IDEAS FOR RYZOM


Attacking Cities of atys

My Idea for Ryzom is the ability to attack cities. it would be similar to how OP fight will work but it will allow players to recive PvP points.

1-To attack a city it will cost dappers and you can only keep a city for a set amount of time (4-5 weeks). During the time a guild holds the City it can be attack by any other guild. At the end of the Hold time the city will go back to The lands (Lakes, Forest, Desert and Jungle) Ownership.

1.5- Or Rounds needed to win the city Will be Reduced over time. The City will stay in the guilds position until Rounds are met.

2- Guilds that own a City it will be allowed GH access and a TP costing 15-20,000 Dappers/ 15-20 charges. Depending on your faction.

3-It will also provide small scale/ medium scale/ Large scale PvP.

4- If a guild wins the City they have the Option to make the City an Aggressive Zone (PvP) or Leave it neutral so all players can come and go as they please. Killing Attackers or anyone inside of the zone will give you PvP points and Defending your city will provide Guild points.

5- Owners of the City will be able to place gaurds around the city to help defend from attackers. Gaurd can be Q50-Q200 Each costing more dappers as the Quility goes up. this will help if the defenders are out numbered but it wont let the gaurds be over powered and the cities hard to take.


I think this will give players/ faction an alternative to PvP insted of OP wars. this can also give Factions/ guilds Advantages/ Disadvantages For OP wars. You can also apply this to the Games Roleplay allowing marauders to raid Cities and Hero's to take them back. this can open up the world of Atys With new ways to fight and Roleplay.
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Last visit Thursday, 25 April 10:26:14 UTC
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