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The Advanced Occupation's Stories

Advanced Occupation

The huge success of the 8 basic occupations soon sparked a wave of innovation across the New Lands. Inventors, innovators and entrepreneurs seeking to copy the success stories of the initial 8 worked tirelessly to discover new processing techniques, hoping they would lead to new occupations. It seemed sure that those who managed to create and manage an entirely new occupation would gain great wealth and fame from the endeavour.

The initial 8 occupations owned a lot of their success to their products, which were usually only a side-effect of their primary functions but proved highly desirable to adventurers. So while the adventurers were mainly in it for these products, the occupations they practised provided food, water, tools, snacks, healthcare, decorations, scientific data or writing necessities to the larger homin population, hugely boosting the economy and increasing prosperity for all.

The homins who were out to invent new occupations reasoned that an occupation focussed solely on providing useful products for adventurers, without getting bogged down in being 'useful to the general population', could be even more successful than the initial 8. They dubbed such an occupation an 'advanced occupation', though it was a purely theoretical term at first. It took several more Jena years of research after the term was coined before the first actual advanced occupation was discovered.

And when it was, the governments intervened. They did not like the prospect of having all their adventurers abandon the basic occupations - and the good they provided to the entire population - in favour of 'advanced occupations' that only selfishly served the adventurers' purposes at no benefit to society. They feared a collapse of the newly boosted economy and possibly even riots due to the sudden drop in prosperity, and the original 8 basic occupation guilds, who feared their replacement by the advanced occupations, smelled their opportunity.

The 8 basic occupation guilds, which had by now gained considerable influence, joined together to form a joint lobbying movement. Under their pressure, the 4 homin nations signed an agreement that all 'advanced occupations' would be placed under government supervision. They would be partly opened to adventurers, but under the strict condition that adventurers would have to practise the basic occupations to obtain the components for these advanced occupations.

The Occupation Control Committee was set up by the 4 governments and the 8 occupation guilds to ensure compliance with this law. In the extreme case, the OCC were given the power to seize all knowledge of the process by which the components of an advanced occupation could be gathered, keep this completely secret, and allow gathering of the components to be done by the governments alone.

In such a case then, adventurers would be able to obtain the components for advanced occupations only by trading with the governments, who would trade them only for products from the basic occupations. This would ensure adventurers would continue to practise the basic occupations, and supply their nations with all the goodies those provided.

And so, rather than becoming a competitor and possibly even a successor to basic occupations, the so anticipated advanced occupations ended up becoming just a subsidiary of them. They would have no guilds, no trainers, no occupation masters, and no organisation. They would come only in the form of knowledge released to the public, and whoever wanted to use that knowledge to practice the advanced occupation could do so independently and individually.
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