IDEAS FOR RYZOM - Ryzom Community Forum http://app.ryzom.com//app_forum/ Wed, 12 Dec 2018 19:21:23 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://app.ryzom.com//app_forum/ <![CDATA[Linking Items on chat]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29131/11#191901 Mon, 10 Dec 2018 10:41:35 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191901 ]]> Moniq <![CDATA[Selection Groupes Items]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29250/1#191881 Sun, 09 Dec 2018 09:41:12 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191881 Il serait tres utile,si l'on pouvait selectionner dans les halls le groupes d'items par categories.Exp : laisser apparaitre le groupe "Carapace pour armure" ect.
Ou encore mieux à mon idée pourvoir selectionner comme pour le forage "le groupe complet craft armure par exemple.On aurait en visuel toutes les mps necessaire au craft à faire.
En vous souhaitant bonne reception.]]>
Imotep
<![CDATA[Genric LA plan]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29226/3#191876 Sun, 09 Dec 2018 05:06:51 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191876 Loved <![CDATA[more than 10 action bars]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29237/3#191832 Thu, 06 Dec 2018 10:56:45 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191832 Savisi <![CDATA[Makros: Tier folgen/stoppen lassen / Macros: Let animal follow/stop]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29215/8#191831 Thu, 06 Dec 2018 10:18:18 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191831 Heernis <![CDATA[Amélioration de la liste d'amis | Friendlist improvement]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28921/4#191820 Thu, 06 Dec 2018 01:16:08 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191820
Also, like Zarden said, assuming google translate is accurate, it would ruin the mystery.]]>
Wirroy
<![CDATA[Trier les objets dans hall de guilde et appartement]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29239/1#191819 Thu, 06 Dec 2018 00:30:33 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191819
J'aimerais pouvoir créer des catégories, pour par exemple :
- séparer le matériel boosté (rien de pique que de chercher un boost dans une pile d'échecs ce boost...)
- indiquer dans le hall de guilde que certaines matières premières ne doivent pas être craftées
- indiquer du matériel qui peut être distribué, du matériel pour pexer, du matériel réservé au pvp...

Le but pour moi est de faciliter la gestion matérielle d'une guilde, mais je suis sur que d'autres y trouveront d'autres utilisations.

D'un point de vue technique, l'idéal serait de diviser la fenêtre d'inventaire de guilde et de pouvoir faire des glisser-déposer d'une catégorie à l'autre... Mais à défaut, simplement pouvoir diviser l'inventaire de guilde de sorte à ce qu'il apparaisse sous la forme de plusieurs onglets (à la manière de l'inventaire, des mektoubs...) serait déjà très satisfaisant.]]>
Zarden
<![CDATA[Shift server onto cloud solution]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29210/1#191706 Thu, 29 Nov 2018 02:38:17 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191706
Obviously I am not privy to the bandwidth and server requirements, but there are plenty of games and systems run in the cloud successfully.

I am more familiar with AWS, so the most "costly" aspect would be the bandwidth, but even that in my experience is smaller than dedicated pipelines.

Furthermore, using the various EC2 solutions the server could be refactored to segments allowing significant speed increase, more importantly reduced latency. (Imagine that the server is not really running as a monolith, but only triggered chunks of code gets fired, headless, no OS. You would worry about the game, not the server.)

It is also possible that it ends up cheaper to maintain from hardware/network pipe perspective.

Here is the first link I got for searching if this is feasible.]]>
Nudge
<![CDATA[Revitalize the ingame economy with buying play time ingame.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29163/13#191573 Thu, 22 Nov 2018 07:48:29 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191573 1. This world is pre-industrial (LORE) in the sense that if you "forget" about super technology of Karavan everything is like in the middle ages so we should respect that, not only for the sake of roleplay but also for the fact that we already know that our "human" economy is not working (see the crisis).
2. It is normal and necessary that a skillful player to have more dappers "he work more" and for longer time than a "refugee". Nevertheless any time when a newcomer cames to mainland usually he is welcomed by old-players who usually give him a startup dappers for the ML economy (happen to me) and I did the same several times.
3. To put RL money in game will transform it into a "Brat" oriented game, in the sense that a RL rich dude (being lazy) will have better mats than someone who is confronting Kirosta Patrol in PR for the Exe and Supr mats so you know what I mean!!!
4. For the newplayers there are always way to produce money and once arrived in mainland you have the Overseers who are giving you missions for money nevertheless the OCCS that you get both Racial fame points and Dappers]]>
Strigoi
<![CDATA[Improving item icons to show their bonuses]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29160/3#191519 Mon, 19 Nov 2018 13:38:32 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191519 Rowdyclaws <![CDATA[Duplicate BYMGO Reward improvement]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29157/2#191493 Sun, 18 Nov 2018 11:00:37 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191493
Die notwendigen Dapper für einfache Jetons lassen sich millionenfach generieren. Das gleiche gilt für feine Jetons, die auch gegen Dapper eingetauscht werden können.

Problematisch sind Verluste am Glücksrad bei Benutzung von Jetons, die man lediglich durch Teilnahme an einem Event gewinnen kann.

Der "Verlust" bei einem Gewinn besteht ja tatsächlich darin, dass man gegen seinen Einsatz eine Chance kauft, und dann den Gewinn nicht erhält, weil man z. B. diesen Gewinn nur einmal haben darf.

Damit wäre auch die Gewinnchance für die jeweiligen Jetons nicht richtig angegeben, denn z. B.

48% Chance + Verlust = Zwangsläufig niedrigere Chance.

Man kann zwar eine Bymgo-Zahl direkt "wegklicken", doch wenn sie während der Laufzeit des Tickets noch zweimal gewonnen wird, wäre der 3. Gewinn erneut ein Verlust.

Das Bymgo ist eine witzige Ergänzung des Glückrads.

Ich verstehe jedoch nicht, wieso man die Bymgo-Zahlen, die man mit seinem Einsatz gewinnen kann, nicht stacken kann?

Bei einem "echten" Bingo erhielte man gegen einen höheren Einsatz mehrere Bingo-Tickets, und die Zahl, die gerade aufgerufen wird, wird auf allen diesen Tickets markiert. Man stackt quasi die Bingo-Tickets.

Meiner Meinung nach sollte man Bymgo-Zahlen, oder besser Bymgo-Jetons, auch stacken können.

Denn: Gewonnen ist gewonnen.]]>
Savisi
<![CDATA[Additional colours and models for underwear.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27325/12#191475 Sat, 17 Nov 2018 06:26:54 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191475 Remigra, could you make the same mod you made to give everyone Tryker underwear but instead make it so that I can have Fyros underwear on my Tryker in my game client?

Cheers!]]>
Kechaan
<![CDATA[Idées pour améliorer les relations ou créer des affinités.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29128/13#191462 Fri, 16 Nov 2018 12:32:45 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191462
Cela ne correspond toujours pas à ce qui est demandé pour le canal guilde mais à mon avis on a toujours un moment ou un autre besoin de dire quelque chose qui ne concerne QUE les guildoux. C'est là qu'on pourrait regretter de ne pouvoir le faire simplement...]]>
Zendae
<![CDATA[A modest proposal]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29124/14#191371 Sat, 10 Nov 2018 15:45:56 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191371
sorry i dont intend to be such a prick , i just dont see why that proposal should take up the time it would take when we can get some new stuff that... perhaps... 250 level players can also enjoy

i sympathize with your lack of end game things to do
you've probaly been maxed for years and very very very bored
so sure you want something for your high levels

im sorry its come to that]]>
Loved
<![CDATA[Gameplay de recrutement des gardes régionaux]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27864/87#191315 Thu, 08 Nov 2018 15:12:39 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191315 Kigan <![CDATA[[Pourvoir mourir et se recréer un personnage]]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29119/9#191297 Tue, 06 Nov 2018 22:56:57 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191297
Il n'y a pas de soucis à placer le curseur où l'on veut mais ce qui est sur c'est qu'un homin n'est normalement pas eternel.

Les PNJ sont remplacés lentement, lorsqu'une occasion se présente. Cela n'a pas de sens non plus de les faire tous d'un coup.

Une autre idée que j'avais, pour joueurs anciens comme nouveaux, serait de pouvoir se définir un profil de background à partir d'un arbre de questions.

On y accéderait soit directement à la création, soit en fin de silan (au choix).

Le profil permettrait au joueur d'avoir une ossature pour étoffer son background, et en même temps en fonction des choix cela attriburait automatiquement des allégeances, fames, levels...

On pourrait aussi donner un nombre de point à distribuer sur les levels mais je trouve ça plus pédagogique en passant par des questions, qui pourraient inspirer des roles originaux à jouer.

Le perso créé ne commencerait pas forcément à Silan du coup.

Si la veilliesse était vraiment implémentée (soit uniquement visuel, soit en plus avec un impacte sur les caractéristiques), on pourrait même choisir volontairement un perso mûr mais avec du coup en contrepartie plus d'expérience que ce qui serait offert à un perso jeune (sans toutefois prétendre à un full 250 hein).]]>
Namcha
<![CDATA[Long distance /target]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29078/9#191118 Fri, 26 Oct 2018 11:33:11 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191118
In the fact of playing a Kami race member (not a Kami factioned Homin) i could imagine sap venes and root-nodes to find a long distance target.

But playing a Homin, I only have my sight and my hearing abitlities (channels). And i have the ability of /showOnline to prevent any "friendship" monitoring. Having a tool like "/find everyone everthing everywhere" would be a camper's or stalker's invite. Just Pressing a button to come close to a hunting is not, what i'll understand by hunting.

Anyway, /target is a hunters ability. Every Hunter should know where he will find his huntings. And a haul is never glued at the same place, it's always in motion. Otherwise it would be the same as digging.]]>
Savisi
<![CDATA[More up to date documentation]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29029/9#191038 Sun, 21 Oct 2018 15:00:31 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/191038 Cotare <![CDATA[Collecting your interface woes]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/13010/149#190864 Thu, 11 Oct 2018 16:18:59 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190864
Very awesome to hear of the save button.]]>
Sarpedonia
<![CDATA[change the default icons (harvest/forage actions)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28494/10#190732 Thu, 04 Oct 2018 13:34:01 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190732
It would also be great, if the priority always falls on the material specialization during the automatic symbol selection, no matter which Stanza has the highest focus consumption.

You could do the same with melee actions. For example, to prioritize the priority to "sham attack" or "aim at head (etc)".

But you can't really please everyone. I would suggest to leave everything as it is, but implement a choice:
A) Automatic choice (conventional)
If it is not desired:
B) Optionally, you can choose the symbol yourself from the possibilities represented in the action.
Or C) Set your own priority, which symbol should be displayed automatically.

The coloring of the actions by eco-specific colors is a real relief by the last patch. So you don't have to right-click and "edit" the actions all the time. Well done!


Translated with www.DeepL.com/Translator]]>
Heernis
<![CDATA[ADDITON OF TRAVEL POWERS]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28960/22#190632 Thu, 27 Sep 2018 07:00:40 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190632 Nilstilar
My "Other" is for Animal Teaming.... Which I confess I imagine more as an other skill to acquire than an other power to be granted.

I would love this, too. In fact I did a whole presentation of it some time back, with proposed Rites, levels, and limits on the animals to be tamed.]]>
Bitttymacod
<![CDATA[Change to rite reward for Trykers and Lake Materials]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28963/2#190616 Wed, 26 Sep 2018 10:01:55 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190616

For me a stanza seems to be the better way, to handle different actions of foraging. So it could be used if you dig auto-generated sources, and not for a "normal" digging action (depends on the players choice).

But in every case i'm pretty sure, that everyone could be able to compensate the time-bonus-part of the actually given rite-bonus before focus runs out by having and using two digging actions.

But this makes digging not as comfortable as it is without the rite bonus. And this seems to be the real problem, because a time bonus isn't real needed for level 200+ diggers.


Solving this means, to let the player decide if a digging bonus is wanted or not. And so a new stanza instead of an automated added bonus is the best way to solve.]]>
Savisi
<![CDATA[Adding information about status of "/showOnline"]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28947/3#190608 Wed, 26 Sep 2018 06:27:43 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190608 Bitttymacod <![CDATA[Au sujet de la section "Courrier"]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28959/3#190583 Tue, 25 Sep 2018 11:20:37 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190583
Bon bah j'ai quelques dizaines de pages de messages à "tagger"... à bientôt hein :p
Du coup, si vous avez mieux à proposer, je prends volontiers ;)]]>
Mermaidia
<![CDATA[IDEA: LA "hat" crafting plan?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/15624/18#190565 Sun, 23 Sep 2018 16:24:05 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190565 Laoviel <![CDATA[Give Rewards for Multi-Masters Part 1: Fight Skills]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28812/19#190374 Fri, 07 Sep 2018 01:44:59 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190374 might make mastering more than a handful of weapons useful for more than just getting a title and move on.

Back on topic. That "Spirit of War" title is to acknowledge your commitment/persistence, not your actual martial prowess; anyone can swap weapons and grind a few dozen masters, but they will still be inferior to a toon with less skill controlled by a player with more skill. Having gotten all weapon skills to 250 doesn't actually mean you mastered anything at all, so it becomes a question of whether we are rewarding skill or simply giving a cookie to whoever has the most free time.

Second, I believe Bittty is correct about numbers and about the historical precedent. Unless we are talking about serious gaps in equipment or player aptitude, numbers will win nearly every time. I think it safe to assume that all of the serious PvPers here are roughly equal in terms of skill and gear though, so it all comes down to numbers. It's as true in Ryzom as it is IRL. However, actual armies are often vastly better equipped than peasants, and most peasants would rather not fight a disciplined force with superior equipment, which means that any government that tries can achieve numerical superiority relatively easily.

As an aside on Northstar's observation that RP winds up dying as a result, it's worth remembering that there is a wiiiiiiide range of commitment to RP. I've had some rude things said to me simply because I belong to a Karavan guild yet have non-Karavan friends... including my fellow Rangers. One possible reason for RP "dying" is that some people overestimate how committed to RP others were in the first place, sometimes to the point of belittling others for not being 120% into RP. When you get casual RP'ers to just shake their heads, walk away, and let their subscriptions lapse, that doesn't do any of us any favors.]]>
Gidget
<![CDATA[Métier / échange New Horizon - Trade / Exchange New Horizon]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28877/4#190235 Wed, 29 Aug 2018 08:15:27 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190235 Refyia <![CDATA[Give Rewards for Multi-Masters Part 2: Forage Skills]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28813/17#190153 Thu, 23 Aug 2018 17:11:36 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/190153 Sinvaders
Bitttymacod
What I would like to see for ideas is things that would make a real difference, like the ability to heal beasts or NPCs, or  ability to have high enough fame with tribes that their wandering patrols will help me with aggro."

Yes, and those patrols should attack us when our fame is bad with them (as well as national guards in 250 regions who don't attack marauders while cities guards are attacking.

I agree with that! +1 (both statements!)]]>
Naema
<![CDATA[Inconsistency between 2h and Left+Right hand equip/attack actions. Make them Uniform:)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28826/1#189834 Sat, 04 Aug 2018 17:57:57 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189834
In another idea thread of the #RIOT movement.

This time I actually request that the asymmetry existing between right+left hand equip+action and 2h weapon equip+action be fixed. (I am pretty sure it involves a bug in here, consisting in the left hand equip action; if so move this to the appropriate section).

What I mean is the following:

Say we are using the following two examples: 2h mace for our 2h weapon case, and spear+buckler (or shield, or whatever right hand + equip u desire).

Proceed by creating the desired attack stanza for your 2h mace.

a)In my case the one I use in my PvP is : inc damage eleven / acc eleven and the required credits. Create your action. Put it someplace in your action bar.

b)Then create an equip group: /createGroup 2h mace.

c)Then proceed by making a macro that allows you to combine the two:

In the macro do: Actions: Equip an item group(b)+ Actions Run Shortcut # (the assigned action from above a) ).

The end result is: the game allows you to switch from whatever weapon u had before (or naked), equip your 2h mace, and proceed with the assigned action with one macro. It will not try to requip the 2h mace, no matter how many times u hit the macro button; so essentially u can swap your weapons and attack actions at any time with the press of one button. Marvelous, I know. But that applies ONLY to 2h weapons.


The problem that needs to be addressed for obvious reasons is:

If you try to replicate a), b), c) with a combination of anything that requires the employment of the left hand (and yes I am convinced the left hand is the problem since that's the message that you keep on getting), by combining a)+b)= not C( C will never occur)

The game will do any of the following: either stop the attack action after equipping left hand item (thus eliminating the attack part of the macro completely, no matter how many times u add it to your macro, with Rev we did a test run where we added it like 30 times and the attack never happend)

OR

If you try to spam the button (like in the case of the 2h mace, in which case the weapon is NOT re-equipped because it recognizes that you already have your mace equipped and hence proceeds directly to the attack action) the game will keep on re-equipping the left hand slot.

As such; an inconsistency arises.

If it's a bug; I kindly request to be fixed and be explicitly stated; if it's not a bug; I request to harmonize the two actions; if the second case cannot be fixed for various reasons, then remove the first option as well. However; I would like the first option; to fix it; and make it symmetrical like in the case of the 2h weapons.

Star]]>
Northstar
<![CDATA[Respawn Point At GoC: Make it a reality:]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28814/14#189809 Fri, 03 Aug 2018 05:02:21 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189809 Moniq
still High Powers do not provide ressurection in that area
Oh, true.

]]>
Jahuu
<![CDATA[Ranged Weapons]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28818/1#189779 Thu, 02 Aug 2018 01:05:57 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189779
Armor: Basic = 1.0 / Medium = 1.5 / High = 2.0

Shields:  Basic = 1.0 / Medium = 1.5 / High = 2.0

1H Weaps:  Basic = 1.0 / Medium = 1.5 / High = 2.0

2H Weaps:  Basic = 1.0 / Medium = 1.5 / High = 2.0

Amps:  Basic = 1.0 / Medium = 1.5 / High = 2.0

Jewels: 2H Weaps:  Basic = 2.0 / Medium = 4.0 / High = 5.0

1H Ranged Weaps:  1.0 / Medium = 1.0 / High = 1.0

2H Ranged Weaps:  1.0 / Medium = 1.0 / High = 1.0

But I am just curious as to how it came about.  Possible reasons:

1.  Ranged Weaps use a small amount of mats (7-8 for 1H / 13 - 20 for 2H) so craft 2 :) ... whatz the big deal ?

2.  That boosted Launcher should not be being brought to a]]>
Fyrosfreddy
<![CDATA[Ability to self-Cancel Invulnerabilty]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28806/13#189778 Wed, 01 Aug 2018 23:51:11 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189778 Revvy
Okay... this has become a PvP topic.. so let's talk about this taboo on Ryzom.
Fyrosfreddy
I think the strategy point falls flat .. . strategy is a decision making with the information at hand, when the information changes, you are prevented from making a strategic decision.
Huh ?   1st off it sems we are in agreement that INV should allow termination.   But please don't use my post as the basis of a thesis on PvP :)   I don't PvP, I don't enjoy watching PvP.   People who PvP and people who PvE have their own reasons for liking what they do... (for me, that's my day job) ....  But, I would suggest that your dissertation deseves its own thread.  Id hate to see a thread on the INV issue go off in 16 directions in response to and one of those 23 paragraphs :)Sidenote:  I watched one OP battle in my 14 years on Ryzom on the winner was outnumbered 3:1.  So strategy and skill must play a part to some degree but of course.   I would postulate that in a game, you need the roll of dice effect to an extent as if you have the same few on top all the time, the population would be dismal.   Nobody would shell out tickets for a sports event if the team with the best skill set won every game.Your oviously put a lot of thought into what you wrote, but to forward ya agenda ... i'd claim your own thread]]>
Fyrosfreddy
<![CDATA[Un signal sonore ?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28807/10#189765 Wed, 01 Aug 2018 19:32:00 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189765 Moniq
I do not talk about any other applications, I talk about ryzom client supporting desktop notifications. I already have ryzom client and working desktop notifications. It can probably do sounds. Why not to use it?

It be better for Ryzom to do it without relying on outside settings, i have desktop notifications turned off for example, anything ryzom related should not be tied down to however i setup my desktop environment.]]>
Magez
<![CDATA[Insulting missions at Natae overseer]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28651/9#189684 Sat, 28 Jul 2018 19:54:06 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189684
On mainland, while there are plenty of reasons to do missions, it can't be said that missions are the most efficient way to earn dappie. I compared many of the popular "high dapper missions" and found "selling the mats" to be more profitable than actually doing the missions.

So from my PoV, I like the idea that the risk / reward equation pushes the player to make an evaluation as to whether it's worth the T & E and to explore the lands and see what is worth their time and what isn't. Its oft said "there are no bests in Ryzom". There is no 'best weapon' or 'best spell', but there is a best weapon(s) / spell(s) for certain situations.

Ryzom is all about emphasizing thought over ones ability to rapidly click key combos and the varying risk / reward options are part of that transition tutorial on the mainland. Where the player is gently guided through a course of learning by the Silan missions, when ya get to mainland, I see this as part of the "weaning" process in adjusting to the reality that ML is not mission oriented....with some exceptions (i.e rites)

There is certainly an abundance of missions available that you would never be in a situation whereby you were sitting around idle waiting for all the dapper mission cool downs to expire. But do expect a nudge to push the player in the direction of experimenting other avenues... and there are better ways to earn dappie.

Now when it comes to fame missions, options are more limited. Many can't be accomplished at all (Kill a mob that doesn't exist in designated area); many can't be accomplished "sensibly", like "Craft so much ammo that you can't carry it" (sometimes even with a packer). However, if that's what you want to do, you can certainly not run out of missions to do that are worthwhile from a dapper reward standpoint. There's even an In Game App (/appzone 1852) that guides you to the most profitable locations for these.

In short, I'd explore and look for wandering NPCs, Overseer missions, examine occupations and other opportunities that are more profitable / efficient.]]>
Fyrosfreddy
<![CDATA[Greslin Picks: A suggestion on a way to increase their viability]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28713/6#189679 Sat, 28 Jul 2018 19:04:25 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189679
- Free Credit ... I sure would like to change my Dig Stanza but max credit leaves me 6 focus points short'
- Knowledge 4 ... which tells me how many mats are in each node

These could be tied into using a Greslin Pick.

Another master bonus could be that mastering a region gave you more nodes. Just promoting the concept not the number. But to throw out a straw man, say mastering ...

-1st region gives ya +1 node that is risk free (2 total)
-2nd region gives ya 10% chance
-3rd region gives ya +1 node that is risk free (3 total)
-4th region gives ya 15% chance
-All region gives you immunity while digging to all PvE and PvP attacks

Ok that last one was a) just a joke to see if you are paying attention and b) to emphasize that only the concept being put forth; would need to dwell on potential downsides before recommending any actual numbers.]]>
Fyrosfreddy
<![CDATA[Ranged Stanza: Burst Fire]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28532/5#189678 Sat, 28 Jul 2018 18:38:12 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189678 Fyrosfreddy <![CDATA[Mektoubs]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28801/12#189674 Sat, 28 Jul 2018 18:01:24 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189674 Fyrosfreddy <![CDATA[Adjustments following players population]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28744/50#189450 Wed, 18 Jul 2018 04:12:16 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189450 well said.]]> Sarpedonia <![CDATA[Add content to INFO window]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28753/11#189342 Wed, 11 Jul 2018 03:03:32 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189342

A lot of folks don't consider that Ryzom was written back when CPU clockspeeds, RAM and storage were all measured in units starting with Mega- instead of Giga-. However, a lot more feel that certain things should be part of the base game instead of add-ons, and consider installing/using IG apps to be an added hoop to jump through.

Blu - Not all companies have 74,134 employees or more.]]>
Gidget
<![CDATA[Map - filtr landmarks]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28530/8#189306 Tue, 10 Jul 2018 06:44:16 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189306 Bitttymacod <![CDATA[Radar - landmarks - autoscroll]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28558/13#189246 Sun, 08 Jul 2018 01:43:01 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189246
But I am disappointed that diminutive responses occur as often as they do. I try to write them off as an error in interpretation due to language differences and lack of being able to interpret facial and body language.

I hope that this does not discourage anyone from posting their ideas, and apologize if anything I have ever commented on was taken in a way other than intended.]]>
Fyrosfreddy
<![CDATA[Utilité pour les mps d'op]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28730/2#189081 Thu, 28 Jun 2018 10:06:53 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189081 Kaizuka
Bonjour.

Je trouve que les mps d'op perdent de leur valeur et mise à part pour la "gloire" on se bat pas trop pour les matière sur les avant postes et c'est bien dommage.

Quand Jabba le Hutt veut absolument garder la main mise qu'il a sur l'ensemble des OP, même ceux dont il se fout royalement jusqu'au moment où il y a une activité dessus pour se gaver tant et plus de mps d'op, en effet elles perdent de leurs valeurs, du côté du cartel de cette grosse larve de Hutt.

La vision n'est pas forcément la même de l'autre côté ou je devrais dire, des autres côtés pour être plus juste.

Je note aussi qu'il n'y a aucune gloire à se battre dans un combat fortement déséquilibré.
_________________________________

Je trouve cependant l'idée originale et sympathique, ça donnerait de l'intérêt à faire des armures de qualité, peut être de nouveau skin pour montrer que tout de même, les peuples arrivent à faire évoluer leur artisanat.]]>
Zagh
<![CDATA[Add a river to Verdant Heights.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28732/11#189043 Tue, 26 Jun 2018 12:37:05 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/189043 Jahuu
Azazor
Si j'ai bien compris, le cours d'eau à thesos est artificiel. Il a été creusé par les percécorces.

Ensuite, pour la carte qu'on peut obtenir en faisant des mesures, j'avais déjà posé la question, elle n'a pas de réalité du point de vue de la lore.

Dude, pls, the " translate all" doesnt work if you dont use the flag right.

Je sais, mais j'y pense jamais :p]]>
Azazor
<![CDATA[Ajustement du fait de la fréquentation]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28548/10#188985 Fri, 22 Jun 2018 15:15:42 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/188985 Sinvaders <![CDATA[Make Ranger Channel available to Aspirant Rangers]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28703/3#188773 Thu, 14 Jun 2018 20:44:40 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/188773 Bitttymacod <![CDATA[Campements des nations et livraisons de colis]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28618/1#188308 Thu, 17 May 2018 15:32:45 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/188308
Je pensais que les colis étaient destinés simplement à ravitailler les camps, mais le texte évoque une construction, donc il faudrait soit (si c'est une construction) donner l'état d'avancement (la quantité globale de matiére à fournir), soit (si c'est simplement un ravitaillement) changer la phrase qui évoque une construction... peut-être c'est les deux... une construction et aussi un ravitaillement ?!

Heureusement.]]>
Kosuy
<![CDATA[Cashing in Nation Points]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28561/11#188224 Mon, 14 May 2018 23:53:16 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/188224 Zatarga
Freddy... $45 - Salad? What fast-food joint do you eat at? And on a more serious note, thank you for your time and energy because I believe that you are correct....

Zatarga

Well that's the thing, tho I see know shuda made that clear ... if the fast food restaurant had a menu like that, no one would opt for the salad ... just like no one is gonna opt for the Wundahmat.


Bitttymacod
Thank you for the long and complete explanation, FF.

Yes in this day and age, few folks want to read more than a headline or a text message before feeling they have absorbed everything there is to know about issue. But as I took your interest as genuine and with Ryzom having so many questions that you could ask, for which there could be many different correct answers (best weapon ... best place to dig, etc) that I wanted to pass on all the relevant information that came to mind.]]>
Fyrosfreddy
<![CDATA[Map - text area landmarks]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28601/1#188197 Sun, 13 May 2018 18:37:47 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/188197
# 1
There are many places on the map that few know what they mean
we are passing them and the only thing we know about them is that something happened in that place

giving a sign in the game is silly.. the signs on the map are more practical


# 2
Own capabilities on map + share tags
(a) in part
b) in guild (leader and high officer)

click mark = text area (info or Custom text)

example .. blue mark = system (lore/role play) info, red = guild, orange = party, ..
Use.. Guild RP game -Tasks, .. etc

filter select on/off ...


help the idea to unfold and finish, thanks
sorry my english

]]>
Plaminek
<![CDATA[A supprimer, c'est inutile !]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28552/10#188181 Sat, 12 May 2018 18:13:12 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/188181 Mendell <![CDATA[Macro - duplicate ; + Macro RegEx]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28570/5#188134 Fri, 11 May 2018 17:15:18 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/188134
For /target, it would make sense to change it from "starts with" to "contains" ("/tar yubo" for example). All the current uses should still work with new rule.]]>
Karu