Abolish artificial restriction "Fraction/Nation<->Guild

Players are the one who are making a faction alive ... but players needs to be drive to do so. If you don't give background to the players they will do, well, whatever they want.
Driving players too hard will lead to backlash. It's better to make people want to join a faction than the current system where many players feel they have no choice beyond which of the four factions they join.
No: because what players ask for as to be coherent with the existing world and lore.
True, there are ways to be consistent with both other than "Ma'Duk and Jena are all that could ever exist!!!1111". I could go on a loooooooong theological digression about Agnosticism but I doubt it would have the slightest effect on Atys/Ryzom no matter how high a percentage of the server population agreed.
To talk about neutral: I also fail to see advantages for them. But freedom as a cost I believe. To me it makes sense to not allow neutral to use high level teleport pact as the kamis/kara most likely reserve this to they "real supporters/followers". They do not want to provide it to homins not aligned with them. (in my head it makes sense).
I see the logic behind that position, but disagree that that is a good way to go about it. The 250/PR TPs are simply so highly valued that withholding them from Neutrals inevitably leads to factions full of folks that really don't want to be there. We've both seen enough "Kami/Kara just for the TP" players to know that.
Now people not willing to be kara/kami/marauder are going to the ranger faction because they do want access to PR and 250 zones.
My observations are that Ranger/Mara are generally more for those that actually want to join those factions because the effort (300 points of fame grind) required is far greater than for K/K (40-80 points).


Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.
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Last visit Wed Sep 23 12:03:11 2020 UTC

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