Ryzom Community Forum (atys) http://http://app.ryzom.com//app_forum/ Tue, 01 Dec 2015 23:41:38 +0000 ryApp::FeedBuilder 15 Ryzom Community Forum (atys) http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://http://app.ryzom.com//app_forum/ <![CDATA[Livraison en mektoub: record de temps!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24092/3#163878 Tue, 01 Dec 2015 22:28:41 +0000 Français http://app.ryzom.com/app_forum/index.php?page=post/view/163878 Phileur <![CDATA[Deposit Tracking Demystified (at least a little bit)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24095/2#163875 Tue, 01 Dec 2015 21:28:09 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163875 Arcueid <![CDATA[Looking for client testers]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22770/19#163874 Tue, 01 Dec 2015 16:06:32 +0000 Mutual GNU / Linux http://app.ryzom.com/app_forum/index.php?page=post/view/163874
Concernant Jack : si je lance le client avec jack allumé, il ne l'utilise pas, mais il utilise une autre carte son que celle gérée par Jack]]>
<![CDATA[Kervala's client crashing on Windows 7 x64 [client]]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24079/23#163872 Tue, 01 Dec 2015 14:39:29 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/163872 Xiombarg <![CDATA[Unnoirin Cepao's Bookshelf]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24097/2#163870 Tue, 01 Dec 2015 14:29:03 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163870
Be'arppy Carmy's Notes on Silan]]>
<![CDATA[Be'arppy Carmy's Notes on Silan]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24096/1#163868 Tue, 01 Dec 2015 14:24:06 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163868
Sometimes I wanted to look back at some of the explanation the trainers gave after I'd clicked past it. Here's that text:
* Text from Silan Training Missions

I wanted to feel well-prepared to explore the resources of Atys for digging and crafting by the time I left Silan. One thing I had particular trouble with was understanding how deposit tracking works. I think I understand it better now, thanks to some kind people in the Universe channel who helped explain it to me. I wrote a guide that's meant not to include spoilers and could potentially be used alongside the Silan training mission The Art of Harvesting #4.
* Deposit Tracking Demystified (at least a little bit)

I originally wanted to publish a map of the resource spots I found on Silan. There are a lot of resources, and a lot of different kinds, more than I thought were there at first! However, on reflection, I don't think I would have done all that exploration if someone else had already published a thorough map. And it was a lot of fun to explore! So in the end, I'll leave the island as an only partially charted world of resources to discover, as it was for me.]]>
<![CDATA[Update of the names of important people]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24090/6#163865 Tue, 01 Dec 2015 10:20:20 +0000 Lore http://app.ryzom.com/app_forum/index.php?page=post/view/163865 Salazar <![CDATA[organize the embassies posts]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24093/1#163859 Mon, 30 Nov 2015 22:43:15 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/163859 Placio <![CDATA[[Trykers] Taliari assembly of Fairhaven]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21487/11#163855 Mon, 30 Nov 2015 22:02:00 +0000 Embassies http://app.ryzom.com/app_forum/index.php?page=post/view/163855

It seems we finally have a federal assembly planned! I would like to see if anyone is interested in discussing the constitution before that meeting. So I propose a meeting of interested Taliari, Citizens, Trykers and lakes residents at the FH bar. Meeting time: 15h Floris 14, 1st cycle 2586. Free beer will be provided.

Placio the Frippo

(Proposal- Constitution Committee
Location- Fairhaven Bar
Date and Time- 3rd December 2015, 20:30 UTC)
<![CDATA[A quick note concerning unaligning with the (dreaded) Karavan.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24088/2#163845 Mon, 30 Nov 2015 17:41:32 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163845 By renouncing your cult allegiance, you are religion neutral. In this case, following rules apply for the possibility to acquire teleporter tickets:

In or near capitals: Kami and Karavan (not in cities in capital region)
100,150, and 200 regions: either Kami or Karavan
250 regions and Prime roots: no tickets

There is one exception, namely regions below 250 having a vortex to another continent (PR is a continent in this sense, too). In those regions, both Kami and Karavan tickets are available for neutrals.

Those regions are KoD (forest), Hidden Source, Heretic's Hovel, Dunes of Exile, Savage Dunes,
Bounty Beaches, KoD (jungle) Grove of Umbra, Nexus Minor. With the exception of KoD (forest), wich is 150, all these regions are neutral.]]>
<![CDATA[[Ryzom Forge] Meeting (30th of november)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24089/1#163835 Mon, 30 Nov 2015 01:15:53 +0000 Official News http://app.ryzom.com/app_forum/index.php?page=post/view/163835 Ryzom Forge meeting's agenda - 30th of october 2015, 20:30 UTC

on IRC (freenode) #ryzomforge

1 Comm & Marketing Group
1.1 Ryzom on Steam
1.2 Interview of David Cohen Corval

2 Lore Group
2.1 Ryzom Wiki

3 Event Group
3.1 OOC player event made by La Firme
3.2 Recruitment is opened!

4 Translation Group
4.1 Correction of the ingame text
4.2 Recruitment is opened!

5 Support Group
5.1 Recruitment is opened!]]>
<![CDATA[Reports of Ryzom Forge's meetings (Translation Group)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22545/11#163831 Sun, 29 Nov 2015 23:11:47 +0000 Translation http://app.ryzom.com/app_forum/index.php?page=post/view/163831 23th of November 2015

Ryzom on Steam : correction of Ryzom ingame text
Gaueko: As already told, we are checking all the texts available ingame to give them a proper check and have the best quality in the languages we offer to the players. We have to check lot of documents for each language though, but we are getting good results. Our first goal will be to fix as much as grammar we can to have the actual texts as best as possible. After that we will make a second check to fix the well known Lore mistakes and the additions of some grammar elements we lack in the actual documents. We are trying our best so we can give the best quality for the Steam release, but we have to check more than 2000 pages for each language; so the goal is to have the first part ready for Steam. Of course, if we can make both things for that day, much better. But as said, is a lot of work. 

We are open to any help, so if you are interest on helping us with the proofreads, you can contact me or Tamarea (tamarea@ryzom.com / gaueko@ryzom.com)]]>
<![CDATA[[Ryzom Forge] Ingame meeting about Ryzom on Steam - 23th of november, 20:30 UTC]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24059/4#163830 Sun, 29 Nov 2015 23:09:14 +0000 Official News http://app.ryzom.com/app_forum/index.php?page=post/view/163830 Translation Group

Gaueko: As already told, we are checking all the texts available ingame to give them a proper check and have the best quality in the languages we offer to the players. We have to check lot of documents for each language though, but we are getting good results. Our first goal will be to fix as much as grammar we can to have the actual texts as best as possible. After that we will make a second check to fix the well known Lore mistakes and the additions of some grammar elements we lack in the actual documents. We are trying our best so we can give the best quality for the Steam release, but we have to check more than 2000 pages for each language; so the goal is to have the first part ready for Steam. Of course, if we can make both things for that day, much better. But as said, is a lot of work. 

We are open to any help, so if you are interest on helping us with the proofreads, you can contact me or Tamarea (tamarea@ryzom.com / gaueko@ryzom.com)]]>
<![CDATA[Reports of Ryzom Forge's meetings (Artist Group)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22637/14#163829 Sun, 29 Nov 2015 23:07:19 +0000 Graphism http://app.ryzom.com/app_forum/index.php?page=post/view/163829 23th of November 2015

Aileya: The Graphics Team is by now creating all necessary capsules (logos) to be used later on Ryzom's Steam page when it goes public. In fact this means about 5 different kinds of capsules, depending where it needs to be shown. They are already more or less finished, but still need a little more improvements. After that, the best will be choosen to be used by the entire Ryzom Team. From these capsules their might be also one or two wallpapers coming out, which can be downloaded and used for sure by everyone.]]>
<![CDATA[Reports of Ryzom Forge's meetings (Dev Group)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22636/14#163827 Sun, 29 Nov 2015 23:03:01 +0000 Development http://app.ryzom.com/app_forum/index.php?page=post/view/163827 23th of November 2015

Kervala: First, I'll explain what is Steam for the ones who don't know. It's a software and a website which allows to buy and install a great amount of games. Although most of the games run on Windows, Linux and OS X are also supported. So, getting Ryzom on Steam may bring us much visibility for little work needed. And, above all, Ryzom has been greenlighted on Steam : it has been approved by the Steam community. 
For now, all clients are ready for Steam : Linux 32 & 64, Windows 32 & 64 and OS X 64. We corrected most importants bugs (still 1 left) and make better visual quality, so the game will be liked already with firts launch. We are in test phase and bugs correction, we have also to finish the store page.

Q: You said you corrected most important bugs. Is there a list available somewhere?
A: Yep the list of fixes is public: https://bitbucket.org/ryzom/ryzomcore/commits/ For Steam, we'll be only using public code for Ryzom clients, unlike current Windows client that is partially closed source. All the clients are regularly updated with new patches from Ryzom Core.

Q: I am not so good with computers so not understand the client thing.
A: When you launch Ryzom, you're launching the Ryzom client in fact. MMORPG have two parts: client and server.

Q: Will the Teleport while music on bug ever be fixed for Mac?
A: New OS X client is already more stable than previous ones.
Tgwaste: But does it fix the bug?
Kervala: The last bug we didn't fixed is the one you have. I succeeded to reproduce it.

Q: How can I get these new clients if I don't have a Steam account (and don't want to have one)?
A: As client are compiled from the open-source code, I'll create a page where the same clients as ones on Steam can be downloaded. There is no DRM at all with Steam clients and they can be launched without Steam, but patch is disabled because we're using Steam updates.

Q: What are the visual improvements?
A: 128 MB VRAM being the new default and detecting monitor current resolution for fullscreen, and some fixes/improvements we did some months/years ago.

Q: Did you think to modify the restrictions of free accounts, temporarily for Steam launching, or more definitly?
A: We are volunteers, we can't decide that.


Kaetemi: I have been working on the Ryzom Core code since way back, and I am very happy that all the changes we've been doing since then are finally moving into the published client. I was part of open beta, closed focus beta, Ryzom Ring alpha, etc... and also worked on the NeL engine before the Ryzom code became available. So. Shiny new stuff. On the audio side we have worked to get rid of the proprietary and deprecated Fmod driver, and for all platforms there is OpenAL support, and for Windows there is additionally a completely new XAudio2 based audio engine. What this means concretely: The EAX button in the config now actually does something. Graphics. Lots of optimization on the OpenGL backend, the most important being: Vertex buffer streaming (technical term) is now a lot faster - which means that getting bombarded with spells won't lag the client as much anymore as it used to. And for new features the post-processing and gpu program pipeline has been cleaned up to allow for... Amazingly beautiful FXAA anti-aliasing, which makes for really smooth looking visuals (no more ugly pixels). Maybe a bit exagerated but it does look good. It also allows VR render outputs to be implemented... one day. (I have played on the Oculus, it works). 
And finally, and this is maybe the most interesting part for some of you, is that I am now working on new tools related to content creation. There is now an exporter which can export your Blender files directly into Ryzom compatible NeL format. On the Ryzom Core repository. (It actually supports a very large number of file formats as input). This will be further improved by additional tools for modifying and previewing NeL 3D model material effects in realtime (along with specifying various other export settings). And the direction this eventually should be going is to get rid of reliance on proprietary tools for creating new zones, and provide a streamlined way of preparing new 3D content for the game. 

Q: We start to become old, would it be possible to bigger the size of the font?
A: All the fonts? It's possible to change the font size in the UI xml files manually, but there exists no global scaling parameter in the code YET as far as I know. I think it will break some of the UI sizes though, text will flow out of the interface... Alternatively, it is now 
technically possible to render the UI separately to a separate render target and scale it entirely, but it's not the cleanest result...
Q: The chat, at least?
A: Changing font size of the chat : U / Interface / Chat / Fontsize (bottom of window).

Q: Given the current hourly and random PW's, is there any expectation of all this new content and influx of Steam players not cause more server lag or glitches?
A: The changes here are client-side. I am not involved with the running of the Atys shard, so I don't know what their server hardware is. But I do have my own shard running, and I can tell you it is very easy to scale the shard up to multiple physical boxes if necessary. Back in 2004 a single shard was running on around a dozen physical dual core servers, if I remember correctly. That is, a box per continent, two frontends, two backups, logging, etc, all separated. I think Atys shard is running one 1 server, but I don't know.
Cyndalia: Yes, when the merge happened we started seeing more pw's but it's been somewhat better.

Q: Did I understand well... the new 3D content is not only for apartments this time? New buildings, for example? 
A: I am not working on any content myself, I am working on the tools to bring the 3D content ingame, but yes, it will eventually allow importing buildings into the game, if someone makes them. Importing buildings into game requires addition of new landscape tiles to the data and rebaking the shadow maps. Also, we want lots of 3D content to test the new export tools.
Aileya: Sure, it will be possible to add buildings, clothings, weapons or whatever with a working tool we can use to export from 3D programs like blender into the games NeL engine. But we from graphics team are very low numbered by now. So everyone who is able and want to help us with any 3D or 2D elements are more than welcome to help us including new stuff. 

Q: Where's Winch Gate (WG) in all of this? Shouldn't it be the responsible and that gives the big lines and decides the strategies? Are you supported by anyway?
A: The new export utilities is specifically done at WG's request.
Kervala: That's WG that asked to publish Ryzom on Steam. And WG created the Greenlight page. And I think that's a good decision. Steam wasn't adapted for MMORPG at first, but now there are more and more MMORPG available on Steam.
Yenno: Speaking about the content, do WG have a dedicated Team for that? 
Kervala: That's Ryzom Forge goal.
Yenno: What I was hoping for... Is that WG has special 'local' where Teams work with salary and fixed hours... Counting on JUST volunteers wouldn't do much...
Tamarea: Winch Gate decides of strategics (eg : get Ryzom on Steam) and validates the intregrations in the game (eg: Ryzom Core modifications, additions of content by Ryzom Forge). 2015 allows the creation of the tools needed for content creation. Winch Gate helps Ryzom Forge as it can, for example by asking for a tool which alllow graphists to create content with free tools as to avoid the use of proprietary (and expansive) tools. As these bases are now established, 2016 will focus on the creation of content visible in game. The more Ryzom will have premium players, the more Winch Gate will be able to invest for new employees (devs especially).

Q: Is the exporter ready? What environment and OS does it need? Or is it server-side? If it is ready, can we have a direct link from which download it?
A: The exporter works. It should be able to compile cross-platform. You have to compile yourself at the moment.. and the exporter needs actual 3d model test cases for validation: https://bitbucket.org/ryzom/ryzomcore/commits/all.

Q: You spoke about new clothes, will they be craftable?
A: Someone needs to 3D model them first.
Kiwalie: But is it in the project, with new items to craft?
Aileya: Yes, some of them will be also craftable. But for now it will still take its time to be really seen ingame.
Kaetemi: Seriously, learn some 3d modeling tools, and help out. it's easy!

Q: Is there a due date for Steam?
A: Not now, we work hard to improve the game before, update of the clients, bug fixes, but also text fixing. We also need to make the Steam page of Ryzom, find text, translate in DE, EN, FR, ES, RU, screenshots and videos. We are in hurry to publish Ryzon on Steam, but going too quick would be a mistake, better if all is ready before!

Q: I don't really see the link between Steam and the tools Kaetemi talks about... Is there hope to see some new devs, graphists or content creators to come?
A: Yes: Steam is a very large platform. It will help us to attract more players, and therefore more subscribers, and more resources to add content.
Kaetemi: One of the roadblocks to getting content out has been all the steps involved in getting the new goodies from the artist's computer onto yours. So one part is getting the data from the artist into the right format, the second part is practical distribution to players - someone needs to be responsable for taking that final step of testing and distribution, 
otherwise it never happens. So for the first part, NeL used to require 3DS Max which costs 5000€ or something, which is not affordable by most people who want to help -- so by enabling free tools like blender being used that clears one blocking issue. For the second part, there were problems with distribution of patches and apple's app store back in the day, and the original Ryzom patching system was abandoned at one point, and they hacked in the patchlet system... But the patchlet system cannot be used to patch in new landscape. Because it's very inefficient. So steam allows for a more standardized approach to getting the latest version of the game out there.]]>
<![CDATA[Ryzom Client Steam OSX]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24076/23#163817 Sun, 29 Nov 2015 16:06:29 +0000 Mutual Mac http://app.ryzom.com/app_forum/index.php?page=post/view/163817 Placio
Loading sounds still causes crashes :(

I have noticed, with client 2.1.0 and above, with Mac Os 10.11.1, the amount of crashes due to sound was at least for me neglagable. I only crash regularly with sound on taking NH from Natea to Yrkanis. Other than that I only crash maybe one loading screen out of 20. I do turn off the music, and set the tracks played to 16 not sure if that has any effect.]]>
<![CDATA[Now trouble with new linux client (sorry for the fuss)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24086/1#163815 Sun, 29 Nov 2015 12:31:10 +0000 Mutual GNU / Linux http://app.ryzom.com/app_forum/index.php?page=post/view/163815 and http://ryzom.kervala.net/clients/ryzom_data_2.1.0.6445.zip to my linux box (one of them)
uname -a
Linux linux-egrh 3.1.10-1.16-desktop #1 SMP PREEMPT Wed Jun 27 05:21:40 UTC 2012 (d016078) x86_64 x86_64 x86_64 GNU/Linux

Trying to start the client leads to following message:
A fatal error occurs. The program must quit
ProcName: <Unknown>
Date: 2015/11/29 13:20:08
File: /home/src/packaging/steam/ryzomcore_static/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp
Line: 363
FuncName: init
Reason: XOpenDisplay failed on ':0.0'

Log with no filter:

Log Starting [2015/11/29 13:20:08]
2015/11/29 13:20:08 <Unknown> INF c5015740 client.cpp 562 : Pre-Login Init of Ryzom...
2015/11/29 13:20:08 <Unknown> INF c5015740 init.cpp 406 : CPUInfo: CPUMask before change: 0, after change: 0, CPUID: 0, hasHyperThreading: NO
2015/11/29 13:20:08 <Unknown> INF c5015740 init.cpp 838 : RYZOM VERSION : FV (2015-11-27 14:37:31)
2015/11/29 13:20:08 <Unknown> INF c5015740 config_file.cpp 476 : CF: RootConfigFilename variable found in the '/home/ryzom_new/client.cfg' config file, parse the root config file '/home/ryzom_new/client_default.cfg'
2015/11/29 13:20:08 <Unknown> INF c5015740 client_cfg.cpp 722 : reloading the config file!
2015/11/29 13:20:08 <Unknown> WRN c5015740 client_cfg.cpp 1990 : There's no ClientVersion variable in the config file!
2015/11/29 13:20:08 <Unknown> INF c5015740 path.cpp 1021 : PATH: CPath::addSearchPath(user, 1, 0): adding the path 'user/'
2015/11/29 13:20:08 <Unknown> INF c5015740 path.cpp 999 : PATH: CPath::addSearchPath(patch, recursive, not alternative): 'patch' is not a directory, I'll call addSearchFile()
2015/11/29 13:20:08 <Unknown> WRN c5015740 path.cpp 1146 : PATH: CPath::addSearchFile(patch, 0, ''): 'patch' is not found, skip it (current dir is '/home/ryzom_new'
2015/11/29 13:20:08 <Unknown> INF c5015740 path.cpp 999 : PATH: CPath::addSearchPath(examples, recursive, not alternative): 'examples' is not a directory, I'll call addSearchFile()
2015/11/29 13:20:08 <Unknown> WRN c5015740 path.cpp 1146 : PATH: CPath::addSearchFile(examples, 0, ''): 'examples' is not found, skip it (current dir is '/home/ryzom_new'
2015/11/29 13:20:08 <Unknown> INF c5015740 path.cpp 1021 : PATH: CPath::addSearchPath(data/fonts, 1, 0): adding the path 'data/fonts/'
2015/11/29 13:20:08 <Unknown> INF c5015740 path.cpp 999 : PATH: CPath::addSearchPath(data/gamedev.bnp, recursive, not alternative): 'data/gamedev.bnp' is not a directory, I'll call addSearchFile()
2015/11/29 13:20:08 <Unknown> WRN c0414700 http_client.cpp 61 : Can't connect to web server ':80': Socket error: Hostname resolution failed for (0)
2015/11/29 13:20:08 <Unknown> INF c0414700 common.cpp 623 : Exception will be launched: Can't connect to http server
2015/11/29 13:20:08 <Unknown> WRN c0414700 login_progress_post_thread.cpp 225 : Can't connect to http server
2015/11/29 13:20:08 <Unknown> WRN c5015740 path.cpp 579 : PATH: File (classificationtype_words_de.txt) not found (classificationtype_words_de.txt)
2015/11/29 13:20:08 <Unknown> WRN c5015740 init.cpp 534 : Can't check video driver version
2015/11/29 13:20:08 <Unknown> ERR c5015740 driver_opengl_window.cpp 363 : XOpenDisplay failed on ':0.0'
User Crash Callback:
UserId: 4294967295
HomeId: 0
ShardId: 0
On a Mainland Shard
Application: ryzom_live
No user entity information
ViewPosition: 0.00 0.00 0.00
Time in game: 0h 0min 0sec
LocalTime: 2015/11/29 13:20:08
ServerTick: 0
ConnectState: NotInitialised
LocalAddress: :0 (
Language: Deutsch
ClientVersion: FV (2015-11-27 14:37:31)
Client is online
NumServerHOP: 0
NumFarTP: 0
NumReselectPerso: 0
Connection Events:
Memory: 1812MB/3872MB
Process Virtual Memory: 0B
OS: Linux version 3.1.10-1.16-desktop (geeko@buildhost) (gcc version 4.6.2 (SUSE Linux) ) #1 SMP PREEMPT Wed Jun 27 05:21:40 UTC 2012 (d016078)
Processor: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz / ? Family 6 Model 42 Stepping 7 / GenuineIntel / 3301.000MHz / 4 Processors found
CpuMask: f
NeL3D: No driver
No sound

I started from a shell in an xterm window (as always) where $DISPLAY indeed is :0.0 , so far it never hindered ryzom from coming up (please don't tell me I need Wayland :))

What puzzles me, is LocalAddress: :0 ( in the log. ifconfig tells /sbin/ifconfig -a
eth0 Link encap:Ethernet Hardware Adresse 00:25:22:C2:FF:01
inet Adresse: Bcast: Maske:


Edit: As I shall be off from home in a few hours, I cannot go on testing until next Friday. If somebody else has similar issues with the actual Ryzom client, pls. respond here. It is, btw. the first time I had troubles with a Ryzom client on Linux.]]>
<![CDATA[Client still crashing on Win32 Vista and Win7_64]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24084/7#163814 Sun, 29 Nov 2015 12:08:07 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/163814 Xiombarg <![CDATA[[Event] The clue anglers (27th of nov.)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24070/6#163797 Sun, 29 Nov 2015 02:38:09 +0000 Official News http://app.ryzom.com/app_forum/index.php?page=post/view/163797
btw, I am tryker too!]]>
<![CDATA[bug in Secrets of Silan #3]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24081/5#163796 Sun, 29 Nov 2015 02:22:20 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/163796 Rurika
When I select this quest on my compass, it points to Anibre Bechini. I already have the tool needed for the quest. In fact, I have all the tools he sells.
The mission screen tells me to talk to Sterga Hamla.

Maybe the compass does not update in case you previously bought the weapon crafting tool. In this case it is wise to ignore the compass and just craft the amplifier.

I doubt, btw., that you crafted the refugee amplifier quality 10. That one is given to every new player. You should wield the weapon crafting tool, have the appropriate materials such as 5 bark or bone, 5 fiber or skin, and 10 eyes or amber of at least quality 10.

Then choose the weapon crafting action (sword symbol) which opens the crafting window as the armor crafting tools did for armor. If you did not yet buy Tryker melee weapon crafting action from the teacher Ta'Calc Oden, do it now.

You should have bought the tryker magic amplifier crafting plan from the teacher. In that case, you may choose magic amplifier instead of dagger (default plan) to craft.

Then, fill in the materials needed, and craft the amps. Afterwards, the mission text will change. After handing out the amps to Sterga, the mission should be done.]]>
<![CDATA[Spears of Eora]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/16216/15#163794 Sun, 29 Nov 2015 01:18:59 +0000 Guild Registry http://app.ryzom.com/app_forum/index.php?page=post/view/163794  ]]> Fateciy <![CDATA[Mac Copying Save Data]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24085/1#163793 Sun, 29 Nov 2015 01:10:49 +0000 Mutual Mac http://app.ryzom.com/app_forum/index.php?page=post/view/163793 This way you can keep your macros and flags and keybindings.

1. In a Finder windows select the command Go To Folder.
 2. In the box that show up type "~/Library/"
 3. Follow the path at the bottom of the windowin the picture( Containers>com.winchgate.Ryzom > Data > Library > Application Support > Ryzom). Copy the contents of the save folder (Command+c) or edit copy
 4. Goto the Library folder again:) 
Then goto the Path in the windows below. (Application Support > Ryzom) And paste the coppied files inside this save folder
 This folder won't be there till after you run the newer client for the first time.]]>
<![CDATA[client.log and log.log files eating up space, here's the fix]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23573/5#163774 Sat, 28 Nov 2015 18:03:50 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/163774
On my linux, i've set a weekly cron to delete all log*.log older than 5 days. I always have some log availaible but not too much.

@weekly find ~/.ryzom/log*.log -mtime +5 -type f -delete
<![CDATA[The Clan]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24055/15#163751 Sat, 28 Nov 2015 09:21:20 +0000 Guild Registry http://app.ryzom.com/app_forum/index.php?page=post/view/163751 Carmy <![CDATA[Crafting Missions for Magic Amplifiers]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24080/4#163732 Fri, 27 Nov 2015 16:52:56 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/163732
i agree that there should be missions for amps, and tbh we don't need new tribes or regions for it, just a new NPC that gives amp crafting missions (and other missions as well, the npc's could be from "the crafters guild".... this npc could have missions for amps, for full sets of gear (full LA, jewels, a weapon) or "partial" sets (just LA, just jewels, just shield/buckler and weapon)

the hard part is finding a way to keep the "lore" happy (because my idea of totally ooc/hrp npc's isn't well liked) personally i'd just make an npc with the name of "OOC / HRP" and then the lore doesn't matter, because these npc's are not for RP, they're for the fun of something new with no need to restrict it because "it doesn't fit the lore"

these days the biggest reason to reject new things is "doesn't fit the lore", let's face it, putting in NON-RP stuff will not brake the game, would in fact, give players (many of which never or almost never do any RP something new to do) (honestly how many players really do RP often? 5% 10% 25% of the player base?)

my 2 dappers,
<![CDATA[[Spoiler] Text from Silan Training Missions]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24075/5#163731 Fri, 27 Nov 2015 16:14:04 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163731 Talkirc <![CDATA[Shattered Ruins #1]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24064/17#163723 Fri, 27 Nov 2015 07:37:40 +0000 Welcome http://app.ryzom.com/app_forum/index.php?page=post/view/163723 Fishgod <![CDATA[Sprache der Zorai]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/6395/34#163722 Fri, 27 Nov 2015 07:24:29 +0000 Roleplay http://app.ryzom.com/app_forum/index.php?page=post/view/163722
(OOC: Did you invent this language? You are to be complemented for this!)

Now if we can just sort out the Matis language in...all the dialects...]]>
<![CDATA[The Occupation's Stories]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/5905/26#163721 Fri, 27 Nov 2015 07:16:40 +0000 Roleplay http://app.ryzom.com/app_forum/index.php?page=post/view/163721 (Little bump)]]> Nemana <![CDATA[[Matis] The clue anglers (27th nov)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24069/2#163715 Thu, 26 Nov 2015 23:50:13 +0000 Events http://app.ryzom.com/app_forum/index.php?page=post/view/163715 Letter from Shaley Nara to the Court of the Karae
To the members of the Court of the Karae Tamiela Fera Fillia di Torani, lordoy

During your visit in our land, you showed interest of one of ours, Dally Baily. A member of his family is still living in Crystabel. Her name is Be'doyty Libby.
Yet I want to warn you that she has unusual and potentially dangerous interests.

Respectfully yours,
Shaley Nara, kard'al of Crystabell

[OOC] Let's meet at Crystabell's bar on Friday, 27 November 20:00:00 UTC (4 days ago). [/OOC]]]>
Ghost Of Atys
<![CDATA[Free-to-play skill-point limits]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24066/5#163697 Thu, 26 Nov 2015 16:41:04 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163697
not sure on the number or points you could save with this tip: don't use craft points to upgrade characteristics, the EXACT same upgrades can be done with harvest points, which should leave more craft points in the end.

note on harvesting: the item specializations are useless, better to go with a exact mat spec (eg only amber) that will help save many points in harvest.

this is just a little of what i know based on my sub'ed toon and my f2p toon that i'm slowly working to full mini-master. once my f2p is full mini-master i can report more details on the path of training.

just my 2 dappers,

<![CDATA[Any plans on increasing graphic or just texture improving ?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23480/19#163696 Thu, 26 Nov 2015 16:40:25 +0000 Graphism http://app.ryzom.com/app_forum/index.php?page=post/view/163696 Placio <![CDATA[Hello !]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24053/12#163694 Thu, 26 Nov 2015 16:30:24 +0000 Welcome http://app.ryzom.com/app_forum/index.php?page=post/view/163694
the "cookies guild" is a psudo guild. we have members that are marauder, kami, karavan, ranger, trytonists, neutrals, some members also have civ alignments. however in cookies we're all just players that have fun. we try to help each other with questions, game play (grinding, treking, ect), and provide a place to chat with friendly homins of each faction and alignment.

regardless of all that stuff above: WELCOME TO ATYS! hope you enjoy or difficult yet rewarding (if you put in the work) game.

maybe i'll see you around...
<![CDATA[Client crashes on 32-bit Windows 10]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24056/10#163692 Thu, 26 Nov 2015 16:15:49 +0000 Technical Support / Web Apps Bugs http://app.ryzom.com/app_forum/index.php?page=post/view/163692 Talkirc <![CDATA[A quick note about renouncing citizenship.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24071/3#163690 Thu, 26 Nov 2015 16:09:52 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163690
so if your +50 in a civ (or two) and renounce your alignment, all fame caps that were over 50 will be set to 50.

each renounce after that will reduce that civ's (or religions) fame will drop 1 point.

just my 2 dappers...


(nice to see you again fish cookie)]]>
<![CDATA[Boosted q250 Generic Pike.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24017/18#163665 Wed, 25 Nov 2015 21:37:42 +0000 Bazaar http://app.ryzom.com/app_forum/index.php?page=post/view/163665 Lacuna <![CDATA[[Rangers] Rangers assembly]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22110/69#163654 Wed, 25 Nov 2015 16:37:03 +0000 Embassies http://app.ryzom.com/app_forum/index.php?page=post/view/163654 Réunion Ranger du 22 novembre au bois d'Amati

Wuaoi le sharükos a visité les villes du Désert, le plus récemment Dyron
Il a aussi conduit certains des Fyros au grand projet de forage dans l'Arrière-Pays, dans le Pays Malade
Ca fait du bien de voir que la coopération continue entre la Dynastie et l'Empire

Wuaoi : Je ne vois ni Kaean ni Cliffarson, donc je suppose que nous n'aurons pas de rapport sur la Dynasie

Krill pensait que le Pays Malade était une Théocracie, mais ne s'intéresse de toute façon pas à la politique

Meggy : Boujour, je ferai le rapport de la part de Kaean et Cliffarson

Wuaoi acquiesce

Meggy : Ils sont tous les deux désolés de ne pas pouvoir être là aujourd'hui, et envoient leurs meilleurs voeux à tous
Voici leur rapport :
"Nous sommes désolés de ne pas être là aujourd'hui. Les Kitins du Pays Malade sont toujours là, mais nous n'avons pas remarqué d'augmentation de leur activité depuis notre dernière rencontre...
Les Cercles ne se sont pas réunis depuis de nombreux mois, mais il y a eu une réunion pour discuter de l'Oracle récemment...
Malheureusement, nous n'avons pas non plus pu y participer. Les informations que nous avons trouvées plus tard n'avaient pas d'importance pour les Rangers. Nous espérons avoir davantage à rapporter à notre prochaine réunion. Merci."

Wuaoi : Remerciez-les de s'être assurés que leur rapport serait transmis. Ils ont fait preuve de l'Application attendue d'eux

Wuaoi : Kiwa Lie, as-tu quelque chose à rapporter au sujet des Lacs ?

Kiwalie : Aucune réunion chez les trykers ces derniers temps, ils bavardent de pêche et de bières aux bars et rien de plus

Wuaoi : Il y a des choses plus graves dont parler

Wuaoi hoche la tête

Wuaoi :Zorroargh ? Et la Forêt ? Ils dorment aussi ?

Zorroargh : Les Matis ont repris leurs réunions, mais elle sont en général privées et réservée à la noblesse.
Néanmoins, j'ai de bons contacts avec les SKA, leur équipe de recherche sur les kitins.
Il faut que je précise que ce sont des liens scientifiques et non de Rangers.
Même si certain amis matis essaie d'étendre leur relations avec les Rangers, il est encore trop tôt pour tisser des liens solides de sympathie
Laissons le temps au temps...

Kiwalie : Bon courage Zo

Wuaoi : Merci pour ton rapport. STP, continue d'observer comme tu le peux
Filirae Ozwomen ? Vous êtes Ambassadeur des Matis. Avez-vous quelque chose que vous souhaitez porter à l'attention de cette réunion ?

Ozwomen : Oui, merci. J'ai des nouvelles royales
Le Karan nous a informés que la Karae avait été bénie par notre grande Déesse
Et qu'elle donnera bientôt naissance à un second héritier royal

Jyrvie : La déesse y est pour rien la dedans

Wuaoi : C'est une nouvelle intéressante

Ozwomen : Le Karan m'a demandé de travailler avec le groupe du SKA

Songbird : SKA?

Wuaoi scrute Jyrvie du regard

Ozwomen : Nos réunions sont ouvertes aux Ambassadeurs, Zorroargh, avait quitté la réunion avant de pouvoir faire son rapport

Wuaoi : Zorro, pourras-tu expliquer ce qu'est le SKA, une fois qu'Ozwomen aura fini ?

Ozwomen : Merci
J'ai fini

Zorroargh : Avec tout le respect que je vous dois, chère collègue
Et sans vouloir polémiquer, j'ai reçu à chaque fois l'ordre explicite de me retirer.
Mais, je suis heureux de vous savoir présente dans le SKA
Et du coup, pourriez-vous nous dire ce qu'est le SKA ?

Wuaoi a l'air surpris

Wuaoi : Zo'Ro ? Je pensais que *toi* tu le savais

Zorroargh : Je sais, mais bien sûr tous les Matis doivent le savoir aussi

Ozwoemn : Zorroargh vous avez fait partie du groupe d'étude sur les kitins et vous l'ignorez ?

Meggy : *soupire* Allez, quoi... ne soyez pas aussi imbus de vous-mêmes, on n'a pas le temps pour ce genre de jeux

Wuaoi regarde Zorroargh

Zorroargh : SKA est un groupe créé par les matis pour l'étude scientifique du comportement des kitins.
C'est pourquoi je proposais à Ozwomen d'en parler
Mais si cela provoque des frictions...

Ozwomen : Ce groupe poste sur le forum Matis, tu es invité aux events du SKA Zorroargh

Wuaoi : ((HRP : Ozwomen : si ce n'est posté que sur le forum matis, alors les joueurs neutres ne peuvent pas le voir))

Zorroargh : ((D'où mon insistance à laisser parler les matis à ma place sur un sujet qui leur est privé))
((c'est pourquoi j'ai précisé que je n'y étais pas en tant que Ranger, mais en tant que scientifique))

Songbird : Ce qui est sans doute pourquoi je n'en ai pas entendu parler

Wuaoi : ((HRP : Comme le SKA a invité des représentants de *toutes* les nations, peut-être que les annonces des réunions du SKA pourraient passer par les panneaux publiques ?))

Ozwoemn : Oui, Zendae n'a posté les informations sur le SKA dans le forum matis

Ozwomen : Erminantius est le chef de ce groupe, il devait parler aux rangers aujourd'hui

Wuaoi s'éclaircit la gorge : *ahem*

Ozwomen : Le SKA est internation, pas seulement Matis

Wuaoi : On a fini avec la courte explication ?

Ozwomen : Oui, merci

Wuoi : Ozwomen ? Pensez-vous que vous pourriez demander des annonces plus publiques ?
L'étude des kitins est réellement d'un grand intérêt pour tous les homins

Ozwomen : Oui, je demanderai

Wuaoi : Merci
Zorroargh ? Que voulais-tu dire ?

Zorroargh : Je suis très heureux qu'elle soit aussi membre de SKA. Elle aidera activement à ce que cela soit ouvert

Wuaoi : Merci. Alors on continue

Wuaoi se lève pour parler aux homins

Wuaoi :Aujourd'hui, je voudrais parler du Précepte de l'Assiduité , car j'en ai vu plusieurs exemples aujourd'hui
Si vous ouvrez votre cube, ou regardez la bannière, vous le verrez
Assiduité : Ne jamais se reposer tant que le travail n'est pas terminé"
Dans votre esprit, vous devriez vous poser la question, quelle est l'utilité d'une tâche qui n'est faite qu'à moitié ?
Kaean et Cliffarson se sont portés volontaires pour rapporter ce qui se passe dans le Pays Malade.
Ils ont faits leurs recherches, mais savoir seulement n'était pas assez, ils se sont aussi assurés que leur rapport serait transmis
L'assiduité est d'autant plus importante quand il s'agit d'une tâche que vous vous êtes assignés à vous-mêmes
Dans ce cas, personne d'autre que vous ne saura si vous l'avez accomplie -- mais *vous* le saurez
Il est possible, comme en toute chose, de pousser l'assiduité trop loin
Il n'est jamais possible de remplir une tâche ou de mener un projet jusqu'à la perfection
Il y a donc un moment où vous devez vous dire qu'une tâche est suffisamment finie - et la considérer comme terminée
C'est le fardeau d'un Ranger de prendre cette décision pour ses tâches, et de s'y tenir ensuite
De s'y tenir, et de reconnaître humblement son erreur, et de reprendre la tâche jusqu'à sa vraie complétude
Pensez-y en vous occupant de vos tâches quotidiennes et de vos devoirs auto-assignés

Wuaoi :Pour l'instant, tout ce que je peux dire, c'est que certains des plus anciens rangers deviennent nerveux. Cela fait longtemps que les Kitins n'ont pas bougé
SVP, vous tous, restez attentifs quand vous voyagez de par le monde et participez aux activités de vos semblables homins

Rangini lève la main

Wuaoi : Rangini?

Rangini : Je deviens nerveux aussi mais vous ne faites pas de moi un ranger, ou vous ne me donnez pas de voie vers cet état

Wuaoi : As-tu ton titre d'Aspirant Ranger, Rangini ?
((HRP : Le Rite est déjà préparé, mais il a besoin d'assistance technique))
((HRP : Il faut de la patience, j'en ai peur, à la fois pour moi et pour vous))

Rangini : Bien sûr que j'ai ce titre, depuis LONGTEMPS déjà

Wuaoi : Excellent. J'ai remarqué que la plupart d'entre vous portaient leur badge
Rangini, ce titre est très spécial, et j'apprécie ton travail depuis longtemps

Wuaoi : Pour l'heure, la réunion est terminé. SVP, participez aux événements dans tous les pays et rendez vous aussi utiles que possible]]>
<![CDATA[KipeeCraft 1.1a released]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20520/45#163642 Wed, 25 Nov 2015 12:23:33 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163642
If you have any questions regarding file formats or KC in general, feel free to discuss it here or drop me an ingame mail. KC recipes are normal text files saved as .ini files. Today one would probably use xml, but back then I thought ini was a clever idea and stuck with it.

<![CDATA[Collaborative Project: Ryzom Forge]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21361/3#163633 Wed, 25 Nov 2015 05:01:00 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/163633 Naema <![CDATA[Marauder guild noob friendly The Clan]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24065/3#163622 Tue, 24 Nov 2015 19:41:08 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163622
"which is why cookies is a sudo guild, we have members of all factions, thus we're less likely to be bias.

but don't loose heart, you've been in the jar i believe, this idea can be taken there and there are NO restrictions on alignments with cookies. (and you can stay just as you are doing what you are doing)
Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents"

Already posted for ya talkirc.

<![CDATA[Neues aus Sharleen´s Bilderbuch]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24043/3#163551 Sun, 22 Nov 2015 22:12:15 +0000 Deutsch http://app.ryzom.com/app_forum/index.php?page=post/view/163551 aber ich verrate nicht woher ich diese Schmuckstücke habe ;))

Etwas besonderes :)

Da staunt selbst der Kami
<![CDATA[Reports of Ryzom Forge's meetings (Music group)]]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23474/7#163541 Sun, 22 Nov 2015 18:07:26 +0000 Music http://app.ryzom.com/app_forum/index.php?page=post/view/163541 16th of November 2015

1 Sounds datasheets
Tamarea: The sounds datasheets have been found back! But for now they aren't released, I'm waiting to know the licence. But the ones who looked at them in the the team have applauded, it seems that there is everything which was missing us. We can apparently specify sounds variations for one species of mob, so that for example the males have a lower voice which can be heard from further. To be seen if we can use it!

Q:  Additions will be possible, I think?
A: Yes, that's what we're aiming at!

PtitBill: I need a lot of sound effects.]]>
<![CDATA[[Ryzom Forge] Meeting (16th of november)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24018/5#163540 Sun, 22 Nov 2015 18:05:57 +0000 Official News http://app.ryzom.com/app_forum/index.php?page=post/view/163540 5 Music Group

5.1 Sounds datasheets
Tamarea: The sounds datasheets have been found back! But for now they aren't released, I'm waiting to know the licence. But the ones who looked at them in the the team have applauded, it seems that there is everything which was missing us. We can apparently specify sounds variations for one species of mob, so that for example the males have a lower voice which can be heard from further. To be seen if we can use it!

Q:  Additions will be possible, I think?
A: Yes, that's what we're aiming at!

PtitBill: I need a lot of sound effects.]]>
<![CDATA[Reports of Ryzom Forge's meetings (Level Design Group)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22638/21#163537 Sun, 22 Nov 2015 17:55:43 +0000 Level Design http://app.ryzom.com/app_forum/index.php?page=post/view/163537 16th of November 2015

PtitBill: The missions being currently coded progress quietly, we've had a big part of the fyros project changed because of an anomaly regarding the Lore.As for the Tryker part, there are lots of projects, Zendae's one is taking its course... and during demonstrations it seemed to be liked by everyone.Lots of proposal by Bastien as much for the Trykers as for the other countries with a simple adjustment... but it's a bit early to talk about it.Rikutatis has joined us with Zoraï project, we're waiting for his texts.Some surprises for all countries. The players will have surprises which will change their habits.Deed is working on his Matis occupation but if other "matis" volunteers have ideas and feel like being authors, they can contact us.]]>
<![CDATA[trash talking, mud slinging, and trolling]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20170/29#163533 Sun, 22 Nov 2015 17:48:35 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163533 Talkirc
because there are some that like to do so, this forum post if for all of you, the topic says what your doing in here, and you all do it well, might as well keep it on topic and do it here.....

ready GO!


p.s. this is so that when you have the urge to troll, you can do so in a place where it'll always be on topic.
<![CDATA[Intermediary Guild Between Silan and Faction/Guild of Choice]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24048/15#163528 Sun, 22 Nov 2015 17:19:26 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163528
as for the guild armory: that was a dedicated cookies guild hall, those items were once offered to new players if they simply asked, (we also did supply long time players with decent gear) sadly for every one new player, there were 10 alts, and the guildhalls were shut down as a result.

the IRC link was made to help players without an IRC client contact various ryzom related groups and teams (csr's dev's event team, ect.)

the list of my personal posts is just that, personal stuff that i've tried for (it's just to get some ideas out there, perhaps keep someone from posting a repeat of a previous idea)

the cookies reference guides are likely the most valuable (and if a few players suggest that i add a good post to the list, it get's added, so any cookies member can suggest an addition, or if players at large really find a post helpful i'll add it as well)

keep up the effort, it takes a lot of effort to do things like this, and i'm happy to see you take on the challenge of this type of task. good luck and if the cookies can offer a hand, you know how to find at least one of us.

<![CDATA[[BUG] ELuAParseError]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24045/31#163523 Sun, 22 Nov 2015 15:01:43 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/163523 Nehrie <![CDATA[Cookies]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/18027/73#163508 Sun, 22 Nov 2015 05:56:26 +0000 Guild Registry http://app.ryzom.com/app_forum/index.php?page=post/view/163508
there's me "the baker"
there's some elder cookies, they've been around for about as long as cookies have had a jar, maybe they'll sound off...

cookies have a place to interact with people from all factions that are friendly and helpful... every cookie knows how to open the jar... we're a network of "let's have fun, it's a game"

<![CDATA[Increase Kami fame]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/24033/7#163490 Sun, 22 Nov 2015 00:22:52 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/163490
amount of fame based on zone of mission (50, 100, 150, ect)
fame given for a mission in a 250 zone is the same as in a 50 zone, no bonus for the harder areas.

as for fame needed for different tp's:

for surface 250 zones you need 33 fame AND alignment to a given religion.

for Prime Roots zones you need 60 fame (must be aligned to get more then 50)

my advice for getting fame fast:

take all welcomer missions, tribal ambassador (for the religion of your choice) from the properly aligned tribes, in each land from the lowest level zones (50) up to the 150 zones (a player with a few masters can solo these missions if they're careful)

if you do this in each land you can get your fame up very quickly.

good luck and enjoy.

<![CDATA[Spirit of Alervinda]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/19796/15#163487 Sun, 22 Nov 2015 00:13:08 +0000 Guild Registry http://app.ryzom.com/app_forum/index.php?page=post/view/163487