IDEAS FOR RYZOM


Guild Islands

Thanks for the translating Sin. The idea of using NPC/PNJs to handle such storages is a nice one. What if you could pay to have different NPCs in the Guild Island, including some like skill trainers that can be found in the cities? For the storage crates, you would pay to have the NPC that would then give you the options to make different storage crates using materials/guild points?

Moniq & Heernis, I understand there are different bugs that you would like to see prioritised, but the dev team is made up of different individuals and the person who might make this idea may not be able to fix those bugs- so prioritising bugs doesn't always work. As for improving the scenographic editor, it sounds nice but in reality there is no point improving it until there are reasons to go inside it. Once Guild Islands have a purpose and people visit them, then there can be improvements made to it.

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