Ryzom Community Forum (atys) http://http://app.ryzom.com//app_forum/ Wed, 28 Jan 2015 22:15:35 +0000 ryApp::FeedBuilder 15 Ryzom Community Forum (atys) http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://http://app.ryzom.com//app_forum/ <![CDATA[Cercle Zoraï / Zoraï Circles]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22165/3#150649 Wed, 28 Jan 2015 21:49:46 +0000 Roleplay http://app.ryzom.com/app_forum/index.php?page=post/view/150649
Zorai Circles are still working, but we're severely lacking more engaged Initiates and Awakened at the moment. I returned from a long absence and we've been trying to stir some RP in the circles again. Since I returned, there's been 2 or 3 meetings (one local in Min-Cho, my home town). I was the only Awakened I saw at those meetings, plus a Zorai Ambassador from my guild/shizu (Sygmus). I heard Awakened Zhoi might be back as well. There were a few other Initiates and some ambassadors from other countries. Here's some links of recent Zorai RP/events:

Last Assembly of Min-Cho

Oracle of Min-Cho Event

There's also some unfinished events from before as well. Good to see you back Kytaro, and I hope we can do more RP in the Circles! =)]]>
Rikutatis
<![CDATA[Great crafting contest]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22127/29#150648 Wed, 28 Jan 2015 21:34:27 +0000 Events http://app.ryzom.com/app_forum/index.php?page=post/view/150648 Small recipe: 104]]> Placio <![CDATA[Trillatra - PvE Group Torunament]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22164/1#150643 Wed, 28 Jan 2015 20:12:16 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150643 Die Idee hatte ich bereits als es noch den RyzomRing gab, ich hatte auch eine Testversion erstellt, aber die Möglichkeiten vom Ring2 waren dazu vieeeel zu mager. Aber vielleicht wird es mit Arkitect und PocketWorlds ja doch mal machbar?

Der Name hat keine Bedeutung, ist ein Phantasiename den ich vor Jahren wählte.

Die Idee:

Kurz: Es gibt mehrere Gruppen die in mehreren Arenen indirekt gegen einander antreten. Sie töten Mobs und die langsamste Gruppe scheidet am Ende jeder Runde aus. Die letzte Gruppe hat am Ende einen Spezial-Boss mit Spezial-Loot (ein Boss Mob den es inGame nicht gibt) und die Dapper der ausgeschiedenen Spieler.

---------------------------------

Es gibt mehrere Teams, denen sich Spieler anschliessen können.
Es gibt mehrere Arenen oder Höhlen o.ä.
Gegen eine Dapper-Suppe (Beispiel: 100.000 Dapper) können Spieler bei einem NPC ein Ticket erwerben, mit dem sie sich in eine der Arenen teleportieren lassen können bzw. eine betreten können.
Alternativ könnte auch eine Gruppe sich eine Arena reserieren - ähnlich wie es derzeit mit den neueren NPC Bossen (Pei-Ruz und Dante) der Fall ist. Also wenn ein Teammitglied eine Arena betritt, können nur noch seine Teammitglieder die selbe betreten.

Wenn sich mehrere Gruppen eingefunden haben und in den Arenen eingefunden haben (mind. 3 Gruppen, je mehr desto besser!)
kann es dann starten. Die Gruppen treten dabei indirekt gegeneinander an.

In den Arenen spawnen dann immer Mobs, die die Spieler möglichst schnell töten müssen. Je schneller sie diese töten, desto schneller spawnen neue. Das ganze sollte in Runden unterteilt werden. Nach 3 oder 5 Minuten sollte dann ein Boss spawnen, wenn dieser Tot ist ist die Runde vorbei.
Der Schaden den jeder einzelnen Spieler den Mobs zufügt sollte protokoliert werden, sowie der Gesamtschaden der einzelnen Gruppen. Der Schaden kann als "Punktesystem" verwendet werden.
Die Gruppe mit dem niedrigsten Schaden (oder wenigsten Punkten) scheidet aus, die anderen kommen eine Runde weiter.
In jeder Runde steigt der Schwierigkeitsgrad und es gibt immer neue und stärkere Mobs, darunter auch ab und zu Nameds. Das letzte Team tritt im Finale gegen mehrere 260er Nameds und einen Spezial Boss an.
Das Loot des Boss-Mobs, den es im Spiel sonst nicht geben sollte, ist auch die Belohnung, allerdings muss dieser auch besiegt werden ...
Desweiteren werden die Dapper der ausgeschiedenen Teams unter den Spielern der letzten Gruppe verteilt.

Das ganze könnte als Permanent-Event im Spiel verfügbar sein, und z.B. an Wochenenden betretbar sein. Es wäre praktisch, wenn es vom Event-Team deaktiviert werden kann (wenn z.B. RP-Events anstehen oder sonstwas anderes wichtiges), ansonsten wäre es jederzeit für Spieler betretbar. Je mehr Spieler teilnehmen, desto mehr Runden gibt es, desto mehr "Nebenloot" (von Nameds kleineren Bossen) kann erbeutet werden.

Die Spiele könnten ein Gemeinsames Produkt von "To New Horizons", der "Gubani Bruderschaft" und einer oder mehreren Nationen, die daran an mitverdienen möchten. Es geht um Image, Werbung, Dapper und "Torusimus".
Es wäre möglich, dass z.B. die Arenen oder Höhlen sich in allen Ländern befinden, je 1 oder merere pro Land. Die Organisation "To New Hrizons" teleportiert die Homins jeweis dorthin.
Es wäre eine "Bestenliste" in den Städten möglich. In dieser werden einzelne Spieler geslistet, aber auch Gilden. Die Listen könnten unterteilt werden. Z.B. "max Punkte diese Woche", "max Punkte dieses JahrJenas" und "max Punkte aller Zeiten". Die Bruderschaft der Gubani könnte als Sponsor dann in diesen Perioden extra Kleinigkeiten an die Spieler verteilen.]]>
Purg
<![CDATA[Le Clan Sckinook]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/12004/2#150642 Wed, 28 Jan 2015 19:54:13 +0000 Guild Registry http://app.ryzom.com/app_forum/index.php?page=post/view/150642
Vous trouverez ici une présentation du Clan Sckinook.

Notre Clan n'est pas mort malgré plusieurs années d'existence et saura vos procurer conseils, aide, matériel...

Hello !

Wanna join a Guild ?

Try the Sckinook Clan, we will help you, give you material, knowledge about Atys...

Hola !

Te gustaria urnire te a otros jugadores ?

El Clan Sckinoock puede dar te material, ayuda...]]>
Kytaro
<![CDATA[Super Bosses]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22163/1#150641 Wed, 28 Jan 2015 19:48:00 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150641
Eine Gruppe, die als eine Art Mischung aus Kitin-Pat und NPC oder Boss-Mobs besteht. Diese sollte aber keinen Festen Spawn haben. sondern im Grunde überall auf Atys Spawnen können. Die Gruppe sollte auch nicht stationär sein, wie es die derzeitigen Bosse sind, sondern wie die Kitin-Pat wandern im gesamten Gebiet, in dem sie gespawnt ist oder gar gezielt auf Ortschaften zuwandern und attackieren.

Die Gruppe würde aus einem "Super-Boss" bestehen, der ähnlich wie die Marodeur-Bosse größer und besonders stark ist und dazu nocht über Spezialfähigkeiten verfügt. Z.B. könnte er eine hohe Regeneration (etwa Hälfte von Pei) und hohe HP haben, dazu aber noch die Fähigkeit haben sein Gefolge wiederzubeleben!
Unter den Umständen würde es eine sehr große Anzahl an Spielern erfodern um den zu erlegen.

Spawnen sollte die Gruppe äußerst selten, 2-3 mal im Monat und wie gesagt in jeder beliebigen Region an der Atys-Oberfläche. Sie sollte dort solange verweilen und umher wandern, bis sie erlegt werden (oder durch Server reboot o.ä. verschwinden).

Denkbar wäre auch eine Version mit Kitins. Eine Super-Pat an der Oberfläche sozusagen, die gezielt Städte oder andere wichtige Homingebiete überfallen. Bei den Kitins könnten es z.B. Kitins sein, die es im Spiel als Bosse nicht gibt, zumindest nicht als Level 250+]]>
Purg
<![CDATA[Tapetenwechsel]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22162/1#150640 Wed, 28 Jan 2015 19:35:58 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150640 Spieler sollten einzelne Bereiche, ähnlich wie eigene Frisuren oder Haarfarbe wechseln können.
Also konkret: Boden, "Tapeten" evtl. auch die Farben bzw. Materialart der Möbel. Alles über Texturen.

Dazu müssten die Texturen natürlich "unique" sein, also nur an einem Ort verwendet werden. Wenn eine Textur aus der Wohnung oder GH an mehreren Orten verwendet wird, kann diese ja dupliziert werden und unbenannt, so dass die Änderungen gezielten eintreten.

Das wäre eine schöne Möglichkeit zur auffälligen Individualisierung.]]>
Purg
<![CDATA[Crash in NLSOUND::CStreamSound::getDuration()]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22160/1#150637 Wed, 28 Jan 2015 18:40:52 +0000 Mutual Mac http://app.ryzom.com/app_forum/index.php?page=post/view/150637

Process: ryzom_client [2097]
Path: /Applications/Ryzom.app/Contents/MacOS/ryzom_client
Identifier: com.winchgate.Ryzom
Version: 2.0.0 (2.0.0)
App Item ID: 427774253
App External ID: 8660048
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: ryzom_client [2097]
User ID: 503
a
Date/Time: 2015-01-26 19:38:12.947 +0100
OS Version: Mac OS X 10.10.1 (14B25)
Report Version: 11
Anonymous UUID: 5E3546AB-016A-5601-F8B3-484B1A46AB3B

Sleep/Wake UUID: BBD16843-A405-4E4C-8619-8AD7BA05F38A

Time Awake Since Boot: 7000 seconds
Time Since Wake: 4900 seconds

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00001b7300001c02

VM Regions Near 0x1b7300001c02:
__LINKEDIT 00001234804a5000-00001234804b8000 [ 76K] r--/rwx SM=COW /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4000GLDriver
-->
MALLOC_NANO 0000600000000000-0000600000200000 [ 2048K] rw-/rwx SM=COW

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.winchgate.Ryzom 0x0000000100b80264 NLSOUND::CStreamSound::getDuration() + 3274
1 com.winchgate.Ryzom 0x0000000100b803a4 NLSOUND::CStreamSound::getDuration() + 3594
2 com.winchgate.Ryzom 0x0000000100b7ecb6 NLSOUND::CStreamFileSound::getDuration() + 1292
3 com.winchgate.Ryzom 0x0000000100b6ef69 NLSOUND::CListenerUser::~CListenerUser() + 1275
4 com.winchgate.Ryzom 0x0000000100b29a09 NLSOUND::CAsyncFileManagerSound::CLoadWavFile::~CLoadWavFile() + 20049
5 com.winchgate.Ryzom 0x00000001001f415e std::vector<NLMISC::CBitmap*, std::allocator<NLMISC::CBitmap*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<NLMISC::CBitmap**, std::vector<NLMISC::CBitmap*, std::allocator<NLMISC::CBitmap*> > >, unsigned long, NLMISC::CBitmap* const&) + 10056
6 com.winchgate.Ryzom 0x00000001001f42d7 std::vector<NLMISC::CBitmap*, std::allocator<NLMISC::CBitmap*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<NLMISC::CBitmap**, std::vector<NLMISC::CBitmap*, std::allocator<NLMISC::CBitmap*> > >, unsigned long, NLMISC::CBitmap* const&) + 10433
7 com.winchgate.Ryzom 0x00000001001951f2 NLMISC::OptFastFloorPopCW() + 72114
8 com.winchgate.Ryzom 0x00000001001967bd NLMISC::OptFastFloorPopCW() + 77693
9 com.winchgate.Ryzom 0x00000001001aea39 void NLMISC::IStream::serialVector<std::vector<CCharacterSummary, std::allocator<CCharacterSummary> > >(std::vector<CCharacterSummary, std::allocator<CCharacterSummary> >&) + 47035
10 com.winchgate.Ryzom 0x00000001001aefcb void NLMISC::IStream::serialVector<std::vector<CCharacterSummary, std::allocator<CCharacterSummary> > >(std::vector<CCharacterSummary, std::allocator<CCharacterSummary> >&) + 48461
11 com.winchgate.Ryzom 0x00000001001af637 void NLMISC::IStream::serialVector<std::vector<CCharacterSummary, std::allocator<CCharacterSummary> > >(std::vector<CCharacterSummary, std::allocator<CCharacterSummary> >&) + 50105
12 com.winchgate.Ryzom 0x000000010018a2a1 NLMISC::OptFastFloorPopCW() + 27233
13 com.winchgate.Ryzom 0x000000010016c7f5 std::vector<unsigned char*, std::allocator<unsigned char*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<unsigned char**, std::vector<unsigned char*, std::allocator<unsigned char*> > >, unsigned char* const&) + 41477
14 com.winchgate.Ryzom 0x0000000100049eb1 std::vector<bool, std::allocator<bool> >::_M_fill_insert(std::_Bit_iterator, unsigned long, bool) + 4305
15 com.winchgate.Ryzom 0x0000000100004964 0x100000000 + 18788

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8469022e kevent64 + 10
1 libdispatch.dylib 0x00007fff8b387a6a _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x00007fff8468a52e mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8468969f mach_msg + 55
2 com.apple.CoreFoundation 0x00007fff8839cb14 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fff8839bfdb __CFRunLoopRun + 1371
4 com.apple.CoreFoundation 0x00007fff8839b838 CFRunLoopRunSpecific + 296
5 com.apple.AppKit 0x00007fff8ea5d7a7 _NSEventThread + 137
6 libsystem_pthread.dylib 0x00007fff86c812fc _pthread_body + 131
7 libsystem_pthread.dylib 0x00007fff86c81279 _pthread_start + 176
8 libsystem_pthread.dylib 0x00007fff86c7f4b1 thread_start + 13

Thread 3:
0 libsystem_kernel.dylib 0x00007fff8468f486 __semwait_signal + 10
1 com.winchgate.Ryzom 0x00000001006bde0b std::map<std::string, NLMISC::ICommand*, std::less<std::string>, std::allocator<std::pair<std::string const, NLMISC::ICommand*> > >::operator[](std::string const&) + 259
2 com.winchgate.Ryzom 0x00000001006b79de NLMISC::ERegisteredClass::ERegisteredClass() + 904
3 com.winchgate.Ryzom 0x00000001000ec618 std::vector<PVP_CLAN::CFactionWar, std::allocator<PVP_CLAN::CFactionWar> >::_M_insert_aux(__gnu_cxx::__normal_iterator<PVP_CLAN::CFactionWar*, std::vector<PVP_CLAN::CFactionWar, std::allocator<PVP_CLAN::CFactionWar> > >, PVP_CLAN::CFactionWar const&) + 48786
4 com.winchgate.Ryzom 0x00000001000e56c3 std::vector<PVP_CLAN::CFactionWar, std::allocator<PVP_CLAN::CFactionWar> >::_M_insert_aux(__gnu_cxx::__normal_iterator<PVP_CLAN::CFactionWar*, std::vector<PVP_CLAN::CFactionWar, std::allocator<PVP_CLAN::CFactionWar> > >, PVP_CLAN::CFactionWar const&) + 20285
5 com.winchgate.Ryzom 0x00000001006b779b NLMISC::ERegisteredClass::ERegisteredClass() + 325
6 com.winchgate.Ryzom 0x00000001006f6141 std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<NLMISC::CFixedSizeAllocator**, std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> > >, unsigned long, NLMISC::CFixedSizeAllocator* const&) + 2027
7 libsystem_pthread.dylib 0x00007fff86c812fc _pthread_body + 131
8 libsystem_pthread.dylib 0x00007fff86c81279 _pthread_start + 176
9 libsystem_pthread.dylib 0x00007fff86c7f4b1 thread_start + 13

Thread 4:
0 libsystem_kernel.dylib 0x00007fff8468f486 __semwait_signal + 10
1 com.winchgate.Ryzom 0x00000001006bde0b std::map<std::string, NLMISC::ICommand*, std::less<std::string>, std::allocator<std::pair<std::string const, NLMISC::ICommand*> > >::operator[](std::string const&) + 259
2 com.winchgate.Ryzom 0x00000001003d3ac8 CWebigNotificationThread::run() + 202
3 com.winchgate.Ryzom 0x00000001006f6141 std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<NLMISC::CFixedSizeAllocator**, std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> > >, unsigned long, NLMISC::CFixedSizeAllocator* const&) + 2027
4 libsystem_pthread.dylib 0x00007fff86c812fc _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff86c81279 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff86c7f4b1 thread_start + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fff8468f486 __semwait_signal + 10
1 com.winchgate.Ryzom 0x00000001006bde0b std::map<std::string, NLMISC::ICommand*, std::less<std::string>, std::allocator<std::pair<std::string const, NLMISC::ICommand*> > >::operator[](std::string const&) + 259
2 com.winchgate.Ryzom 0x00000001007188fc NLMISC::OSClass::toString(bool) const + 3568
3 com.winchgate.Ryzom 0x00000001006f6141 std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<NLMISC::CFixedSizeAllocator**, std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> > >, unsigned long, NLMISC::CFixedSizeAllocator* const&) + 2027
4 libsystem_pthread.dylib 0x00007fff86c812fc _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff86c81279 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff86c7f4b1 thread_start + 13

Thread 6:
0 libsystem_kernel.dylib 0x00007fff8468f486 __semwait_signal + 10
1 com.winchgate.Ryzom 0x00000001006bde0b std::map<std::string, NLMISC::ICommand*, std::less<std::string>, std::allocator<std::pair<std::string const, NLMISC::ICommand*> > >::operator[](std::string const&) + 259
2 com.winchgate.Ryzom 0x00000001001d49fa std::vector<CPropertyDecoder::CEntityEntry, std::allocator<CPropertyDecoder::CEntityEntry> >::_M_fill_insert(__gnu_cxx::__normal_iterator<CPropertyDecoder::CEntityEntry*, std::vector<CPropertyDecoder::CEntityEntry, std::allocator<CPropertyDecoder::CEntityEntry> > >, unsigned long, CPropertyDecoder::CEntityEntry const&) + 12452
3 com.winchgate.Ryzom 0x00000001006f6141 std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<NLMISC::CFixedSizeAllocator**, std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> > >, unsigned long, NLMISC::CFixedSizeAllocator* const&) + 2027
4 libsystem_pthread.dylib 0x00007fff86c812fc _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff86c81279 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff86c7f4b1 thread_start + 13

Thread 7:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff8468a52e mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff8468969f mach_msg + 55
2 com.apple.audio.CoreAudio 0x00007fff81989980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3 com.apple.audio.CoreAudio 0x00007fff8198990e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fff81987f60 HALC_ProxyIOContext::IOWorkLoop() + 952
5 com.apple.audio.CoreAudio 0x00007fff81987b0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88
6 com.apple.audio.CoreAudio 0x00007fff819879eb HALB_IOThread::Entry(void*) + 157
7 libsystem_pthread.dylib 0x00007fff86c812fc _pthread_body + 131
8 libsystem_pthread.dylib 0x00007fff86c81279 _pthread_start + 176
9 libsystem_pthread.dylib 0x00007fff86c7f4b1 thread_start + 13

Thread 8:
0 libsystem_kernel.dylib 0x00007fff8468f486 __semwait_signal + 10
1 com.winchgate.Ryzom 0x00000001006bde0b std::map<std::string, NLMISC::ICommand*, std::less<std::string>, std::allocator<std::pair<std::string const, NLMISC::ICommand*> > >::operator[](std::string const&) + 259
2 com.winchgate.Ryzom 0x0000000100b7eb0b NLSOUND::CStreamFileSound::getDuration() + 865
3 com.winchgate.Ryzom 0x00000001006f6141 std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> >::_M_fill_insert(__gnu_cxx::__normal_iterator<NLMISC::CFixedSizeAllocator**, std::vector<NLMISC::CFixedSizeAllocator*, std::allocator<NLMISC::CFixedSizeAllocator*> > >, unsigned long, NLMISC::CFixedSizeAllocator* const&) + 2027
4 libsystem_pthread.dylib 0x00007fff86c812fc _pthread_body + 131
5 libsystem_pthread.dylib 0x00007fff86c81279 _pthread_start + 176
6 libsystem_pthread.dylib 0x00007fff86c7f4b1 thread_start + 13

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x00001b7300001b72 rcx: 0x0000000000000000 rdx: 0x0000608000304b98
rdi: 0x0000000000000001 rsi: 0x0000000102285df4 rbp: 0x00007fff5fbfe3f0 rsp: 0x00007fff5fbfe3d0
r8: 0x00007fff5fbfe320 r9: 0x00007fff725a8300 r10: 0x0000000000000270 r11: 0x0000000138100000
r12: 0x0000610001cb48d8 r13: 0x0000000000000000 r14: 0x000000012bfc5e00 r15: 0x0000618001d8a760
rip: 0x0000000100b80264 rfl: 0x0000000000010257 cr2: 0x00001b7300001c02

Logical CPU: 0
Error Code: 0x00000004
Trap Number: 14


Binary Images:
0x100000000 - 0x10178ffef +com.winchgate.Ryzom (2.0.0 - 2.0.0) <C2289713-2C5A-3D86-9734-0403974ED0ED> /Applications/Ryzom.app/Contents/MacOS/ryzom_client
0x101fc1000 - 0x101fe7ff7 com.apple.audio.OpenAL (1.8 - 1.8) <B05578A8-FE08-310C-BF91-C1BDE10858CD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x1020e3000 - 0x1020e7fff com.apple.audio.AppleHDAHALPlugIn (267.0 - 267.0) <EFF081E7-E74F-3C1F-81A9-14FA71560443> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x1091b1000 - 0x1091b1fef +cl_kernels (???) <F675ED2A-63AA-47B8-9B43-122C252D8E69> cl_kernels
0x1091bf000 - 0x1091bfff5 +cl_kernels (???) <7FAB0EA2-7231-4ED2-B255-154E7BB2CD8C> cl_kernels
0x10a622000 - 0x10a708fef unorm8_bgra.dylib (2.4.5) <90797750-141F-3114-ACD0-A71363968678> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib
0x110837000 - 0x110a51fff com.apple.audio.units.Components (1.12 - 1.12) <95245456-EE5C-3D29-8E18-5E02E74A2683> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x123480000000 - 0x123480439fff com.apple.AMDRadeonX4000GLDriver (1.28.29 - 1.2.8) <982F6411-3B3C-351C-91CC-E0C101CD1E46> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4000GLDriver
0x7fff6b455000 - 0x7fff6b48b837 dyld (353.2.1) <4696A982-1500-34EC-9777-1EF7A03E2659> /usr/lib/dyld
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External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 7
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 4625
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=222.0M resident=118.7M(53%) swapped_out_or_unallocated=103.2M(47%)
Writable regions: Total=2.8G written=1.1G(41%) resident=1.4G(50%) swapped_out=4K(0%) unallocated=1.4G(50%)

REGION TYPE VIRTUAL
=========== =======
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CG image 28K
CG shared images 304K
CoreImage 16K
CoreServices 1444K
CoreUI image data 80K
Foundation 4K
IOKit 155.3M
Kernel Alloc Once 8K
MALLOC 2.5G
MALLOC (admin) 32K
Memory Tag 242 12K
Memory Tag 249 156K
OpenCL 16K
STACK GUARD 56.0M
Stack 11.6M
VM_ALLOCATE 91.2M
VM_ALLOCATE (reserved) 36K reserved VM address space (unallocated)
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__TEXT 144.8M
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mapped file 58.1M
shared memory 68K
=========== =======
TOTAL 3.1G
TOTAL, minus reserved VM space 3.1G



System Profile:
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x142), Broadcom BCM43xx 1.0 (7.15.124.12.10)
Bluetooth: Version 4.3.1f2 15015, 3 services, 27 devices, 1 incoming serial ports
Thunderbolt Bus: iMac, Apple Inc., 26.1
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USB Device: FaceTime HD Camera (Built-in)
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Serial ATA Device: APPLE SSD SD0128F, 121.33 GB
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Model: iMac15,1, BootROM IM151.0207.B00, 4 processors, Intel Core i7, 4 GHz, 16 GB, SMC 2.23f11
Network Service: Wi-Fi, AirPort, en1
Graphics: AMD Radeon R9 M295X, AMD Radeon R9 M295X, PCIe, 4096 MB]]>
Biir
<![CDATA[New region]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20224/59#150633 Wed, 28 Jan 2015 16:03:24 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/150633
It can also be a part of the Old Lands, which were way bigger than the New Lands. In short, there's a world of possibilities.]]>
Maximus
<![CDATA[Titre de guilde]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22140/10#150630 Wed, 28 Jan 2015 13:47:16 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150630 Orbotz <![CDATA[Finish the Kitin Lair]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21938/10#150618 Wed, 28 Jan 2015 09:41:53 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150618
The merge broke the Ryzom Dev Software. Ulukyn and Goki I think had to rebuild it from scratch and many tools are still being implemented. This is why many things were lost and are currently being put back into the game and because of this, a backlog has started to build up. There are more than 2 working on making stuff for ryzom but believe me it isn't an easy process and everyone is currently working flat out.]]>
Virg
<![CDATA[[Players event] Expedition in Knoll of Dissent]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22062/5#150601 Tue, 27 Jan 2015 22:54:33 +0000 Events http://app.ryzom.com/app_forum/index.php?page=post/view/150601 [OOC] Topic moved. [/OOC]]]> Tamarea <![CDATA[Spiritus Artificis]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/14564/17#150598 Tue, 27 Jan 2015 21:33:02 +0000 Guild Registry http://app.ryzom.com/app_forum/index.php?page=post/view/150598 ]]> Mjollren <![CDATA[Parking tickets and towing for Mektoubs]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22076/15#150596 Tue, 27 Jan 2015 20:28:50 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150596
Can we not just have a good old fashioned Shookie Beer swilling shin dig or a Mek Flinging competition like the old days?]]>
Bubbason
<![CDATA[My 2 cents:]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22155/6#150593 Tue, 27 Jan 2015 20:11:52 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150593 Naema (atys)
2. Please, a new Encyclopedia!

I let you read the report from last Ryzom Forge's meeting, you'll have some answers of your questions.

Here is a part from this report:
Ryzom Roadmap for 2015

See http://framacalc.org/ryzom-roadmap-2015-EN-Efg1025Ahglf.

This general roadmap for Ryzom has only one goal: adding content.
It is a basic version of the roadmap, with just the final aims. Each team will have to detail its own roadmap.

This reorganisation between the teams and the opening inside each team, associated with a clear roadmap so that everyone works in the same direction, will allow Ryzom to progress well in 2015.

An official announcement will be done to explain this roadmap.]]>
Tamarea
<![CDATA[Query: concerning Transporter / New Horizons]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22150/4#150573 Tue, 27 Jan 2015 13:51:58 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150573 Talkirc <![CDATA[Ryzom 3D Printed FIgurines]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21508/33#150555 Tue, 27 Jan 2015 03:12:03 +0000 Your Creations http://app.ryzom.com/app_forum/index.php?page=post/view/150555 Ruwai <![CDATA[[megacorp] Lines auto-reordered ?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21891/10#150553 Tue, 27 Jan 2015 01:44:40 +0000 Web Apps http://app.ryzom.com/app_forum/index.php?page=post/view/150553 Marikka <![CDATA[Re. Ryzom-Wiki]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22141/2#150519 Mon, 26 Jan 2015 14:11:09 +0000 Deutsch http://app.ryzom.com/app_forum/index.php?page=post/view/150519 Ich war besorgt über diese, seit ich geschrieben einige Artikel im Wiki (auf Englisch). Alle Beiträge von Spielern wie mir gemacht hätte übersetzt werden, und dies erfordert eine Menge Aufwand.

Ich möchte auch Ortsnamen und MOB Namen in verschiedenen Sprachen sehen, da diese oft nicht direkte Übersetzungen.
 
]]>
Arfur
<![CDATA[Ce que je verrais evolué]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22139/12#150518 Mon, 26 Jan 2015 14:07:25 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150518 Naema <![CDATA[I need a hint; Matis; Jinovitch's Treasure]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22104/6#150517 Mon, 26 Jan 2015 13:55:43 +0000 Roleplay http://app.ryzom.com/app_forum/index.php?page=post/view/150517
http://en.wiki.ryzom.com/wiki/Sage_Missions

This is just a record of all the dialogue - no spoilers as such.]]>
Arfur
<![CDATA[Ryzom Forge's meetings]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21807/26#150496 Sun, 25 Jan 2015 23:17:03 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/150496 <Tamarea> There are 2 topics today: reorganisation of the Ryzom teams / Ryzom Roadmap 2015.
<Tamarea> Il y a 2 sujets à aborder aujourd'hui :la réorganisation des équipes de Ryzom / Roadmap de Ryzom pour 2015.

<Tamarea> Here is the EN pad about the reorganisation of the teams: https://lite5.framapad.org/p/RyzomForgeMeetings_EN_eL653gQampF52yG
<Tamarea> Voici le pad FR pour la réorganisation des équipes : https://lite5.framapad.org/p/RyzomForgeMeetings_FR_eL653gQampF52yG

<Tamarea> Le but de cette réorganisation est de regrouper au sein d'un même groupe les bénévoles de Winch Gate sous NDA (Non Disclosure Agreement)etles contributeurs de Ryzom Forge (sans NDA).
<Shepeng> The goal of this reorganisation is to regrooup in the same group the members of Winch gate, under NDA, and Ryzom Forges, contributors

<Tamarea> Chaque équipe de Ryzom s'ouvre donc à la communauté, afin de former des équipes mixtes.
<Shepeng> Each Ryzom team open to the comunity so we can make dual teams

<Tamarea> Avez-vous des questions ou remarques ?
<Shepeng> Do you have questions or comments ?

<Zatalya> Oui : le but serait que les NDA couvrent de moins en moins de choses et que Ryzom devienne de plus en plus transparent ?
<Lyne> *Zatalya : The aim would be that NDA cover lesser and lesser things and that Ryzom become more transparent?

<Tamarea> Les NDA seront toujours obligatoires pour accéder aux documents non libérés, mais cette nouvelle organisation permettra aux contributeurs de Ryzom Forge de travailler activement sur tout le reste.
<Lyne> *Tamarea: NDA are still mandatory to access non freed documents, but this new organization will allow the contributors for Ryzom Forrge to work actively on everything else

<Tamarea> Par exemple, au sein de l'équipe Lore, ceux sous NDA travailleront sur l'avancée loresque de la Saga tandis que ceux sans NDA travailleront à mettre à jour et à enrichir le wiki officiello-collaboratif EncyclopAtys : http://fr.wiki.ryzom.com/wiki (qui existe en version EN, DE et ES, il suffit de remplacer fr par de, en ou es dans l'url) .
<Lyne> *Tamarear: For example, in the Lore team, the ones with NDA will work on the loresc (?) progrression of the Saga while the ones without NDA will work at updating and enriching the collaborative/official wiki: http://fr.wiki.ryzom.com/wiki (it exists in EN, DE, ES, FR, just replace fr with de, en, or es)

<Tamarea> Les équipes de Level Design et Ark travailleront pour une partie sur la nouvelle encyclopédie, et pour l'autre sur la création de missions (Vous le verrez dans la roadmap tout à l'heure).
<Lyne> *Tamarea: The Level Design and Ark teams will work partly on the new encyclopedia, and partly on the creation of missions (but you'll see it in the roadmap a bit later)

<Tamarea> Ceux sous NDA et ceux sans NDA se partageront donc les tâches, pour une meilleure efficacité, et en effet, dans une plus grande transparence.
<Lyne> *Tamarea: The ones with NDA and the ones without NDA will hence share the tasks for more efficiency and, indeed, a greater transparency

<Zatalya> Est-ce que Ryzom Forge servira de pont entre Ryzom Core et Ryzom-tout-court ?
<Lyne> *Zatalya: Will Ryzom Forge will be used as a bridge between Ryzom Core and Ryzom?

<Tamarea> Il n'y a aucune démarche à faire pour participer dans une équipe, il suffit de venir sur IRC pour parler avec les autres de ses projets, ou de venir demander comment aider.
<Lyne> *Tamarea: There's no specific procedure to join a team, you just have to come on IRC to speak with the others about its projects, or to ask how you can help

<Tamarea> Zatalya: les liens entre Ryzom Core, Ryzom Forge et Ryzom sont visibles ici : https://lut.im/kybW2N3u/cLssVn1I]https://lut.im/kybW2N3u/cLssVn1I]https://lut.im/kybW2N3u/cLssVn1I.
<Lyne> *Zatalya: the links between Ryzom Core, Ryzom Forge and Ryzom can be seen there: https://lut.im/kybW2N3u/cLssVn1I]https://lut.im/kybW2N3u/cLssVn1I]https://lut.im/kybW2N3u/cLssVn1I.

<Kaetemi> i approve
<Lyne> *Kaetemi : J'approuve

<Tamarea> Ryzom Core devient l'amont, Ryzom Forge le coeur, et Winch Gate ne garde que la validation finale (afin de ne pas ajouter n'importe quoi) et l'implémentation sur le serveur de jeu.
<Lyne> *Tamarea: Ryzom Core becomes the upstream, Ryzom Forge the heart, and Winch Gate only gives the final validation (in order not to add anything) and implementation on the game server

<Tamarea> Ceci devrait permettre une bien plus grande efficacité générale.
<Lyne> *Tamarea: This should allow a better efficiency in general

<Tamarea> Y a-t-il d'autres questions ?
<Lyne> *Tamarea: Are there other questions?

<Kaetemi> my offer for (paid) landscape modeling still stands :p
<Lyne> *Kaetemi : Mon offre pour du modeling de paysage (contre rémunération) tient toujours :p

<Tamarea> Que pensez-vous de cette réorganisation des équipes ?
<Lyne> *Tamarea: What do you think of this reorganization of the teams?

<Kaetemi> i approve :]
<Lyne> *Kaetemi : J'approuve :]

<sagaofbastien> j'approuve, aussi
<Lyne> *sagaofbastien: I approve also

<Zatalya> me too
<Lyne> *Zatalya: moi aussi

<Remigra> I think it is well structured and thought out ^^
<Lyne> *Remigra : Je pense que c'est bien structuré et pensé

<Tamarea> Surtout n'hésitez pas à venir voir ce qu'il se passe dans les équipes qui vous intéresse !
<Lyne> *Tamarea: Above all, don't hesitate to come and see what's going on in the teams you're interested in!

<Tamarea> Je pense que cette réorganisation entre les équipes et l'ouverture au sein de chaque équipe, couplées à une roadmap claire afin que tous avancent dans le même sens, permettra à Ryzom de bien avancer en 2015.
<Lyne> *Tamarea: I think that this reorganisation between the teams and the opening inside each teamp, associated with a clear roadmap so that everyone works in the same direction, will allow Ryzom to progress well in 2015

<Tamarea> Cette roadmap générale de Ryzom a un objectif unique : ajouter du contenu, et je pense que c'est ce qu'on espère tous !
<Lyne> *Tamarea: This general roadmap for Ryzom has only one goal: adding content, and I think it's what we are all wishing!

<Zatalya> yes :)

<Tamarea> EN : see http://framacalc.org/ryzom-roadmap-2015-EN-Efg1025Ahglf
<Tamarea> FR: voir http://framacalc.org/ryzom-roadmap-2015-Efg1025Ahglf

<Tamarea> Je précise que c'est une version basique de la roadmap, indiquant juste les objectifs finaux. Ca sera à chaque équipe de détailler la roadmap qui la concerne.
<Lyne> *Tamarea: I precise that it is a basic version of the roadmap, with just the final aims. Each team will have to detail its own roadmap
[22:13:09] <Tamarea> Mon rôle est de vous guider tous vers un même but (celui indiqué dans la roadmap) mais pas d'imposer le chemin que vous suivrez pour y parvenir.

<Remigra> but looks very good ^^
<Lyne> *Tamarea: My role is to guide all of you towards a same goal (the one mentionned in roadmap) but not to force the path you'll follow to reach it

<Tamarea> Avez-vous des questions ou remarques ?
<Lyne> *Tamarea: Do you have questions or comments?

<Remigra> published in the old concept arts, a Eisland can be seen, which had probably also includes a 5th playable race. at least this as a non-playable race and country, I would find a good idea ^^ to the point of new islands :)
<Lyne> *Remigra: Dans les vieux concepts arts, on peut voir un iceberg, qui a aussi probablement inclus une 5ème race jouable. Au moins comme race et pays non jouable, ça me paraitrait une bonne idée ^^ au sujet de nouvelles îles :)

<Remigra> you can pretty much from the old unrealized concept arts hersausnehmen :)
<Lyne> *Remigra : On peut déjà pas mal s'inspirer des concept arts non réalisés

<Tamarea> S'il n'y a pas d'autres questions ou remarques, je vais vous libérer et vous laisser réfléchir à tout ça à tête reposée. :)
<Lyne> *Tamarea: If there's no other questions or comments, I'll free you and let you think on all this quietly

<Remigra> On the polar caps of ice regions are atys finally be recognized.
<Lyne> *Remigra : Sur les calottes polaires des régions glaciales d'atys seront finalement reconnues

<Remigra> through the list I have many ideas directly get -lächelt- but that would then lead here but way too far. I do not believe that all have 10 hours or more spoken of me wants to Antu ^^[/pre]

<Lyne> *Remigra : Dans la liste j'ai eu beaucoup d'idées directement - rit - mais ça nous emmènerait bien trop loin. Je ne crois pas que tout le monde a 10 heures ou plus pour parler avec moi sur Atys

<Tamarea> #ryzomforge reste le canal principal de Ryzom Forge, les autres canaux sont des canaux spécifiques aux différentes équipes. N'hésitez pas à parler ici ou là-bas !
<Lyne> *Tamarea: #ryzomforge remains the main channel of Ryzom Forge, the other ones are specific channels for the different teams. Don't hesitate to speak here or over there!]]>
Tamarea
<![CDATA[pistol ammo can't be sold?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22148/3#150493 Sun, 25 Jan 2015 22:38:40 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150493
oh well, at least i have an answer :)]]>
Talkirc
<![CDATA[Campfires. abuse, and harassment]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22049/17#150492 Sun, 25 Jan 2015 22:25:39 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150492

What is our next topic?]]>
Binarabi
<![CDATA[AoH Ryzom Translator, Player's Edition]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/17969/16#150489 Sun, 25 Jan 2015 21:24:41 +0000 Your Creations http://app.ryzom.com/app_forum/index.php?page=post/view/150489 Topic moved.]]> Tamarea <![CDATA[Query: Respawn Points]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22135/7#150483 Sun, 25 Jan 2015 17:11:48 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150483
1. in/at every city
2. at every connection between continents (not the portals between the tryker regions)]]>
Jarnys
<![CDATA[Q50 node damage tests]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22120/3#150480 Sun, 25 Jan 2015 14:47:22 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150480 Talkirc <![CDATA[issue with installing on new windows computer]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22147/1#150476 Sun, 25 Jan 2015 12:39:04 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/150476
fix my computer so i can play the game

once you download that file, install it and try again, if it's a video problem this should fix it.

i'll add more to this as needed.]]>
Talkirc
<![CDATA[[Matis] Court of the Karae]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22138/6#150448 Sat, 24 Jan 2015 22:45:01 +0000 Embassies http://app.ryzom.com/app_forum/index.php?page=post/view/150448
Were attending:
Filirae Ozwomen, Lady in Waiting of the Karae and Royal Florist
Filirae Nanouh, Lady in Waiting of the Karae
Filirae Remigra, Royal Artisan’s Apprentice
Filira Erminantius, Royal Florist and Royal Kitinologist
Filira Nathann, Royal Minstrel
Filira Salazar
Filira Zakkk, Royal Florist
Serae Alco, Lady in Waiting of the Karae, Royal Linguist and Royal Florist (appointed during the session)
Serae Marae
Serae Valyae
Serae Shepeng, Royal Linguist and Royal Minstrel
Serae Zendae
Ser Copal, Royal Linguist
Ser Cuiccio Perinia, Royal Botanist
Ser Dukenono
Ser Kraul
Ser Osquallo, Royal Illustrator
Serae Lunamoon
Serae Valyae
Ser Khalaoden
Ser Naincognito


The Court opened with the now usual delivery of flowers to the hominas by the Royal Florists, and a piece of information about the protocol: the Karan doesn’t want the Karae to be called with her surname of Miela anymore, but with her full name, that is to say Tamiela Fera Fillia di Torani.

The first part of the Court was dedicated to an intervention by Ser Cuiccio Perinia, the Royal Botanist.
He first reminded that the Karan had entrusted him with the task to recover the lost botanical secrets, in order to create unique botanical works that will increase the prestige of the Kingdom. And especially a magnificent defensive wall of plants that will circle our capital.
For this, he’s proposing to follow the tracks of the organic architect Lenardi Bravichi, who created the Wall of Plants in the Fleeting Garden.
Lenardi Bravichi was the grand-father of Stevano-Karan, the father of the Karae-Mother, and the tutor of Yrkanis-Karan when he was Karin. He was a renowned botanist, and is especially known for having acclimated a rotoa to the light. He had also started to build a great wall of plant in the Fleeting Garden, in order to counter the kitins invasions, but there was a problem and the Wall couldn’t be finished.
Ser Cuiccio Perinia is then proposing to start his researches in the Fleeting Garden. He invites all the interested Vassals at the Gate of Yrkanis on Friday, 23 January 20:00:00 UTC (5 days ago).

Serae Alco has then presented her bouquets, that allowed her to be appointed Royal Florist.

Then the Ladies in Waiting of the Karae, through Serae Alco, have explained what they were planning for the next journey of the Karae: they think of a long trip, from Yrkanis to Fairhaven in the Lakes. A courtesy call that may allow to consolidate the relationships with the Trykers.
Due to the distance to cross, the travel will be done on mektoubback.
Filirae Remigra mentioned that it would be necessary to have a footed escort to go along with the Karae, since guards on mektoubs couldn’t protect her efficiently if need be. On what Serae Alco absolutely agreed.

Nae-Karae has then called Filira Erminantius to speak for the Royal Kitinologists. He has explained that, in order to observe the Kitins as closely as possible and to protect the scientists, he was thinking of creating eventually a matisian anti-kitin squad. It is with this in mind that he proposed a contest to craft the best anti-kitin armour: this one should be both efficient against the kitins and as economical as possible, in order to equip the highest number. Serae Zendae described the chosen conditions for the contest.
Several members of the Court have pointed out that a heavy armour alone wouldn’t be enough against kitins: good jewels and a lighter armour for the mages will also be essential. These elements could be the subjects for further contests, but since everything cannot be done at the same time, priority has been given to the heavy armour.
As Master of Arms, Serae Zendae has also planned for training sessions dedicated to the kitins, open to all the vassals wishing to join in.

Filira Zakkk then spoke, first to Ser Cuiccio Perinia then to the whole assembly, of his findings in the kitin-lair of Almati Woods: it seems the ground is rising more and more every day, and that it makes the kipees around aggressive. He’s hoping to find homins to accompany him there.
Nae-Karae has granted her permission for such an expedition, provided that the Rangers are informed before. She doens’t want a diplomatic incident.

Finally, another kitin-lair was spoken about: the one in Knoll of Dissent, in which Filirae Ozwomen will lead an expedition in order to explore the lower levels.

On a lighter note, Filira Nathann has declaimed a poem from himself on the seasons and time that goes.

Then Filira Salazar shared a letter he received from Stiara O’Brian, a fyros Akenak, that told him about an expedition from the Desert to the Eco-Warriors, in order to have them analyse some water from a dwell in zoraï land.

Filira Zakkk has then presented an invitation from the City of Avalae to the Karin Aniro, for him to visit the city for his next birthday.
Nae-Karae will forward the invitation.

Finally, and before closing the assembly, Nae-Karae proposed to alternate the sessions of her Court dedicated to the Arts and to the Sciences, in order for them to be shorter. Motion that has immediately gotten the whole support of the members of her Court, and that would then be applied from the next session.


Written down for Yrkanis’ Archives on Holeth, Winderly 12, 4th AC 2581.

Karae Aiye !
Matis Aiye !
Jena Aiye !

Copal Frerini
Royal Scribe for Avalae – on behalf of Yrkanis’ Royal Scribe


* on January 16th, 2015]]>
Copal
<![CDATA[Recognition to veterans]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22100/7#150447 Sat, 24 Jan 2015 22:38:30 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150447 Pappasmurf <![CDATA[The Great Explorers, UPPER BRANCHES part 2]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21482/13#150432 Sat, 24 Jan 2015 18:49:51 +0000 Roleplay http://app.ryzom.com/app_forum/index.php?page=post/view/150432
homins of atys:
we know that our last report said that we would wait until there was something worthy of dispatch before we sent an update home and while this is not the most major thing, it did seam very worthy of report. as we have said before that we have contact between the teams that's allowed us to keep each other up to date regularly. due to these communications each teams as noted that the trail seams to be on an up-hill trek. we all agree that there seams to be an incline of an upward slope. as all teams have noticed this seemingly at the same time in very different locations, it gives us a strange since that our journeys are very alike though through very different places. for the last few days we in this team have made camp at the top of one of those rises to await replies to our most recent contact with the other teams. today we received the last of those, each bearing interesting new.
while we camped awaiting reply from our messages telling of our current camp location and what we saw far into the distance, our counterparts were pressing onward with great speed to attempt to reach something similar to us. after two days wait we received our first message back. that reply contained news that they too after pushing on as hard as they could also reached a point where they too could see something much like us at edge of the horizon. a further days wait brought us a similar message from yet another team, and the following day we received the final teams reply.
all teams reply that they can all see a similar view on the horizon from our current locations. that view is what appears to be one of the upper branches that from what we can see comes down all the way to the horizon line, leading us to believe that it may perhaps come in contact with the surface. it's now our goal to head towards what we can see on the horizon, and with luck the campsites we've been following will also lead in the same direction.
while we continue on our journey we hope that you will all be waiting at home for our next dispatch. as always we will press onward with our single goal in mind, to find the lost cities and forgotten lands. for the better of all homins on atys we will not stop.]]>
Talkirc
<![CDATA[Where Are The Goo-Cloppers?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22128/3#150373 Fri, 23 Jan 2015 18:36:16 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150373 Xanix <![CDATA[KipeeCraft 1.1a released]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/20520/30#150339 Fri, 23 Jan 2015 00:10:58 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150339 Gazzi <![CDATA[Ryzom hängt sehr oft - keine PW's]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21753/31#150329 Thu, 22 Jan 2015 18:52:32 +0000 Technical Support / Web Apps Bugs http://app.ryzom.com/app_forum/index.php?page=post/view/150329 Mjollren <![CDATA[Query On Demographics]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22106/9#150328 Thu, 22 Jan 2015 18:05:39 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150328
Now that puts a whole different slant on things ...]]>
Bubbason
<![CDATA[Favorite things about, or moments in Ryzom?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22060/19#150321 Thu, 22 Jan 2015 15:34:05 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150321
- Sunrise over Muse Watch Lake (esp. with a campfire)

- Sneaking unscathed through crowds of agro that could kill me with one blow

- The seasons, and the way mobs move around in different places at different times of year

- Crafting something for someone, just because I can

but mostly, chiefly, and in no small measure, the community, the friends, the banter.]]>
Arfur
<![CDATA[New zone landscape modeling]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22149/7#150307 Thu, 22 Jan 2015 07:02:32 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/150307 Gersen <![CDATA[How did you come to know about Ryzom]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21946/55#150306 Thu, 22 Jan 2015 05:54:46 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150306 - Ubuntu software center
2. Have you played any graphics intensive games before?
- Yes, I tend to max out graphics in settings
3. Which OS do you use for Ryzom.
- Ubuntu 14.04 LTS
4. F2P or P2P?
- P2P, I don't want to get rid of all items]]>
Rubiksmomo
<![CDATA[[Rangers] Rangers assembly]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22110/60#150279 Wed, 21 Jan 2015 15:17:32 +0000 Embassies http://app.ryzom.com/app_forum/index.php?page=post/view/150279 Reunion Ranger du 18/01/2015
Réunion pres du tp Kami du bois d'Almati,suffisement éloigné du camp Ranger pour etre au calme et au chaud autour d'un feu de camp.


Wuaoi : Comme vous le voyez, votre énergie et votre enthousiasme ont payé
En fait, je dirais que ce cercle de rendez-vous n'est pas encore complet
Wuaoi : Nous avons plus de matériel avec lequel construire, si des gens ont des suggestions. Elles devront être approuvées par Melga Folgore, bien sûr, avant d'être construites


Khalaoden aimerait bien avoir une tente pour tenir la pluie à l'écart
Kiwalie : Le feu est petit ....
Je revais d'un grand feu pour pouvoir cuire plein de cookies

Wuaoi : Khalaoden, j'ai peur qu'une tente ne soit pas possible pour l'instant. Melga s'est prononcé fermement contre

Kiwalie : Et un bar ?

Wauoi : Melga a dit que le Camp est un Camp, pas un centre de civilisation. Je pense qu'il pense que trop d'abri nous affaiblira

Wuaoi s'assied et profite de la chaleur du feu
Ca me fait chaud au coeur de voir autant d'homins et d'homines ici aujourd'hui


Wuaoi : Daomei:
Je vous ai demandé à tous de passer du temps dans les Nations, de les observer et de participer aux événements qui s'y produisent
Daomei : Quelles sont les nouvelles du Pays Malade et des Zoraïs ?
Daomei, je vous en prie, parlez

Daomei : Eh bien, j'ai participé à l'assemblée des cercles de Zora. Il y avait plusieurs problèmes internes. Pour nous, il y en avait deux qui avait de l'intérêt
L'une est que les Zoraïs envoient un envoyé dans le Royaume pour l'étude des Kitins. Celui-ci doit toujours être choisi
Daomei : La deuxième est qu'ils rendent visite à certaines de leurs brius, en particulier les Gibads. Comme j'ai une bonne réputation avec cette tribu (avec toutes les tribus d'Atys, pour être honnête ;)), j'ai offert on aide si besoin

Wuaoi lève les yeux
Wuaoi : Ont-ils accepté votre offre ?

Daomei : Oui en un sens, en tous cas ils l'ont prise en considération

Wuaoi :Est-ce que quelqu'un d'autre a eu des expériences avec les Zoraïs ?

Daomei :Moi à nouveau, en un sens
Si je peux poursuivre : Il y a un projet conjoint entre les cités Zoraï de Hoi-Cho et Dyron pour creuser un puits dans le (Great Outback)
(Les deux villes sont allemandes, Arrière-Pays, pour Great Outback)
Daomei : Le projet a progressé, et des échantillons d'eau du puits ont été envoyés aux Trykers, et aux Saigneus des RAcines à la Source Interdite. Ma soeur Diwu et moi avons accompané le transport d'eau aux Saigneurs

Khalaoden : Un autre échantillon sera envoyé aux Embourbés

Wuaoi :La coopération entre les Nations est l'un de nos buts. Nous devrions absolument soutenir cette initiaive
S'il n'y a pas d'autres rapports en provenance du Pays Malade...
Kiwa Lie, vous étiez assignée aux Lacs. Je sais que les Trykers ont été très occupés à ouvrir leurs cadeaux d'Atysoël, mais est-ce qu'il s'y est passé autre chose ?

Kiwalie : Il n'y a pas eu de réunions trykers depuis les fetes d'atysoel, mais tout à l'air d'aller dans les lacs, j'y vais souvent
Ils ont ouvert un marché et boient bien...
Donc...tout va bien !
J'y croise à nouveau l'ancien maraudeur Nizyros, il est a nouveau calme et ne touche plus à un poil d'homin

Wuaoi : Ca fait du bien de voir les Trykers poursuivre leusr projects pacifiques

Kiwalie : Si tous les homins étaient comme eux la vie serait douce sur Atys :)

Wuaoi hoche la tête

Daomei : Il y a des experience avec des Flyners dans les lacs, n est ce pas? les trykers veulent voler ;)
Wuaoi :Je me souviens d'un essai précédent. Ca ne s'était pas bien fini. Mais bon, si nous ne persévérons pas, nous n'arriverons nulle part

Krill ne se souvient pas que son vol se soit mal terminé

WuaoiJe vois que Geyos n'est pas là. Est-ce que quelqu'un d'autre a des nouvelles des Fyros ou du Désert ?

Kiwalie : J'ai reçu un izam de Geyos .... il sera absent un long moment
Il va nous falloir elire un nouvel ambassadeur fyros

Daomei : Je vis dans le Désert, tout comme Diwu. Je peux vous parler de la situation là-bas
J'ai participé aux assemblées quand elles étaient publiques. Et j'ai des informations qui vont un peu plus loin
C'est ma patrie, après tout

Wuaoi : D'autres peuvent-ils faire des rapports sur le Désert ? Si Geyos est absent, nous aurons besoin d'un autre responsable
SVP, pas un ambassadeur, Kiwa Lie, plutôt un observateur, et un conseiller si les Nations l'autorisent

Daomei : Il se passe plusieurs choses dans le Désert. La plus importante est le Procès du Fyros Atreus, qui se tient de façon non public dans l'Empire
J'ai reçu quelques informations mais je dois les traiter comme confidentielles
Atreus était quelqu'un que certains croyaient être le sharükos Dexton ressucité

Wuaoi : Daomei, la discrétion renforce la réputation

Daomei : Donc je vous propose d'en rester là et d'attendre les informations officielles de la Cour, du Sénat et des akenak

Wuaoi : Merci pour votre rapport Daomei

Wuaoi : Vous êtes déjà notre observatrice pour le Pays Malade ? Avons-nous un volontaire pour s'occuper du Désert ?
S'il n'y en a pas, avons-nous un volontaire pour s'occuper du Pays Malade, pour que j'assigne les Fyros à Daomei ?

Cliffarson : Kaean et moi sommes vonlontaires pour le Pays Malade
Nous avons passé beaucoup de temps dans la jungle et la considérons comme notre foyer, même si tout Atys est notre foyer

Wuaoi : Daomei ? Est-ce que cela vous convient de laisser Kaean et Cliffarson s'occuper du Pays Malade et que vous preniez le Désert ?

Daomei :Oui bien sur

Wuaoi : Merci
Pour vous tous : vous devriez tous vous intéresser aux affaires des Nations
Le fait que nous avons des observateurs semi-officiels ne signifient pas que le reste d'entre vous puisse se la couler douce

Wuaoi : Pour continuer : Zorroargh, quoi de neuf dans la Forêt et chez les Matis ?

Zorroargh : Pour ce qui est des Matis, le courant passe tres bien. Nous avons de nombreux intérêts communs
Bien sûr, je n'impose pas ma présence dans leurs affaires privées, notement quand il s'agit de la Karae
Par contre je vois Ser Zakkk accompagné de ser Copal. J'imagine qu'ils ont quelque requête à nous présenter. Pourrions-nous leur donner la parole?

Wuaoi : Zakkk a demandé à nous parler. Il le fera plus tard
Serae Ozwomen, je vous demanderai votre rapport d'abord

Ozwomen : J'ai des nouvelles au sujet du mystère de la kitinière
Karan a invité les Rangers à se joindre à une expédition matis
Kara a confié à Cuiccio Perinia, le botaniste bien connu, cette mission, et il la conduira depuis la Cour de la Karae
Zakkk a vu ce mystère, il peut répondre à vos questions
Nous avons aussi prévu de nous rendre au Tunnel des Malheurs pour tuer les kitins

Wuaoi : Je vous encourage à vous joindre à cette expétidion. Plus nous en savons, plus nous en savons

Zakkk : J'ai pris pour habitude de faire moi même les parchemins que j'utilise... je vais donc très souvent dans la kitinière
Depuis quelques temps j'ai remarqué un changement...
Au début j'ai pensé que la voute s'éfondrait
Mais ce que je voyais au sol ne venait pas dui plafond
Depuis ce monticule ne fait que grossir
Mais ce qui est surtout étrange c'est... le comportement des kipees présents sur place
J'ai honte de le dire.... mais je n'ose plus y aller seul :/
Pourtant il faut voir ce qui se passe et ce qui est sous ce tas de terre
Nae Karae et Na Karan souhaitent une étude approfondie à ce que j'ai entendu mais... comme je n'entend pas tout ce que l'on me dit...
Si les Rangers pouvaient nous aider... participer a cette étude...

Kiwalie : Regardez les homins autour de vous, ils viendrons tous vous aider

Wuaoi : Tout à fait. Tout mystère dans la kitinière est d'un grand intérêt pour nous
Dès que cette réunion sera finie, pourrez-vous nous montrer l'endroit ?

Daomei : Il y a peu de temps, j'ai reçu un rapport d'homins qui allaient dans la kitinière pour leurs métiers, selon lequel certains kipees se comportaient de façon inhabituelle
Il y a un groupe de kippes dans la chambre des oeufs primaires qui colle au mur ouest et qui ne bouge plus
A moins qu'ils ne voient des homins, auquel cas ils attaquent, tous les six
J'ai vérifié encore et encore ce comportement peu avant la réunion, c'est pourquoi Diwu et moi sommes en armure de combat complète

Wuaoi : Merci
La réunion sera bientôt finie, alors vous pourrez vous joindre à Zakkk et Daomei pour leur enquête
Souvenez-vous d'améliorer votre réputation auprès de toutes les Nations et des deux Factions
Si vous n'avez pas encore fait les missions de REcherche de chemin ou pour faire du feu, vous devriez le faire
Votre tâche pour les prochains jours sera d'aider les Matis dans leurs études sur les Kitins !

Kiwalie : Des nouvelles de Wilk ?

Wuaoi : nous avons seulement reçu un message déchiré sur un izam méchamment blessé...
La réunion est terminée !

Une surveillance de la kitinière d'Almati est prévue tous les soirs à 21H

]]>
Kiwalie
<![CDATA[profile of players and guild]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22109/1#150270 Wed, 21 Jan 2015 14:10:33 +0000 Ideas For Ryzom http://app.ryzom.com/app_forum/index.php?page=post/view/150270 Zorroargh <![CDATA[A cooking grill for campfires]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22091/3#150269 Wed, 21 Jan 2015 13:55:10 +0000 Graphism http://app.ryzom.com/app_forum/index.php?page=post/view/150269 Zorroargh <![CDATA[Ligue PvP INTRODUCTION]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22080/17#150261 Wed, 21 Jan 2015 09:57:56 +0000 Français http://app.ryzom.com/app_forum/index.php?page=post/view/150261 Clintya <![CDATA[Bug Marauder teleport overseer]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22102/2#150254 Wed, 21 Jan 2015 04:02:00 +0000 Technical Support / Web Apps Bugs http://app.ryzom.com/app_forum/index.php?page=post/view/150254 Talkirc <![CDATA[Le Clan de la Sève Noire]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/13058/15#150250 Wed, 21 Jan 2015 03:26:37 +0000 Guild Registry http://app.ryzom.com/app_forum/index.php?page=post/view/150250
Nouveau lead de guilde, nouvelle hiérarchie et nouveaux objectifs le recrutement est de nouveau ouvert.

Recrutement sur http://clan-de-la-seve-noire.xooit.fr/f6-Futurs-Allies.htm]]>
Acour
<![CDATA[Probleme de titre sur mon personnage]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22093/4#150226 Tue, 20 Jan 2015 15:43:03 +0000 Technical Support / Web Apps Bugs http://app.ryzom.com/app_forum/index.php?page=post/view/150226 je suis aussi sur MAC...]]> Jazzy <![CDATA[open discussion about the path of ryzoms future]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22085/24#150220 Tue, 20 Jan 2015 13:46:12 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/150220 Talkirc <![CDATA[Family meal]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/19571/2#150180 Mon, 19 Jan 2015 20:51:25 +0000 Roleplay http://app.ryzom.com/app_forum/index.php?page=post/view/150180 To ascend and stop before the door.
To check, one last time, ones outfit. To adjust ones insignia and straighten up the ones of ones House. To breath slowly.
To knock the door.
To smile to ones mother who’s opening the door.

Usual ritual of holeth lunchtime.

Like every time, Copal entered the apartment and bowed slightly before his mother: “Deles silam lumnimae.”
Like every time, she smiled back to him and kissed him softly: “Deles silam na nidram.” With a light move of her hand, she smoothed out an imaginary fold on the uniform of his House. Straightening up in passing his Royal Scribe insignia that hadn’t moved yet.

Behind her, seated at the table, his father was waiting in silence. Like every time. An upset silence today.
Copal bowed respectfully: “Deles silam valyenimae.”
The old warrior answered with a nod: “Deles silam nidram”.
Copal sat at his place. Hiding his relief. He wasn’t the source of the irritation that was veiling his father’s eyes and had him screw up his lips.

His mother brought the dishes, and all murmured the prayer to Jena.
Then the meal started.
And with it, the long list of questions. His mother wanted to know everything about her son’s connections.

So Copal had to reel of, once again, the litany of all the Nobles he had met closely or not in the past few days. Even the ones who hadn’t granted him the least glance.
To give news from his House leader. As if wearing the same colours as the Viscount of Avalae turned him into one of his close friends.
To tell the least details of the last Chamber of the Nobles. While his mother had probably already read ten times his report carefully transcribed in the archives. And to remember to expurgate any reference to the eccentricities of the former Clerk of the Court.
To detail the outfits worn by the Karae’s Ladies in Waiting at every occasion. And, finally, let his mother speak. So that she could go into ecstasies at leisure about the fashion show organized by Ser Mendell, the new Royal Couturier. Once more.

He wouldn’t complain about the exalted pride of his mother on his account. No. Definitively not.
But if she could have taken a bit more interest in him. And a bit less in the ones he was meeting.
He refrained from sighing.

His father was still chewing vigorously and was staring straight ahead of him. Finally, he swallowed the last mouthful with a drop of wine.
He turned nonetheless kindly to his spouse: “It was delicious, nae mindalae.”
She accepted the compliment with a graceful nod: “Fila, my spouse.”
Copal smiled to his mother: “It was delicious, lumnimae. It’s always a pleasure to eat what you cook.”
His mother smiled back. “Fila. It’s always a pleasure when you visit us.”
She took the empty dish. Then she left the homins among themselves.

Copal turned finally to his father.
This one was returning his glaze. Seemed to weigh him. To search… something.
“You were at this… that… this tournament.”
It wasn’t really a question. But Copal nodded: “Sil”. Wondering which word his father had held back.
“You’ve seen the… kamists.”
Copal swallowed and nodded once again. Silently.
It wasn’t a nice memory.
“And you have heard the Karan.”
His father’s voice was more of a growl by now.
Copal refrained from frowning. You didn’t criticise the Karan. He was… the Karan. Sentence.
He nodded prudently.
“Honouring kamists! And Fyros! In our own lands!”
Copal thought for an instant that his father was going to spit on the ground. But he didn’t. His mother would probably not have accepted it.
“How could they do that?”
This time, Copal frowned. What was his father talking about?
But this one was started.
“They did not only let those woodheads win! But they also get humiliated even by mercenaries! Mercenaries! Two teams of Matis, and they both end last! That’s the kind of Nobles you’re serving? Not even capable of taking their responsibilities for their decisions?”
His father was looking at him. Visibly furious. Copal realized with amazement that he was not afraid. Not really in any case. New feeling that he was not accustomed to.
“The Viscount of Avalae fought. While Avalae had voted against the participation of the Fyros. Filirae Remigra fought, though she’s no seasoned warrior. La Firme provided also several fighters. But the aim wasn’t the victory of the Matis.
-WHAT?”
This time, it was a roar. And Copal jumped despite himself. But he got a grip on himself.
“The aim was to know if Serae Zendae had the skills for a Master of Arms. For a leader. She proved her worth on this point. And the Karan had her rewarded as fitted. And if some Fyros are wearing swords with the name of Jena, maybe they’ll find Her light.”
Copal had to admit he had been impressed with the way the Karan presented these weapons to the winners. He shouldn’t have. It was the Karan after all. He may have been forced, by the choices of His Nobles, to look contented in front of his abhorred enemies. But certainly not to the point of letting them brag after their victory.
His father was looking at him. Less furious probably, but not really convinced. And Copal had to admit that his argument was a bit poor.

All the Nobles who had voted in favour of opening the tournament to the Fyros hadn’t fought. And whatever he said publicly, the Karan would probably not be satisfied with the fighting skills he had seen. Serae Zendae would have lots to do.
The next Chamber of the Nobles would probably be heated.

But in the meantime, it was out of the question to let the people doubt about its nobility. And even less about the Karan.
So Copal was doing his share. And tried, on his level, to fix the damages caused by this defeat.
And he would never mention some of the exchanges he had witnessed. Nec. Never.]]>
Copal
<![CDATA[Somethin About Starting Fires]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22075/13#150176 Mon, 19 Jan 2015 18:32:51 +0000 Roleplay http://app.ryzom.com/app_forum/index.php?page=post/view/150176
(oops!)]]>
Mate
<![CDATA[an open discussion]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22089/1#150112 Mon, 19 Jan 2015 02:47:35 +0000 Español http://app.ryzom.com/app_forum/index.php?page=post/view/150112
i would like to provide everyone the chance to discuss the thread.

here is the link to the thread. it will open in a new window.

the open discussion]]>
Talkirc
<![CDATA[an open discussion]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22088/1#150111 Mon, 19 Jan 2015 02:47:17 +0000 Русский http://app.ryzom.com/app_forum/index.php?page=post/view/150111
i would like to provide everyone the chance to discuss the thread.

here is the link to the thread. it will open in a new window.

the open discussion]]>
Talkirc
<![CDATA[an open discussion]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22087/1#150110 Mon, 19 Jan 2015 02:46:55 +0000 Deutsch http://app.ryzom.com/app_forum/index.php?page=post/view/150110
i would like to provide everyone the chance to discuss the thread.

here is the link to the thread. it will open in a new window.

the open discussion]]>
Talkirc