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Ryzom Forge Public Meetings agendas & reports

Luminatrix
Sinvaders
Ulu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.
Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.
As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.


I couldn't agree more. I would much rather have less frequent patches if the patches were better balanced. Slower patches are fine, especially if you pair them with a little communication, like telling us about how things are progressing every once in a while. I have seen this in other games, too - slow patches are fine, it's the silence that causes the community to grow uneasy.

(To both)

Another aspect of these patch stories and Ryzom that you guys don't seem to realize.
The team is really lacking of testers.

As a result, big change (that impact the whole server) cannot be tested entirely, or not at all.
And players want content update and big change :P
So well.. what to do?

You can still try to help with testing, asking Tamarea on RC.
Or serve as guinea pig for each patch.. or?

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