IDEAS FOR RYZOM - Ryzom Community Forum Sat, 19 Jun 2021 22:07:30 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[Official alliance]]> Fri, 18 Jun 2021 07:58:49 +0000 IDEAS FOR RYZOM Tu peux en créer des libres ou avec un mot de passe.
Et ils sont accessibles depuis Ryzom-chat.]]>
<![CDATA[Generic Crafting plans]]> Tue, 15 Jun 2021 18:57:15 +0000 IDEAS FOR RYZOM
basic dura vs any min-maxing

seems pretty OP to me]]>
<![CDATA[Bonus armes spéciales]]> Mon, 07 Jun 2021 10:02:53 +0000 IDEAS FOR RYZOM avec les qualités qui existent déjà pour ces mobs...
C'est totalement dans le game play craft et comme je le disais ça donnerait de la motivation...
Imaginons que je sois un nouveau joueur (qui n'est pas immédiatement avalé par une guilde), je fais mes levels de mélée et, oh surprise, je vois un fyros avec une hache enflamée...trop cool ! Je me précipite pour demander au fyros les spécificités de sa hache...
"Ben...elle fait du feu"
"Et ?"
"Et c'est tout"
Ca c'est une vraie belle déception de game play...]]>
<![CDATA[Release new (old) items]]> Thu, 03 Jun 2021 10:41:50 +0000 IDEAS FOR RYZOM Hayt <![CDATA[CSR en Direct]]> Tue, 01 Jun 2021 09:58:12 +0000 IDEAS FOR RYZOM
Insofern: ein spezieller CSR-Kanal würde de-facto nichts ändern.

Ein Icon, welches einen Chat direkt mit einem / den CSR öffnet, nicht-öffentlich, wäre etwas anderes und könnte sinnvoll sein - könnte aber schnell dazu führen, dass alle Leute alle trivalien Fragen direkt an die CSR senden statt den Universumskanal zu nutzen.]]>
<![CDATA[TP Maraudeur]]> Sun, 23 May 2021 11:52:49 +0000 IDEAS FOR RYZOM Et je peux pas les supp pour voir si c'etait un bug sur mon Alt.
<![CDATA[Tradable Eggs and Tokens]]> Sun, 23 May 2021 10:46:47 +0000 IDEAS FOR RYZOM
Maybe one day we will be able to discuss this topic again, but based upon what I am reading, I have my doubts.

I will no longer follow this post, and I thank everyone for their constructive, invaluable feedback]]>
<![CDATA[Suppression Mail]]> Tue, 18 May 2021 21:55:52 +0000 IDEAS FOR RYZOM Zatarga <![CDATA[New Atys Fame Title - Poll Added]]> Tue, 18 May 2021 04:15:47 +0000 IDEAS FOR RYZOM Zatarga <![CDATA[Drain spell rework]]> Sat, 15 May 2021 14:50:19 +0000 IDEAS FOR RYZOM
However I do not say drain spells can't be made better.]]>
<![CDATA[Mechanics are terribly explained (and how to improve this)]]> Sat, 15 May 2021 13:23:05 +0000 IDEAS FOR RYZOM
Especially "magic instant cast" of weapons is a must-have on Silan. Which is really powerful and is used by the majority of all players.

The game mechanics should explained ingame and not primary on the wiki and other pages.

Hopefully the new project of "Silan-Refactoring" will also include your suggestions.]]>
<![CDATA[Duplicate - Sorry - New Atys Fame Title]]> Fri, 14 May 2021 23:44:38 +0000 IDEAS FOR RYZOM
I find it a little odd that a toon can obtain a fame title of “Atys Citizen” when you are excluding both Tribal Fame and Marauder protection/accessibility within their basecamp. The game mechanics allow for what I just describe above to be achievable (I am not saying that it is easy though) and I propose a new fame title and the prerequisite for obtaining and maintaining (this is similar to a Zora Awakened where you need to be 100/100 Zora/Kami and be granted this title – if you slip in either, you lose the title).

New Title: Atys Emissary

Prerequisite: Neutral/Neutral/Undefined

1. All 52 Tribes must have “maximum positive fame” achieved – then maintained within a 2-point margin – example: if your Arid Matis maximum is 50, then once achieved the lowest can only be 48 (simply impossible to maintain all max based upon game mechanics) – this would apply for every tribe based upon their maximum fame level (some are 30, some are 50 and some are 80 – for this particular path that I am mentioning; I understand that aligned toons will be able to achieve 100 for certain/specific tribes but not relevant for this topic).

2. All 4 Civilizations must be “neutral” and all 4 must have a fame level of minus 30 (no less, no more) – minus 30 allows for entry into the city, protection, and tradability. This balance is required for #3 (Marauder part) to work – the protection is tied in with what tribes are aligned with what civilization and what your fame is with those tribes. (You can still enter a city beyond minus 30 but no protection nor tradability would be afforded based upon your tribe-associated fame).

3. All 3 Cults must be “neutral” allegiance with Kami and Karavan at minus 30 and Marauder at plus 30 (no less, no more/again perfect balance is required) – minus 30 allows for the purchase of all neutral teleporters (including Nexus) but excludes from any Q250 zone and Prime Roots – plus 30 for Marauder allows for full protection entry into the Basecamp (but no tradability) but this access is predicated upon your Marauder aligned tribes to be at maximum positive fame. Also, your organization needs to be undefined just as when you created your toon on Silan – this is not negotiable (actually, this is the most important part of this entire journey). Any defined organization will not work for this journey.

I understand that this may not be very popular (for one reason or another), that when an individual starts a journey, he/she either read about the Root ball, have friends who played a particular way/style, wanted to follow a particular idea (I did. I was one of only a hand-full of Zora Awakened on the previous server, and for about 1yr after the merger) – but then the roleplay idea leaves and you just want to hang-out with toons with no issues that would or could be brought about by choosing sides during an OP war, or who to hunt or dig with, and even being a Ranger seemed to have issues of not being truly “neutral”.

So, I will end this the same way that I started it, I believe that a new fame title should be given to toons who truly want to represent Atys to the fullest. I understand that there is no true “representative interaction” between toons with regards to tribes, war, and cult beliefs but since the game mechanics allow it, then maybe we should recognize those toons for the efforts of representation because even though they may not represent your idea of “game play”, they are representing the whole of Atys.]]>
<![CDATA[Campfires should slightly increase regeneration]]> Tue, 11 May 2021 05:39:44 +0000 IDEAS FOR RYZOM Dullahan <![CDATA[Allow a single secondary character as a Bot]]> Tue, 04 May 2021 13:25:38 +0000 IDEAS FOR RYZOM
(`◔ ω ◔´)

the others that are on the same page but couldn't get enough numbers to raise the issue and that they know that there really isn't much playerbase compared to "the old days" just found this moment as convenient. 

this happened during the start of the pandemic too, subs where high,
guess the ryzom team thought that it's alright to prune some of it's fruits so other's can grow

plot twist: it didn't.
ᕙ(⇀‸↼‶)ᕗ oof

and before you assume things, I'm not a kara and I don't control 4 toons at the same time
<![CDATA[Automatically adding enhancements to a learned skill]]> Mon, 03 May 2021 17:09:13 +0000 IDEAS FOR RYZOM and, one thing that would be useful and convenient, in terms of improving experience on Silan, would be to indicate which improvements are useful, i.e. recommendations, which can also be incorporated into the "school/academy" project.

But what would certainly be much better is that once learned skills, from a point, are learned automatically. This then reflects a training. The basis is learned from the teacher, this basis is improved by practicing and leveling.

Let's take raw material harvesting as an example. There are 5 main areas:
  • Raw material harvesting (initialization stanza)
  • Acceleration
  • Rate increase
  • Quality
  • Focus balancing

Acceleration and rate increase divide again into gentle and aggressive.

The idea is that once you have learned "gentle acceleration", from a teacher, this skill improves quite automatically from a certain level, since it is not, a completely new skill, but only an improvement of the first one. A completely new skill is still learned from the teacher.

On the one hand, this reduces the possibilities in the teacher's window and creates a better overview, on the other hand, it makes leveling up a lot easier, because you don't have to run to the teacher again and again because of an improvement.

Also there should be a message that this ability is available and you can change it in the action or it will automatically change to the new stanza in every possible action module. Points to learn the new ability, will be automatically deducted, or these points will be deducted from the total possible points and will simply not appear in the system.

If a player has, say, level 100, and has not yet learned " gentle acceleration", only "gentle acceleration" will be displayed to the teacher, and not "gentle acceleration 1", "gentle acceleration 2", "gentle acceleration 3", and so on. The longer a player waits to learn this skill from the teacher, the more(or less?) skill points they will have to invest.

This should be applied to all actions that are an improvement of the previous stanza.

This will dramatically lower the list of stanzas available from the teacher, create a better overview. Less reading, more playing...

Here's a list:

Commodity Harvest
  • Acceleration
  • Rate increase
  • Quality
  • Focus balance

Raw material search
  • Acceleration
  • Range
  • Angle
  • Harvest time extension
  • Material class (Basic, Fine, Excellent...)
  • Source information
  • Focus balance

Raw Material Location
  • Acceleration
  • Range
  • Material class (Basic, Fine, Excellent...)
  • Focus balance

  • Quality

  • Damage increase
  • Fire rate increase (ranged weapons)
  • Precision
  • Blood attack
  • Attack slowdown
  • Vulnerability search
  • Sweeping attack
  • Life balance
  • Stamina balancing

  • Acid damage
  • Cold damage
  • Rot damage
  • Electric damage
  • Fire damage
  • Poison damage
  • Shockwave damage
    Bomb effect
  • Ricochet effect
  • Spray effect
  • Concentration
  • Life Balance
  • Sap Balance
  • Range Balance
  • Time Balance

Primal healing magic
  • Crystal creation
  • Concentration
  • Life Balance
  • Sap Balance
  • Time Balance

Power (taunt, self-heal, or aura)
  • Level

Also, "Item Enchantment" should be a permanent part of the action bar that does not need to be removed or added.

(This is a translation of the german text)]]>
<![CDATA[Attibution des points d'exp.]]> Thu, 22 Apr 2021 04:51:55 +0000 IDEAS FOR RYZOM Elke
Kann man seine Punkte wirklich falsch ausgeben?

Ja man kann sie falsch ausgeben ;-)
Slt,il serait bien que l'on puisse faire un reset des points d'experience.

Vielleicht auch den aktuellen Spielstand speichern und bei jeglichem Fehler, den vorherigen Spielstand laden?

Nein, also wirklich, es wäre vielleicht sinnvoller empfohlene Aktionsbausteine am Anfang farbig zu markieren und deutlichere Erklärungen hinzuzufügen...

Wenn einmal etwas gelernt wurde, sollte es permanent sein. Wo kommen wir denn da hin? Sollen Fähigkeiten vergessen und verlernt werden? Also wirklich :augenroll:]]>
<![CDATA[FPS]]> Tue, 06 Apr 2021 08:13:57 +0000 IDEAS FOR RYZOM
Ich habe die FPS Anzeige einfach aus dem Einstellungs-Menü genommen und angepasst für den Kompass:

Die compass.xml einfach in den "user"-Ordner des Profils kopieren und Ryzom starten. Eine rote FPS anzeige sollte oben rechts im Kompass angezeigt werden.

Liebe Grüße]]>
<![CDATA[Transformation des items]]> Sun, 28 Mar 2021 15:48:00 +0000 IDEAS FOR RYZOM
Une sorte de recyclage pour recycler tous ces items divers pour ceux qui en ont pas l'utilité, ça mettrait tout le monde d'accord, à mon avis.

5 items divers = 5 matiéres universelles niveau 100
10 items divers = 5 matiéres universelles niveau 150

Une chose dans ce genre.

C'est juste une idée, je sais pas si y a d'autres paramétres qui feraient que cette idée serait pas valide...]]>
<![CDATA[Timers shown on characteristic boost icons]]> Sun, 28 Mar 2021 08:55:14 +0000 IDEAS FOR RYZOM
Unfortunately server does not (currently) send effect duration timer info to client.

Working on it, so maybe]]>
<![CDATA[add extraction stanzas on beginner island]]> Wed, 24 Mar 2021 23:56:51 +0000 IDEAS FOR RYZOM]]> Moniq <![CDATA[Allow cross-dressing]]> Fri, 19 Mar 2021 12:29:27 +0000 IDEAS FOR RYZOM Moniq
fix whats already missing or broken (like gnoof saddle)
forget about the gnoofs, they are fine, better fix the pirate hat from the roulette ><]]>
<![CDATA[Show a prompt about loss of dappers with enchantments]]> Wed, 17 Mar 2021 08:59:25 +0000 IDEAS FOR RYZOM Ortaven <![CDATA[Marauders Slant Drilling Co.]]> Tue, 16 Mar 2021 19:40:52 +0000 IDEAS FOR RYZOM Dunno what type of mats it's producing, but i bet it's still or Purified or Modified and not something like Galvanized.

What if to invent something completely different.
The drill which is not producing mats by old-fashion drilling, but plunder/steal mats from all other drills in region. So that the owners of other drills really got reduced amounts of mats.

Ofc, it was already in Simpsons: Burns Slant Drilling Co., but anyway.

And, among other things, this will add one more reason to love the marauders in the neighborhood.]]>
<![CDATA[Croix-Rouge internationale]]> Fri, 12 Mar 2021 10:30:07 +0000 IDEAS FOR RYZOM Mais gagner des points juste en healant quelqu'un ... c'est un peu "casser", y'a pas de challenge, nada.
(pouvoir farmer ses alts pour les pts pvp c'est aussi un probleme d'ailleurs)]]>
<![CDATA[Zig et recharge de sève]]> Thu, 11 Mar 2021 15:52:28 +0000 IDEAS FOR RYZOM
Regarding point 2, it seems just natural that, whereas Zigs are quite strong, the minute you put them in your bag, it is your characters strength and not the Zig's which is taken into account, as such it's normal that you can't move when carrying a zig that's carrying 2000 Crystals itself.

As for point 3. Assuming you do a heavy boss with at least 14 other players on a bad day, why wouldn't you be able to carry the 4000/15th share? Even if you're preloaded with 2000 Crystals in your Zig's bag, as long as he stays out of yours you can keep loading more and more...]]>
<![CDATA[Supprimer les points pvp]]> Tue, 09 Mar 2021 11:41:52 +0000 IDEAS FOR RYZOM Hi,

Pvp Points are broken?

Being a Ranger who doesn't do Pvp, I never look at them...
Having said that, I find weird that in Almati, the NPC sells very expensive stuff with Pvp points - so you can't buy anything from him :/That's why Zo's suggestion about earning points when you heal, for the Rangers, made sense to me...[p]]]>
<![CDATA[Les bâtons magique ?]]> Thu, 04 Mar 2021 17:56:26 +0000 IDEAS FOR RYZOM Dans le meme esprit de Kya.Avoir la possibite de chosir le skin :
soit le skin du baton,soit le skinn de l'ampli peut-etre. Sans changer le reste.]]>
<![CDATA[PVP Or Not PVP Bis]]> Thu, 04 Mar 2021 17:43:17 +0000 IDEAS FOR RYZOM Imotep <![CDATA[La Friend List]]> Thu, 04 Mar 2021 17:41:12 +0000 IDEAS FOR RYZOM Une bonne avancée dans ce dommaine.

Mais je trouve penible de devoir ouvrir le groupe correspondant au joueur que l'on veut tel ou team.( Rajouter la possibilite de mail direct le joueur à partir friendlist egalement).

Ne pourrait ton pas laisser les groupes ouvert avant la fermeture de la friendList.Cela resterait en memoire et à la reouverture de le frienlist,
le groupe laissé ouvert precedemment serait ouvert à l'ouverture de la fiendList.
On pourrait faire ce choix pour un groupe ou tous bien entendu.On y gagnerait en rapidite.

Dans le context actuel je trouve ça penible d'avoir à ouvrir un groupe apres avoir ouvert la friendlist.]]>
<![CDATA[Banditen ausnehmen, Kisten bestücken]]> Thu, 04 Mar 2021 14:08:32 +0000 IDEAS FOR RYZOM
Mind, I'm talking about dropping loot to a specific player - not dropping in general or respawning.]]>
<![CDATA[Droits Forum Ranger]]> Wed, 24 Feb 2021 15:22:15 +0000 IDEAS FOR RYZOM Therefore, it cannot be used to give an appointment on Silan - a quest is required to get access to the Ranger forum.

Would it be possible that Ranger and Aspirants have write access to the Ranger forum?

<![CDATA[Macro Macro Macro]]> Wed, 24 Feb 2021 04:52:36 +0000 IDEAS FOR RYZOM Erisapple <![CDATA[Enable the account creation date (again) in the billing/account page]]> Tue, 16 Feb 2021 22:20:11 +0000 IDEAS FOR RYZOM I brought this up in the Forge meeting when we got a preview of the new site and it was said that was going to be added later. That was a few months ago... I hope it's not going to be a "soon(tm)" situation. ]]> Erisapple <![CDATA[schnelleres schwimmen]]> Sat, 13 Feb 2021 09:51:02 +0000 IDEAS FOR RYZOM
Und schon wieder ist mir eine neue Idee durch den Kopf geschossen ;)

Mein Sohn spielt grad ein älteres Zelda und versucht sich Flossen zu holen während ich in See der Freiheit herumschwimme und mich ärgere das alles so lange dauert.

Vielleicht könnte man ja Flossen einführen damit man schneller schwimmen kann, zumindest das es normale Laufgeschwindigkeit wäre.

Entweder als Handwerksplan umsetzbar mit speziellen Mats oder/und nach dem man einen gewissen Ruf hat kaufbar oder/und als Belohnung einer Questreihe/Mobkill...

Liebe Grüße
<![CDATA[Verbesserte Karten nach Erkundung des Gebietes]]> Sat, 13 Feb 2021 07:46:51 +0000 IDEAS FOR RYZOM
eben habe ich meinen ersten Streich veröffentlich und der zweite folgt zugleich ;) Ich habe noch eine weitere Idee für Ryzom.

Und zwar wünschen sich ja viele bessere Karten, die Gegenargumente sind auch verständlich. Ich hatte mich da mit Elke schonmal privat (im Chat) drüber unterhalten. Zumindest Sie fand meine Idee nicht schlecht und daher traue ich mich jetzt sie auch euch zu präsentieren.
Los gehts:

Also ich würde vorschlagen zwar neue und detaillierte Karten für Atys zu veröffentlichen, sie allerdings mit, ich nenne es mal "Nebel der Unwissenheit" zu belegen. So wäre die Karte anfangs nur eine grobe Zeichnung ohne weitere Details und würde nach/während der Erkundung des Gebietes nach und nach frei und immer mehr Details wären dann in dem Gebiet zu sehen.
So hätte man auch einen Anreiz wirklich mal überall hin zugehen und sich umzuschauen um auch die Karten vollständig aufgedeckt zu haben.

Ich hoffe ihr habt verstanden was ich meine und vielleicht gefällt euch ja meine Idee.

Schöne Grüße Iloi]]>
<![CDATA[PVP or not PVP]]> Mon, 08 Feb 2021 00:18:14 +0000 IDEAS FOR RYZOM
I am annoyed about the amount of non-consensual PvP. I don't want to be involved in PvP at all yet I'm given no choice in the matter ... despite all the false advertising about "play the way you want to".]]>
<![CDATA[Anti-harassment filter/Filtre anti-harcèlement]]> Sun, 07 Feb 2021 16:27:18 +0000 IDEAS FOR RYZOM Magez
most of my /tells are 1 time, if not (meaning regular) i will have added them to friends for easy access.

what you are proposing will create many needless actions:
Removal of contacts to keep the list manageable and/or not burrow my actual friends.
Every tell will have a significant slowdown (add > wait for accept > tell > finally get to the point).

while actual anti-harassment is already only 1-2 actions, you want to create many more actions for the things not involved in that purpose.
I see the potential. Yet arguably, many interactions (at least for me) are also with people not on the friend list. Like one sees a request for rez in the region channel and then talks to the person directly, asking for invite or so. That goes also especially for new players who might ask for some assistence in universe channel or so; sometimes things are easier explained in private than spamming universe or requiring to actually teleport for more details The requirement to "add me to friend list etc" all in public channel would add more private conversations to the public channels.Is the ignore-list and addint harrassing players a solution to your problem? Also, I'm very much convinced that the CSR will be happy to hear and see any evidence of harrassment and will take actions accordingly.If harrassement really is an issue, and there needs to be the possibility to agree to personal communication from people outside my friendlist, I'd definitely like to have the possibility to turn that off and receive private messages from anyone who cares or dares to contact me.]]>
<![CDATA[NPC Item type = Unique]]> Thu, 04 Feb 2021 02:28:21 +0000 IDEAS FOR RYZOM
After committing a crime, the person is offered a choice .... a) probation and you have to remain gainfully emloyed and you have to wear and ankle monitor for a year or b)  Go to prison for  a year and  your kids will be placed for social services.  Literally, you do have a choice ..... practically, you really have no practical choice because the cost of option b) is to great for a reasonable person to endure. 

There is no real 'choice' when the cost of one or the other is too high.   Just because one person doesn't care about the cost, doesn't negate the fact that for many the cost is "unreasonable"   A literal choice may exist, but often one choice will be impractical and / or unreasinable.  To answer the question, the problem is "not recognizing that there is a difference" between a literal choice and an unpractical one.]]>
<![CDATA[Laura L"Aura pas II ........]]> Fri, 29 Jan 2021 13:46:30 +0000 IDEAS FOR RYZOM Sinvaders <![CDATA[Laura L"Aura pas I .......]]> Fri, 29 Jan 2021 08:14:37 +0000 IDEAS FOR RYZOM Nous avons l'aura mélée team / l'aura magie team / l'aura tir team .Il serait bien de créer une aura invul team.Je trouve que cette aura a bien sa place dans le jeu.
Aura que l'on pourrait avoir :
*Pnj Entrainer
*Récompense Event]]>
<![CDATA[Abonnement 1 An Ryzom]]> Tue, 26 Jan 2021 11:04:06 +0000 IDEAS FOR RYZOM Hayt <![CDATA[L’économie des Lacs]]> Mon, 25 Jan 2021 15:46:34 +0000 IDEAS FOR RYZOM
"Je me demande surtout quand il sera possible de jouer ces quelques jetons suprêmes, que je garde avec précaution dans mon sac... Le fin, c'est bien. M'enfin, pas de quoi en pondre un mektoub à cinq pattes..."]]>
<![CDATA[Valoriser les tribus]]> Mon, 18 Jan 2021 20:04:40 +0000 IDEAS FOR RYZOM
  • How is it that a patrol can walk quietly in the camp of the enemy tribe when there should be a bloody battle?
  • If you can attack and be attacked by NPCs, there's no logical reason why you can't heal them (or be healed in some way; which is done in other games, by the way). One could cure these poor Cockroaches who are constantly being slaughtered by the beasts of the area under the indifferent eyes of their protective power.
  • This last point could be a prolific source of protection missions for a wandering NPC for example, or even, why not? of some nice animals...
  • While we're on the subject, here are a few ideas to add to Djiper's ideas:
    • How is it that a patrol can walk quietly in the camp of the enemy tribe when there should be a bloody battle?
    • If you can attack and be attacked by NPCs, there's no logical reason why you can't heal them (or be healed in some way; which is done in other games, by the way). One could cure these poor Cockroaches who are constantly being slaughtered by the beasts of the area under the indifferent eyes of their protective power.
    • This last point could be a prolific source of protection missions for a wandering NPC for example, or even, why not? of some nice animals...
    <![CDATA[Removing botton center pop up text]]> Fri, 08 Jan 2021 22:01:32 +0000 IDEAS FOR RYZOM Kesian
    I'll try. As you loot, get xp depleted from you death xp. you can see text that pops up on screen at the center bottom of your character, from green to yellow. Other than that I can let it go.

    Thats a strange request. If I understand your issue correctly, then those messages are controlled by SystemInfoColors option in config file.

    You can copy that option (several lines) from client_default.cfg into client.cfg while game is not running and then change it as you like. You have to save your modifications to client.cfg. client_default.cfg is updated by patch process.]]>
    <![CDATA[exportable receipes]]> Thu, 07 Jan 2021 08:57:29 +0000 IDEAS FOR RYZOM Fyrosfreddy
    What I am asking for is a way to avoid the drudgery of having to click on number in a series of 5 popups and the frustration experienced when you misclick.

    <![CDATA[Idea to make digging less boring]]> Wed, 06 Jan 2021 20:21:45 +0000 IDEAS FOR RYZOM Fyrosfreddy <![CDATA[Mount comes to you with a magic whistle]]> Tue, 29 Dec 2020 18:45:09 +0000 IDEAS FOR RYZOM So it will change at least: 1. the digging process, 2. the range "heavy" weapons training process, 3. the process of usage of "heavy" ranged weapons in wars, 4. something else.
    Without saying that this is some kind of unrealistic bells and whistles.]]>
    <![CDATA[Hide that Ugly helm please!!]]> Thu, 17 Dec 2020 00:24:54 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Cheng power up]]> Mon, 14 Dec 2020 14:58:25 +0000 IDEAS FOR RYZOM
    Cheng will proc/shoot out another spell, the casted spell will still costs hp/sp but the proc will not.

    <![CDATA[Degradable items]]> Sun, 13 Dec 2020 22:39:18 +0000 IDEAS FOR RYZOM
    It has taken me about a year to win a silly plushie. And it's not even what I wanted :P I'd be super bitter if it just disappeared.

    I have also stored my gear made by long-gone players. The most heartbreaking thing about the merge (for me) was losing things that had been random gifts. I would really prefer to not have to cry real tears over some pixels again.]]>