IDEAS FOR RYZOM


Rebalancing weapons - Critical Hit improvements

I've done the actual math and concluded the difference between 1h and 2h weapons in damage over time isn't all that large.
Combined with the lower hp/stam use of 1h weapons that means there's no real difference between them, just different play styles.

IOW there's no need to "rebalance" them at all, as is to be expected after 7 years, as they're already well balanced.

Crits of course can work well, and that's where 1h weapons have a bonus over 2h in their higher speed (especially tekorn weapons). While you can't (as in games) keep your target stunned for hours by just bashing away at it, it can make a difference.

What should possibly be addressed is the effect of stamina draining crits on non-player targets. It often seems those do nothing at all (iow, non-player targets don't require stamina or sap to do combat).
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Last visit Saturday, 27 April 22:09:41 UTC
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