IDEAS FOR RYZOM


Rebalancing weapons - Critical Hit improvements

I suggest the way to balance out light and heavy weapons with just one addition - Critical Hit stanza, available exclusively for light weapons, such as one-handed melee weapons, rifles and pistols.

Critical hit these days is a rare random occasion, almost useless and doesn't affecting encounters in any substantial way. New Critical Hit stanza would have 6 grades, each grade add +5% to chance of performing CH (30% in summary). So it would be 45% for a character with tekorn weapon (correct me if i'm wrong). Now we would have a well balanced two-sided scheme for weapons. Heavy weapon setup would use HA, max damage and parry, light weapon setup would use LA or MA, critical hits and dodge. Aim stanzas combined with CH stanza would become really useful (all of them) bringing along some various tactics. Pistols and rifles could be really dangerous instead of being stupid fun toys. HA+2H axe won't be a trivial choice for melee anymore Light armed fighters would be successfully competing heavy fighters and ele mages.
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Last visit Friday, 26 April 12:53:17 UTC
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