Ryzom Community Forum (atys) http://app.ryzom.com//app_forum/ Mon, 18 Nov 2019 18:35:52 +0000 ryApp::FeedBuilder 15 Ryzom Community Forum (atys) http://app.ryzom.com/app_forum//images/rz_ryzom_logo-144x47.png http://app.ryzom.com//app_forum/ <![CDATA[Selling Breakdance/Surprises as package 100]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30095/3#197778 Mon, 18 Nov 2019 14:55:50 +0000 Bazaar http://app.ryzom.com/app_forum/index.php?page=post/view/197778
Before you are a good Dancer, but now you are a Superdancer ! :D]]>
Alexarwe
<![CDATA[The lessons from the Little one's Market]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29967/8#197777 Mon, 18 Nov 2019 01:51:51 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/197777 Dioaxius <![CDATA[[Trykers] Taliari assembly of Fairhaven]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21487/45#197771 Sun, 17 Nov 2019 15:12:33 +0000 Embassies http://app.ryzom.com/app_forum/index.php?page=post/view/197771 Taliari’s Assembly – FH on 19h - Prima, Mystia 13, 4th AC 2605(2019/11/15)Under chairmanship of the Governor Ailan Mac’Kean

Present
Bai Nhori Drakani
Kyriann
Eolinius
Bastien
Lyenle
La Tribu Talodi
Chenli
Ashgan
Kurutani
Les Chevaucheurs de Cataracte
Viosselle
Bullyte
Szayel
Pirates of Darkmoor
Placio
The Free Soul
Chanchey
Guildless Citizens
Fleur de Tuber
Alkiane
Nilstilar (matis ambassador)
Baeline
Sitiro
Les Légions Fyros
Naveruss (fyros ambassadress)

Organisation of the Taliari’s assemblies

Appointement of the clerk

Kyriann is appointed.

Appointement of Taliar or Deputy Taliar

In the absence of the members of the new Crya at the beginning of the meeting, no appointment is necessary.

Appointement of Talalochi

No appointment is necessary.

Internal affairs

Integration of repentant marauders

The vast majority of the discussion took place in the absence of the interested parties, who were retained by an expedition organized by the Kalamar alliance.
Opinions within Taliari are very divided. Arguments for and against were raised.
An advisory opinion was requested from the ambassadors of the allied nations: Here again, the opinions are totally opposed one another.
The late arrival of the some members of « Les Chevaucheurs de Cataracte » made it possible to obtain their agreement to organize a new assembly where they will be able to put forward their arguments for their integration.
In the meantime, they cannot be considered part of the Federation.

Report of previous edition of FH Market and planification of the next one

Next edition during the 3rd CA of the Jena year 2606. Organized courses are particularly well received.

Training sessions with FAU

The current FAU commander, Nair Luna'Kan, has not been seen for some time. It seems necessary to remove her from office and appoint a new commander or at least one lieutenant. As there is no candidate, the vote is postponed to the next meeting.

Kami-blast happening in Loria

Group foraging sessions have led to the occurrence of Kami-blast in Loria. These sessions were organized by a strange tryker named Heernis. This tryker being part of a guild following the Kamis, it seems even stranger. In any case, calm has returned to Loria and you can harvest there quietly.

Other matters

Nair Eolinius is mandated by the assembly to monitor the possible occurrence of kitin invasions in the Lakes and report back to the next assembly.

External affairs

Fyros empire

Ambassadress Naveruss reports the continuation of the construction of Thesos wall despite marauders raids and the occurrence of Kitin invasions.

Matis kingdom

Ambassador Nilstilar reports that the Karan has instructed the Alkiane order to develop retractable defences against kitins around the cities.
Ambassador Fleur de Tuber reports that in addition, Karan has asked the noble houses and in particular the Alkianes to intervene in all Kitin invasions, wherever they may occur.

Zoraï theocracy

Ambassador Nair Eolinius reports calm within the Theocracy.

Round at the bar offered by the Tryker Federation


TRYKA MEER SELLA!


]]>
Kyriann
<![CDATA[Hi everyone =)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30097/3#197762 Fri, 15 Nov 2019 16:02:15 +0000 WELCOME http://app.ryzom.com/app_forum/index.php?page=post/view/197762 Now if you want to be useful, you can work on those muscles because as Binarabi used to say, "You are looking a bit 'Weedy' right now!" Others might use the term 'Squishy!' :D]]> Naema <![CDATA[[Event for all] Anlor Winn 2019 (October 31 - November 11)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30064/8#197761 Fri, 15 Nov 2019 15:59:42 +0000 OFFICIAL NEWS http://app.ryzom.com/app_forum/index.php?page=post/view/197761 Gidget
Fyrosfreddy
The 30 bulk kinda made sense to prvent hoarding ... so i thot that was appropriate.
As one who doesn't see the point of hoarding cosmetic items, I think 20 bulk would've been better. Now, if the stats on them were better then yes, but as it stand I don't think the boosts on them were sufficient to warrant 30 bulk.

I agree, 30 bulk is way too much. I think 0 bulk is more appropriate, and make the items vanish after the holiday is over! No reason to hoard, and you get a cool item for the season to show off. It is really useless anyhow with the poor stats, then you get something to look forward to next year! :D]]>
Naema
<![CDATA[Rubberbanding that comes in waves..]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30098/2#197758 Fri, 15 Nov 2019 01:45:29 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/197758 Dioaxius <![CDATA[What would you like for this year on Ryzom?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29291/280#197756 Thu, 14 Nov 2019 23:55:27 +0000 GENERAL http://app.ryzom.com/app_forum/index.php?page=post/view/197756 Fyrosfreddy <![CDATA[Boosted Focus LA (125 + 40 FOCUS)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30085/8#197741 Wed, 13 Nov 2019 21:00:16 +0000 Bazaar http://app.ryzom.com/app_forum/index.php?page=post/view/197741
Congratz Bisugott with the win.]]>
Dyvin
<![CDATA[[Player] The worrying message]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30091/1#197732 Mon, 11 Nov 2019 23:01:35 +0000 EVENTS http://app.ryzom.com/app_forum/index.php?page=post/view/197732 Event type: Player
Suitable levels: All, level 240 and higher harvesters lead the teams

Time of the event: Saturday, 23 November 18:00:00 UTC (5 days to go).
Estimated duration: Depends on the number of participants
Meeting point: Secret place

Affected homins: Anyone who enjoys harvesting.
Synopsis: Harvest up to the Kami explosion and collect the crop yields for a fair distribution.
Further information: LINK
posters are ordered and hung up:
Truth Seeking Homins and Hominas!

I have received a worrying message via Izam.

"The Varnix revealed the truth to you."

We have to find a way to organize at least 25 homins in 5 teams!

Send me a message via Izam if you can participate at 7h - Tria, Floris 21, 1st AC 2606(*)(**)!

You can get more information if you have written to me. In the hope that it will not be intercepted. The times are getting dangerous.

Henuk Al'Goy (Heernis)

( OOC: (*) The time: Saturday, 23 November 17:00:00 UTC (5 days to go) (**) Required information: Name? level of all harvesting skills? [Lakeland: , Forest: , Jungle: , Desert: , Prime Roots: ]; Do you want to lead a team?; What language(s) do you speak? [de/en/fr]; Instead of harvesting, would you also collect the materials and place them in the guild hall?; Which material would you like to receive? [Amber, Seed, Wood, Wood Node, Resin, Oil, Sap, Fiber, Bark, Shell] )]]>
Heernis
<![CDATA[[Tryker event] Taliari Assembly (2019/11/15)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30089/1#197721 Sun, 10 Nov 2019 13:27:21 +0000 OFFICIAL NEWS http://app.ryzom.com/app_forum/index.php?page=post/view/197721 [Tryker event] Taliari Assembly (2019/11/15)
Creator of the event: Event Team.
Type of event: Assembly.
Appropriate Levels: All.

Date of the event: Friday, 15 November 20:00:00 UTC (3 days ago).
Expected duration: 2 hours.
Meeting Place: Frogmore Place in Fairhaven.

Homins concerned: Mainly Taliari, Tryker citizens, stateless homins living in the Lakes and ambassadors from the other nations. Since the assemblies are public, spectators from all nations are welcome, except the Marauders.
Synopsis: The national Tryker assembly gathers at Fairhaven.
To learn more: https://app.ryzom.com/app_forum/index.php?page=topic/view/21487/44#44]]>
Ghost Of Atys
<![CDATA[(Player)Anlor Winn Storytelling evening]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30074/3#197702 Sat, 09 Nov 2019 18:22:49 +0000 EVENTS http://app.ryzom.com/app_forum/index.php?page=post/view/197702
I have put the story I presented online, in the Roleplay section of this forum, here is the link : Locna's den.]]>
Kurutani
<![CDATA[Atys Fight Club]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29987/4#197701 Sat, 09 Nov 2019 18:16:13 +0000 Deutsch http://app.ryzom.com/app_forum/index.php?page=post/view/197701
It's all about the abilities of the players. The equipment is the basis. How and when you use it is the skill. Knowledge and choices are what make PvP, even more like most other games. Because here everyone can potentially do the same thing - so there is a maximum of balance. So there is only the randomness of the combat system and the decisions of the individual player. No more and no less.

Ultimately, it's this "I'm the best anyway" - "I already know everything anyway" or "individual abilities don't do anything anyway" that prevents any personal progress.

In the last instance there is no motivation to neglect the individual way to be successful as a group or league.]]>
Nightviper
<![CDATA[Locna's den]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30083/1#197699 Sat, 09 Nov 2019 13:25:17 +0000 ROLEPLAY http://app.ryzom.com/app_forum/index.php?page=post/view/197699 Locna's den

McRakley was a fisherman of the old Trykoth, long before the first Great Swarm. His tribe, located in a small coastal village in Breneth Bay, lived mainly from the pearl trade.

He had two twin sisters, Ruddie and Rebbie, two years older than him, with whom he spent most of his time diving into the surrounding shores to collect pearls and shells.

He loved diving terribly. But... he also dreamed of other horizons.

One day while wandering through Breneth Harbour, he heard about a mysterious little creek well beyond their usual fishing grounds, infested with prakkers and home to a gigantic marine creature, it was said. Others claimed that it was the den of a witch who had denied Jena and turned to Kami demons.

From then on, his interest was aroused and he convinced himself that the place must have been full of rare pearls. Even his sisters, who were usually much more reasonable, could not resist the desire to explore this place, cursed or not. So, on Frutor's last day, they left the village at dawn on their fishing boat and set sail for their mysterious destination.

The afternoon was coming to an end when they saw the creek, clearly recognizable by the very high broken arch cliff overlooking the access to the small cove. A victorious smile illuminated their faces.

But when they arrived a few dozen steps from the ark, they were worried. The waves had suddenly become darker and agitated with eddies.  

- the prakkers! They said in unison, a trace of fear in the voice.

Attracted by the newcomers, they headed for the boat and soon surrounded it. In front of them, a more massive individual blocked the passage and regularly pulled his head out of the waves to threaten them with his sharp-toothed jaws.

But McRakley and his two sisters held on. Putting away their oars to avoid hurting or annoying the prakkers, they let the wind do its work. Finally the great prakker plunged into a great crash, and McRakley feared that he would rise violently to capsize the frail boat and throw them into the bubbling waves. Preparing for the worst, he grabbed his fishing knife firmly, quickly imitated by his sisters.

But the great prakker did not reappear. Soon they crossed the threshold of the ark and immediately their escort lost interest in them, turning back.

As soon as the boat was secured on the narrow beach, McRakley grabbed his knife and dived towards the nearby cliff, ignoring the grumbling of his sisters who were busy setting up camp. Used to small coves like these, he soon found some beautiful specimens. He was about to go up again when his attention was drawn to a bright white glow on the bottom of the water.

It was actually a good-sized pearl, almost entirely embedded in the bark. Armed with his blade, he cleared it not without difficulty, trying not to chip it, before coming up to the surface to catch his breath.

He swam to the beach, too eager to show his discovery to his sisters! But they were in conversation with a fairly tall tryker homina, whose purple hair waved down to her lower back, which was more than unusual.

He didn't know why, but he felt he shouldn't show the white pearl to the stranger, so he slipped it into one of his pockets.

The homina turned to him and nodded his head as a greeting:
- Hi, I'm Locna. You're not the guests I was expecting, but come to my place, I'll prepare you a hot meal. The night is cool here when the wind rises.

Without waiting for their answer, she headed for a small bark growth, and McRakley soon found himself on a fairly steep trail, cracking along the cliff. Looking up, he could see, far up at the top, the sparkling glow of a campfire. It took them half an hour to reach the camp and it was now dark night, the sky was dotted with countless stars. McRakley, like his sisters, had had a tough day: he was starving and thirsty.

Locna invited them to sit down, which they did without being asked twice.

- I'll get you a fish broth, don't move. And *meaning a tray by the fire* don't touch these breads, they are for my other guests.

On these words, she disappeared into the large tent that was to serve as her reserve. Patience was not McRakley's cardinal virtue. His avid gaze turned to the appetizing pastries left to cool.

- Mack No! whispered his sisters in chorus.

But he had already taken a pair of these rolls and put them in his mouth without any other kind of trial. That's when Locna came back and caught MacRakley in the act. He had the good taste to look shameful, but Locna was not touched in the slightest by it.

Suddenly, she grew bigger, bigger, bigger, even bigger than the size of a zorai, her eyes became colored with a greenish shade. Her purple hair, now tinged with scarlet and black, rose up, framing her pale and rabid face. With a deep and hoarse voice, she cried out:

- What have you done, you idiot! Hold him back, sisters!

McRakley sketched a retreat, preparing to protect his sisters. He turned to them and froze. Like Locna, their skin had turned grey, and their eyes had changed. They walked towards him with muffled growls and extended their hands. Their purplish fingers bristling with long, tapered claws.

He felt Locna's breath on his neck and threw himself to the side, rushing towards the beach path. But giants blocked his way. Three monstrous Zorais, whose sinisterly shaped masks wore bloody tattoos, lifted long sticks that threw blue flashes of lightning.


Trapped! Trapped!


He turned around, desperately looking for another way out. His sisters were on him. Rebbie embraced his body and grabbed him with strength, while Ruddie held his legs together, immobilizing him. Locna, on the other hand, continued her slow approach, confident of her victory.

In a final surge of energy, he gave a violent head butt to one, and an avalanche of punches to the other, until he was released from their grip. Then he charged in the only direction he had left, without thinking, running straight ahead, blindly, until he lost his breath. He did not need to turn around to know that the monstrous pack was on his heels, as their screams became more and more angry and sharp.

Suddenly, a movement on the ground caught his eye but too late: tangled roots had risen out of the bark and made him lose his balance. He felt his sap flowing down his arm, but strengthened his will and stood up again to resume his frantic run. But nothing awaited him at the end of the road but despair: cornered on the edge of the precipice, he had only two options: turn around or jump.

He looked at his pursuers. They had stopped, on the lookout. Locna and his sisters addressed him with their deep and gloomy voice:

- come... with... ussss.... !

With tears in his eyes, he bade his farewells to his sisters, then threw himself into the void, ready to sell his life at a high price. His sudden arrival in the water reminded him how bruised his body was. His arm injury was throwing him terribly.

But it was McRakley's least of his concerns. Attracted by the sap, three dark forms moved towards him, quickly followed by others. They were on him, it was over, he was sure of it. But they wouldn't get away with it without a blow.

It was then that the agitation spread to the aqua-predators. Suddenly, blue flashes of lightning spread through the water, knocking out some prakkers and driving others away. And despite the poor clarity of the stars, McRakley could see the terrible beast that was coming at him: he had only escaped the prakkers to be chased by a gigantic white baldusa.

Dodging the masterful beast, he made a long cut with his knife on the left flank. She rumbled and her reaction did not take long. Lightning struck the water again, and McRakley was suddenly tetanized. Unable to swim or breathe, he sank to the depths, his eyes riveted on this majestic creature.

And as she rushed towards him, with her jaws open, he chose to close his eyes and abandon himself to his tragic destiny.

***

McRakley opened his eyes. He could feel the warm sawdust against his skin. Not far away, his two sisters were yapping as they gutted fish. He perceived a close and startled presence. Locna stood beside him, holding in his hand a cloth soaked in a mixture with a pungent smell.

- You...

His two sisters turned their heads towards him when they heard his voice. Visibly relieved, they got up and nevertheless left to settle further away, ostensibly turning their backs on him.

- what...

- Shhhhhh. Not a word, you need to rest. But the next time I say don't eat a dish, listen to me. Those are not for you.

McRakley eventually figured it out.

- The breads? So I was delirious, then?
- That's one of the effects of my mushrooms, yes.
- But then, the monsters, the claws, the white baldusa, all that was my imagination?
- Yes. As for the white baldusa... who knows? Here, I think this is yours.

She handed him the white pearl.

- Now get some rest.

The exhaustion came back to numb his body, but before falling asleep, he noticed, as she stood up, a long estafilade on his left side that he had not seen the day before.


.
]]>
Kurutani
<![CDATA[Kincher Rite]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30082/1#197698 Sat, 09 Nov 2019 11:02:03 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/197698 -the hardest rite, that takes forever until you lose your will to live \o/

By Jorgensen



accompanying diagram:
http://arxan.paunix.org/kincher.jpg

Reward: Lightning Wall aura. For one minute, reduce an opponent's melee skill levels by 20. If you also do the bawaab rite ( much easier and shorter ) this increases to 30 levels. There isn't much detail on how this actually works in practice. The info on the aura currently says it decreases the opponent hand to hand by 30 levels, which would make it generally only useful against mobs not players, 'cause you don't pvp with your fists. But I'm not sure. Many players will say it reduces all opponent melee attacks by 30 levels.




1. Do the prerequisite missions as described in https://en.wiki.ryzom.com/wiki/Kincher_Rite

-note: Ba'Duffy Dappan and Ba'arppy Jidgen are hunters in Fount and Resting Water, respectively. They are not super easy to find. Make a target macro for them, they can roam just about anywhere in those regions.


2. all prerequisites complete ( check encylopedia/kinchers ), go see npc Ana Ryon who is in the Kitin's Lair entrance, which is in the ranger camp in Almati Wood. She will start the rite and send you to see npc Dixie Keele in Lagoons of Loria.

-note: Ana Ryon also starts the Kizoar Rite, so make sure you pick the Kincher Rite if two rites are available from her.


3. Dixie Keele is due east of Avendale portal in Loria. You can see a blue flag on your map, marking her spot. There are some safe water ponds at the spot, but there is a huge amount of aggro. Find her, go past her into the pond just east of her, and approach her as close as possible without leaving the water. Don't try to talk to her on land with invul: she has a lot to say and stuff to give you. Activate her dialog from safely within the water. Make sure to read her instructions, and make sure you get 4 empty phials. She will send you to a new spot near the entrance to Loria Ponds area, a bit north of where you are now, which will also be marked with a blue flag.

-note: She has been stung by a kincher and is in excruciating pain. She screams a lot. But that doesn't concern you - you have a rite to complete.


4 Leave Dixie, go to the flagged spot to wait for the huge named kincher Gerder. Getting there will advance the mission telling you to target Gerder. You can wait there for Gerder to arrive to target her, but that can take hours. Alternately you can go look for Gerder and target her anywhere in Loria. She will be along the poop locations shown in the accompanying diagram "http://arxan.paunix.org/kincher.jpg"


5. Once you find and target ( click on ) Gerder, a 30 minute countdown timer will start. You can do nothing for the rite while it counts down. Just wait, or do something else. You don't have to keep the target on Gerder. You don't have to keep following her at all. That step is over now.

-note: the 30 minute timer *does not* mean you have 30 minutes to find the first set of poop. It means you have to wait 30 minutes before any of the poop will be active for finding. This is annoying.


6. [THE HARD PART] When the timer has counted down and disappears, the poop hunt begins. Go to one of the spots on the accompanying diagram "http://arxan.paunix.org/kincher.jpg", and look for typical glowing green dig bubbles on the ground near the location. Those are the secretions. When you find one, don't dig, but equip one of the phials in your right hand, and just run over the bubbles. You can even do this on a mektoub so long as your phial is equiped in your hand.

Not every location will fill your phial. It is random. If nothing happens, move on to the next location. When you get to an active location, the phial will automatically fill with kincher secretion, it will turn greenish, and its name in your inventory will be 'gerder', You'll get a message saying a mission step is complete, and the 30 minute countdown timer will start again.

Wait again for thirty minutes, then equip another phial, traverse the poop locations again until you fill it.

Repeat until you fill all four phials.

Yes, because of the countdown timers, collecting kincher poop will take a *minumum* of two hours. On top of that, Loria is big and it is very hard to get to ( or even find ) some of the poop spots because of the aggro everywhere. The poop hunt is a long, dangerous mission step. It doesn't matter if you die or log off during this part, it took me several days to finally complete this part and it still worked. Remember - the 30 minute countdown timer means how long you must wait before you start hunting for poop. Once it the timer disappears, there is no time limit to how long you have to find the next set of poop and fill your phial.

-note: when i did it, the active locations happened from right to left on the map. The first one was close to the ponds, the second one closer to lake superior, the third on the south shore of lake superior, and the forth far west. I don't know if that always happens. I also don't know if more than one location at a time is active. )



7. When you have all four phials filled, mission will change and tell you to kill Gerder. Go do that. She'll be somewhere along the line of poop you are so familiar with by now. Might be a good idea to have a small team ready for this before filling the final phial, because some reports say that if another team kills Gerder after you have been ordered to kill her, the whole rite will fail and you'll have to start over. I have not verified this. But that would suck after spending so many hours collecing poop.


8. Gerder is dead. Go back and talk to Dixie Keele west of loria portal. She will send you back to Ana Ryon in kitin's lair. Phew, no more Loria.


9. Ana Ryon will tell you to take the secretions you collected, and venture deeper into the kitins layer to find 'The Source'. The Source is a big skull in the ground. It is found at the easternmost place on the map of kitins layer, past the cattle room and up and to the right. Give the secretion to the source, and run back down the tunnel because a load of kinchers will soon pop.


10. Now kill a great kincher. This can be the one that pops near the source if you like, but it has many minions that will all attack if you fight it. Another way is to just go back to cattle room, wait until the great kincher shepherd arrives with more herbivores ( 15 minutes or so ), wait until the shepherd kincher goes down a tunnel and is no longer near the protective kipees, and then kill it. That way you won't get swarmed.


11. Go back to Ana Ryon at the start of kitin's lair. She will give you your lightning wall aura. Yay you rock]]>
Jorgensen
<![CDATA[Gubani Mount]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29665/3#197686 Sat, 09 Nov 2019 00:04:14 +0000 Bazaar http://app.ryzom.com/app_forum/index.php?page=post/view/197686
So I gt 70 million worth of Gubani ?]]>
Fyrosfreddy
<![CDATA[Rocket Chat update (2019-11-07)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30081/1#197672 Thu, 07 Nov 2019 22:59:45 +0000 OFFICIAL NEWS http://app.ryzom.com/app_forum/index.php?page=post/view/197672 Tamarea <![CDATA[A New Hope]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30076/5#197670 Thu, 07 Nov 2019 12:12:04 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/197670 Arcueid <![CDATA[Wheel Rewards]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30077/7#197657 Wed, 06 Nov 2019 02:46:00 +0000 OOC http://app.ryzom.com/app_forum/index.php?page=post/view/197657 Note on Wigs:

These are the colors listed in rewards:

Wig Basik 2 Gray
Wig Basik 2 Orange
Wig Basik 2 Brown
Wig Basik 2 Yellow
Wig Basik 2 Red
Wig Basik 2 Black

These are the ones I have:



I don't see the 1st (Aqua ?) ... the 4th (Pink ?) ... and 5th (Purple ?) in the Rewards List.]]>
Fyrosfreddy
<![CDATA[Au sujet des events]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30078/1#197655 Tue, 05 Nov 2019 10:14:09 +0000 Français http://app.ryzom.com/app_forum/index.php?page=post/view/197655
Juste pour dire que je trouve le jeu puzzle (aller dans les tribus, pour prendre auprès d'une citrouille immoblie) super sympa.

Bon rythme (toutes les 20 mn), avec petite pause entre 2.

Juste un petit léger défaut (mais en fait c'est rigolo): il arrive qu'alors que la carte indique 1 mn restante, on voit la citrouille disparaitre sous ses yeux...


Bravo pour ce jeu :p


Craftjenn]]>
Craftjenn
<![CDATA[What are the different varieties of Kami?]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29998/2#197654 Tue, 05 Nov 2019 08:51:17 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/197654 You have more pictures and info about kami here
https://en.wiki.ryzom.com/wiki/Kami

Currently in the game you have 4 types of guide (lake, desert, jungle, prime roots) and 4 types of Sentinel (lake, desert, forest, prime roots).]]>
Namcha
<![CDATA[[OOC Event for all] Anlor Winn 2019: Detailed program]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30063/2#197643 Sun, 03 Nov 2019 15:58:09 +0000 EVENTS http://app.ryzom.com/app_forum/index.php?page=post/view/197643 Anlor Winn's Jigsaw PuzzlesThe Grinch has cut a large image of Anlor Winn into sixty (60) fragments and given them to a pumpkin. Throughout Anlor Winn's time, the pumpkin hides in one of the Atys tribes camps (including Prime Roots) by moving from one place to another regularly to escape the cauldron.
Go in search of it to collect a fragment and try to reconstruct the image!

Location of the event: All over Atys, including Prime Roots.
Rules of the game:
Click on the pumpkin that randomly appears in a tribe every 30 minutes, to win a picture fragment. The won fragments are collected in a special personal window, gradually completing the image.
The pumpkin remains in play for 20 minutes and then reappears elsewhere, with a new random fragment, every 30 minutes. You can find out when and where a pumpkin is in play by clicking on the “Dynamic Events” icon of the map.
Rewards :
Anlor Winn tokens for each pumpkin found , Choice tokens for each fragment found and Excellent tokens for each image reconstructed.]]>
Ghost Of Atys
<![CDATA[The Empire's Shield: conclusion - Replenishment.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30073/3#197640 Sun, 03 Nov 2019 10:41:53 +0000 OFFICIAL NEWS http://app.ryzom.com/app_forum/index.php?page=post/view/197640
The location of the NPC responsible for receiving your raw materials has not changed, however, it took her a little while to get back to her position.

Aemodon Apotis is now in position at the foot of the fortress, ready to dispose of your precious cargo.]]>
Ghost Of Atys
<![CDATA[Lacuna's Song]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21738/17#197637 Sun, 03 Nov 2019 00:54:41 +0000 ROLEPLAY http://app.ryzom.com/app_forum/index.php?page=post/view/197637 Bones <![CDATA[New Player review/perspective.]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30069/33#197633 Sat, 02 Nov 2019 22:23:41 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/197633 Sarpedonia
I also hated OP battles as well :-P

It's hard to hate something that only ever happens when you're miles from home earning rent money. While scheduling them for 19 UTC has some strategic merit, it also kills interest in them for anyone outside of Europe. The same goes for RP events.

I'm sure a lot of new players who live outside of Europe are bored by the lack of happenings they can attend too, so that's another change that should be considerer.]]>
Gidget
<![CDATA[Full Screen mode is offset]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30075/1#197629 Sat, 02 Nov 2019 19:45:59 +0000 TECHNICAL SUPPORT / WEB APPs BUGS http://app.ryzom.com/app_forum/index.php?page=post/view/197629
If I use any of the other resolutions, it's messed up then too.

How do I set it up to run full screen and be centered?


[EDIT: Nevermind... I figured it out. I had to put it specifically in Direct 3D. That fixed it :)]]>
Sinera
<![CDATA[List of video creations]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/22963/12#197626 Sat, 02 Nov 2019 13:52:01 +0000 YOUR CREATIONS & GUIDES http://app.ryzom.com/app_forum/index.php?page=post/view/197626
Good music choice also, a teaser perfect for new players that never experienced Halloween Event.]]>
Revvy
<![CDATA[Set crafting]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29919/21#197624 Sat, 02 Nov 2019 11:54:30 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/197624

Then under sets you can create them based on saved single item recipes]]>
Magez
<![CDATA[[Fyros] The Empire's Shield: The Thesos stockpile Robbery (2019-10-25)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30050/4#197604 Fri, 01 Nov 2019 18:01:44 +0000 EVENTS http://app.ryzom.com/app_forum/index.php?page=post/view/197604 - ... Ibiritis?

Her face crimson, her jaw clenched, Ibiritis Ibirus gazed up at his interlocutor with shining anger.
- Their conditions are unacceptable, Gramald. How can they expect me to agree?
- They know we are in need....
- I can tell ! But it won't happen !
- Do I need to remind you that the sharükos is getting imp...

Iribitis slammed her desk with her fist.
- The sharükos is not the only one getting impatient!

Gramald Xarius held Ibiritis' gaze, but showed no other reaction to the strategist's vehemence.
It was better to let the storm pass. After a few minutes of heavy silence, he resumed in a calm voice.

- Should I inform the Barkers' tribe that we reject the terms of their offer?

Ibiritis considered her options. The academician was right: they were stretched to the very limit. However....

- No, try to temporize. Let us first address the patriots. Our needs are not that huge, are they?
- A handful of motivated volunteers could surely manage to gather what we need in a reasonable time, but....
- Very well. Make a proclamation to that end. If I can avoid resorting to Pebus Ibiraan, I'll be better off. And Gralmald....
- Yes?
- Plan broadly. Let's get this over with!
- Obviously!

Gramald Xarius nodded curtly at the strategist and took his leave.

That very evening, posters appeared in all the Empire's gathering places.



Patriots, Friends of the Empire,

The last marauder attack at Thesos seriously depleted the Empire's Shield's resource supplies, preventing the construction of the very last rampart from being launched.

Once again, the sharük is calling for your help to gather the necessary materials to complete the last set of towers.

Here is the list of materials required:

- Choice desert wood, Motega or Tama, quality 200 or higher: 20,000
- Choice desert sap, Visc or Silverweed, quality 200 or higher: 5,000
- Choice desert oil, quality 200 or higher: 15,000
- Timari skin, quality 150 or higher: 2,500
- Varinx ligament, quality 150 or higher: 4,000

These materials will have to be delivered to Aemodon Apotis, at the base of Thesos fortress.

Sharük Pyrèkud!


Gramald Xarius
Imperial Academician
Chamber of Honour, Chair of the Shield
]]>
Ghost Of Atys
<![CDATA[Bug - Ranger instructor]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29716/12#197603 Fri, 01 Nov 2019 13:18:48 +0000 TECHNICAL SUPPORT / WEB APPs BUGS http://app.ryzom.com/app_forum/index.php?page=post/view/197603 On vient de me traiter de chiante sur l'uni FR... (je précise qu'il s'agissait d'un joueur, meme pas au courrant des bugs que j'ai depuis des mois - typique du jeune male blanc de 30 ans).

 

Ce jeu se meurt.

C'est dommage, car c'était le seul pas trop mal...

 

Ok, je suis un vieille conne qui emmerde tout le monde, et je sais que personne ne me regrettera (les seules seraient peut-etre Kiwa et Affsa?) :p

Ben sachez que moi non plus, je ne vous regretterai pas.

NB: Si j'avais osé (quand j'avais encore un taf) ne serait-ce que 1/10 de ce que j'ai lu/vu ici, ca fait depuis longtemps que je serai au miminum sociaux...

]]>
Craftjenn
<![CDATA[CARNET DE MISSIONS dans J]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30071/2#197572 Thu, 31 Oct 2019 10:53:58 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/197572
One upcoming Anlor game will have interface there, stay tuned :)

If you question the position of this link, do you have any better suggestion? I am not using the Journal window in mode with the drop-down menu so I actually like its position. Sorry, no one of us ever been questioning it.

I would allow another access to Booklet from AppZone bar (? replacing Achievements for example, while it is included) and add setup option that will turn the link on Journal window off.]]>
Moniq
<![CDATA[Improve zig - Améliorer les zig]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30070/1#197569 Thu, 31 Oct 2019 09:18:53 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/197569 Ok, je crée un ticket, on me dit que c'est ici...

Les zigs sont quasi inutilisables, on passe son temps à les chercher.

(Déja que trouver ses toubs c'est pas facile, mais alors avec les Zigs, c'est pire.

Je connais des homins qui les laissent à l'étable! )

 

Un ex typique: mon pc se met en veille, ryzom perd la connexion, et donc je dois déco/reco: mon zig ne sera pas avec moi où je me co, mais là où pour la dernière fois j'ai fait "suis-moi" et "mettre dans le sac" (souvent, loin en primes).

Merci d'enregistrer la position du zig.

 

D'autre part, merci d'ajouter les macros "entre dans sac" et "sors du sac" (qui aurait pu etre une solution de contournement, mais elles n'existent pas).

De plus, quand il devient invisible, ce serait utile...

]]>
Craftjenn
<![CDATA[Ryzom Forge Public Meetings agendas & reports]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28116/155#197551 Tue, 29 Oct 2019 20:15:21 +0000 General http://app.ryzom.com/app_forum/index.php?page=post/view/197551 Ryzom Forge meeting report – October 28th, 2019

Status of ongoing projects

Anlor Winn Events

Tamarea (RT) – 20:37 UTC
Anlor Winn's HRP events will begin on Thursday, October 31st, 20:00 UTC and will end on Monday, November 11th.
We will reactivate for the occasion the scenery as well as the special events (The Perilous Maze, Kill the Pumpkins!, Yubo zombies) and will offer you various little games.
The announcement is available here.

Q: Will the patch occur at 20:00 UTC (21:00 CET)?
A:
A bit earlier: 17:00 UTC (18:00 CET).

Q: What will we get? Anlor Winn tokens?
A:
Yes. And their number will depend on the number of events you follow!

Q: Will the events be the same as those of last year?
A:
Yes, they will be the same. But we have moved the locations, as well as the paths of the Maze.

Outpost battles refactoring

Tamarea (RT) – 20:48 UTC
We are now in the balancing process required by the reduction to one hour of the attack phase (calibration of the number of rounds, squads, etc.). We will then move on to the withdrawal of the defence phase.
In order to test with more characters, the final tests will be carried out on Atys.

Divine intervention: By the way, the timer for the outpost battles (we are currently fighting one) has not yet returned.
A:
Noted!

Balancing of ranged weapons

Tamarea (RT) – 20:52 UTC
The last test, carried out in PvP on an outpost, revealed that the values have been increased too much, so the weapons are too... efficient. Further tests will be carried out shortly.

Q: Can we still join the Test group for Ranged weapons? If yes, I'm in!
A:
Yes, sure! We still lack of Ranged weapon testers! And okay, noted!

Divine Q: Is there any news about the Temples War? Or is the project completely dead?
A:
This project (as described at the time) has been out of date for several years.

Daily missions

Tamarea (RT) – 21:00 UTC
The tests are almost finished, there are only minor bugs to fix and translations to complete.
The implementation in game is scheduled for just after Anlor Winn, around mid-November.

Next issue of Behind the Scenes

Tamarea (RT) – 21:03 UTC
Its release is scheduled for November.

New billing system[/i]

Tamarea (RT) – 21:03+ UTC
A new billing system is under development. Ulukyn will present it to you at a future meeting.

New website[/i]

Tamarea (RT) – 21:04 UTC
The new Ryzom website is being created. SirCotare will present it to you at a future meeting.
Its launch is planned before the end of the year.

Q: More details on these topics?
A:
Not today, but you will know much more within a month, since these topics will have a prominent place on the agendas of next two meetings (see the topic “Highlighting…”)

Q: With regard to the website in particular: is that what you have already shown us?
A:
No. We restarted on something else, with SirCotare as WebDev. The link will be given to you during one of the next two meetings.

Highlighting: the Storyline project

Purpose of the project

(Tamarea (RT) – 21:12 UTC)
In order to improve your gaming experience, we must offer you a lively game with regular and varied events, but also a gameplay neat and enriched by regular additions of new features.
However, our small team does not allow us to work with the ambitions of a large company.
So we have chosen to "settle down" and refocus on a common project: Storyline. This will serve as a roleplay base to lead to gameplay content, focusing on content already under development and taking the opportunity to complete some of the gameplay that has been in game for years but not yet completed.
Thus, the Storyline project aims to make the game more lively and interesting and thus enlarge our community, as well as to revitalize the Ryzom team by putting into play much more quickly the additions on which it works.
The philosophy behind this approach is more than simply conserving the current fragmented community, bringing it together and transforming it into a community that shapes (and is shaped by) events, where everyone can come together for fun.

Principle of the project

(Tamarea (RT) – 21:17 UTC)
All events played from the beginning of the game to the upcoming completion of the "Empire's Shield" are now grouped under the name "Season 1".
The next season, called "Season 2", will have two main themes that I will keep secret in order to preserve the surprise.
The two themes will be played alternately, each in several episodes. Each episode will start with an event played by the Event team, continue with a series of events played and scripted, and conclude with a permanent gameplay addition.
The themes chosen for Season 2 will allow developers to complete part of the unfinished gameplay: Pocket Worlds (Scenographic Editor, Guild Islands), Kitinlair, Marauder Gameplay, (advanced) Occupations, Involvements...
They will also allow them to implement several projects under development: Nexus Reloaded, Collections, Bosses in a Box, New Marauders Map, New Dynamic Events...
Because they will lead to permanent gameplay additions (depending in part on the actions of the players during the episode), events and role-playing will gain in interest.
The launch of Season 2 is scheduled for January 2020.

Recrutement

Tamarea (RT) – 21:25 UTC
The Comm-Marketing team is growing with three new members:
• Margote to take care of broadcasts;
• Drumel and Mideo to create videos.

]]>
Nilstilar
<![CDATA[Technical harvesting notes]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/23196/10#197549 Tue, 29 Oct 2019 04:54:53 +0000 English http://app.ryzom.com/app_forum/index.php?page=post/view/197549
SM 0 - Use high/harmful Rate to degrade Life; use gentle Q to preserve Stability; Terrain spec preserves both; Mat spec is irrelevant

SM 1 - Use high/harmful Rate to degrade Life; use gentle/lower Speed to preserve Stability; Terrain spec preserves Life; Mat spec preserves Stability

SM 2 - Use Harmful Q to degrade life; use Gentle/lower Rate to preserve Stability; Terrain spec preserves both; Mat spec is irrelevant

SM 3 - Use Harmful Q to degrade life; use Gentle/lower Speed to preserve Stability; Terrain spec preserves Life; Mat spec preserves Stability

SM 4 - Use Harmful Speed to degrade Life; use Gentle/lower Rate to preserve Stability; Terrain spec preserves Stability; Mat spec preserves Life

SM 5 - Use Harmful Speed to degrade Life; use Gentle Q to preserve Stability; Terrain spec preserves Stability; Mat spec preserves Life

Preservation - Gets a +20% boost from Mat spec

Stability - Gets a +10% boost from Terrain spec]]>
Gidget
<![CDATA[Numerous Item Good Stats for Sale]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30067/1#197537 Sun, 27 Oct 2019 19:05:54 +0000 Bazaar http://app.ryzom.com/app_forum/index.php?page=post/view/197537
q250 Amps Matis/Fyros lq(skin 1) 97% --- 500k dappers or trade for other stuff

q250 Spear Zorai lq(skin 1) max dmg/speed, 91% adv dodge --- 350k dapper or trade for other stuff

q250 HA Matis/Fyros Mix lq(skin 1) dodge 0 parry 2 --- 1kk dappers or trade for other stuff
(1 Zorai Set Slightly used for 500k dapper)


more possible, just ask]]>
Nathanel
<![CDATA[HOWTO use item groups]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26843/57#197533 Sun, 27 Oct 2019 15:56:54 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/197533 Revvy
You can also avoid using /naked command when you want to remove the helmet.
Edit group_charName.xml and insert <remove slot="Head" /> in the group name branch.

using:
/createGroup SomeName true
will include empty slots into the group]]>
Magez
<![CDATA[[Player] 22nd Black Market]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29475/12#197526 Sat, 26 Oct 2019 16:20:20 +0000 EVENTS http://app.ryzom.com/app_forum/index.php?page=post/view/197526 Mnemosyne <![CDATA[Maintenance]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30057/1#197494 Wed, 23 Oct 2019 02:51:16 +0000 Technical Support http://app.ryzom.com/app_forum/index.php?page=post/view/197494 Milhouze <![CDATA[[Fyros] The Empire's Shield: The Thesos stockpile Robbery (2019-10-25)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30051/2#197490 Tue, 22 Oct 2019 20:56:46 +0000 OFFICIAL NEWS http://app.ryzom.com/app_forum/index.php?page=post/view/197490
Due to an incident within the animation team, the event The Shield of the Empire: The Thesos stockpile Robbery will finally be performed on Friday, October 25 at 19h UTC.

We apologize for this last-minute change and hope to see you all on Friday.

Event Team]]>
Ghost Of Atys
<![CDATA[[Marauders] The Empire's Shield: The Thesos stockpile Robbery (2019-10-25)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30053/2#197489 Tue, 22 Oct 2019 20:53:20 +0000 OFFICIAL NEWS http://app.ryzom.com/app_forum/index.php?page=post/view/197489
Due to an incident within the animation team, the event The Shield of the Empire: The Thesos stockpile Robbery will finally be performed on Friday, October 25 at 19h UTC.

We apologize for this last-minute change and hope to see you all on Friday.

Event Team]]>
Ghost Of Atys
<![CDATA[idea: make NH gift acceptance dependent solely upon individual homin(a) very own use of it]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30046/3#197482 Tue, 22 Oct 2019 10:47:08 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/197482 Tryroamer <![CDATA[Group Friends in Friendlist]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/29909/3#197469 Mon, 21 Oct 2019 15:55:27 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/197469 Revvy
+1, also picture of avatar, private message history, custom status text and emoji, video call and no ADS plz.

Das ist wahrscheinlich ironisch gemeint, aber manuelle Kategorisierung der Freundesliste wäre durchaus sinnvoll.

Einige nutzen ihre Freundesliste als Indikator für die Aktivität auf dem Server. Das heißt wie viele Homins, die man bereits getroffen hat, online sind. Eine Kategorisierung nach Homins, die man kennt und welcher Gilde diese angehören, welche zu einer Allianz gehören oder auch welche Muttersprache diese haben, fände ich praktisch. Damit würden sich die Listen in den Foren erübrigen und man müsste sich weniger merken.

Ich würde Folgendes vorschlagen:

Man entnimmt die Daten aus der API oder direkt vom Server.

Gilde (evtl. auch Rang in der Gilde), Sprache, Fraktion/Organisation

und zeigt es in einem Overlay, wenn man mit dem Mauszeiger über den Namen bewegt:
Overlay Beispiel
Anführer der Gilde Schwarzfuß
in der Fraktion Ranger
und spricht Deutsch.

Oder man könnte, folgendes in der Freundesliste machen:

Freundesliste Beispiel
  • Gilde Schwarzfuß
    • Homin1 (HO Ranger DE)
  • Gilde Rotfuß
    • Homin2 (O Marodeur EN)
  • Gilde Blaufuß
    • Homin3 (L Karavan ES)
  • Gilde Gelbfuß
    • Homin4 (M Kami FR)
  • Gilde Weißfuß
    • Homin5 (L Neutral RU)

L=Anführer
HO=Hoher Offizier
O=Offizier
M=Mitglied

Die Sprache wäre dann abhängig von der genutzten Sprache des Ryzom Clients.

Diese Informationen sind nicht sonderlich sensibel, und könnten durchaus automatisch ohne Zustimmung freigegeben werden. Ansonsten, bleibt ja noch die Ignore-Liste.]]>
Heernis
<![CDATA[fatigué de courir]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/26389/41#197466 Mon, 21 Oct 2019 13:26:17 +0000 ROLEPLAY http://app.ryzom.com/app_forum/index.php?page=post/view/197466 Elle se repose roulée dans sa couverture au pied de l'autel Kara de Loria.
Elle se souvient: le Marché des Ch'tits de Fairhaven. Elle était à peine arrivée que le Blondin, Ser Nilstilar, lui est tombé dessus. Impossible d'esquiver il l'a mené à Fleur pour qu'ils vident la discussion.

Mais, tout c'est bien passé par la grâce de la Mère. Il était ferme mais contrit... tout comme Ne.
Plus tard il m'a offert une revanche à la loyale... N'ai gagnée de justesse et il s'est effondré rallant de douleur mais souriant de satisfaction.

Dés le lendemain matin nous sommes partis pour la source où sous la direction de mon ami N'ai repris mon entrainement à l'épée et à la dague. Au bout de quelques jours sans passer par une ville nous nous sommes matérialiés devant l'autel Kara de Loria.

Maint'nant, que N'suis proche de changer de cercle.
Ne perçois enfin les possibilités et N'vois le volume du travail qu'il M'reste à produire...

Tout à l'heure, n'ai surpris le regard de Fleur
il avait l'air fier...
Ne eis heureuse!
]]>
Canillia
<![CDATA[Catalina - curl]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30045/1#197460 Sat, 19 Oct 2019 14:31:28 +0000 Mutual Mac http://app.ryzom.com/app_forum/index.php?page=post/view/197460 Pakat <![CDATA[Improvements for Afflictions (Including Drains)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30028/7#197431 Mon, 14 Oct 2019 00:32:55 +0000 IDEAS FOR RYZOM http://app.ryzom.com/app_forum/index.php?page=post/view/197431 Revvy
Once again separating PvP mechanic and PvE should be the prio if you want to touch the core of the game.
What is considered "the core of the game" is a whole can of worms that we don't need to open here. For the moment, lets just say that there is no consensus, and the last few years have made it blatantly obvious that there are some irreconcilable differences in that regard that have geographical correlations strong enough that it's provably cultural instead of coincidental.

Separate mechanics would cause the sort of problems with design and implementation that would indeed require removal of PvP. However, finding mechanics that would work in both modes is more of a possibility than you think. But it's only possible if you do more than troll. If you can't offer constructive criticism then there is no need to pay any mind to your opinions and thus no reason to not change it no matter what it does to PvP.
Revvy
The idea against kitens seem good, not against players unfortunately, and if you don't see why; that mean you do not PvP (which is alright and totally fine).
That is precisely why we need discussion. As is stands, your position of complete, total, and utter dismissal of any sort of change gives the impression that you have no willingness to do anything other than demean those want the future to be anything other than a slavish repetition of the past.

Now, if you offered a more detailed rebuttal than "I think your idea is bad and I'm just going to laugh at you for even thinking it" then sure. But until I see you either spell it out or admit that you are simply trolling for the sake of trolling, I stand by my statement that you are afraid of change.]]>
Gidget
<![CDATA[[Matis Event] Chamber of the Nobles (2019-10-18)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30036/1#197430 Sun, 13 Oct 2019 21:50:48 +0000 OFFICIAL NEWS http://app.ryzom.com/app_forum/index.php?page=post/view/197430 [Matis Event] Chamber of the Nobles (2019-10-18)

Creator of the event: Event Team.
Type of event: Assembly.
Appropriate levels: All.

Date of the event: Friday, 18 October 20:00:00 UTC (1 month ago).
Expected duration: About two hours.
Meeting place: Yrkanis, in front of the Royal Palace.

Homins concerned: Matis Nobles, Matis Vassals and Ambassadors for the first part, and then only Nobles and Matis Vassals for the second part.
Synopsis: The Chamber of the Nobles gathers in the Royal Palace.
To learn more: https://app.ryzom.com/app_forum/index.php?page=topic/view/21373/46#46]]>
Ghost Of Atys
<![CDATA[Passé douloureux]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/27510/14#197420 Fri, 11 Oct 2019 22:46:15 +0000 ROLEPLAY http://app.ryzom.com/app_forum/index.php?page=post/view/197420 Puis, presque sans que Siela le remarqua, un son se rajouta au rythme habituel de la planète vivante. Une voix chantonnant dans le rythme d'Atys. Choqué, Siela regarda tout autour de lui, mais personne n'était en vue... jusqu'au moment où il voulait se rassoir et que trois homins apparaissent devant lui. Quand il reconnut l'une des trois homins, il ne pouvait s'empêcher de sourire et de courir vers elle... Mais il embrassa du vide. Bien sûr qu'elle n'était pas vraiment là. Il se sentait con tout à coup, et son sourire se changea en chagrin quand il comprit enfin ce que ça voulait dire. Il avait vraiment perdu la notion du temps, il avait abandonné ces amis, pour si longtemps...
Il tomba sur ses genoux et se rappela d'une promesse qu'il lui avait fait quand tout était encore différent:
Conversation entre Zhan et Siela il y a longtemps
Zhan:
- J'ai une faveur à vous demander, elle vous parraitra sans doute insolite. Parfois il m'arrive de penser que le temps et la nature parfois cruelle de ce monde change la nature du coeur et de l'âme des homins.
Dans ces moments je m'accorde du temps pour réfléchir à ma propre évolution. J'ai peur de me détourner de la pureté de mes intentions originelles. J'ai peur que le temps altère celle que je suis aujourd'hui. Je ne suis pas en train de nier la force de l'évolution. Mais je veux évoluer correctement. Siela.
Siela affiche un masque confus.
- Si un jour je me détourne de moi-même, seras-tu là pour m'empêcher de tomber? Si tu vois que mon discours devient dur, froid, sévère. Me le diras-tu?
- Zhan...
Vous êtes la plus sage et ouverte homine que je connais. Je serai toujours là pour vous. Pour quoi que ce soit, en secret ou en publique.
- Mais je ne suis pas infaillible, Siela-zaki... Je ne veux pas devenir mon père et même si je l'admire beaucoup, je ne veux pas devenir l'Éveillé Rikutatis.
- Ser Rikuatis? pourquoi?
- Je ne peux pas en parler dans le détail, mais depuis son retour des primes racines, Li'lai'to Rikutatis est devenu particulièrement...froid et distant.
Les Kwais sont en éternelle quête de lumière. Mais je me rends compte que le prix à payer est éventuellement lourd pour différentes raisons.
Prenez Wang Wakito par exemple. Qu'il soit extrêmement lucide ou dément, pour lui le poids du savoir est une réalité qui l'empêche de dormir. Parce qu'il n'était pas prêt à faire face à toute cette lumière. Elle l'a aveuglée.
Je le répète, Ma Duk m'a créée imparfaite, je ne suis pas à l'abris d'être un jour éblouit au point de perdre pied.
- La lumière n'est pas forcément chaleureuse non plus. La lumière peut même paraitre froide je pense.
- Yui, c'est exactement ce dont je vous parle.
Tu dis que je suis sage, je tente de l'être en ce moment. Je demande de l'aide, connaissant mes propres limites et faiblesses.
- Je comprends.
- Tu écoutes beaucoup et parle peu et moi parfois je parle beaucoup et manque d'écoute.
Siela s'approche de Zhan et lui pose la main sur le masque.
Zhan pose sa main sur celle de Siela et ferme les yeux.

- Je vous promets, par Ma-Duk et Jena, et par mon masque, que je veillerai sur vous. Je vous tiendrai si vous êtes sur le point de tomber et je vous arrêterai si votre parole devient froide.
Zhan verse une unique larme et sourit tendrement: ari'kami, Zaki.
Siela ferme les yeux et sent la respiration de Zhan.

- Népai, Suki.
Zhan hausse le masque surprise: - Lu taki zorai lao.
Zhan rit doucement.
Siela rit
: - Nec, je ne sais que quelques mots.
- Lu fais des efforts, nu le sais. Ce qui me fait penser que je dois pratiquer mon matéis. Cela me fait du bien de pouvoir te parler.

Murmurant, Siela s'adressa au rêve de Zhan, comme continuant le dialogue qu'ils avaient eu il y a si longtemps:
- Et qui me sauvera moi ? Qui me dira quand le temps m'aura trop changé, de la mauvaise façon ? Qui me dit que ce n'est pas déjà trop tard ?

Et des larmes coulèrent sur le masque de Siela. Mais les trois homins le firent s'assoir avec eux dans un cercle et un vent rafraîchissant sentant le Chaï de Zhan secha les larmes sur le visage de Siela. Quand il s'était calmé, les trois homins commencèrent à disparaître, en murmurant avec le son d'Atys.

Quand Siela retourna au temple plus tard, il y trouva la plante plus belle que jamais, avec ces fleurs de la couleur de cheveux préférée de Zhan: violet.



[HRP]Le rêve précedant[/HRP]]]>
Siela
<![CDATA[Unable to install Ryzom under Ubuntu 18.04 amd64]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/28527/22#197416 Fri, 11 Oct 2019 18:45:23 +0000 Mutual GNU / Linux http://app.ryzom.com/app_forum/index.php?page=post/view/197416 Bubbason
Moniq
Newer Ryzom Installer versions supposed to download client files from https://download.ryzom.com/
You can download them there as well as latest Ryzom Installer.

At the risk of sounding critical, why is it so hard for Ryzom to produce a Linux client that works without needing to go and download extra files? It's not like this is a new problem.

This thread should have been archived years ago.

From a commercial perspective:
1) how many hours have been spent on support helping players install a linux client?
2) how many players have tried to install the game, and given up and gone to play something else?

Surely, the cost of the hours needed to package the client properly is far less than the number of wasted support hours and lost subscriptions ...

Because I don't know any commercial MMORPG under Linux that package all data in the same package as the client.

We made the choice to package clients and data separately to optimize downloading process. A lot of other MMORPG have an installer/downloader, we're not the only one to make that.

Now another problem you're perhaps not aware, but if we create a Linux package with all data inside, it will be installed in root partition, same problem under Windows where applications are installed in "C:\Program Files" that are read-only for applications. But a MMORPG needs to patch itself.

So, the easiest way to bypass these issues is to use a tool that'll download data and install them at a right location where there is enough free disk space and where application can write. The old Windows client required Administrator privileges under Windows, that is a huge security problem.]]>
Xiombarg
<![CDATA[[Matis] Nobles assembly of Yrkanis]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/21373/46#197411 Thu, 10 Oct 2019 19:37:32 +0000 Embassies http://app.ryzom.com/app_forum/index.php?page=post/view/197411 Agenda of the Nobles Assembly (18th of October)

Talk of the Ambassadors.

Domestic policy

Army and war

This assembly, as all the Nobles Assemblies, is not public. It's open only to the Matis Nobles and Matis Vassals. Ambassadors from the other nations are allowed during the first part only. ]]>
Ghost Of Atys
<![CDATA[[Event Fyros] The Empire's Shield: conclusion (2019/10/07)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30009/2#197398 Mon, 07 Oct 2019 22:07:00 +0000 OFFICIAL NEWS http://app.ryzom.com/app_forum/index.php?page=post/view/197398



The Empire's Shield: conclusion

Introduction


On Monday, October 7, construction work on the last ramparts of the Empire's Shield (groups 2 to 6) was officially launched.
The first site therefore appeared at Thesos, a short distance from the first complex already built.
It is an opportunity for patriots, their allies and friends, and the enemies of the Empire to fight each other in order to protect - or destroy - the stocks of materials.

For this purpose, players are asked to activate their PvP tag when they participate in the event


Duration


The work will take place over the period from 7 to 30 October, and is divided into 5 phases:
  • construction of complex 2 (7 days)
  • construction of complexes 3 to 6 (4 days each)

Progression and objectives


  • Patriots and friends of the Empire : After so much waiting, the objective is finally within reach!
    Do not give up, gather your allies and patrol the area regularly to detect any enemy presence!
    With strength and determination, lend a hand to the imperial soldiers to defend craftsmen and building materials!

  • Enemies of the Empire(*) : Try to destroy the crates of materials and don't let anyone get in your way!
    The craftsmen will naturally try to prevent this, and they will be protected by guards (NPCs), but also by allied reinforcements (PCs).

    (*) Enemies of the Empire: marauders and characters with a reputation of less than -30 among the Fyros.
    NB: Characters labelled “enemies of the Empire” will be attacked on sight by craftsmen and site guards.
    It should also be noted that to avoid “friendly fire”, guards, craftsmen and crates can only be attacked by characters who meet the same conditions of fame.


  • Consequences of the attacks:

    • Each destroyed crate reduces the overall amount of material available for the full completion of sets 2 to 6.
      This will not necessarily affect the current site (materials will be taken from the general stock to supplement losses as they occur) but will be decisive when launching the final phases: if there is no longer enough material for the next site, it cannot be launched until the necessary stocks have been reconstituted (wood, oil, sap, ligaments, etc.).
    • Every guard or craftsman killed, has the effect of lowering the fame among the Fyros.

  • Emplacement des chantiers :










]]>
Ghost Of Atys
<![CDATA[[Fyros] The Empire's Shield: conclusion. (2019/10/07)]]> http://app.ryzom.com/app_forum/index.php?page=topic/view/30010/3#197396 Mon, 07 Oct 2019 21:54:29 +0000 EVENTS http://app.ryzom.com/app_forum/index.php?page=post/view/197396 Ghost Of Atys