IDEAS FOR RYZOM - Ryzom Community Forum Mon, 25 Jan 2021 04:31:42 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[PVP or not PVP]]> Sun, 24 Jan 2021 12:43:54 +0000 IDEAS FOR RYZOM Le jeu en full-pvp, je suis pour aussi, mais il faut etre realiste cela ferait fuir une bonne partie des joueurs ce qui serait nocifs pour tout le monde.
Ce qu'il manque en realite, c'est PvP competitif et des joueurs.]]>
<![CDATA[Croix-Rouge internationale]]> Tue, 19 Jan 2021 10:38:01 +0000 IDEAS FOR RYZOM Merci pour vos analyses.
Je suis tout à fait d'accord qu'il ne faut pas que cela devienne une manière détournée d'empêcher une chasse ou de tricher dans un PvP, comme le fait remarquer à juste titre Sinvaders.
Comme le remarque Erisapple, il est très difficile de progresser en soin. Or je crois que le soin fait parti du RP actif (j'insiste sur actif), comme le dit peut-être mieux que moi Eolinius. N'oublions pas que la caractéristique de Ryzom est de ne pas avoir de "classes".
Je trouve aussi très astucieuses vos différentes idées de "contrôle" des abus imaginés par Haokan et Magez. Cela ne me semble pas illogique de perdre de la renommée en fonction de qui a été soigné dans quelle circonstance, de même d'avoir un timing de recharge pour éviter des abus.
Personnellement, quand il y a des actions de masse, tous confondu dans une activité commune, j'utilise souvent de l'aide sur ceux qui sont dans la foule, sans chercher qui est qui. Je relève celui qui est loin, recharge en sève le soigneur voisin qui est épuisé... etc. On peut faire tant de choses :)

Thank you for your analysis.
I fully agree that this should not become a devious way of preventing a hunt or cheating in a PvP, as Sinvaders rightly points out.
As Erisapple notes, it is very difficult to progress in healthcare. But I believe that healthcare is part of active RP (I insist on active), as Eolinius says perhaps better than me. Let's not forget that the characteristic of Ryzom is that it does not have "classes".
I also find very clever your different ideas of "control" of abuse imagined by Haokan and Magez. It doesn't seem illogical to me to lose fame based on who was treated under what circumstance, as well as having a recharge timing to avoid abuse.
Personally, when there are mass actions, all confused in a common activity, I often use help on those who are in the crowd, without looking for who is who. I lift up the one who is far away, recharge the self in sap the tired healer, and so on...
So many things can be done, helping to progress in the "healer class" :)]]>
<![CDATA[Valoriser les tribus]]> Mon, 18 Jan 2021 20:04:40 +0000 IDEAS FOR RYZOM
  • How is it that a patrol can walk quietly in the camp of the enemy tribe when there should be a bloody battle?
  • If you can attack and be attacked by NPCs, there's no logical reason why you can't heal them (or be healed in some way; which is done in other games, by the way). One could cure these poor Cockroaches who are constantly being slaughtered by the beasts of the area under the indifferent eyes of their protective power.
  • This last point could be a prolific source of protection missions for a wandering NPC for example, or even, why not? of some nice animals...
  • While we're on the subject, here are a few ideas to add to Djiper's ideas:
    • How is it that a patrol can walk quietly in the camp of the enemy tribe when there should be a bloody battle?
    • If you can attack and be attacked by NPCs, there's no logical reason why you can't heal them (or be healed in some way; which is done in other games, by the way). One could cure these poor Cockroaches who are constantly being slaughtered by the beasts of the area under the indifferent eyes of their protective power.
    • This last point could be a prolific source of protection missions for a wandering NPC for example, or even, why not? of some nice animals...
    <![CDATA[NPC Item type = Unique]]> Fri, 15 Jan 2021 12:41:38 +0000 IDEAS FOR RYZOM Fyrosfreddy
    That's why it's a matter of "semantics" ... are we talking "can" or are we taking "can" ? We're not at odds here as we are talking about 2 different things.

    In the example you gave, while game mechanics would allow it to occur, the game has not, to date, provided the opportunity to do so in the required quantity of materials.

    Here's a good example

    When a child asks .... "That sign says "Speed Limit 75 miles per hour", can we drive faster than that ?" Do you say:

    a) "Yes, we can cause this car has a top speed if 165 mph."


    b) "No you can't cause it's against the law."

    Both are literally correct, ... all I am saying is only 1 of those contains "practical" advice as to what is a sound and practical choice.

    No idea what is your problem.]]>
    <![CDATA[L’économie des Lacs]]> Thu, 14 Jan 2021 17:40:40 +0000 IDEAS FOR RYZOM
    My partner in crime doesn't like to waste hard earned dappers at the wheel, she thinks only ones gained in the explorations are lucky.

    (Basically, for me, it's not very convenient or cost effective to play the wheel with both Eris and Khao. Of course her dappers often trickle over to me but I can't be bothered to have 2 toons clicking the wheel, especially when the items can't be traded. The main reason why I play the wheel is for plushies and if my alt ever won one I'd be irrationally mad at her xD I had also thought there was a limit to number the fine tokens that could be purchased daily like there is with the basic and that helps to limit winnings.)]]>
    <![CDATA[Removing botton center pop up text]]> Fri, 08 Jan 2021 22:01:32 +0000 IDEAS FOR RYZOM Kesian
    I'll try. As you loot, get xp depleted from you death xp. you can see text that pops up on screen at the center bottom of your character, from green to yellow. Other than that I can let it go.

    Thats a strange request. If I understand your issue correctly, then those messages are controlled by SystemInfoColors option in config file.

    You can copy that option (several lines) from client_default.cfg into client.cfg while game is not running and then change it as you like. You have to save your modifications to client.cfg. client_default.cfg is updated by patch process.]]>
    <![CDATA[exportable receipes]]> Thu, 07 Jan 2021 08:57:29 +0000 IDEAS FOR RYZOM Fyrosfreddy
    What I am asking for is a way to avoid the drudgery of having to click on number in a series of 5 popups and the frustration experienced when you misclick.

    <![CDATA[Idea to make digging less boring]]> Wed, 06 Jan 2021 20:21:45 +0000 IDEAS FOR RYZOM Fyrosfreddy <![CDATA[Mount comes to you with a magic whistle]]> Tue, 29 Dec 2020 18:45:09 +0000 IDEAS FOR RYZOM So it will change at least: 1. the digging process, 2. the range "heavy" weapons training process, 3. the process of usage of "heavy" ranged weapons in wars, 4. something else.
    Without saying that this is some kind of unrealistic bells and whistles.]]>
    <![CDATA[Hide that Ugly helm please!!]]> Thu, 17 Dec 2020 00:24:54 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Cheng power up]]> Mon, 14 Dec 2020 14:58:25 +0000 IDEAS FOR RYZOM
    Cheng will proc/shoot out another spell, the casted spell will still costs hp/sp but the proc will not.

    <![CDATA[Degradable items]]> Sun, 13 Dec 2020 22:39:18 +0000 IDEAS FOR RYZOM
    It has taken me about a year to win a silly plushie. And it's not even what I wanted :P I'd be super bitter if it just disappeared.

    I have also stored my gear made by long-gone players. The most heartbreaking thing about the merge (for me) was losing things that had been random gifts. I would really prefer to not have to cry real tears over some pixels again.]]>
    <![CDATA[Scroll with mouse scroll with left and right while hovering over Chat Tabs]]> Fri, 11 Dec 2020 13:49:26 +0000 IDEAS FOR RYZOM Rizyinshi <![CDATA[prévenir avant l'achat d'appartement]]> Tue, 08 Dec 2020 10:18:24 +0000 IDEAS FOR RYZOM Haokan
    C'est aussi le moment de dire que si on arrête de renouveler son abonnement, on n'accèdera plus à cet inventaire.

    That is not exactly true, as unsubscribed you can still withdraw your items from the apartment inventory as well as from packers.]]>
    <![CDATA[Ahh goo goo, ahh gooo]]> Sun, 06 Dec 2020 21:58:17 +0000 IDEAS FOR RYZOM
    <![CDATA[Marauder Fame made impossible?]]> Sat, 05 Dec 2020 21:59:18 +0000 IDEAS FOR RYZOM
    I wouldn't mind a way to get more than 50 points if we're going to talk about the faction.]]>
    <![CDATA[Skin De Nation]]> Fri, 04 Dec 2020 16:08:34 +0000 IDEAS FOR RYZOM Je pense qu'embellir ne peut pas nuire au jeu.On peut aussi supp toutes les decos apprt,et le reste....

    Apres oui c'est une durabilite de skin I.Les crafts avec matieres d' Ops c'est la meme chose,c'est un craft de skin III pour une durabilite de skin I.Pourquoi pas changer ça egalement.....

    Bonne Lecture......]]>
    <![CDATA[A repeat function more when clicked on]]> Sun, 29 Nov 2020 06:05:57 +0000 IDEAS FOR RYZOM Gabbystar <![CDATA[Hide that Ugly helm please!!]]> Fri, 27 Nov 2020 15:47:46 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Multiple Guild Leaders]]> Thu, 26 Nov 2020 04:06:03 +0000 IDEAS FOR RYZOM Bisugott <![CDATA[Dead Or Live]]> Mon, 23 Nov 2020 18:47:35 +0000 IDEAS FOR RYZOM Imotep <![CDATA[Abonnement 1 An Ryzom]]> Sat, 21 Nov 2020 16:31:36 +0000 IDEAS FOR RYZOM Hayt <![CDATA[bring back the old animations for lvl250 Elemental and Healing Magic]]> Wed, 18 Nov 2020 22:13:30 +0000 IDEAS FOR RYZOM Anyways would be lovely to have them build in and polished with the new stuff ;)
    A task for a skilled sfx engineer hope there is already someone in the team *g*]]>
    <![CDATA[Un Lien Dynamique]]> Sun, 15 Nov 2020 09:39:12 +0000 IDEAS FOR RYZOM Craftjenn <![CDATA[Sorting the inventory]]> Sat, 14 Nov 2020 18:16:58 +0000 IDEAS FOR RYZOM Balus <![CDATA[Make Ryzom Mobile]]> Mon, 09 Nov 2020 03:36:42 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Possibilité d'activer ou désactiver les barres de titre des différentes fenêtres]]> Sat, 07 Nov 2020 13:32:07 +0000 IDEAS FOR RYZOM Erisapple <![CDATA[Occupation for Marauder]]> Thu, 05 Nov 2020 22:37:36 +0000 IDEAS FOR RYZOM
    If it will actively make them go away, then I am afraid of exploiting that, like to stuck a tiny place with bunch of animals or that you can easily make herbivores to move into aggro or to a place it was not expected. What about animals surrounded by homins with such effect? Also animals have some routes and areas which makes it more complicated, even if it will be done some smart way. Plus this will be exclusive for one faction (however this is not important on Atys, the "land of plenty" :/).]]>
    <![CDATA[What would you like for the next year (2020-21) on Ryzom ?]]> Thu, 05 Nov 2020 05:11:39 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Full PVP]]> Thu, 05 Nov 2020 05:08:00 +0000 IDEAS FOR RYZOM Zanaden
    Okay, so what are the rewards for it.
    Lifetime imprisonment for killing a fellow Homin!

    does not see ganking on harvesters just because it can be done
    Killing harvesters for faction points was the best part of Episode 2.]]>
    <![CDATA[For new players, open SHIFT+W]]> Mon, 02 Nov 2020 11:52:01 +0000 IDEAS FOR RYZOM Craftjenn <![CDATA[Improvement of the exchange dialog]]> Mon, 02 Nov 2020 11:18:29 +0000 IDEAS FOR RYZOM Craftjenn <![CDATA[Improvment on Learn sreen]]> Sat, 31 Oct 2020 20:45:03 +0000 IDEAS FOR RYZOM this idea some months ago?]]> Krill <![CDATA[Armor stands]]> Sat, 31 Oct 2020 03:12:52 +0000 IDEAS FOR RYZOM Erisapple <![CDATA[Ability to disable tooltips/known info]]> Thu, 29 Oct 2020 15:55:01 +0000 IDEAS FOR RYZOM
    K, thanks for listening.
    <![CDATA[Subscription gifting.]]> Sun, 25 Oct 2020 15:44:01 +0000 IDEAS FOR RYZOM
    Something like this would most likely keep the cash flow more stable.]]>
    <![CDATA[Guild PVP ranking board]]> Sat, 17 Oct 2020 08:22:25 +0000 IDEAS FOR RYZOM
    Doing so would break this somewhat fundamental principle and also destroy the role play immersion.

    That said, the idea is good - if it is a player-side thing done as a role playing idea. Like the ranking of a tournament or from regular tournaments. It will then feature those who are interested in it. It could also be done via a web app where people (or selected people) can enter or participate in so that statistics are compiled somewhat automatically for participating players (thinking of the apps which e.g. show participation in excursions to Pei or Dante).]]>
    <![CDATA[Master Shields Improvement]]> Tue, 13 Oct 2020 13:16:49 +0000 IDEAS FOR RYZOM
    Reference: Masterful shields of the factions/organizations

    Current state: The items are useless, because they can be improved and produced by yourself with simple means. Despite their special design, they are only worn for show but not or hardly used actively.

    Reason: The applied value improvements are not considered by the game mechanics.

    Example for a useful change: see last column of the picture

    <![CDATA[Daily Mission]]> Tue, 29 Sep 2020 15:44:04 +0000 IDEAS FOR RYZOM
    Just as an alternative method to gain some experience points if you can't play for too long.

    I put this idea in another thread, but one example how this might work is on sucsessfully obtaining an item for the mission, you gain bonus experience points?

    So, as the mission updates, it would look something like this.

    'You gain 119(+1000) experience points in Two-handed Melee Fight'.
    You obtain one Tuft of Average Forest Bodoc Hair of quality 43 for your mission.

    The mission item triggers the experience bonus.]]>
    <![CDATA[Les Nouveaux Groupes FriendsList]]> Tue, 29 Sep 2020 08:38:36 +0000 IDEAS FOR RYZOM Sinvaders <![CDATA[Some well done features from other games]]> Mon, 28 Sep 2020 14:06:32 +0000 IDEAS FOR RYZOM Zanaden <![CDATA[Pay your subscription in dappers]]> Sat, 19 Sep 2020 01:21:25 +0000 IDEAS FOR RYZOM Hendat <![CDATA[Création de missions par les joueurs.]]> Sat, 12 Sep 2020 10:32:29 +0000 IDEAS FOR RYZOM Moniq <![CDATA[Experience gain method could be improved.]]> Sun, 06 Sep 2020 06:59:37 +0000 IDEAS FOR RYZOM
    The XP does not exactly get split so much as XP = [2 / ( T + 1 )] * C * X reduces the rewards as T increases. The "Add 8 for every teammate" is a good enough aproximation of (2/(T+1)) to work though. 

    For super-herbis (C=6), the C*X part is large enough that you can being a team with two masters and still not get nerfed even though 2/(3+1) = 2/4 = 0.5, or half XP. Shalahs and Plods are a great way to get 6k/kill in small teams.

    For Kinchers (C=2.5), the XP/kill is good, but they have enough HP to earn that 2.5 so they're better suited for team levelling.

    There are some mobs that have low XP/kill but drop fast enough that they make up for it in XP/hr

    In the end, knowledge is power.

    Oh, and Moniq.... the reason it's not more hardcore is that hardcore players are a small minority. It is false to think everyone consider same things to be fun as you do. Maybe someday there will be a return of the Ring so that those who hate TPs and rewards can be happy, but until then, Atys needs to be a compromise to make sure that the 95% of us who are a bit more casual than you can also play.]]>
    <![CDATA[Please give feeback on this idea]]> Sun, 06 Sep 2020 06:41:56 +0000 IDEAS FOR RYZOM Gidget <![CDATA[Auto attack for someone briefly going afk]]> Sun, 30 Aug 2020 08:12:21 +0000 IDEAS FOR RYZOM
    My first was wondering what the world was coming to because I found myself agreeing with Moniq.]]>
    <![CDATA[More physical damage for amps...]]> Sat, 29 Aug 2020 16:26:46 +0000 IDEAS FOR RYZOM here to add a new weapon and crafting branch for H2H. Although that would be awesome, I'm not asking for that much just a (hopefully simple) change to the stats. I imagine new recipes to be found and maybe more interesting H2H duels.]]> Erisapple <![CDATA[More Storage]]> Wed, 26 Aug 2020 22:43:08 +0000 IDEAS FOR RYZOM i belive i offered several ways it could be done, come to think of it, i offered tons of ideas, some have come to pass (amazing and cool, credit for making some kind of progress) and many others have not...

    for player based storage directly linked to the toon: NO CHANGE
    for player based sotrage of apartment/home: dapper buyable perm upgrade
    for guild based storage: dapper buyable perm upgrade

    anything less will not prevent alt creation for storage reasons; i know players that have accounts in the double digits, that's accounts, not toons (each account had 5 toons) and many of these accounts are strickly for storage.

    any upgrade to storage of guild and apartment will not bennifit f2p players in anyway because that storage is not open to them anyway, they're limited to only a mount (unless that's changed, which i doubt).

    as for horders: it's a game people, they (wg) won't make a merchant that sells all the mats (rendering hording and horders obsolete the moment they did should they create one someday)....

    i digress and go silent again.]]>
    <![CDATA[Ranch setup with possible horses/cattle]]> Fri, 14 Aug 2020 14:06:33 +0000 IDEAS FOR RYZOM
    It is a good idea for a game (eyes copy of RDR2 next to tv), but the Wild West probably doesn’t exactly fit into the specific sifi/fantasy theme of Ryzom. Although maybe once pocket worlds are up and running there could be missions or mini games around training mektoubs for the stables]]>
    <![CDATA[Add wall pictures as reward for completing puzzle events]]> Wed, 05 Aug 2020 18:02:54 +0000 IDEAS FOR RYZOM Elke