IDEAS FOR RYZOM


Losing level/experience when the maximum death penalty is reached

Isn't the death penalty a penalty by itself? Getting 10 stacks of DP takes some 20-30 minutes just to clear, so you can start leveling again. Or waiting some hours while it wears off.

The way I see things, this would punish exactly the kind of people that you don't want to punish. People don't get max DP while leveling: in that case they die once or twice, get rezzed, clear off that penalty, continue leveling etc.

This punishes the daring explorer, the one trying to see new places that are normally above their skill level. And it especially punishes the low level players, who are still trying to fight their way through Ryzom's difficult learning curve.

If you have a highly specific behavior in mind, for instance marauders using death-teleporting as a cheap way to reach new places... well, let's come up with something that only targets said specific behavior.

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