IDEAS FOR RYZOM


tweak the strength of the npc bosses?

I disagree for the following reasons:

1. NPC Bosses are already easy, teams fail often despite having the numbers because they are not coordinated enough and often not ready to follow commands. This is a fact.

2. The difficulty level of NPC Bosses motivates many homins to get together and fight together against one enemy (sometimes out of their Roleplay).

3. Marauder Armors and craft plans are supposed to be rare items.

4. By making NPCBosses easier, not only would you remove a grand part of the already lacking end-game.


In my opinion they should be harder if anything and Hunt leaders should train/form hunt attendees to be more efficient.

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Bisugott(Atys)


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Last visit Thursday, 25 April 11:04:52 UTC
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