IDEAS FOR RYZOM


What would you like for the next year (2020-24) on Ryzom ?

Fyrosfreddy
I wasn't particularly interested in chasing eggs as a task in and of itself but while trekking to designated locations doing DMs, might as well blast some eggs while running.   So I was doing this for the week or so every day while it lasted.   I walked away withn just over 1 stack of 250 Wundahmat.  Certainly disappointing, especially coinsidering i spent more time destroying "rewards" to low for me to use than doing anything else.
I think it's ok that you don't need most of them. They are a bonus - and the better ones can really give quite a boost, when used in the right context, especially the speed and invul ones - but the others can help also, if you play solo and don't do the noxous multi-accounting to train. They take an incredible amount of space - so their hoarding is limited. Might be interesting to limit their temporal use... yet via storage space is more fair towards the more occasional players.
Fyrosfreddy
3.a  Along the lines of the above, it would be great if the game could detect player levels and parcel out rewards as appropriate.   If the decision is a player working an event should be able to collect half a stack per day of Wundahmat of varous types, then if the player is 250 in x number of craft trees, only give that player 1/10th oif a stack and not all the lower levels that they can't use and will spend precious hours of play time avoiding / destroying.

3.b  Provide a check box screen like for DMs where the player can just say, I only wanna see those items for which I checked a box.
3.c   Provide a Reward materials exchange merchant where mats could traded ... 5 stacks of QL 50 gets you 1 stack of 250s, etc

9. If we can't trade wheel rewards, let us limit wheel reward options w/ checkboxes like on Daily Missions (Don't force me to accept and then delete, stuff i don't want)
Yes. No. IMHO depends. Having an option to not get certain items would somewhat help - yet you have the option to use the whee
Fyrosfreddy
4.  Ability to Trade Wheel Rewards
No, definitely no. It would heat up inflation a lot and would only increase imbalance between players with different playing time. Keeping that per character is good enough. You can trade zigs already.
Fyrosfreddy
7.  Fix craft mission "hand in thing" so rafts don't have to be done in order ... also fix that completing 2 missions at same time steals on of yoiur rewards.
That definitely would help. I stumbled over that numerous times - and it's not an obvious bug until you know the reason. It makes an especially bad impression on new players.
Fyrosfreddy
8.  Add the ability to use Missioin Mat Pigments in crafting.
Rather not... it would de-value the crafting skill which includes getting the colour right. There's a separate thread with this suggestion, though
Fyrosfreddy
10.  Guild / Faction Info on Fiends list
Oh yes! I dearly need that.
Fyrosfreddy
13.  Ability to add (safe) files to forum .. PDF, xls, etc.
A forum which allows to attach files (especially images) would be sooo much appreciated. That's currently a big annoyance to posting anything with an image.
Fyrosfreddy
14.  Keep list of Dynamic Events held so users can get a jist of frequency and scheduled times.
Yes... there's already an ingame calender. Maybe that can be somewhat extended to allow for that and get better visibiltiy.
Fyrosfreddy
25.  Please fix the OP Popup.

a)  The message does not match the options:   "If you do not choose, you will be decalred automatically neutral in x seconds"

ATTACk ..... DEFEND ..... RANDOM
Seems a translation issue? --> Become translator :)
Fyrosfreddy
27. A visible shaded circle around the toon's position on map that matches the compass range setting.
Nice-to-have for sure. Yet not essential
Fyrosfreddy
28. Guild property - The ability to designate special items as Guild property, whereby if a player does not log on for xxx days, it reverts back to Guild Storage.
I feel that idea is not thought-through. What would happen to an item in player storage... would it overload the guild hall? Can you use that to store additional items as they remain in the player inventory? In essence I see no loophole-free way to get anything like this.
Fyrosfreddy
29. A way to filter map flags (landmarks) by more categories category, sort of like we do communication channels

NPCs - [ x ]
Mission Mats - [ x ]
Craft Mats (B-F-C) - [ x ]
Craft Mats (E-S) - [ x ]
Named / Bosses - [ x ]
TPs / Portals - [ x ]
Oh, I would be craving for that :)
Fyrosfreddy
30.  Ability to use 3D Map In Game.
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I don't understand that. What do you mean with 3D map and how would that look like?

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