Ryzom Community Forum (Arispotle) - English, Español, Русский http://http://app.ryzom.com//app_forum/ Tue, 29 Jul 2014 04:36:04 +0000 ryApp::FeedBuilder 15 Ryzom Community Forum (Arispotle) - English, Español, Русский http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://http://app.ryzom.com//app_forum/ <![CDATA[Lost Girls]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20338/18#140143 Tue, 29 Jul 2014 00:29:33 +0000 Guild Registry (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140143 Talkirc <![CDATA[Scrollmaker products: Any chance that the failure will be fixed?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20378/11#140117 Mon, 28 Jul 2014 19:50:32 +0000 Support (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140117 Placio <![CDATA[Balance at op fights]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20617/19#140110 Mon, 28 Jul 2014 19:37:09 +0000 Ideas For Ryzom (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140110
The OP imbalance always boils down to 3 things: Tactics, Skills and Numbers. The only real fix to numbers is for players to move from the bigger to smaller factions, which many understandably don't want to do. The other 2 require effort, which some people don't want to do.

OPs are a PVP mechanism. If people want balance move faction or put in effort to strengthen the weaker faction. The latter has been happening a fair amount under the scenes and a result has already come from this. Hopefully more is to come.]]>
Virg
<![CDATA[Yubo invasion pictures (2004)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20413/6#140092 Mon, 28 Jul 2014 15:50:25 +0000 General (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140092 Kaetemi <![CDATA[[Cookies Event] Find the spot - Open to everyone]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/18537/42#140090 Mon, 28 Jul 2014 15:11:40 +0000 Events (OOC) (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140090 deleted]]> Marceline <![CDATA[Ryzom frees the totality of its Artworks!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20623/4#140087 Mon, 28 Jul 2014 14:28:18 +0000 Official News (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140087
Also, anyone who can figure out what the first two characters in the file naming convention are? The br seem to be sketches, and rd (maybe render) seem lineart and color, but not sure what words they suppose to represent. Also see a lot of stuff that has 'br' as first tag, but for example has 're' written in the filetag in the stamp template.

1

br - ?
ge - geometral (model sheet)?
rd - rendu?
re - rendu?
ms - ?

2

in - indoors
pe - personnage
vi - village
fa - fauna
ba - batiment
fl - flora
pa - paysage
ar - accessoire
ob - object
tx - texture
oo - other

3

fy - fyros
ma - matis
tr - tryker
ka - kalab
zo - zorai
km - kami
ca - caravan
ki - kitin
oo - other

4

th - thomas
hu - hub
pa - pascal
ka - kamel
ge - georges
pi - pa chartier
pa - patrice]]>
Kaetemi
<![CDATA[Taking root..]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20631/3#140085 Mon, 28 Jul 2014 13:05:49 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140085 marceline prompty scurried over to hoï-cho with a large satchel of her finest produce... within 30 minutes that head of his should be floating right out of his hands. flying up high like a kite, up to the highest height. soaring up through the atmosphere, up where the air is clear....]]> Marceline <![CDATA[Grave of The Firefilies]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/18893/4#140063 Mon, 28 Jul 2014 02:08:57 +0000 Guild Registry (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140063
RP forums: Taking root.]]>
Mjollren
<![CDATA[Hairdresser and Tattooist for Marauders !]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/19409/18#140062 Mon, 28 Jul 2014 02:08:54 +0000 Ideas For Ryzom (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140062 Talkirc <![CDATA[Proyecto Colaborativo: Ryzom Forge]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20459/5#140055 Mon, 28 Jul 2014 00:24:56 +0000 Español De La Comunidad (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140055 Liria

[Ryzom Forge] « La fábrica de Peluches »
]]>
Liria
<![CDATA[[Ryzom Forge] « La fábrica de Peluches »]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20629/1#140054 Mon, 28 Jul 2014 00:20:50 +0000 Español De La Comunidad (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140054 « La fábrica de Peluches »

¡Maldición! Maldije a la Hermandad de los Afortunados Gubani y la desgracia de esa rueda. Por días, me habían engañado, por el representante tryker. Y yo que anhelaba a este yubo de felpa. Sentía como que perdería hasta mi último dapper.



Había tenido la idea de crear por mi mismo una réplica, pero la Hermandad, para la protección de los intereses Lacustres, amenazó con demandar, argumentando el acuerdo de libre comercio de 2516. Suspire mientras observaba el emblema de la hermandad, cuando tuve una epifanía. Los peluches yubos podrían estar protegidos por una patente tryker, pero no fue el caso con los gubanis y otros animales atysianos.

Así que compré una daga de Ma So-Suang y salí de Zora y, me dirigí hacia las Ciudades de la Institución, en busca de un poco de madera suave. Luego, con unos cuantos golpes de mi daga, tallé una pequeña figura modelada de un gubani.



Era robusta y los niños podrían hacerse daño a sí mismos. Pulí la madera y elaboré una ropa tejida con fibras de bambú. Lo corte y decoré para que encajará perfectamente en mi estatuilla.



Una gota de resina de pegamento para fijar la cubierta, ¡y allí estaba mi peluche! ¡Hecho!



Ya me puedo imaginar el desarrollo de mi futuro imperio. La figura podría utilizarse tanto para decorar un apartamento o como un suave juguete para niños.



Tiré el juguete en el aire, y me reí. Pensé que los niños no serían los únicos en jugar con él.



La única cosa que tenía que hacer era reclutar homins listos para unirse en la nueva aventura de la "fábrica de juguetes de peluches". ¡Me había preparado mi venganza contra la Hermandad de la Fortuna Gubani y su mercantiles trykers!


Hablando sobre Ryzom Forge


http://forge.ryzom.com/wiki/EN_Teddybear (en inglés)

El cuento de arriba viene directamente del nuevo tutorial de ryzomforge, explica cómo crear peluches atysianos, para el placer de todos y, por qué no, también como estatuillas para apartamentos. Deseando verlos pronto en el juego.]]>
Liria
<![CDATA[¡Ryzom libera todas sus Obras de Arte!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20625/1#140018 Sun, 27 Jul 2014 14:29:05 +0000 Español De La Comunidad (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/140018

Ryzom acaba de hacer un paso más hacia el mundo de la Cultura Libre dando el acceso a todas sus ilustraciones originales, cerca de 2.000 obras de arte con licencia CC-BY-SA.

Usted puede ver las en las direcciones de abajo:

- Álbum Completo: https://www.flickr.com/photos/ryzom/sets/72157645463678069/
- Álbum de Obras en color solamente: https://www.flickr.com/photos/ryzom/sets/72157645935788203/

¡Esperamos que disfrute la visualización y le invitamos a compartir estas ilustraciones!

El Equipo de Ryzom]]>
Tamarea
<![CDATA[[Ryzom Forge] The soft toys factory]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20613/2#139985 Sun, 27 Jul 2014 02:20:04 +0000 General (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139985 Marceline <![CDATA[Collaborative Project: Ryzom Forge]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20457/21#139981 Sat, 26 Jul 2014 23:48:15 +0000 Official News (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139981 liria
The soft toys factory
]]>
Liria
<![CDATA[fragment's of the lost scrolls, pt1 of THE UPPER BRANCHES]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20292/12#139979 Sat, 26 Jul 2014 23:22:43 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139979
our efforts have continued to provide fragments. while these fragments are still not providing a full picture for us, they are still very interesting. at this time we have no idea what the whole story is, and no idea what order the parts go in. but we have more fragments to add to what we already have shared with you. here is the newest collection of decoded fragments: "...long distance..." "...abandon these lands..." "...new beginning..." are the new fragments we have right now. it is our goal to learn what all the readable scrolls say, and to try to put the story together in order. as always we shall continue to work on this effort, and share the truth with you all, regardless of what those in power or the wise men of our time say.
the homins with no nation have asked that this following statement be included in our public report:
"we feel that the reason that the wise homins and those in the highest of power view the scrolls as worthless has a reason. it's our belief that they know more about these then they want us to know. some of us with no nation have no doubt that this is because in their eyes it's a threat to their power and control. as everyone know's some homins with no nation answer to no one, and have no regard what-so-ever to the laws and rules of what they call the civilized lands. they call us marauders because we attack everything they stand for, and we have our reasons. but we also see that not all are to blame, and so those of us that are a part of this group are willing to work as a team, for what we hope is the bettering of all homins. it is our desire to show that we can work together when we feel there is a fair and equal chance for us all to share in something."
while the marauders are a part of the homins with no nation, they are not the only part, there are the rangers, homins that pledge no allegiance to any one nation, and many others. we want to be clear that not all of them wanted that statement added, but that we are all willing to allow anyone to have their say publicly just to prove we are seeking to better all homin kind.
it's no secret that our work is not popular with the homin government and those with power. we seek only knowledge and advancement of homins atys wide. it's not something we will keep from anyone, it's our hope that we can show homins everywhere that there are better ways, and that change from what we know isn't always bad. we will continue our efforts, and we will continue to share them with all of atys.

[link] http://app.ryzom.com/app_forum/index.php?page=topic/view/20342/3#3 [/link]]]>
Talkirc
<![CDATA[those against the lost scrolls, pt1.1 of the UPPER BRANCHES]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20342/3#139978 Sat, 26 Jul 2014 23:22:03 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139978
this "group" has clearly and openly shown that they have no respect of the government or the great wise homins of our time. this most recent announcement posted for homins to view all over atys clearly show's that fact. there is no doubt that the marauders have no respect for anyone and that they are clearly trying to cast a doubt on the civilized ways of our nations in the minds of all homins. they have no desire to do anything for the benefit of atys, it's the feelings of this panel of government officials and wise homins that they are only taking part in this for their own self interests. once again we feel that no homin should put any effort to read the "reports" of this groups work.
it's a shame to us that homins of the 4 nations would take part in this, or that they would allow themselves to conspire with homins of no nation be those marauders or otherwise. it further strikes us that rangers would join this group given that they claim to only want to protect the homin way of life. how could a group that desires to protect the homin way of life band together with such ruthless homins. this cast's doubt in the governments belief of the rangers code. while we can't say that all rangers fall into this set, to us it's a sad sign that any could.]]>
Talkirc
<![CDATA[Tadhg's Thoughts]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20611/1#139968 Sat, 26 Jul 2014 19:27:13 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139968
I woke to find a small bundle of sticks lying near my head. The Wandering Hermits of Onaru had been summoned to Zora. If it had been leaves, I would have walked but they were sticks, time was critical. I opened my satchel and pulled out smaller bag full of small orbs. I easily found the one with the symbol of Zora on it, held it in my had and spoke the words that would bring it to life, "Kami Waki." Seconds later, warm light enveloped me and I found myself standing near the Kami Altar of Zora. I thanked the Kami for giving me passage, used a small amount of dapper to create another orb that I dropped into my bag and headed toward the Temple Hall district.

I entered the Town Hall and made my way to the basement. I expected to see my brothers there but found I was alone or, at least, I thought I was. There, in the corner, sat a very old Zoraï. He bore the Scripture of Devotion on his mask. He was the First Hermit, Gorran.

Soon, the others arrived—Anzhanto, Lorick and Galtem—and the ritual began. By the end of it, Anzhanto bore the Scripture of Devotion on his mask and leadership of the Wandering Hermits had passed from Gorran to Anzhanto.

Galtem, always the inquisitive one not to mention a bit impetuous, asked Gorran about his reported death. "Yes, I died. I died in the Scorched Corridor years ago. I had died years before in Hidden Source but a need arose in the world and the Kami resurrected me. Part of our pact was that I would finally be allowed to die when I finished the work they had for me. That is why I died during the Swarming. I must not have finished everything to their satisfaction. Now that Anzhanto carries the mark of Devotion, I have done all that has been asked of me." With that, he left the hall.

At the completion of the ritual, Ben Chen Mian joined us and created a lumio from which he made this painting for me.

]]>
Tadhg
<![CDATA[Syndicate]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20495/5#139946 Sat, 26 Jul 2014 11:45:30 +0000 Guild Registry (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139946

"No, no, no! You really don't get it, do you?" Seralee was quite flustered already, and getting more and more angry at Buc Shotz, who just stood there, grinning at her. "These rags here are dropping off me already, I need to wear my new outfit desperately, why don't you understand that my red harvesting outfit will not match with my perfect purple hair?" Buc looked back at Seralee, he tried to keep a straight face and pretend to understand what she was ranting about.....while actually glancing past her at Marikka getting changed into her Fyros hotpants.

"If only she would step out of the shadows of the stables, I could actually see better", he thought as he attempted to look back at Seralee. With one last try at concentration on the matter at hand, Buc then said: "Cool it, babes! Everything will be fine, I am sure you will get your favorite stylist here soon, and if not, we will just storm Fairhaven and bring him back for you. Not a problem at all!" Seralee sighed and knew that Buc was of course paying more attention to Marikka's now completely naked backside, and understandably so as she was quite pleased with the view herself.

But alas, work had to be finished, crafting to be mastered, fighters needing to be equipped, so turning away from Buc but still glancing at the curvy Matis, Seralee grabbed her favorite pick from her packer and was just about to turn to her Zinu crystal when she felt a quick slap on her own backside. She looked around to see Buc grinning at her again. "Go go go, babes! Dig me mats!", he said, looking all innocent and warmly at her.

"Better ask nicely, Buc, cause if you don't, the only thing I will dig for you, is gonna be a 6 feet deep hole in the ground behind the stable boys' outhouse!", Seralee said, grinning back at Buc. Pointing at Drezar, who was standing close by, also looking dreamily at the now totally naked Marikka, she said: "And HE will drop you in it for me!". Laughing at the puzzled look on Drezars face, not waiting for a reply, Seralee opened her crystal, selected her favorite destination and ventured out into the wild to dig whatever needed to be dug.



Bring Stylists to Marauder Camp!]]>
Seralee
<![CDATA[In-game Forum, Spoiler Text]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20585/2#139926 Sat, 26 Jul 2014 08:47:20 +0000 Web Apps Bugs, Comments, Notes, Etc http://app.ryzom.com/app_forum/index.php?page=post/view/139926 Anzhanto
HOWEVER, there does not appear to be any way to hide spoiler text once it has been revealed via the in game forum.
nope, there isn't.]]>
Karu
<![CDATA[A call to all aspiring Rangers!]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20577/1#139904 Fri, 25 Jul 2014 22:25:06 +0000 Events (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139904 The following announcement is posted the usual places around Atys:

Orphie Dradius, Ranger Commander, calls for all those aspiring to be Rangers to meet with her at the camp in Almati Wood on 5h - Tria, Germinally 3, 2nd AC 2579 (*). Certain matters will be discussed, some answers will be given, and a new training exercise will be started.

(*) [OOC] Monday, 28 July 19:00:00 UTC (9.6 hours ago)]]>
Ghost Of Atys
<![CDATA[Notes while patrolling the realms]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20576/1#139901 Fri, 25 Jul 2014 21:21:41 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139901
Something was different, now. She had finished her training in the skills. Some seemed to believe that to be an endpoint, nothing to learn anymore. She thought otherwise. This was the starting point to really learn and master abilities.

Knowing to craft items at maximum quality is one thing. Composing the materials to gain best results with least waste of precious materials is another one.

Strangely, the scarcity of maximum material after the second great swarming had given a boost to her crafting abilities. Superior materials weren't abundant anymore. She adapted to the use of "inferior" stuff like fine animal loot and excellent foraging materials, and achieved results partially better than those she had reached during the times of abundance with superior stuff. Her understanding of crafting had deepened.

Fighting and magic somehow improved, too. Yet, her despising to slay other homins might be a limit. She did not care. Actually, a well trained duelist or group fighter would always be able to kill her unless she ran away, so what? She was not eager to join that business, unless duty would call her. In that case she would do her best as a loyal volunteer or conscript soldier, not hating her enemies but hoping to survive and that her side would win with least suffering for both sides.

Never she would enjoy or feel good to have killed other homins. That was out of the question. Others might feel that way, she did not condemn it.

Mastering flora, fauna, and territory was more important. Together with her sister Diwu, she was able to traverse virtually every point of the living planet. At least if it was not beset with aggressive creatures beyond the abilities of a team of two. Sure, there were some, but even there, she could come close enough for observation and patrolling.

The reputation with the many and various tribes was another, still open task. She enjoyed good to maximum reputation with about 28 of the 51 tribes of the living planet, and hostile relations with less than six of them. Yet there was a lot left to do. She hesitated to befriend tribes she really hated, like the Slavers in Bounty Beaches. She decided to speak with Orphie Dradie whether she should seek better reputation with those contemptible criminals.

Orphie? Yes, the dream to become a member of the Atys Rangers' forces was not gone, though the abrupt departure of Wilk Potskin had halted the training. She had received word that the training would continue soon.

Still, there was a lot left to do. Her new won abilities were a duty and, to some extent, a burden, but also joy and satisfaction. Being able to craft everything implied the obligation to respond to every legitimate call to get something crafted by every decent homin, no matter whether Kami or Karavan follower, neutral, or adhering to the clans of the marauders.

She never did ask for reward or payment, but was happy to hone her skills. At times, it was hard, though. Crafting could fail, valuable material being wasted, even by mistake or neglect. Nothing was more depressing and humiliating than that: destroying or degrading valuable mats of other homins by mishap, fault, or neglect.

That was life, anyway, and the risk worth to be dared. Mistakes were lessons to be learnt.

Would there ever be a time to be bored? She shrugged. Maybe when the kitins kame and offered unconditional surrender, and the marauders turned pacifists. And even then ..

..]]>
Daomei
<![CDATA[[Ryzom Forge] Test of the Armor Design Process]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20567/2#139897 Fri, 25 Jul 2014 18:51:35 +0000 Official News (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139897 Joabu
new colors would be cool...
or the marauder MA plans would be buyable
with that, new hairstyles or the occupation as Hairstylist
and new tatoos for legs, the back and upper arms ☺

Hey Joabu! Thanks for your feedback on the RF project! It's really appreciated.

New armor colors can be cool, but it seems complicated, as it means to create a new slot. We will talk together about this in order to see if it can be easily done, but we don't promise anything to find/do.
For the Marauder medium armor, it is not a decision that we own. It's to Winch Gate to decide of it, not Ryzom Forge. :)

With this test (the dress) we have seen how to make new hairstyles. Maybe will we be able to propose to players new hairstyles in the future, but it's not the priority at the moment.
For new tatoos, the process is quite known and simple, but only for the faces. Add tatoos to the other parts of the body will ask some questions for us, but it is a very good idea!

Ryzom Forge has for goal to gather all good wills around a same project: Ryzom, in order to test and create documents, write tutorials, define process, ... Any help is welcomed! Don't hesitate to come visit us on IRC to chat with us of your ideas : http://webchat.freenode.net/?channels=ryzomforge

Again, thank you. :)

PS: Thanks Boar and Aileya for the german translation!]]>
Anarkia
<![CDATA[A sad farewell]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20537/8#139894 Fri, 25 Jul 2014 18:38:23 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139894
Naivety is an understatement.]]>
Virg
<![CDATA[New laptop, Ryzom crashes]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20563/8#139891 Fri, 25 Jul 2014 17:04:02 +0000 Support (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139891 Talkirc <![CDATA[forgiving old bans]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20574/1#139889 Fri, 25 Jul 2014 17:00:32 +0000 Ideas For Ryzom (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139889
the idea is to give players that were banned over 6 months ago another chance. they can be warned that for the first 3 or 6 months of this second chance they will be on probation, where anything other then the most minor infractions will lead directly to being banned again, and that more then 3 minor infractions would also lead to being banned again. (3 strikes your out)

i offer this idea because ryzom isn't growing, i see more players leaving ryzom then we have coming in.

this could be a chance to bring back some of the old players that made mistakes, and also a chance to increase the income of the game by allowing them to have another chance.

sadly odds are that only a fraction of those banned will return, but each one that does is that much more income WG can use to develop, improve, and promote the game with.

thoughts and comments welcome, please vote on the poll above.]]>
Talkirc
<![CDATA[[Ryzom Forge] Pruebe del Proceso del Diseño de Armaduras]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20570/1#139865 Fri, 25 Jul 2014 10:06:48 +0000 Español De La Comunidad (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139865 [Ryzom Forge] Pruebe del Proceso del Diseño de Armaduras

Mientras que la primera fase del proyecto continúa (crear artículos de apartamento), una primera prueba de la segunda fase (diseño de artículos equipables) está ahora en proceso. El objetivo se centra en la posibilidad de diseñar una nueva armadura. Este ejemplo está basado en el traje de Leanon, el que puede ser visto en una estatua en el juego (imagen de la izquierda).



Atención: ¡Esto es una prueba del proceso de creación de armaduras!

]]>
Tamarea
<![CDATA[A Promo Video for Ryzom]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20425/26#139844 Thu, 24 Jul 2014 23:21:10 +0000 Ideas For Ryzom (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139844

hope that helps.]]>
Talkirc
<![CDATA[Guardians of Shadows]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/14660/32#139839 Thu, 24 Jul 2014 21:30:48 +0000 Guild Registry (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139839 At least then you can edit and such because you are active.]]> Marikka <![CDATA[*lurks in*]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20508/8#139799 Thu, 24 Jul 2014 09:37:53 +0000 General (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139799 Neela <![CDATA[A message for all]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20555/5#139793 Thu, 24 Jul 2014 08:50:18 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139793
hmmm, I'll have to have a look at which service bina has advertised there... she has a tendency to get a bit floozy. you know how these trykers are. *cough cough*

and speaking of trykers, if you see suboxide tell him we've moved to fairhaven's stables. Zora's stables have gotten a bit smelly.]]>
Marceline
<![CDATA[Spiritus Artificis]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/14564/23#139781 Wed, 23 Jul 2014 21:37:31 +0000 Guild Registry (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139781 Spiritus Artificis Update:Leader - Meagon
High Officers - Dinorath, Goldcrest, Yorran, Alassea, Sliar, and Drekai.
Officers - Drogos, Tuxi, Zeezee and Brelia.
Allegiances - Karavan and Tryker.
Outposts - Whirling Stronghold.
Status - Active and Recruiting.

We would also like to give a warm welcome to our newest members: Kiha, Tyrone, Swiftlily, Megalomania, Mithrandir, and Checkthatout!! We're so glad to have them.


Just some screenies of some recent adventures...


]]>
Meagon
<![CDATA[PvP points farming]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20549/16#139776 Wed, 23 Jul 2014 19:41:31 +0000 Ideas For Ryzom (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139776
If it makes things easier to swallow, i could tell you it is my roleplay choice to act and play in order to support my crystal business, even if it means hiring marauders and rangers to kill each other for my enjoyment.

...Play your way whilst respecting the rules, and mind not how others do the same.]]>
Helgah
<![CDATA[Armageddons]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20433/2#139765 Wed, 23 Jul 2014 15:41:44 +0000 Guild Registry (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139765 ARMAGEDDONS Officer Update:Congratulation to our new High Officer: Phoibe(Atys)

Congratulation to our new Officer: Blackbandi(Atys)


And warm welcome to our new member: Darcek and Whisperwind 



We still active recruiting, so if everyone interesting send a tell or drop an izam mail to our council.


May Jena with us.]]>
Eilvara
<![CDATA[Of Goo, and Weapons....]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/19771/20#139750 Wed, 23 Jul 2014 02:31:50 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139750 Bitttymacod <![CDATA[Content - Mission Designer]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20543/6#139727 Tue, 22 Jul 2014 16:02:54 +0000 General (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139727
The items are nice but I think the missions could be expanded a bit more but mainly for xp or even mission chains that will guide the new player to train x plan = opens more missions etc.

Helping plan expansion on skill/plan - or grinding locations. There used to be guides available to that helped out but now there is not even a guide section in the forums.

I played a long long time ago and there was a nice "What to do when you hit mainland" guide. I think something like that could be setup in each primary town and expanded on to provide guidance more then anything.]]>
Halon
<![CDATA[KipeeCraft 1.1a released]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20520/8#139696 Mon, 21 Jul 2014 21:45:03 +0000 General (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139696 Xolok <![CDATA[PHP for skills]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20502/21#139677 Mon, 21 Jul 2014 14:45:31 +0000 Web Apps Bugs, Comments, Notes, Etc http://app.ryzom.com/app_forum/index.php?page=post/view/139677 Phileur (atys)
about characteristics  is there already a function (kind of ryzom_render_charac()) to displays int, str,wisd...... and so on ?
nope, no such function]]>
Karu
<![CDATA[Ryzom Wiki down again]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20441/4#139667 Mon, 21 Jul 2014 11:38:30 +0000 General (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139667 http://en.wiki.ryzom.com/wiki/Main_Page ?]]> Zhoi <![CDATA[Ryzom On 64bit Linux Boxes - Hope This Helps]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20491/7#139652 Mon, 21 Jul 2014 04:56:45 +0000 Support (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139652 Bitttymacod <![CDATA[[Player Event] Gladiator fight (2v2) - Open to everyone [2013-11-23 19:30 UTC]]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/18538/24#139568 Sat, 19 Jul 2014 16:56:59 +0000 Events (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139568
Yes please, but with amps for sure :-)

Love,
Sera :-)]]>
Seralee
<![CDATA[Una Urgencia Repentina]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20517/1#139502 Fri, 18 Jul 2014 09:43:21 +0000 Español De La Comunidad (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139502
Orphie Dradius estaba sentado en su escritorio en el campamento de la Arboleda de Almati, trabajando en la asignación de las tareas que varios de los guardabosques tendrían que hacer. En frente de ella había un cartapacio con várias páginas de pergamino que contenían las asignaciones, los nombres de aquellos que se les asigno y los resultados.

Había una entrada que le molestaba mucho. Exploracion Profunda de las Tierras Viejas – Wilk Potskin – Pluvia 3AC 2577 a..." No había habido reportes de Wilk en un año Jena y el último reporte había sido breve, limitándose a decir que necesitaba más tiempo. La comunicación era lenta desde las Viejas Tierras pero, ¿Tanto para que no hubiera nada? Orphie frunció el ceño.

Un joven guardabosque, Be'daer Maksan, toco al marco de la puerta y entro con una pequeña pila de pergaminos y papeles. "Estas son las últimas noticias de la manada Izam, señora" dijo mientras lo ponía en la mesa.

Orphie miro en la parte superior de la pila: ¡Un pergamino sellado por Wilk! Ella rompió el sello y lo leyo rápidamente, con mayor y mayor precaución. "¿Maksan? ¿Podrías pedir a Melga Folgore y a Wuaoi Yai-Zhio que vengan a verme?" Pronto seran necesario más Guardabosques. Wilk había estado ocupandose del entrenamiento, pero no volvería por un tiempo. Tan pronto como la preparativos estuviesen listos, ella enviaría un mensaje para los aspirante guardabosques en las Nuevas Tierras.
]]>
Ghost Of Atys
<![CDATA[A Sudden Urgency]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20516/1#139500 Fri, 18 Jul 2014 09:41:54 +0000 Events (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139500
Orphie Dradius sat at her desk in the Rangers Camp in Almati Wood, working on assigning the tasks that various Rangers would need to do. In front of her was a bound book of parchment pages containing the assignments, the names of those assigned to them, and the results.

There was one entry that bothered her greatly. "Deep Scouting Old Lands – Wilk Potskin – Pluvia, 3rd AC 2577 to...". There had been no reports from Wilk for more than a full Jena Year and the last one had been brief, merely saying that he needed more time. Communication was slow from the Old Lands, but for there to be nothing? Orphie frowned.

A young Ranger, Be'daer Maksan, tapped on the frame of the door and came in bearing a small stack of parchments and papers. "These are the latest from the izam flock, ma'am," he said, setting them on the desk.

Orphie looked at the top of the stack: A sealed parchment from Wilk! She broke the seal and read it quickly, with growing concern. "Maksan? Would you ask Melga Folgore and Wuaoi Yai-Zhio to come see me?" There would soon be a need for more Rangers. Wilk had been handling the training, but obviously he wouldn't be back for a while. As soon as the preparations could be made, she would send word out to the aspiring rangers in the New Lands.
]]>
Ghost Of Atys
<![CDATA[Unable to edit profile?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20503/8#139479 Thu, 17 Jul 2014 21:54:12 +0000 Support (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139479 Lucere (atys)
After editing my profile (either ingame or through app.ryzom.com), and applying the edit, the page refreshes as blank, and no changes are saved.

Did you got this resolved? I see some info on your profile]]>
Karu
<![CDATA[Collecting your interface woes]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/13010/117#139471 Thu, 17 Jul 2014 20:25:54 +0000 Ideas For Ryzom (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139471 Halper (atys)
why cant we start to craft cool stuff at lvl 60 or 50?? why 100??

I hope this was meant as sarcasm. It is certainly not a question that has anything to do with the UI interface.]]>
Bitttymacod
<![CDATA[[Matis] Chambers of the Nobles of the Kingdom in Yrkanis]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20445/15#139446 Thu, 17 Jul 2014 07:24:20 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139446
Well then I will say you are mistaken. I was one of the last to leave Asylum, were I held the HO position. I can assure you over 70% of the active playerbase left. My cause for concern is you speak of them as if they are facts, something which can mislead others.

Asylum stood for much more than just Kami and Fyros. Had you been in the guild you would have known this. Asylum was built by 4 freinds who turned it into something much, much bigger. The values we held are still written in our Guild Reg. You can read them there if you would like.

I vividly remember Grave of the Fireflies fighting against a Kami attack against the Kara. Look to your own guilds wrongdoings. The idea to allow marauders into our guild was always not. People who were marauder for the sake of their tp system and pvp points have always been allowed since we started the guild.

Yes the guild had the most power but Atys was still weak.We offered to train homins yet few came. Now the time draws close and we must unite the nations and prepare them.

(I did what I could and then went with the 2 people I started this guild with, Bucshotz and Drezar.)

Check the Fyros forums young homin. I was calling for justice for the Matis for a very long time, and shouted out to the universe about justice for even longer.

The rangers are to busy fiddling with termites to do any actual damage to the kitins. They are busy playing their game of whack-a-mole, except fruitlessly attempting to cover up the holes. The will mean fewer, but larger invasions.

You are naive if you think that all the Asylum members who return will stay there.

Mek dung must be a great fertilizer as I am already in talks with one government representative who approached me.]]>
Virg
<![CDATA[A question of trust]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20496/1#139386 Tue, 15 Jul 2014 18:07:52 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139386 The events of Dua, Medis 10, 1st AC 2580

Many Asylum members crowded around the tiny dining table in the Guild Hall. There was no hearty laughter, no innuendoes and no smiles. Today was different. Tonight would change everything. Not a single Tryker fought for elbow space. Not a single flirtatious comment escaped Seralee's lips. Silence hung in the air. The colour had visibly drained from each guild member’s faces.

Drezar looked at Buc Shotz with a grim face, “Are you sure about this”, he spoke quietly. Buc glanced away, unsure.

Virg saw uncertainty in the Asylum member’s faces, slammed his fist into the table and stood up berating the uneasy homins “We all agreed what is coming! We have to be ready and we have to be stronger!” Silence followed.

Indeed they had discussed this over and over again. There was that strange ship that had crashed, it had looked Karavan, but they thought otherwise. What else was out there? Hiaoi had some pretty haunting views to the answer of that question. Aside from above them, it was also what was underneath them that was an troubling issue. How long until the next Kitin invasion? The kirosta patrols had returned once again, clearly their numbers were increasing. The ranger’s attempts to close off their tunnels would surely gain extra time but it was not a solution. A fight was coming. From which direction didn’t matter. They had to be stronger. They had of course pursued other options. They had set out on a quest to find Glaz, the great potion maker. He had vanished many years ago, along with the ability to make such potions. They had trained hard in all viable aspects and heard of Naema’s pursuits with goo weapons. That was when Buc’s had got the idea. If goo could strengthen items… then perhaps… One thing was certain; this night would give them the strength to do what needed doing. They had been promised.

Each member looked around the table, fear written in their eyes, but underneath was the cold steely determination that came from years of battle. A musical voice, slightly cracked, chimed out from the shadows of the Guild Hall “I bet goo tastes just like Yber!” Drezar raised an eyebrow and calmly dismissed Xtarsia. After all she had lost her mind years ago. Some High Officers had discussed the possibility of leaving Xtarsia out of this, goo and crazy did not seem a good combination, however Zurath, her brother, had insisted. After all, the entire guild had at least a few screws loose, what were a few screws more?

Virg put his Klam gloves on and gingerly reached into his bag, retrieving the items that had been stowed away in his apartment for years. An eerie purple glow filled the room, reflecting off the Zorai masks. His fingers tingled as he put the goo items into a bowl. He remembered how he had ended up with the pure goo residues, falling through blackness from the Kitin Lair into Darkmoor. The goo steaks were easy enough to retrieve. Pei Ruiz had been kind enough to send flocks of igaras and torbaks at them over the years.

Four choices had been set out to the guild members although they all knew the fourth, not participating, no one present would take. Raw steak, in a sushi roll or a drink were the remaining options. Cooking the steak could reduce the potency and since strangely all of Atys had lost the skill to build a campfire, most ate their meat raw anyway.

Silence echoed through the halls as the plates and cups were distributed. All eyes were on Drezar. “For what we are about to receive may Elias make us truly thankful”. That was the last memory any of them would have of that night. A dark purple haze followed.]]>
Virg
<![CDATA[Ryztools Gnome15 script]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20488/2#139368 Mon, 14 Jul 2014 21:55:27 +0000 General (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139368 Tgwaste <![CDATA[The Awakening of Buc Shotz]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20478/5#139360 Mon, 14 Jul 2014 19:37:37 +0000 Roleplay (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139360 Bucshotz <![CDATA[Dead links in the forum]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20439/5#139347 Mon, 14 Jul 2014 09:56:25 +0000 Web Apps Bugs, Comments, Notes, Etc http://app.ryzom.com/app_forum/index.php?page=post/view/139347 Jarnys <![CDATA[Ryzom Portal - App for iOS]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20374/7#139339 Mon, 14 Jul 2014 06:13:46 +0000 General (arispotle) http://app.ryzom.com/app_forum/index.php?page=post/view/139339
Changelog:

o Skills screen is now working (Skills Button)
o Added Quality to Equiptment Name Display
o Changed 'Nothing in slot' to 'Empty Slot'
o Refreshing Data Cache gives some sort of progress
o Tapping inventory images will bring up item dialog
o Tapping animal icon will show its location on the MAP
o Dramatically improved scroll speed of Members list
o Various bug fixes
o Various code cleanup]]>
Tgwaste