IDEAS FOR RYZOM


Vary mob strength/weakness based on weather/time/etc

This idea came to me during an OP war, but really, it could potentially affect and help several aspects of gameplay.

From an in-game point of view it makes sense:
  • Some carnivores may be nocturnal. As such, their aggro range may become longer, since their sense are keener at night.
  • Some herbivores may be better at fighting in the cold, due to their thick furs. As such, during autumn and winter their "normal" HP could be boosted by a trifle (e.g. 7%)
  • Certain large mammals may be less able to fight in a heat. If it's daylight and summer, aranas could have a 7% penalty on their hitpoints.
  • Certain plants could be invigored after a rain, boosting their attack damage.
  • On windy days, some flying creatures could have extra speed.
  • etc

I believe this would add new depth to the game, making training a matter of thinking more about what you choose to kill and when, how you choose to trek and when..

And, to finish with the idea that begun it all: it would also affect OP strategy with regard to aggro dragging. Might make more sense to set a starting time when the nearby yelks are easier to kill, or the nearby kinchers are more vicious than usual...

---


My home is always sweet Yrkanis..
Show topic
Last visit Friday, 29 March 07:49:07 UTC
P_:

powered by ryzom-api