Mutual GNU / Linux


client suddently starts to segfault after running fine for two days [linux 3 ...

Hi all,

I tried out this game for a couple days, and everything went well, and the game is nice.

However, today I get segfaults in the client, a few seconds after logging in (I am able to see the world starting to appear and the other characters running around), and I cannot play anymore due to this:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb5dec6e0 (LWP 1569)]
0xb756f9f5 in std::string::compare () from /usr/lib/libstdc++.so.6
(gdb) bt
#0 0xb756f9f5 in std::string::compare () from /usr/lib/libstdc++.so.6
#1 0x08860a3b in CGroupHTML::luaShowDiv ()
#2 0x08a8cd4b in CLuaIHM::luaMethodCall ()
#3 0x0996ff16 in ?? ()

The only thing I did differently today, was that I clicked on the "quit" icon while ingame, and chose to "go back to the character selection screen".
This triggered the first sigsegv (ever), and now every time I try to play, after a few seconds.. segfault.

Ciao
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Last visit Friday, 19 April 22:39:29 UTC
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