IDEAS FOR RYZOM - Ryzom Community Forum Sun, 05 Jul 2020 07:20:20 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[Enchantements Usure]]> Tue, 30 Jun 2020 13:53:18 +0000 IDEAS FOR RYZOM Elke <![CDATA[Objects group with Zig - Les groupes d'objets et zigs]]> Sun, 28 Jun 2020 20:07:11 +0000 IDEAS FOR RYZOM

I noticed that we can't move our object groups to zigs...

Would it be possible to have that ?

(thanks for the macro "zig go in/out bag)]]>
<![CDATA[Colorant pour armure.]]> Sat, 27 Jun 2020 07:17:59 +0000 IDEAS FOR RYZOM
Just to change a piece of blue in red for ex?]]>
<![CDATA[automatic 'need rez' alert in compass of same region homin(a)s]]> Fri, 26 Jun 2020 18:31:08 +0000 IDEAS FOR RYZOM Tryroamer <![CDATA[pinned info on HowTo enter multiple language suggestions]]> Thu, 25 Jun 2020 19:31:13 +0000 IDEAS FOR RYZOM Erisapple <![CDATA[trophy case for apartment or GH]]> Thu, 25 Jun 2020 14:20:23 +0000 IDEAS FOR RYZOM Tryroamer <![CDATA[UTC + - info added to FL or also to normally optional character infos]]> Thu, 25 Jun 2020 08:20:28 +0000 IDEAS FOR RYZOM Tryroamer <![CDATA[busy status msg also for non-afk]]> Thu, 25 Jun 2020 06:29:20 +0000 IDEAS FOR RYZOM
Activating such a msg could normally take the form of /msg <busy crafting> and to deactivate the msg one could perhaps enter /msg * <-- similar to entering and leaving a channel.

The 'need rez' msg could instead become automatically activated / deactivated]]>
<![CDATA[Add editable path to screenshot folder in Settings Menu]]> Wed, 24 Jun 2020 14:36:27 +0000 IDEAS FOR RYZOM Boguslava <![CDATA[Rendre attractives les petites OP / Making small OP attractive]]> Tue, 23 Jun 2020 15:16:39 +0000 IDEAS FOR RYZOM
As the days of very young homins coming together to form guilds are gone, it would be great to make these outposts a bit more useful.]]>
<![CDATA[Sort 225->220]]> Tue, 16 Jun 2020 13:03:40 +0000 IDEAS FOR RYZOM
Implication : on pourrait craft des amplis 220 avec des MP roi 220. ça donnerait plein de nouvelle possibilité]]>
<![CDATA[Toub]]> Sun, 07 Jun 2020 06:29:57 +0000 IDEAS FOR RYZOM
Mit Mektoubs durch Portale zu laufen wurde schon mehrmals als Idee erwähnt. Absolut notwendige Erweiterung, oder man entfernt die Portal und macht daraus einen Tunnel.. Es ist wirklich nervig, wenn man mit den Mektoubs unterwegs ist und bei jedem Portal absteigen und aufsteigen muss.]]>
<![CDATA[Reduce doublec clics - Moins de double clics]]> Sat, 06 Jun 2020 21:59:05 +0000 IDEAS FOR RYZOM Jenn
OK, I forget (thanks to not answer to that post) - video games are for a young homins, I'm going back to reading...

It's deplorable that someone has made you feel like this. It's more than enough to deal with your body rebelling against you, you don't need to be made to feel like you shouldn't enjoy a game to it's fullest. I'm so very sorry that's happened.
When people are looking for a game the one thing that is said over and over is that Ryzom has a great community. Lets all be kind to each other!

When you loot (skin a mob you've killed), you have the following choice:
  • double click - either 3 clicks (double click then click on take all)
  • right click/TAKE ALL  ** that's 3 clicks (right click, skin, take all)

In System>Configuration there is a setting for mouse double click. I haven't tested it on anything except quartering but maybe that will help some?

Well, if the tool transform a click into a double click (means 1 human action instead of 2) is already a kind of automation.

There are all kinds of accessibility peripherals out there that come with their own drivers and programs to adjust them to the needs of the user. This is far from botting, it takes human interaction. They are allowed in every game out there. Should you find a game that doesn't allow for accessibility, they need to be reported for discrimination.

I can totally get behind having a "craft" button to key bind, or even just hitting "enter" to activate crafting. Also, a single mouse click to use a pact or use a sap recharge makes better sense.]]>
<![CDATA[Gestion des contacts]]> Thu, 04 Jun 2020 22:17:38 +0000 IDEAS FOR RYZOM Milam <![CDATA[Guild Islands]]> Thu, 04 Jun 2020 02:31:30 +0000 IDEAS FOR RYZOM Virg
Thanks Jorge- I can get into ours but a guildy had trouble today getting in so not really sure myself.

1) The devs already responded during the RF meeting that they wouldn't increase GH storage. This is added additional storage within the Islands. GH limit doesn't stop people from hoarding anyway, they just use alt GHs. This is adding a different way of storing additional items in a more RP-context, instead of logging in and out alts.
2) GHs are still quicker to pop into than Guild Islands as the entrances for islands are outside cities. So when wanting to grab something just from GH invent people will still go into the GH.

Not saying otherwise ... only that the intent was not being made here... personally, I'm not in favor of increasing GH storage, but I would like to see extra storage for "event related things" the the event specific armor and weappons ... thaose things are H U GE bulk and we can only use then a week or so a year.]]>
<![CDATA[Zone hebdomadaire]]> Tue, 02 Jun 2020 13:50:37 +0000 IDEAS FOR RYZOM Mais accessible 1 fois par semaine (IRL ou IG ou n'importe).

Idée pour mettre dedans :
- nouveau boss
- Un roi aléatoire 270 avec sa garde et plus
- Une autre idée....]]>
<![CDATA[Suppression des enchantements.]]> Mon, 01 Jun 2020 22:15:36 +0000 IDEAS FOR RYZOM Jenn <![CDATA[OP 250]]> Mon, 01 Jun 2020 12:47:50 +0000 IDEAS FOR RYZOM Elke <![CDATA[Bonus/Malus defense sur OP]]> Mon, 01 Jun 2020 12:32:17 +0000 IDEAS FOR RYZOM Valerof <![CDATA[Make Ryzom Mobile]]> Sun, 31 May 2020 08:27:01 +0000 IDEAS FOR RYZOM I thought, mayebe start by the craft and dig.

  • You could go (IG on PC) to a place to dig, then (on the phone) dig - seeing nothing but the source colors bars and sys info, your stanza.
  • Or craft with mektoub and zigs - as maybe enter in your flat ang GH could be more complicate - with just the "hand bar", I and the craft windows.
  • Perhaps it could have some interface to pack up one's things (without any need to travel to GH or our flat: access to I for toub, zig, apartement) - and, if you pay to Winch Gate, could eventually use 2 or 3 GH (with API keys)

are you a Android dev? can you  start it ?


a litte app (rather different has been developed), but some features crash: Ryztools has been implemented by a player.

<![CDATA[Zig et groupe d'objets - Zig and groups]]> Sat, 30 May 2020 18:26:52 +0000 IDEAS FOR RYZOM Moniq
If I understand the automatic translation, it sounds more like an issue.
1. I edit the post, trying be more explicit2.I am not sure. I asked the question on French uni 'you have the same: blablabla' but I got a yes and no...Is there a few homins or only me ? I don't know... So, I tried to better explain, see if other have the issue or not, then if w are several, I will maintain or not.]]>
<![CDATA[Activate/Deactivate Group Macros]]> Fri, 29 May 2020 09:59:44 +0000 IDEAS FOR RYZOM
So I would like to be able to group Macros into categories eg. OP wars, 2V2, Grind, Dig and select which group to activate. The reason behind is is say for example I have my main amp/weapon switches on two keys, I have to manually change this each time to the right weapons/amps for each activity. The same goes for jewels, equipment etc. Would also help with specific aim off macros for activites etc. So in each group I would have a different macro keybound to Q, E etc.

There would still be global macros that are outside of the groups so no change to those who don't want groups.]]>
<![CDATA[Group Friends in Friendlist]]> Thu, 28 May 2020 15:30:25 +0000 IDEAS FOR RYZOM in emails, contacts have tags - I use them to try to remem who is French, English etc...

I would love to see contacts (in emails) and frient list "unified"...

Moreover, in P, we have the biographie stuff (in INFO tab), I think it's quite unexploited. So, if we could have a link to our friends bio ...

(dreaming) immagine, if, each of us, in our P / INFO would write (or select in some fields for languages) added in here (in P/INFO) :

  • our main language, then other languages spoken
  • our guild name
  • rank in guild
  • nation/faction
  • a short bio
  • some link to a post on forum or on wiki

Image of INFO on

Contact in emails 6-07.png

<![CDATA[/afk (away from keyboard) status should be visible in contact list, guild member list]]> Thu, 28 May 2020 14:20:51 +0000 IDEAS FOR RYZOM Laoviel <![CDATA[Attacking Cities of atys]]> Mon, 25 May 2020 20:08:01 +0000 IDEAS FOR RYZOM Divinesoul <![CDATA[stuff multicolore]]> Fri, 22 May 2020 19:51:56 +0000 IDEAS FOR RYZOM The color we are talking about are from basic/fine mats.]]> Sinvaders <![CDATA[Recalibrage des sorts (abonnement <-> F2P) / Spell recalibration (paid account <-> F2P)]]> Tue, 19 May 2020 14:32:08 +0000 IDEAS FOR RYZOM Laoviel
The problem I see with this, is that an automated configurator does not "know" what is your intent when you made the spell.

The idea was more to have a configuration that you could save and load than to have an automatic configuration.]]>
<![CDATA[a quoi sert ce forum ?]]> Tue, 19 May 2020 09:20:19 +0000 IDEAS FOR RYZOM et mettez le dans votre dossier user dans le dossier Ryzom. Je vais voir que ça soit introduit dans le prochain patch mais on attendant ça fix direct.]]> Siela <![CDATA[select missions by profession / Sélectionner les missions par métier.]]> Sat, 16 May 2020 11:50:41 +0000 IDEAS FOR RYZOM
[EN]Press Shift+E in order to open the encyclopedia. Find the settings for 'daily missions' and adjust them to your needs. It might not be as detailed as you desribe or whish (as in limiting crafting only to armour), but you can limit it well to professions and the general type of missions and their effect.]]>
<![CDATA[Temps de repop des rois.]]> Wed, 13 May 2020 13:27:24 +0000 IDEAS FOR RYZOM Azazor <![CDATA[Packers Invul at TPs]]> Mon, 11 May 2020 12:49:03 +0000 IDEAS FOR RYZOM Virg <![CDATA[Alts on main account]]> Mon, 11 May 2020 08:50:07 +0000 IDEAS FOR RYZOM The game is designed in a way that doesn't allow easy solo lvling, it's on purpose. It's about "cooperation" and "interaction" between players for everything.
And here, we are only talking about "regular" alts we haven't yet mentioned the cheaters that are not ban yet while everyone knows they cheat (using external tools to controls severals accounts).

About the 200+ bosses, there is camping (haven't seen people camp recently tho) but also you need to hunt/check to find them when they popped. If you don't check/hunt of course you won't see them.]]>
<![CDATA[Is asking players meaningless?]]> Tue, 28 Apr 2020 21:34:24 +0000 IDEAS FOR RYZOM Heli <![CDATA[Improve zig - Améliorer les zig]]> Mon, 27 Apr 2020 21:13:01 +0000 IDEAS FOR RYZOM Heli <![CDATA[Change forage error message to avoid confusion]]> Sun, 26 Apr 2020 18:46:11 +0000 IDEAS FOR RYZOM

[&ITMF&You have detected raw materials, but of a different class than specified in your prospecting action.]
[&ITMF&You have detected no raw materials in this area.]
[&ITMF&The specified raw materials are not present in this area at this time.]
[&ITMF&The specified raw materials are not present in this area during this season.]
[&ITMF&The specified raw materials are not present in this area in this weather.]
[&ITMF&The specified raw materials are not present in this area.]
[&ITMF&You have detected raw materials, but of a higher class than specified in your prospecting action.]


[&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie différente des matières recherchées par votre action de prospection en cours.]
[&ITMF&Aucune matière première n'a été détectée dans cette zone.]
[&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région en ce moment.]
[&ITMF&La matière première spécifiée ne se trouve pas dans cette région en cette saison.]
[&ITMF&Les matières premières spécifiées ne se trouvent pas dans cette région étant données les conditions climatiques.]
[&ITMF&Les matières premières spécifiées n'ont pas été détectées dans la région.]
[&ITMF&Vous avez détecté la présence de matières premières, mais elles appartiennent à une catégorie supérieure à ce que vous permet d'extraire votre action de prospection en cours.]

No, the presence of excellent materials does not only depend on the day or the night but also on the humidity. it varies constantly, so the term "at this time" is not wrong because conditions can return to favorable within a minute.
<![CDATA[Some old ideas on better UI i put back here to review.]]> Fri, 24 Apr 2020 00:44:05 +0000 IDEAS FOR RYZOM Yes, it's not necessary, but will give you the opportunity to dig without the map opened. A small improvement of visibility and immersion.

About #3
Well, bigger icons is against my point of view of having less intrusions on my screen, but it's a just a point of view.
I didn't understood what you mean with 'combo'. You already can save/cut/copy actions in your bars, i don't understand how this affect having more clickable actions. If you think to change the combo so you reflect what you wanna do at the time, why you choose a so complicated solution? You have to change it, maybe on the fly, and how? With mouse? I almost never use the mouse. I hate using the mouse and prefer having full control with the keyboard. Just add some more action slots. Actually with 200 slots, you can cover most of your actions, with 288 would be even better.
1. Choose the icon of your actions
Actually the icon of any action you build is decided on the higher 'costing' stanza inside, with some precedence for stanzas of the same level.
I always wanted to be able to choose the icon of my actions and would be nice if we could choose it from all the 'costing' stanzas inside. The main icon shown in the create/edit action window (on the left of the name of action), could be clickable dropping a list of actual 'costing' stanzas inside, with the ability to select the one you prefer.

Yeah this was mentioned a lot of times in forum and chat. I would also prefer it.
2. Season/weather/daytime/humidity
Actually, the only way to see them is with the map opened on screen. It would be really nice to have small rounded icons around the circle of the radar. Icons can represent the actual value, while a tooltip on mouse hovering them could show the value. The icons could be positined at each corner of the radar, just at 45 degree position (middle), tangent to the radar circle. In this way they would not impact the mail/forum icons eventually shown on bottom right angle of the radar.
Symbols representing seasons and weather are well used in any weather system on the net, so it should be easy to implement.
In this way, we could have all the information needed for foraging, without the need to open the map. Of course, the full map information will still be available.

That could be easy added with a mod of the user interface. Idk if this is really necessary.
3. Handbar slots.
Would be helpful to increase the number of slots of the handbar from 10 to 12 (to fill an entire keyboard row). This means an entire handbar would have 24 slots (12+12).
Also, increase the number of handbars from 10 to 12, for the same reason.
This way we could have 240 slots, instead of 200 from the original handbars, and 48 slots more for the new 2 handbars, for a grandtotal of 288 slots.
This could be achieved without the need to define new handbars (as #2).

Myself i would prefer less numbers of actions, but bigger icons. So that you have 10 in one row, in a size of 4 actions as now.

Instead of having more actions spaces, it would be better to add a combo box with self-predefined action combinations. Similar to the group command for the gear. So that each row, could have different self-predefined actions, and each action have self-predefined combinations. You edit you action or your row and simply click on "save" or "delete" and choose the "template" of you need in a combo box.

Naming the bar instead of numbers would be also an improvement.

+Better overview
+Better view on big screens
+Faster Switching of actions.
+You don't have to edit you actions every time.
<![CDATA[Making Use of Arenas / Utiliser les Arènes]]> Thu, 16 Apr 2020 16:13:07 +0000 IDEAS FOR RYZOM Bucshotz <![CDATA[Remove the rock pile blocking entrance to Secret Kami Oasis]]> Fri, 03 Apr 2020 02:03:10 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[wider range of guild symbols/emblems]]> Tue, 17 Mar 2020 09:22:39 +0000 IDEAS FOR RYZOM Craftjenn

Je préférerais savoir, en voyant l'icône d'une guilde, si elle est de faction

  • kami
  • kara
  • marauds
  • Ranger
  • neutre.

Pour les nouveaux arrivants, les factions et savoir si cette guilde est kara/kami/maraud/etc un cauchemar MDR

Surtout dans certaines zones (zones PvP)...


Si les créateurs de guilde font attention dans le choix du symbole, on peut savoir déjà si la guilde est proche de tel ou tel peuple. Les symboles sont pour partie zorai/fyros/matis ou tryker. Après, la plupart des guilde choisissent leur symbole pour d'autre raison (les larmes ont choisi la goutte parce que bon, c'est logique, larmes donc la goutte) , sans se soucier si le symbole utilisé est fyros/matis etc.

Pour remédier un peu à ça, on peut imaginer faire un résumé de chaque symbole avec leur signification. ça permettrait aux nouvelles guildes de choisir leur symbole en connaissance de cause. Et encore, ça n'empêcherait pas une guilde de préférer un symbole fyros alors qu'elle est tryker ou autre. Les homins peuvent tout à fait se réapproprier les symboles. Mélange des cultures, tout ça.]]>
<![CDATA[The 4 desktops]]> Sun, 15 Mar 2020 15:24:39 +0000 IDEAS FOR RYZOM Hi,


The 4 offices of Ryzom are very practical. For those who are not familiar with this feature, see


An idea of improvements for 4 desktops: to be able to save the positions of the windows, for the 4 desktops.

To make it simple, in the settings, you can check a box "save all 4 desktops", and it will save an xml file, with the name of your toon.

Indeed, when I was playing with 2 accounts (each account in a Ryzom window, on the same PC), I sometimes made a bad manipulation: reduce one of the windows to a very small size.

Result: when I re-arranged the window, I found all my windows and toolbars, superimposed, in a corner of the screen (very hard to put back in place).


With this new idea, just quit and relog: all your windows and toolbars are back, at the right place D


<![CDATA[alphabetize the tp's in the teleplort artefact window, and in the inventory teleport pacts]]> Thu, 12 Mar 2020 15:36:34 +0000 IDEAS FOR RYZOM
Looks good even without translate, it will already be much better]]>
<![CDATA[Réhabiliter le vendeur de journaux Piion Boethus]]> Thu, 12 Mar 2020 14:02:48 +0000 IDEAS FOR RYZOM HRP: On pourrait aussi héberger les PDF sur le wiki...

ainsi, Piion Boethus irait les chercher directement sur l'EncyclopAtys (via un lien pour télécharger le pdf si c'est possible ?, car en jeu, lire un PDF est KO - je viens de tester)

<![CDATA[Losing level/experience when the maximum death penalty is reached]]> Sat, 07 Mar 2020 19:20:57 +0000 IDEAS FOR RYZOM
Isn't the death penalty a penalty by itself? Getting 10 stacks of DP takes some 20-30 minutes just to clear, so you can start leveling again. Or waiting some hours while it wears off.

Yeah it is a penality. But if you reach a specific level or you mastered a tree. You don't care about it.
The way I see things, this would punish exactly the kind of people that you don't want to punish. People don't get max DP while leveling: in that case they die once or twice, get rezzed, clear off that penalty, continue leveling etc.

This punishes the daring explorer, the one trying to see new places that are normally above their skill level. And it especially punishes the low level players, who are still trying to fight their way through Ryzom's difficult learning curve.

It is certainly not my intention to put obstacles in the way of newcomers. Or to make it harder. I think it is not mature and needs discussion. Why else did I put it in here?

It should apply to those who have already levelled certain branches and are in a high level above 200. These Homins then belong less to the explorers.

I just get the impression that players who have mastered everything have no right to level anything. So they are "done" and bum around.

Of course there is also hunting, NPC bosses, duels, missions and of course role playing, but at the "level enjoyment" they belong to the excluded ones.

Starting over again is really the only way to get the "level experience" back in the team with newcomers. For example when leveling in a group with lvl250 creatures.

Helping newbies level up is only 2 ways for a master: Enchanting and healing outside the team. This is the design of Ryzom. Even if only 1 or 2 levels are lost, you can easily make up for it.

A death penalty with level loss would be a natural demotion. A degradation after a certain time would also be possible (of course it is the game time, not the real time).
If you have a highly specific behavior in mind, for instance marauders using death-teleporting as a cheap way to reach new places... well, let's come up with something that only targets said specific behavior.

That's really a different matter then. Deathporting is also used by rangers, because they have no teleporting possibilities in the prime roots (not from anywhere within the prime roots) and others. It was designed that way from the beginning and can't be prevented from being used that way. But higher penalties can be implemented, for all players over 200, so in that sense: A change in the punishment when you reach level X. This has no influence on PVP at the moment anyway.]]>
<![CDATA[transmigration of characters]]> Thu, 05 Mar 2020 21:41:35 +0000 IDEAS FOR RYZOM
You are a Tryker and you want to play as Matis now, but you don't want to level everything up.

This would work like this:

You lose everything you physically own (of course it can be moved elsewhere :-P).

Your fame for the powers will be preserved, your levels will remain. Why also the fame? Because your soul is known to the Powers, but not to the tribes.

You will get a random looking character according to the race you have chosen.

You start naked somewhere deep in the prime roots.

(Feel the pain :-P )]]>
<![CDATA[Forage Targeting]]> Mon, 02 Mar 2020 06:52:05 +0000 IDEAS FOR RYZOM
The limitation of /target is that is goes to the closest item that fulfills the conditions.If I prospect with no range, and I pop a half-circle of nodes in front of me... then an arana comes and sits on that... it gets difficult to select the nodes with the highest number of materials. Simply using /target will give me the closest node, which may contain only 10 or 12 materials. I would have to shift my position veeeeery slightly and carefully, to get a different node with /target.At least that's my understanding regarding N.J.'s problem, they want a method to front-target nodes like they would for mobs, allowing them to inspect the contents of the group before starting to dig.
<![CDATA[MP3 boucler sur un titre]]> Thu, 27 Feb 2020 21:13:30 +0000 IDEAS FOR RYZOM Mazenmar <![CDATA[Mission journalières petits trucs à améliorer - daily mission to improve]]> Thu, 27 Feb 2020 19:50:52 +0000 IDEAS FOR RYZOM Moniq
Missions that you already have in your Journal are marked with different (lighter) background color in your Daily missions list.

No, it wasn't.

But, I think I took this mission before my account was moved to an other account.
With the migation, I lost lot of stuffs: my ranger rites, all my special bags (tokens, wigs etc), all titles won, and all stuffs in my appartment.

Therefore, maybe that's why it looked exctacly the same way ? (I guess it's not "common" to move a toon from an account to an other one?)



Any way, even if the color is different, as we don't know the colors signification...

<![CDATA[Vary mob attributes based on contact with homins]]> Wed, 26 Feb 2020 03:38:56 +0000 IDEAS FOR RYZOM Naema <![CDATA[More Storage]]> Wed, 26 Feb 2020 00:19:21 +0000 IDEAS FOR RYZOM Tryroamer

That was a direct response to a comment that has since been edited out.
As to mat storage ... while digging or looting in the field by way of gathering enough to meaningfully begin crafting as intended, the storage capacity on location often consists of some mere fraction of one‘s own inventory,

I don't understand .... with me, 1 packer and all needed gear , I typically can handle 1350 mats .... that's a lot of crafts

Option A
1.  Dig 1350 mats
2.  Walk to Hawker
3.  Craft and sell
4.  Rinse and repeat
That's about all the time I wanna spoend digging / crtafting on one weekday ... on weekends, I'd sometimes do it twice.

Option B
1.  Dig 1350 mats
2.  Walk to Hawker
3.  Sell Mats at 9999% markup
4.  Rinse and repeat as many times as you want ... 10k ... 20k,
5.  Go to raw mat dealer,  craft / sell
You say perhaps: ‚because ryzom‘ and ‚so is the game

Actually I don't say that, I wouldn't steal Gidget's tagline. ;)
Imagine, however, that storage rental be available ingame ....

I made no comments on rental storage; so I think you want to repond to someone else on this.  I don't see a need for rental storage as I have not yet ever been able to fill what I have.  So I wouldn't use it ... I don't see the point of storing 25 sets of HA as I can only use 1 at a time. 

I don't have any objection to others having it; Im not objecting to it in any way so Im not sure why your directed your comments to me ... I just can't fathom a way I could use it, makng me indifferent.

My only objection on storage is to hoarding ... this is a 0 sum game.  There's only so many sup mats available so the more that sits in storage unused, the less is available for everyone else.  If I go to SN's I dig enough mats to fill my immediate needs ... the conflict is less about getting what one needs and more about keeping it away from others.  More material storage would only exacerbate this.
And how much more alluring that would make the paying for a subscription in the view of routinely only F2P players!

After all, such an arrangement would surely prove to be much more convenient and much less of a hassle for the F2P player then the creation and the subsequent handling of multiple F2P player accounts and its player characters needed to approach the same level of capacity and playability.

I find these two statements contradictory ... 1st it's going to make more peeps sub and thn it gives a reason not to sub.

For this purpose you could maybe borrow additional packers from local tribes.

Or ... have a hawker in each tribe camp who pays for your mats based upon your fame.  We have vendor storage, it expires after a week.  You can track your expiration time w/ In Game apps.  Dig ya stuff... sell to hawker ... buy it back and craft, sell to hawker ... recover any craft ya want within a week. .

The biggest problm with storage is peeps keeping say QL 110 / 120 clopper parts for 6 years that have no value but they are kept because they say exe or sup on them. 

Every GL / HO has to deal with very well intentioned folks putting these in GH and then having to do spring cleaning.]]>
<![CDATA[counter in client for effects and auras]]> Tue, 25 Feb 2020 19:42:19 +0000 IDEAS FOR RYZOM Aleeskandaro