IDEAS FOR RYZOM - Ryzom Community Forum http://app.ryzom.com//app_forum/ Wed, 28 Oct 2020 05:53:45 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://app.ryzom.com//app_forum/ <![CDATA[Subscription gifting.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31182/3#202643 Sun, 25 Oct 2020 15:44:01 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202643
Something like this would most likely keep the cash flow more stable.]]>
Erisapple
<![CDATA[Guild PVP ranking board]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31199/2#202584 Sat, 17 Oct 2020 08:22:25 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202584
Doing so would break this somewhat fundamental principle and also destroy the role play immersion.

That said, the idea is good - if it is a player-side thing done as a role playing idea. Like the ranking of a tournament or from regular tournaments. It will then feature those who are interested in it. It could also be done via a web app where people (or selected people) can enter or participate in so that statistics are compiled somewhat automatically for participating players (thinking of the apps which e.g. show participation in excursions to Pei or Dante).]]>
Elke
<![CDATA[Master Shields Improvement]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31194/1#202567 Tue, 13 Oct 2020 13:16:49 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202567
Reference: Masterful shields of the factions/organizations

Current state: The items are useless, because they can be improved and produced by yourself with simple means. Despite their special design, they are only worn for show but not or hardly used actively.

Reason: The applied value improvements are not considered by the game mechanics.

Example for a useful change: see last column of the picture

]]>
Nightviper
<![CDATA[Improvement of the exchange dialog]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31184/1#202530 Wed, 07 Oct 2020 00:17:40 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202530 Exchanging stuff with another homin can be tricky, particularly when the bags are quite full.

I propose that the exchange dialog displays the total bulk involved in the trade, updated at every object addition or removal, as well as the total free bulk of the involved toons.

What do you think about this?]]>
Yovung
<![CDATA[Full PVP]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31145/19#202527 Tue, 06 Oct 2020 14:07:34 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202527 Hendat
I'm currently playing a full PvP game, even though I'm a more PvE than PvP player. His ego takes a hit when you get killed, but going through risky areas, where the losses are more consequent, is like adding spices to your meal :-)
If you like that, you should play that game; there are more than one with that type of mechanic. Luckily Ryzom does not implement it that way - and that is what makes it appealing to me. And I'm probably not the only person with a similar reason who would stop to play when that changes.There are PvP zones, and there's things in the PvP zones that make it worth going there and worth fighting others for your personal or guild's gain - and there's the outposts where you also have to do PvP and where the winner gets the OP along with their produce in order to make better equipment.No need to make the game a nuissance to everyone who does not enjoy constant PvP.Good that Ryzom is not totally PvP-centric, does not see ganking on harvesters just because it can be done and loot them for their gear. Good that ryzom has very meaningful roleplay, very meaningful harvesting and crafting. Constant and only hack&slay is elsewhere.]]>
Elke
<![CDATA[Sorting the inventory]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31170/2#202526 Tue, 06 Oct 2020 12:45:42 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202526 Elke <![CDATA[Daily Mission]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31146/7#202487 Tue, 29 Sep 2020 15:44:04 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202487
Just as an alternative method to gain some experience points if you can't play for too long.

I put this idea in another thread, but one example how this might work is on sucsessfully obtaining an item for the mission, you gain bonus experience points?

So, as the mission updates, it would look something like this.

'You gain 119(+1000) experience points in Two-handed Melee Fight'.
You obtain one Tuft of Average Forest Bodoc Hair of quality 43 for your mission.

The mission item triggers the experience bonus.]]>
Zanaden
<![CDATA[Les Nouveaux Groupes FriendsList]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31172/7#202478 Tue, 29 Sep 2020 08:38:36 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202478 Sinvaders <![CDATA[Some well done features from other games]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31167/18#202468 Mon, 28 Sep 2020 14:06:32 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202468 Zanaden <![CDATA[Pay your subscription in dappers]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31153/6#202359 Sat, 19 Sep 2020 01:21:25 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202359 Hendat <![CDATA[Création de missions par les joueurs.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31137/2#202255 Sat, 12 Sep 2020 10:32:29 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202255 Moniq <![CDATA[What would you like for the next year (2020-21) on Ryzom ?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31077/10#202236 Wed, 09 Sep 2020 00:52:54 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202236
"The view changes based upon where you are sitting. And that's what makes Ryzom great ... it allows one to make choices.

I just called them 3D cause that's how they are named on BM site and google]]>
Fyrosfreddy
<![CDATA[Experience gain method could be improved.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31097/19#202207 Sun, 06 Sep 2020 06:59:37 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202207
The XP does not exactly get split so much as XP = [2 / ( T + 1 )] * C * X reduces the rewards as T increases. The "Add 8 for every teammate" is a good enough aproximation of (2/(T+1)) to work though. 

For super-herbis (C=6), the C*X part is large enough that you can being a team with two masters and still not get nerfed even though 2/(3+1) = 2/4 = 0.5, or half XP. Shalahs and Plods are a great way to get 6k/kill in small teams.

For Kinchers (C=2.5), the XP/kill is good, but they have enough HP to earn that 2.5 so they're better suited for team levelling.

There are some mobs that have low XP/kill but drop fast enough that they make up for it in XP/hr

In the end, knowledge is power.



Oh, and Moniq.... the reason it's not more hardcore is that hardcore players are a small minority. It is false to think everyone consider same things to be fun as you do. Maybe someday there will be a return of the Ring so that those who hate TPs and rewards can be happy, but until then, Atys needs to be a compromise to make sure that the 95% of us who are a bit more casual than you can also play.]]>
Gidget
<![CDATA[Please give feeback on this idea]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31121/6#202206 Sun, 06 Sep 2020 06:41:56 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202206 Gidget <![CDATA[Auto attack for someone briefly going afk]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31089/8#202130 Sun, 30 Aug 2020 08:12:21 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202130
My first was wondering what the world was coming to because I found myself agreeing with Moniq.]]>
Gidget
<![CDATA[More physical damage for amps...]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31103/1#202121 Sat, 29 Aug 2020 16:26:46 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202121 here to add a new weapon and crafting branch for H2H. Although that would be awesome, I'm not asking for that much just a (hopefully simple) change to the stats. I imagine new recipes to be found and maybe more interesting H2H duels.]]> Erisapple <![CDATA[More Storage]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30129/65#202080 Wed, 26 Aug 2020 22:43:08 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/202080 i belive i offered several ways it could be done, come to think of it, i offered tons of ideas, some have come to pass (amazing and cool, credit for making some kind of progress) and many others have not...

for player based storage directly linked to the toon: NO CHANGE
for player based sotrage of apartment/home: dapper buyable perm upgrade
for guild based storage: dapper buyable perm upgrade

anything less will not prevent alt creation for storage reasons; i know players that have accounts in the double digits, that's accounts, not toons (each account had 5 toons) and many of these accounts are strickly for storage.

any upgrade to storage of guild and apartment will not bennifit f2p players in anyway because that storage is not open to them anyway, they're limited to only a mount (unless that's changed, which i doubt).

as for horders: it's a game people, they (wg) won't make a merchant that sells all the mats (rendering hording and horders obsolete the moment they did should they create one someday)....

i digress and go silent again.]]>
Talkirc
<![CDATA[Ranch setup with possible horses/cattle]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31038/2#201941 Fri, 14 Aug 2020 14:06:33 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201941
It is a good idea for a game (eyes copy of RDR2 next to tv), but the Wild West probably doesn’t exactly fit into the specific sifi/fantasy theme of Ryzom. Although maybe once pocket worlds are up and running there could be missions or mini games around training mektoubs for the stables]]>
Placio
<![CDATA[Add wall pictures as reward for completing puzzle events]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/31001/3#201855 Wed, 05 Aug 2020 18:02:54 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201855 Elke <![CDATA[new roles in guilds]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30995/4#201834 Tue, 04 Aug 2020 14:27:05 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201834 Suboxide <![CDATA[This was something that I was think might be a good idea]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30970/5#201822 Mon, 03 Aug 2020 16:35:40 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201822
No reason to have 2 normal tradable currencys.]]>
Suboxide
<![CDATA[a new function]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30979/4#201769 Thu, 30 Jul 2020 12:52:08 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201769 Gabbystar <![CDATA[Armor stands]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30952/5#201751 Tue, 28 Jul 2020 14:00:50 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201751 Draiggoch
It would be nice for them to show equipable sets from the inventory.
+1]]>
Craftjenn
<![CDATA[suggestion about levels]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30932/5#201741 Tue, 28 Jul 2020 00:16:25 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201741 Moniq <![CDATA[Clear action bar button with confirm window]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30934/14#201712 Sat, 25 Jul 2020 20:02:26 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201712 or not? But also useful would be to simply mark the newly bought upgrades as having been bought (only) then their being available as new actions when definging such

Erisapple
I like this idea because I tend to go to 3 race trainers all at once for craft. As I've started using more tool bars for different fighting scenarios, it's become really annoying to delete the trainers dump... Would be great if they didn't put upgrades in the tool bars at all but I think that might be harder to fix.
]]>
Tryroamer
<![CDATA[Decorations for guild halls]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30953/3#201699 Sat, 25 Jul 2020 09:20:38 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201699 Draiggoch <![CDATA[Jewel boxes and outfits.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30917/6#201691 Fri, 24 Jul 2020 20:37:58 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201691
Instead of just having to do one transfer of a bag or box filled with the items automatically when you do the /naked.

And even if you don't transfer them to storage, you have a bag with many slots taken up by jewels which could all fit in one box or bag inside your storage.

A box for focus jewels. A box for Sap jewels. A box for HP jewels. Etc.

Or a personal storage filled with all sorts of individual jewels.

Same for armors.

If in an apartment, and you hit the /naked command, all the armor you're wearing is removed and put into it's proper closet shelf. Skip the character's bag entirely. And to equip your desired set, right click on the closet shelf and click "equip".

2 clicks. done. Full armor change. and your inventory isn't spammed by all your armor variations.

the shelves could still count towards overall storage limits. Same as the jewelry boxes. So, this isn't a back door attempt at more storage.

Just a desire to cut down all the fussy aspects of it.]]>
Lyssen
<![CDATA[dépeçage + poubelle / skinning + trash can]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30935/4#201669 Thu, 23 Jul 2020 10:47:02 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201669
+100 for the "loot all" in a single clic

(I've talked quite often about the "too many clicks on ryzom" problem... but without much effect...)

Note: the "take all" macro is only when diging - and not for hunt :(

]]>
Craftjenn
<![CDATA[suggestion about the levels on characters and mobs]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30933/2#201635 Tue, 21 Jul 2020 13:37:53 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201635 Hayt <![CDATA[Craft: enregistrer une recette - save a recipe]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30903/1#201539 Thu, 16 Jul 2020 09:09:11 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201539
Apart from the little bugs in the recipe book (I created a ticket about it), what I'd like is to have a 'save recipe' button on the craft window, e.g. on the left side of 'make item'.

Clicking on make item would open the window (usually opened via 'New Recipe' in the Craft: Receipt book app), filled with the selected mp.

The Recipe Book is indeed quite tedious to use, whereas it is so useful with its Shopping button...

@+

]]>
Craftjenn
<![CDATA[Daily mission window size - taille de la fenetre Missions Quotidiennes]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30881/3#201520 Tue, 14 Jul 2020 09:40:59 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201520 ça serait sympa qu'on puisse régler la taille de cette chose qui nous agresse :p

Kiwa Lie
Cheffe du cercle du bois d'Almati
compagnon ranger
croqueuse de cookies à plein temps.]]>
Kiwalie
<![CDATA[2D like client for Ryzom Based on the ryzom compass and map.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30855/17#201494 Sat, 11 Jul 2020 11:45:25 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201494 Rizyinshi <![CDATA[Sort pour dévier l’attention / A spell to divert attention]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30854/4#201473 Wed, 08 Jul 2020 11:07:01 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201473 Jenn <![CDATA[Enchantements Usure]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30735/8#201358 Tue, 30 Jun 2020 13:53:18 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201358 Elke <![CDATA[Colorant pour armure.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30746/7#201287 Sat, 27 Jun 2020 07:17:59 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201287
Just to change a piece of blue in red for ex?]]>
Jenn
<![CDATA[automatic 'need rez' alert in compass of same region homin(a)s]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30788/8#201279 Fri, 26 Jun 2020 18:31:08 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201279 Tryroamer <![CDATA[pinned info on HowTo enter multiple language suggestions]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30790/6#201228 Thu, 25 Jun 2020 19:31:13 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201228 Erisapple <![CDATA[trophy case for apartment or GH]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30785/3#201217 Thu, 25 Jun 2020 14:20:23 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201217 Tryroamer <![CDATA[UTC + - info added to FL or also to normally optional character infos]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30789/1#201208 Thu, 25 Jun 2020 08:20:28 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201208 Tryroamer <![CDATA[busy status msg also for non-afk]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30784/1#201202 Thu, 25 Jun 2020 06:29:20 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201202
Activating such a msg could normally take the form of /msg <busy crafting> and to deactivate the msg one could perhaps enter /msg * <-- similar to entering and leaving a channel.

The 'need rez' msg could instead become automatically activated / deactivated]]>
Tryroamer
<![CDATA[Add editable path to screenshot folder in Settings Menu]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30780/1#201196 Wed, 24 Jun 2020 14:36:27 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201196 Boguslava <![CDATA[Rendre attractives les petites OP / Making small OP attractive]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30776/3#201194 Tue, 23 Jun 2020 15:16:39 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201194
As the days of very young homins coming together to form guilds are gone, it would be great to make these outposts a bit more useful.]]>
Erisapple
<![CDATA[Sort 225->220]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30734/1#201094 Tue, 16 Jun 2020 13:03:40 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/201094
Implication : on pourrait craft des amplis 220 avec des MP roi 220. ça donnerait plein de nouvelle possibilité]]>
Valerof
<![CDATA[Toub]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30708/2#200989 Sun, 07 Jun 2020 06:29:57 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/200989
Mit Mektoubs durch Portale zu laufen wurde schon mehrmals als Idee erwähnt. Absolut notwendige Erweiterung, oder man entfernt die Portal und macht daraus einen Tunnel.. Es ist wirklich nervig, wenn man mit den Mektoubs unterwegs ist und bei jedem Portal absteigen und aufsteigen muss.]]>
Heernis
<![CDATA[Reduce doublec clics - Moins de double clics]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30685/18#200985 Sat, 06 Jun 2020 21:59:05 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/200985 Jenn
OK, I forget (thanks to not answer to that post) - video games are for a young homins, I'm going back to reading...

It's deplorable that someone has made you feel like this. It's more than enough to deal with your body rebelling against you, you don't need to be made to feel like you shouldn't enjoy a game to it's fullest. I'm so very sorry that's happened.
When people are looking for a game the one thing that is said over and over is that Ryzom has a great community. Lets all be kind to each other!

Jenn
When you loot (skin a mob you've killed), you have the following choice:
  • double click - either 3 clicks (double click then click on take all)
  • right click/TAKE ALL  ** that's 3 clicks (right click, skin, take all)
[/list]

In System>Configuration there is a setting for mouse double click. I haven't tested it on anything except quartering but maybe that will help some?

Sinvaders
Well, if the tool transform a click into a double click (means 1 human action instead of 2) is already a kind of automation.

There are all kinds of accessibility peripherals out there that come with their own drivers and programs to adjust them to the needs of the user. This is far from botting, it takes human interaction. They are allowed in every game out there. Should you find a game that doesn't allow for accessibility, they need to be reported for discrimination.





I can totally get behind having a "craft" button to key bind, or even just hitting "enter" to activate crafting. Also, a single mouse click to use a pact or use a sap recharge makes better sense.]]>
Erisapple
<![CDATA[Gestion des contacts]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30699/3#200969 Thu, 04 Jun 2020 22:17:38 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/200969 Milam <![CDATA[Guild Islands]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30632/18#200952 Thu, 04 Jun 2020 02:31:30 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/200952 Virg
Thanks Jorge- I can get into ours but a guildy had trouble today getting in so not really sure myself.

FF:
1) The devs already responded during the RF meeting that they wouldn't increase GH storage. This is added additional storage within the Islands. GH limit doesn't stop people from hoarding anyway, they just use alt GHs. This is adding a different way of storing additional items in a more RP-context, instead of logging in and out alts.
2) GHs are still quicker to pop into than Guild Islands as the entrances for islands are outside cities. So when wanting to grab something just from GH invent people will still go into the GH.

Not saying otherwise ... only that the intent was not being made here... personally, I'm not in favor of increasing GH storage, but I would like to see extra storage for "event related things" the the event specific armor and weappons ... thaose things are H U GE bulk and we can only use then a week or so a year.]]>
Fyrosfreddy
<![CDATA[Zone hebdomadaire]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30688/1#200926 Tue, 02 Jun 2020 13:50:37 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/200926 Mais accessible 1 fois par semaine (IRL ou IG ou n'importe).

Idée pour mettre dedans :
- nouveau boss
- Un roi aléatoire 270 avec sa garde et plus
- Une autre idée....]]>
Valerof
<![CDATA[Suppression des enchantements.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30678/5#200914 Mon, 01 Jun 2020 22:15:36 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/200914 Jenn <![CDATA[OP 250]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30679/2#200900 Mon, 01 Jun 2020 12:47:50 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/200900 Elke