has to get into whole race conditions, shared variables and other assorted pain of threads so probably not worth it.]]>
Olmo
<![CDATA[Blok Ardent]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32400/1#207601 Mon, 31 Oct 2022 14:12:44 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207601 Vynir <![CDATA[bulk upgrade for guild hall]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/16140/49#207596 Thu, 27 Oct 2022 16:16:23 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207596
Use it to generate additional gameplay:
- it costs dappers to hire the carpenter
- the carpenter needs wood, and resin, and bark, and fibres to build this. *You* are required to provide it.

The quality of the material goes into the resulting extension (like size, storage volume).

Allow several upgrades for the guild hall which can be ordered sequentially. Each subsequent upgrade costs considerably more than the previous one (but only gives the same benefit).

Add to roleplay: Make these guild halls visible on the maps. If need be, existing buildings and textures could be reused. There's a lot of towers and small buildings available. Allow to change their appearance (aka change texture) to vary depending on the materials which have been supplied. Maybe use also the mission materials to colour them at the same time.

Also, unbind the guild hall on the OPs to the "central" guild hall. Make them separate guild halls, which belong to the same guild. This encourages more travel. This alone will make OP posession already again interesting due to its increased storage space (material stored on OP guild halls could be raided, which could be defended again - thus introducing an additional mode of PvP where you don't have to contest the complete control)]]>
Elke
<![CDATA[Craft 1, Craft X, Craft All]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32366/17#207593 Wed, 26 Oct 2022 17:15:49 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207593 Ashgan <![CDATA[Permettre de changer ses renommées tribus dès le niveau 1]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32176/5#207563 Mon, 24 Oct 2022 06:43:18 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207563
Haven't thought through which would be easier but ambassadors on Silan shouldn't be too difficult. They give out simple lvl20ish mission (wouldn't do it any lower so one has to play a bit and get a feel) which is one-time only (per NPC) and sets your fame.

So Fyros ambassador sets your fame like you created a Fyros.]]>
Olmo
<![CDATA[Pouvoir enlever la barre de titre des poches]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32382/4#207556 Sat, 22 Oct 2022 18:30:48 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207556 Zatalyz <![CDATA[Allow the exchange of lint]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32381/1#207546 Fri, 21 Oct 2022 12:02:08 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207546
Allow the exchange of lint

In the past, stuffed animals could be traded. This was a really cool feature of rp: what could be sweeter than giving a stuffed animal to someone you like?

Now, those who like to farm Wheel of Fortune are overflowing with stuffed animals, but are forced to be selfish and keep them for themselves, or sell them to Gubani in exchange for more chances to win more stuffed animals.

Trading stuffed animals helps make the world a better, softer, sweeter place, let us trade these things again!]]>
Zatalyz
<![CDATA[vidéo YTB paramètres de base de l'interface]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32322/3#207544 Thu, 20 Oct 2022 10:17:09 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207544 Surtout la visibilité de vie, sève, endurance, beaucoup de nouveaux joueurs jouent à l'aveugle, et ne devinent pas cette option... fouiller dans les options n'est pas la première chose qu'on fait quand on découvre le jeux, comme les stanza de magie qui incluent (ou incluaient, si ça a été corrigé) du temps dans les sorts.]]> Kyrean <![CDATA[Allow dropping items on the ground]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32133/10#207542 Wed, 19 Oct 2022 18:27:46 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207542 Eeri
+1 Bonne idée

Une chose qui pourrait aussi plaire à tous les joueurs RP, c'est de pouvoir laisser un message, une lettre, dans le coffre. Ou simplement, que l'objet puisse avoir l'apparence simple d'une lettre (qui pourrait être scellée magiquement, ouvrable seulement par son destinataire).

+1, Exact ! ça serait incroyable ! En tout cas, y'a clairement quelque chose de génial à faire avec ce système. En plus, ça permet de faire se balader les joueurs, et c'est toujours cool !]]>
Lorlyn
<![CDATA[Amélioration du générateur de nom : éviter les noms pris]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32335/2#207540 Wed, 19 Oct 2022 18:17:16 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207540 Lorlyn <![CDATA[stat of mats]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32091/10#207539 Wed, 19 Oct 2022 18:07:38 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207539 Lorlyn <![CDATA[Radar et interface]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32340/6#207537 Wed, 19 Oct 2022 18:01:56 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207537 Jazzy
Moi j’aurai même aimé que le radar soit utilisé comme une aura.
On l’activerait pour un temps donné et il faudrait attendre le temps de régénération (établi).
Mais c’est un joueur très rp qui parle… ;)

Allez, à partir de maintenant on joue sans radar et sans map quand on fait du RP :p ! Mdr en vrai c'est une idée de génie (bonjour la galère, mais j'aime la galère)]]>
Lorlyn
<![CDATA[Option for making low level players visible on map]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32330/20#207535 Wed, 19 Oct 2022 17:58:55 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207535 Lorlyn <![CDATA[FPS]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32379/5#207533 Wed, 19 Oct 2022 11:09:38 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207533 Eolinius <![CDATA[Persistent Map zoom level]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32376/1#207510 Sat, 15 Oct 2022 02:54:07 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207510

<landmarks continent="terre" type="user"/>
<landmarks continent="testroom" type="user"/>
<landmarks continent="tryker" type="user">
<landmark type="29" x="16658.34" y="-31713.11" title="Kami N"/>


=>


<landmarks continent="terre" type="user"/>
<landmarks continent="testroom" type="user"/>
<landmarks continent="tryker" type="user" zoom="6">
<landmark type="29" x="16658.34" y="-31713.11" title="Kami N"/>



if(!element.attributes.zoom)
zoom = 1
else
try {
zoom = int(element.attributes.zoom)
except
zoom = 1
}
]]>
Olmo
<![CDATA[Add Durability Percentage to tools in the hand]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32348/13#207509 Sat, 15 Oct 2022 02:36:47 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207509
One downside is I have to stretch Equip window way too much to see hands, so read-only icon of tool in use somewhere in crafting window would be appreciated intermediate improvement.

But, IMO even rough visual clue of item's durability is, while not needed, good QoL addition. Specially in conjunction with Equip window.

Let's say there are 4 levels of visual clue:
- green (76 - 100)
- yellow (51 - 75)
- amber (26 - 50)
- red (1 - 25)

Then one can at a glance see if anything equipped needs replacement before heading out on an hour long session instead of mouse-overing every item.

Of course, plenty of discussion on how to do it required but in general I think it'd be a good thing to have.]]>
Olmo
<![CDATA[Réticule de cible]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32375/1#207501 Fri, 14 Oct 2022 08:56:42 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207501 En ce moment c'est l'hiver et on ne voit rien...]]> Vynir <![CDATA[Achievements improvements / Amélioration des accomplissements]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32373/1#207494 Wed, 12 Oct 2022 21:15:17 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207494 It seems that this aspect of the game has been neglected for a long time and I would love to see it evolve too.
  • 1° Client-server synchronization
    Exploration achievements in particular are only validated if the character is in a given zone at the time of profile save, which occurs every 8 minutes, and at relogging. It would be nice if the synchro was more efficient (it takes a long time to do all the exploration achievements, even more so if you have to log in again in each zone!
  • 2° Stray fame achievements
    Many tribes have become marauders recently, but not in the achievements. This aspect should be corrected. Also, it would be fair for marauders to have a category as well since karavan kamis and neutrals have one.
    On the other hand, I noticed an error in the fame achievements when I finished them all (yes, I am a legend :) ) : for a Neutral/Neutral profile, the required fame for Lawless is 50, but as a Neutral, you're capped at 30. This doesn't prevent you from getting the "I'm a legend" achievement, but it leaves the "Lawless" category unfinished.
  • 3° Rewards
    Yet another point system, the yubo points. Apart from a little personal glory, they don't bring much. I remember being disconcerted when I started playing and discovered these points, which are added to the dappers and elyps in the series of things you earn, but whose destination remains mysterious.

    It would be interesting if they could be converted into something (tokens for the wheel?)

    On the other hand, there are a lot of funny titles in the achievements, and I would like to be able to use them as a title once the achievement is finished.
  • 4° The interface is a bit old-fashioned and could be better integrated, like the titles and tags or rywards.
]]>
Yovung
<![CDATA[Nexus OPs optimalisation]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32323/3#207478 Tue, 11 Oct 2022 14:59:54 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207478 Fairyfighter
Hi all,


================ FIRST IDEA ======================
I was thinking about Nexus OPs and thought of how 'flat' systems is atm. Last time I saw there another guild with plenty of players doing it with out any visible challenge.
What if reward system would be adjusted to amount of players participating?
Consider following idea (excuse over sophisticated formatting) :
100 150 200 250
1 200% 250% 400% 400%
2 175% 200% 300% 300%
3 150% 175% 200% 200%
4 125% 150% 175% 175%
5 110% 125% 150% 150%
6 100% 110% 125% 125%
7 100% 100% 110% 110%
8 95% 100% 100% 100%
9 90% 95% 100% 100%
10 80% 90% 95% 100%
12 70% 80% 90% 95%
13 50% 70% 80% 90%
14 30% 50% 70% 80%
15 20% 30% 50% 70%
Not sure I understand what you try to express with your table: what is scaled according to the percentage? Is the first column the player count? You want to minimize the reward if more players show up? Why would you do that, as the reward is for the whole guild and not per player?
================ THIRD IDEA ======================
Last thing: price. What if you want to try something new? It will cost you 10mil if you fail. Maybe it is worth considering to offer free Nexus OPs fight, without any reward? With some cool down period to prevent blocking by one guild, lets say 24h for same Guild before able to declare again...
==================================================
I think that's a fair and good suggestion :)]]>
Elke
<![CDATA[Missions de Silan (hors missions des entraineurs)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32364/5#207458 Fri, 07 Oct 2022 12:11:40 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207458 Zanaden <![CDATA[Make KL's boss great again! Remake him!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32363/1#207444 Thu, 06 Oct 2022 09:47:23 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207444
The first is an old fashioned one who lives in Kitin's Lair and requires a crafty plan to hunt him.
The second one is new-fashioned "lazy" one. No mechanics, just artless burning. Profit!

As a result, no one farms the one who lives in KL. The one that is there at this moment is already overgrown with moss from old age.

In general, the idea is to replace the model of KL's Kizokoo with the model of karavanian hovercraft drone (for example, with one that flies over the karavanian camp next to FH).

Come up with a minimal backstory about the karavanian exploration mission, about how a drone disguises itself as a kizoar with the help of pheromones and other nanites (this is so as not to redo the minions and mechanics), about how he went rogue and needs to be terminated.

Replace loot with some valuable aluminum and fiber or something (even the cardan shaft of truth will be good). Or, for example, some kind of brake fluid that could be used to repaint the armor in a different color.

]]>
Hayt
<![CDATA[Tutorial Feedback: Part 01]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32357/2#207421 Tue, 04 Oct 2022 15:04:03 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207421 Ulukyn <![CDATA[Métier Fleuriste]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32358/1#207418 Tue, 04 Oct 2022 10:54:32 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207418
- d'avoir le bouton "Accepter" dans la fenêtre 'Missions', ça éviterait l'ouverture d'une fenêtre supplémentaire et donc un nouveau click parfaitement inutile

- d'avoir, en cas d'abandon d'une mission, cette mission réinitialisée directement dans la fenêtre 'Missions' sans qu'on soit obligé de fermer la fenêtre puis de la réouvrir en demandant à l'aimable Valentina (2 clicks inutiles) ?]]>
Vynir
<![CDATA[NOTES CLASSEES ALPHABETIQUEMENT]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32349/1#207393 Sun, 02 Oct 2022 05:54:35 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207393 Vynir <![CDATA[Time / Season / Humidity on Compass]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32319/8#207383 Thu, 29 Sep 2022 09:22:11 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207383 Craftjenn <![CDATA[Map related commands and macros / macros et commandes liées à la carte]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32343/4#207382 Thu, 29 Sep 2022 07:22:00 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207382
/showLandmarks pattern and /hideLandmarks pattern]]>
Juijus
<![CDATA[Macro at character login / Macro à la connexion]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32341/2#207381 Thu, 29 Sep 2022 06:01:14 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207381 Juijus <![CDATA[Les icônes de stanza patch 23/09/2022]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32339/7#207343 Sun, 25 Sep 2022 19:47:52 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207343 ]]> Viosselle <![CDATA[Purchasable zigs]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32306/13#207297 Sat, 24 Sep 2022 00:12:09 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207297
I have played many other games that have shops with cosmetic items and it's fun. Since the items on the shop would have no effect on strength of your character, you dont necessarily have to buy them.

I think it would be a great idea to bring some sort of cosmetics shop for irl money to the game or something tied to each month's sub. like a zig or tokens or hair styles or something.

PS: also would love to see services like name change, gender/race change for irl fee. something in the lines of re-editing your character in the character creation page.]]>
Zworg
<![CDATA[Small boxes to contain armor and jewel sets.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32286/11#207294 Thu, 22 Sep 2022 15:04:59 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207294 Hayt <![CDATA[Mounts and packers tp with you]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31930/15#207246 Tue, 13 Sep 2022 17:58:13 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207246 It makes sense that they can't teleport in the field as they can't consciously activate the pact themselves, but asking the teleport npc at a teleporter to teleport the mek/packer for you would be fine no? you'd still have to walk them to dig spots etc.

people are weird about realism in some places and not in others, and always make choices 2 extremes, full yes or full no. there's never a middle anymore...]]>
Magez
<![CDATA[Be able to link items into Chat]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31830/7#207243 Tue, 13 Sep 2022 17:22:57 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207243 Yovung <![CDATA[Mannequins]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32036/4#207242 Tue, 13 Sep 2022 17:20:41 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207242 Yovung <![CDATA[Easy reply to salutation]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32312/1#207206 Mon, 05 Sep 2022 00:26:20 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207206
"Target last person to send you a salutation"

That way I can build a '1' key solution to reply.

So if bob bows to me I can hit one key to target bob and bow to them without trying to find them on the screen or /target bob or any of that.]]>
Tgwaste
<![CDATA[Action bars locking / Verrouillage des barres d'action]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32219/11#207196 Fri, 02 Sep 2022 13:49:48 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207196 Juijus <![CDATA[Update]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32023/4#207155 Sat, 27 Aug 2022 12:33:38 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207155 Topoli <![CDATA[Action icons]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32215/4#207133 Wed, 24 Aug 2022 22:23:01 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207133 Topoli <![CDATA[add 1 more step to toon name system]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31866/2#207132 Wed, 24 Aug 2022 22:21:11 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207132 Topoli <![CDATA[Some well done features from other games]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31167/21#207128 Wed, 24 Aug 2022 22:07:58 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207128
https://forum.ryzom.com/index.php?page=topic/view/6801/1#1]]>
Topoli
<![CDATA[Friendly fire for spells and weapons with AoE damage]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/32054/2#207127 Wed, 24 Aug 2022 22:03:31 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/207127
This would make whole Atys to a PvP-Zone...
=(]]>
Topoli