IDEAS FOR RYZOM


Cat Production.

I'd love to see the world more alive, and having the outposts restored would do that.
I do mean restored, as in player action being needed for it per the original outpost idea, and player action needed to maintain the outposts.
pvp combat for control of outpost SITES may well have a place in that.

A scenario could be along the lines of a guild gaining permission to build on an unclaimed ruin, doing guild missions to gather the materials which has the buildings constructed over a period of several days or weeks (depending on the speed at which missions are performed).
When completed, continued guild missions (but at a lower pace) prevent the outpost from falling back into ruin (at which point the guild loses control over the outpost, allowing others to build on it in their stead, this preventing outposts being held by alt guilds and dead guilds).
If another guild attacks an outpost and takes it, they receive it in damaged state, the damage depending on the number of rounds needed to defeat the defenders (more rounds, more damage, thus more effort to restore to productive status).

I realise this would likely be a major coding effort (though much of it originates in the original outpost plan, so at least part of the code may already exist).

In this way players need to work together, small guilds can not hold large outposts (the difficulty and time investment of the missions can well be tuned to the level of the outpost and number of outposts held by the guild, making the holding of multiple outposts progressively harder for guilds the more of them they have, until the point where they can no longer maintain them because they need more time for maintenance than there is available in a week), and guilds can start treating cats as a reward for loyalty of their members and friends (help us out maintaining the op and you get them, or get more of them).
I thik this would build the community beyond what it is today.
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Last visit Sunday, 28 April 11:56:50 UTC
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