EVENTS


[Marauder] Strategic Location (Ongoing)

Yow,

Was quite late for me so didn't post what I learned last night.
so here we go some note on the meeting:

1. title: ppl who helped in the building of the town get a one time special reward, a title they can invent themself as a marauder name; for instance Dante the Teaser, Pei-Ruz the Rotten, Rollocks the Caveman, Rollocks the Wimp, ... (it's not added as a name but will work as a title)

2. trainers/shops/guild/...: in the next couple of days there will 28 merchants appear in lands of umbra, we need to find them and tell them to come to hidden source, we do not need to trek them they can fend of for themself. If that is done we need to give it another couple of days and then the city should be fully up and working.

3. teleports: once a marauder you can't use kara/kami teleports not even neutral ones but we get a new teleport system.

4. rite: not much about the rite is known yet all we know is we will have to do it with enough nebative civ and faction fame (i'll try with all -40 first if it doesn't work i'll do it with -50), you won't be able to do the rite if you are in an faction or civ alligned guild.

5. i think thats most of it feel free to ask me any questions and i'll try to answer

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