IDEAS FOR RYZOM


Attacking Cities of atys

Laoviel
(...)
What is hard here is to strike a good balance:

a) Rewards must incentivize both attackers and defenders to participate. "Pvp for pvp's sake" is not enough, both sides need a tangible reward.

(...)

It's still a gamble that some players fight for the (in)convenience of everyone.

You seem to assume that PvP is in everyone's interest or has to be - which it is not nor should be. You are trying to force your play style on everyone.

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