IDEAS FOR RYZOM


PvP "Friends"

In PvP areas, one group is hostile to another group. It is not possible to change this currently, so friends traveling in large groups through PvP areas might otherwise be cut off from one another or unintentionally damage or kill each other. This breaks the sandbox concept.


Can we have an option for group leaders to declare another group as "friendly"? By necessity, this also means the ability to declare another (friendly) group as "hostile". The default for groups in PvP areas should remain "hostile", just as it is right now.

This does not change group membership mechanics; to speak to members of other groups, you still need to create your own channel or speak in Around. If you are ejected from either group, you immediately become Red to both groups.

To avoid issues and potential griefing (even though it would be legitimate PvP action), the declaration must be mutual. It is also a much simpler design to make it mutual. It might work something like this:

- Leader of Group A chooses random person from Group B and offers friendly status.

- Leader of Group B receives the notification and a dialog box to Accept or Reject the offer.

- If Leader of Group B accepts, both sides become green to each other, may heal each other, and may not attack each other.

- If Leader of Group B rejects the offer, the Leader of Group A receives a notification, and nothing changes.


It should be possible to be friendly with multiple groups.

An optional status window can show the names of the leaders of the groups with whom you are friendly.


"Friendly" and "Hostile" in the context of this suggestion relates specifically to PvP abilities and relations. It does not mean someone is added to your friends list that you like anyone else, or that you don't like anyone else.
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