To make life on Atys just a tad more interesting, I would propose that mobs in a spawn (and, to a lesser extent, those in a region) should have their attributes change over time based on homin interactions.
I suggest:
Of course, some caps should be in place, so that we don't get supercharged yelks that are super buff because of one corner case where they get 5 different boosts from 5 different factors.
I suggest:
- Repeatedly killing the same spawn should make the mobs wary about homins, slowly increasing their aggro range over time (since they learn to detect our presence)
- After the spawn is left alone for a while, the same attribute should decrease toward its baseline (they forget homins are awful)
- Repeatedly killing mobs in a spawn should make their friend mobs more likely to attack too (e.g. you attack bodocs, bolobis start detecting it from a longer distance and therefore aggro easier)
- Repeatedly using the same attack should slowly make the mobs more immune to that kind of attack
Of course, some caps should be in place, so that we don't get supercharged yelks that are super buff because of one corner case where they get 5 different boosts from 5 different factors.
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My home is always sweet Yrkanis..