Permadeath is something I have been thining about myself. Question is how will this work when you still have plenty of "immortal" homins around. Why should I choose permadeath then?
I think it belongs to a group of things that is called "RP tag" here.
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Also ressurection pact sounds good as other way to permadeath. Every teleport pact is also a ressurection one, just permadeath is missing. However:
- some will complain (loosing free ressurection points, need to pay, lost characters)
- payment itself change nothing because dappers are cheap (just one thing more to care about)
- it would not be that easy to introduce (a lot of work around)
- there have been some organizations establised with own ways of transportation (marauders, rangers) which means additional toubles (that makes ressurection pacts dead at this moment probably)
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It depends on what High Powers want, after all. I think there must be a change in status quo first. Current peace makes High Powers to be open. If one side will start with resctrictions (like request payments for ressurection), it will be big disadvantage.
I think it belongs to a group of things that is called "RP tag" here.
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Also ressurection pact sounds good as other way to permadeath. Every teleport pact is also a ressurection one, just permadeath is missing. However:
- some will complain (loosing free ressurection points, need to pay, lost characters)
- payment itself change nothing because dappers are cheap (just one thing more to care about)
- it would not be that easy to introduce (a lot of work around)
- there have been some organizations establised with own ways of transportation (marauders, rangers) which means additional toubles (that makes ressurection pacts dead at this moment probably)
---
It depends on what High Powers want, after all. I think there must be a change in status quo first. Current peace makes High Powers to be open. If one side will start with resctrictions (like request payments for ressurection), it will be big disadvantage.