IDEAS FOR RYZOM - Ryzom Community Forum Thu, 21 Feb 2019 04:05:42 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[Specific Icons]]> Mon, 18 Feb 2019 23:44:18 +0000 IDEAS FOR RYZOM Yep, I don't beleive Icons should be used twice either.]]> Naema <![CDATA[Gameplay de recrutement des gardes régionaux]]> Sun, 17 Feb 2019 17:19:40 +0000 IDEAS FOR RYZOM Syron <![CDATA[Gameplay de recrutement des gardes des villes (et campement marau)]]> Sun, 17 Feb 2019 17:19:19 +0000 IDEAS FOR RYZOM Syron <![CDATA[Dinamiser le pvp et donner envie.]]> Tue, 29 Jan 2019 10:38:58 +0000 IDEAS FOR RYZOM Kled <![CDATA[SN Alternative to crafting mats]]> Wed, 23 Jan 2019 05:12:40 +0000 IDEAS FOR RYZOM Bitttymacod <![CDATA[A modest proposal]]> Tue, 22 Jan 2019 11:25:15 +0000 IDEAS FOR RYZOM Bitttymacod
A few cranky observations from an old Tryker.
As for quantity of Sup mats per spawn, I'm not sure how 75-82 mats is "too many".

Well, because there is absolutely no challenge to empty a spot in 250 Prime roots area. All is a matter of patience. Second point is that nobody is digging traditional spot at reboot too, means that you can be alone or with your mate emptying all spot of 1 region.
And then there is the SN which offer at least 300 mats per spot each seasons. I'm saying at least because we all know what a reboot is doing ... depending on the reboot time, you might be alone on your SN super-spot and get everything for yourself.

And I agreed with what Xolok said.
PvP = 0 --- There's an answer to that as well as to the low server population. Invite your friends and do your thing.
Well, the PvP population left the game, long time ago and there is very good reasons for that.]]>
<![CDATA[Modification of SN Material spawning]]> Tue, 22 Jan 2019 01:08:29 +0000 IDEAS FOR RYZOM
To prevent an overabundance of more desired mats, have the SN spawn only one random material variety.

For example, you could go to the shell Sn wanting Big shell, but only Cuty shell spawns that day.]]>
<![CDATA[Ranger Pathways Bug]]> Wed, 16 Jan 2019 05:26:55 +0000 IDEAS FOR RYZOM Inky



<![CDATA[Genric LA plan]]> Tue, 15 Jan 2019 03:12:19 +0000 IDEAS FOR RYZOM
@Moniq - All I've seen is q10 with bad stats.]]>
<![CDATA[Sage Missions]]> Wed, 09 Jan 2019 00:57:59 +0000 IDEAS FOR RYZOM Nudge <![CDATA[Un canal dynamique supplémentaire / Another dynamic channel]]> Tue, 08 Jan 2019 20:01:10 +0000 IDEAS FOR RYZOM
I see, yes :(

A question : on the limitation is the same ?

Waiting for a better resolution, you could use several free pad (1 per language for ex on, or or even the wikis (, ...) ?]]>
<![CDATA[Find toub - trouver ses toubs]]> Tue, 08 Jan 2019 19:51:45 +0000 IDEAS FOR RYZOM
From an other post (about toub icons in inventory)

I use toub (right clic on them) in Inventory, to see in witch country it is.

I would like to find IG where are my toubs... Using compass (right clic on it then in the menu) is weird, animals window don't provide any information about location, some webapps have the feature, but it would be nice if we could find toubs IG.

For ex, using right clic on animals windows ? or right clic in inventory ? Or correct the compass (when the toub is not in the current continent, the direction can be wrong) ?

What do you think about this ?

See you :p

<![CDATA[remove mektoub Icons from bag]]> Thu, 03 Jan 2019 19:35:03 +0000 IDEAS FOR RYZOM Siela
That's not what i'm saying...
fine... I'll put it back.

(yeah, I made it like you described :-)]]>
<![CDATA[Touch screen friendly movement]]> Sat, 29 Dec 2018 17:56:33 +0000 IDEAS FOR RYZOM Sarpedonia <![CDATA[Long distance /target]]> Tue, 25 Dec 2018 00:51:36 +0000 IDEAS FOR RYZOM Moniq
If he is unable to write "/invite <name>", do you really think a newbie will go somewhere and turn something on?

And I must say it is not clear to me why don't you send that homin in need a team invite yourself?

I did. I actually think there was something with their display of the game, windowing or something similar. Or, they were just trolling me.]]>
<![CDATA[Random]]> Mon, 24 Dec 2018 08:10:04 +0000 IDEAS FOR RYZOM Here's your kiss!]]> Kyriann <![CDATA[jumping into a prime roots sap lake restores your sap.]]> Sun, 23 Dec 2018 15:50:46 +0000 IDEAS FOR RYZOM

In earlier times, all the races had a bartering system for trading goods, the Trykers of the Old Lands were the first to notice that this system could be unfair through intimidation. They soon developed a monetary system based on dappers. Dappers quickly spread to the other lands and became a universal currency and is still widely used in the New Lands.

Dappers were originally made from pearls bound in a sap-based substance. The presence of counterfeit dappers soon began to flood the markets though and the homin high authorities decided to make use of magic during the minting process, which made it much harder to counterfeit dappers.
Les dappers sont des perles reliées par une substance à base de sève pour plus de résistance. Aujourd'hui, ils sont infusés de magie lors de leur création, afin d'éviter que des faux ne soient créés.

Dappers - Ryzom Wiki]]>
<![CDATA[map marker limit should be removed]]> Wed, 19 Dec 2018 18:17:10 +0000 IDEAS FOR RYZOM Talkirc <![CDATA[Linking Items on chat]]> Mon, 10 Dec 2018 10:41:35 +0000 IDEAS FOR RYZOM ]]> Moniq <![CDATA[Selection Groupes Items]]> Sun, 09 Dec 2018 09:41:12 +0000 IDEAS FOR RYZOM Il serait tres utile,si l'on pouvait selectionner dans les halls le groupes d'items par categories.Exp : laisser apparaitre le groupe "Carapace pour armure" ect.
Ou encore mieux à mon idée pourvoir selectionner comme pour le forage "le groupe complet craft armure par exemple.On aurait en visuel toutes les mps necessaire au craft à faire.
En vous souhaitant bonne reception.]]>
<![CDATA[more than 10 action bars]]> Thu, 06 Dec 2018 10:56:45 +0000 IDEAS FOR RYZOM Savisi <![CDATA[Makros: Tier folgen/stoppen lassen / Macros: Let animal follow/stop]]> Thu, 06 Dec 2018 10:18:18 +0000 IDEAS FOR RYZOM Heernis <![CDATA[Amélioration de la liste d'amis | Friendlist improvement]]> Thu, 06 Dec 2018 01:16:08 +0000 IDEAS FOR RYZOM
Also, like Zarden said, assuming google translate is accurate, it would ruin the mystery.]]>
<![CDATA[Trier les objets dans hall de guilde et appartement]]> Thu, 06 Dec 2018 00:30:33 +0000 IDEAS FOR RYZOM
J'aimerais pouvoir créer des catégories, pour par exemple :
- séparer le matériel boosté (rien de pique que de chercher un boost dans une pile d'échecs ce boost...)
- indiquer dans le hall de guilde que certaines matières premières ne doivent pas être craftées
- indiquer du matériel qui peut être distribué, du matériel pour pexer, du matériel réservé au pvp...

Le but pour moi est de faciliter la gestion matérielle d'une guilde, mais je suis sur que d'autres y trouveront d'autres utilisations.

D'un point de vue technique, l'idéal serait de diviser la fenêtre d'inventaire de guilde et de pouvoir faire des glisser-déposer d'une catégorie à l'autre... Mais à défaut, simplement pouvoir diviser l'inventaire de guilde de sorte à ce qu'il apparaisse sous la forme de plusieurs onglets (à la manière de l'inventaire, des mektoubs...) serait déjà très satisfaisant.]]>
<![CDATA[Shift server onto cloud solution]]> Thu, 29 Nov 2018 02:38:17 +0000 IDEAS FOR RYZOM
Obviously I am not privy to the bandwidth and server requirements, but there are plenty of games and systems run in the cloud successfully.

I am more familiar with AWS, so the most "costly" aspect would be the bandwidth, but even that in my experience is smaller than dedicated pipelines.

Furthermore, using the various EC2 solutions the server could be refactored to segments allowing significant speed increase, more importantly reduced latency. (Imagine that the server is not really running as a monolith, but only triggered chunks of code gets fired, headless, no OS. You would worry about the game, not the server.)

It is also possible that it ends up cheaper to maintain from hardware/network pipe perspective.

Here is the first link I got for searching if this is feasible.]]>
<![CDATA[Revitalize the ingame economy with buying play time ingame.]]> Thu, 22 Nov 2018 07:48:29 +0000 IDEAS FOR RYZOM 1. This world is pre-industrial (LORE) in the sense that if you "forget" about super technology of Karavan everything is like in the middle ages so we should respect that, not only for the sake of roleplay but also for the fact that we already know that our "human" economy is not working (see the crisis).
2. It is normal and necessary that a skillful player to have more dappers "he work more" and for longer time than a "refugee". Nevertheless any time when a newcomer cames to mainland usually he is welcomed by old-players who usually give him a startup dappers for the ML economy (happen to me) and I did the same several times.
3. To put RL money in game will transform it into a "Brat" oriented game, in the sense that a RL rich dude (being lazy) will have better mats than someone who is confronting Kirosta Patrol in PR for the Exe and Supr mats so you know what I mean!!!
4. For the newplayers there are always way to produce money and once arrived in mainland you have the Overseers who are giving you missions for money nevertheless the OCCS that you get both Racial fame points and Dappers]]>
<![CDATA[Improving item icons to show their bonuses]]> Mon, 19 Nov 2018 13:38:32 +0000 IDEAS FOR RYZOM Rowdyclaws <![CDATA[Duplicate BYMGO Reward improvement]]> Sun, 18 Nov 2018 11:00:37 +0000 IDEAS FOR RYZOM
Die notwendigen Dapper für einfache Jetons lassen sich millionenfach generieren. Das gleiche gilt für feine Jetons, die auch gegen Dapper eingetauscht werden können.

Problematisch sind Verluste am Glücksrad bei Benutzung von Jetons, die man lediglich durch Teilnahme an einem Event gewinnen kann.

Der "Verlust" bei einem Gewinn besteht ja tatsächlich darin, dass man gegen seinen Einsatz eine Chance kauft, und dann den Gewinn nicht erhält, weil man z. B. diesen Gewinn nur einmal haben darf.

Damit wäre auch die Gewinnchance für die jeweiligen Jetons nicht richtig angegeben, denn z. B.

48% Chance + Verlust = Zwangsläufig niedrigere Chance.

Man kann zwar eine Bymgo-Zahl direkt "wegklicken", doch wenn sie während der Laufzeit des Tickets noch zweimal gewonnen wird, wäre der 3. Gewinn erneut ein Verlust.

Das Bymgo ist eine witzige Ergänzung des Glückrads.

Ich verstehe jedoch nicht, wieso man die Bymgo-Zahlen, die man mit seinem Einsatz gewinnen kann, nicht stacken kann?

Bei einem "echten" Bingo erhielte man gegen einen höheren Einsatz mehrere Bingo-Tickets, und die Zahl, die gerade aufgerufen wird, wird auf allen diesen Tickets markiert. Man stackt quasi die Bingo-Tickets.

Meiner Meinung nach sollte man Bymgo-Zahlen, oder besser Bymgo-Jetons, auch stacken können.

Denn: Gewonnen ist gewonnen.]]>
<![CDATA[Additional colours and models for underwear.]]> Sat, 17 Nov 2018 06:26:54 +0000 IDEAS FOR RYZOM Remigra, could you make the same mod you made to give everyone Tryker underwear but instead make it so that I can have Fyros underwear on my Tryker in my game client?

<![CDATA[Idées pour améliorer les relations ou créer des affinités.]]> Fri, 16 Nov 2018 12:32:45 +0000 IDEAS FOR RYZOM
Cela ne correspond toujours pas à ce qui est demandé pour le canal guilde mais à mon avis on a toujours un moment ou un autre besoin de dire quelque chose qui ne concerne QUE les guildoux. C'est là qu'on pourrait regretter de ne pouvoir le faire simplement...]]>
<![CDATA[[Pourvoir mourir et se recréer un personnage]]]> Tue, 06 Nov 2018 22:56:57 +0000 IDEAS FOR RYZOM
Il n'y a pas de soucis à placer le curseur où l'on veut mais ce qui est sur c'est qu'un homin n'est normalement pas eternel.

Les PNJ sont remplacés lentement, lorsqu'une occasion se présente. Cela n'a pas de sens non plus de les faire tous d'un coup.

Une autre idée que j'avais, pour joueurs anciens comme nouveaux, serait de pouvoir se définir un profil de background à partir d'un arbre de questions.

On y accéderait soit directement à la création, soit en fin de silan (au choix).

Le profil permettrait au joueur d'avoir une ossature pour étoffer son background, et en même temps en fonction des choix cela attriburait automatiquement des allégeances, fames, levels...

On pourrait aussi donner un nombre de point à distribuer sur les levels mais je trouve ça plus pédagogique en passant par des questions, qui pourraient inspirer des roles originaux à jouer.

Le perso créé ne commencerait pas forcément à Silan du coup.

Si la veilliesse était vraiment implémentée (soit uniquement visuel, soit en plus avec un impacte sur les caractéristiques), on pourrait même choisir volontairement un perso mûr mais avec du coup en contrepartie plus d'expérience que ce qui serait offert à un perso jeune (sans toutefois prétendre à un full 250 hein).]]>
<![CDATA[More up to date documentation]]> Sun, 21 Oct 2018 15:00:31 +0000 IDEAS FOR RYZOM Cotare <![CDATA[Collecting your interface woes]]> Thu, 11 Oct 2018 16:18:59 +0000 IDEAS FOR RYZOM
Very awesome to hear of the save button.]]>
<![CDATA[change the default icons (harvest/forage actions)]]> Thu, 04 Oct 2018 13:34:01 +0000 IDEAS FOR RYZOM
It would also be great, if the priority always falls on the material specialization during the automatic symbol selection, no matter which Stanza has the highest focus consumption.

You could do the same with melee actions. For example, to prioritize the priority to "sham attack" or "aim at head (etc)".

But you can't really please everyone. I would suggest to leave everything as it is, but implement a choice:
A) Automatic choice (conventional)
If it is not desired:
B) Optionally, you can choose the symbol yourself from the possibilities represented in the action.
Or C) Set your own priority, which symbol should be displayed automatically.

The coloring of the actions by eco-specific colors is a real relief by the last patch. So you don't have to right-click and "edit" the actions all the time. Well done!

Translated with]]>
<![CDATA[ADDITON OF TRAVEL POWERS]]> Thu, 27 Sep 2018 07:00:40 +0000 IDEAS FOR RYZOM Nilstilar
My "Other" is for Animal Teaming.... Which I confess I imagine more as an other skill to acquire than an other power to be granted.

I would love this, too. In fact I did a whole presentation of it some time back, with proposed Rites, levels, and limits on the animals to be tamed.]]>
<![CDATA[Change to rite reward for Trykers and Lake Materials]]> Wed, 26 Sep 2018 10:01:55 +0000 IDEAS FOR RYZOM

For me a stanza seems to be the better way, to handle different actions of foraging. So it could be used if you dig auto-generated sources, and not for a "normal" digging action (depends on the players choice).

But in every case i'm pretty sure, that everyone could be able to compensate the time-bonus-part of the actually given rite-bonus before focus runs out by having and using two digging actions.

But this makes digging not as comfortable as it is without the rite bonus. And this seems to be the real problem, because a time bonus isn't real needed for level 200+ diggers.

Solving this means, to let the player decide if a digging bonus is wanted or not. And so a new stanza instead of an automated added bonus is the best way to solve.]]>
<![CDATA[Adding information about status of "/showOnline"]]> Wed, 26 Sep 2018 06:27:43 +0000 IDEAS FOR RYZOM Bitttymacod <![CDATA[Au sujet de la section "Courrier"]]> Tue, 25 Sep 2018 11:20:37 +0000 IDEAS FOR RYZOM
Bon bah j'ai quelques dizaines de pages de messages à "tagger"... à bientôt hein :p
Du coup, si vous avez mieux à proposer, je prends volontiers ;)]]>
<![CDATA[IDEA: LA "hat" crafting plan?]]> Sun, 23 Sep 2018 16:24:05 +0000 IDEAS FOR RYZOM Laoviel <![CDATA[Give Rewards for Multi-Masters Part 1: Fight Skills]]> Fri, 07 Sep 2018 01:44:59 +0000 IDEAS FOR RYZOM might make mastering more than a handful of weapons useful for more than just getting a title and move on.

Back on topic. That "Spirit of War" title is to acknowledge your commitment/persistence, not your actual martial prowess; anyone can swap weapons and grind a few dozen masters, but they will still be inferior to a toon with less skill controlled by a player with more skill. Having gotten all weapon skills to 250 doesn't actually mean you mastered anything at all, so it becomes a question of whether we are rewarding skill or simply giving a cookie to whoever has the most free time.

Second, I believe Bittty is correct about numbers and about the historical precedent. Unless we are talking about serious gaps in equipment or player aptitude, numbers will win nearly every time. I think it safe to assume that all of the serious PvPers here are roughly equal in terms of skill and gear though, so it all comes down to numbers. It's as true in Ryzom as it is IRL. However, actual armies are often vastly better equipped than peasants, and most peasants would rather not fight a disciplined force with superior equipment, which means that any government that tries can achieve numerical superiority relatively easily.

As an aside on Northstar's observation that RP winds up dying as a result, it's worth remembering that there is a wiiiiiiide range of commitment to RP. I've had some rude things said to me simply because I belong to a Karavan guild yet have non-Karavan friends... including my fellow Rangers. One possible reason for RP "dying" is that some people overestimate how committed to RP others were in the first place, sometimes to the point of belittling others for not being 120% into RP. When you get casual RP'ers to just shake their heads, walk away, and let their subscriptions lapse, that doesn't do any of us any favors.]]>
<![CDATA[Métier / échange New Horizon - Trade / Exchange New Horizon]]> Wed, 29 Aug 2018 08:15:27 +0000 IDEAS FOR RYZOM Refyia <![CDATA[Give Rewards for Multi-Masters Part 2: Forage Skills]]> Thu, 23 Aug 2018 17:11:36 +0000 IDEAS FOR RYZOM Sinvaders
What I would like to see for ideas is things that would make a real difference, like the ability to heal beasts or NPCs, or  ability to have high enough fame with tribes that their wandering patrols will help me with aggro."

Yes, and those patrols should attack us when our fame is bad with them (as well as national guards in 250 regions who don't attack marauders while cities guards are attacking.

I agree with that! +1 (both statements!)]]>
<![CDATA[Inconsistency between 2h and Left+Right hand equip/attack actions. Make them Uniform:)]]> Sat, 04 Aug 2018 17:57:57 +0000 IDEAS FOR RYZOM
In another idea thread of the #RIOT movement.

This time I actually request that the asymmetry existing between right+left hand equip+action and 2h weapon equip+action be fixed. (I am pretty sure it involves a bug in here, consisting in the left hand equip action; if so move this to the appropriate section).

What I mean is the following:

Say we are using the following two examples: 2h mace for our 2h weapon case, and spear+buckler (or shield, or whatever right hand + equip u desire).

Proceed by creating the desired attack stanza for your 2h mace.

a)In my case the one I use in my PvP is : inc damage eleven / acc eleven and the required credits. Create your action. Put it someplace in your action bar.

b)Then create an equip group: /createGroup 2h mace.

c)Then proceed by making a macro that allows you to combine the two:

In the macro do: Actions: Equip an item group(b)+ Actions Run Shortcut # (the assigned action from above a) ).

The end result is: the game allows you to switch from whatever weapon u had before (or naked), equip your 2h mace, and proceed with the assigned action with one macro. It will not try to requip the 2h mace, no matter how many times u hit the macro button; so essentially u can swap your weapons and attack actions at any time with the press of one button. Marvelous, I know. But that applies ONLY to 2h weapons.

The problem that needs to be addressed for obvious reasons is:

If you try to replicate a), b), c) with a combination of anything that requires the employment of the left hand (and yes I am convinced the left hand is the problem since that's the message that you keep on getting), by combining a)+b)= not C( C will never occur)

The game will do any of the following: either stop the attack action after equipping left hand item (thus eliminating the attack part of the macro completely, no matter how many times u add it to your macro, with Rev we did a test run where we added it like 30 times and the attack never happend)


If you try to spam the button (like in the case of the 2h mace, in which case the weapon is NOT re-equipped because it recognizes that you already have your mace equipped and hence proceeds directly to the attack action) the game will keep on re-equipping the left hand slot.

As such; an inconsistency arises.

If it's a bug; I kindly request to be fixed and be explicitly stated; if it's not a bug; I request to harmonize the two actions; if the second case cannot be fixed for various reasons, then remove the first option as well. However; I would like the first option; to fix it; and make it symmetrical like in the case of the 2h weapons.

<![CDATA[Respawn Point At GoC: Make it a reality:]]> Fri, 03 Aug 2018 05:02:21 +0000 IDEAS FOR RYZOM Moniq
still High Powers do not provide ressurection in that area
Oh, true.

<![CDATA[Ranged Weapons]]> Thu, 02 Aug 2018 01:05:57 +0000 IDEAS FOR RYZOM
Armor: Basic = 1.0 / Medium = 1.5 / High = 2.0

Shields:  Basic = 1.0 / Medium = 1.5 / High = 2.0

1H Weaps:  Basic = 1.0 / Medium = 1.5 / High = 2.0

2H Weaps:  Basic = 1.0 / Medium = 1.5 / High = 2.0

Amps:  Basic = 1.0 / Medium = 1.5 / High = 2.0

Jewels: 2H Weaps:  Basic = 2.0 / Medium = 4.0 / High = 5.0

1H Ranged Weaps:  1.0 / Medium = 1.0 / High = 1.0

2H Ranged Weaps:  1.0 / Medium = 1.0 / High = 1.0

But I am just curious as to how it came about.  Possible reasons:

1.  Ranged Weaps use a small amount of mats (7-8 for 1H / 13 - 20 for 2H) so craft 2 :) ... whatz the big deal ?

2.  That boosted Launcher should not be being brought to a]]>
<![CDATA[Ability to self-Cancel Invulnerabilty]]> Wed, 01 Aug 2018 23:51:11 +0000 IDEAS FOR RYZOM Revvy
Okay... this has become a PvP topic.. so let's talk about this taboo on Ryzom.
I think the strategy point falls flat .. . strategy is a decision making with the information at hand, when the information changes, you are prevented from making a strategic decision.
Huh ?   1st off it sems we are in agreement that INV should allow termination.   But please don't use my post as the basis of a thesis on PvP :)   I don't PvP, I don't enjoy watching PvP.   People who PvP and people who PvE have their own reasons for liking what they do... (for me, that's my day job) ....  But, I would suggest that your dissertation deseves its own thread.  Id hate to see a thread on the INV issue go off in 16 directions in response to and one of those 23 paragraphs :)Sidenote:  I watched one OP battle in my 14 years on Ryzom on the winner was outnumbered 3:1.  So strategy and skill must play a part to some degree but of course.   I would postulate that in a game, you need the roll of dice effect to an extent as if you have the same few on top all the time, the population would be dismal.   Nobody would shell out tickets for a sports event if the team with the best skill set won every game.Your oviously put a lot of thought into what you wrote, but to forward ya agenda ... i'd claim your own thread]]>
<![CDATA[Un signal sonore ?]]> Wed, 01 Aug 2018 19:32:00 +0000 IDEAS FOR RYZOM Moniq
I do not talk about any other applications, I talk about ryzom client supporting desktop notifications. I already have ryzom client and working desktop notifications. It can probably do sounds. Why not to use it?

It be better for Ryzom to do it without relying on outside settings, i have desktop notifications turned off for example, anything ryzom related should not be tied down to however i setup my desktop environment.]]>
<![CDATA[Insulting missions at Natae overseer]]> Sat, 28 Jul 2018 19:54:06 +0000 IDEAS FOR RYZOM
On mainland, while there are plenty of reasons to do missions, it can't be said that missions are the most efficient way to earn dappie. I compared many of the popular "high dapper missions" and found "selling the mats" to be more profitable than actually doing the missions.

So from my PoV, I like the idea that the risk / reward equation pushes the player to make an evaluation as to whether it's worth the T & E and to explore the lands and see what is worth their time and what isn't. Its oft said "there are no bests in Ryzom". There is no 'best weapon' or 'best spell', but there is a best weapon(s) / spell(s) for certain situations.

Ryzom is all about emphasizing thought over ones ability to rapidly click key combos and the varying risk / reward options are part of that transition tutorial on the mainland. Where the player is gently guided through a course of learning by the Silan missions, when ya get to mainland, I see this as part of the "weaning" process in adjusting to the reality that ML is not mission oriented....with some exceptions (i.e rites)

There is certainly an abundance of missions available that you would never be in a situation whereby you were sitting around idle waiting for all the dapper mission cool downs to expire. But do expect a nudge to push the player in the direction of experimenting other avenues... and there are better ways to earn dappie.

Now when it comes to fame missions, options are more limited. Many can't be accomplished at all (Kill a mob that doesn't exist in designated area); many can't be accomplished "sensibly", like "Craft so much ammo that you can't carry it" (sometimes even with a packer). However, if that's what you want to do, you can certainly not run out of missions to do that are worthwhile from a dapper reward standpoint. There's even an In Game App (/appzone 1852) that guides you to the most profitable locations for these.

In short, I'd explore and look for wandering NPCs, Overseer missions, examine occupations and other opportunities that are more profitable / efficient.]]>
<![CDATA[Greslin Picks: A suggestion on a way to increase their viability]]> Sat, 28 Jul 2018 19:04:25 +0000 IDEAS FOR RYZOM
- Free Credit ... I sure would like to change my Dig Stanza but max credit leaves me 6 focus points short'
- Knowledge 4 ... which tells me how many mats are in each node

These could be tied into using a Greslin Pick.

Another master bonus could be that mastering a region gave you more nodes. Just promoting the concept not the number. But to throw out a straw man, say mastering ...

-1st region gives ya +1 node that is risk free (2 total)
-2nd region gives ya 10% chance
-3rd region gives ya +1 node that is risk free (3 total)
-4th region gives ya 15% chance
-All region gives you immunity while digging to all PvE and PvP attacks

Ok that last one was a) just a joke to see if you are paying attention and b) to emphasize that only the concept being put forth; would need to dwell on potential downsides before recommending any actual numbers.]]>
<![CDATA[Ranged Stanza: Burst Fire]]> Sat, 28 Jul 2018 18:38:12 +0000 IDEAS FOR RYZOM Fyrosfreddy