Abolish artificial restriction "Fraction/Nation<->Guild

To be back on the (closed) topics.

You want it or not, Kami and Karavan power's are not friends, and so the Homins following them.
Same goes for the resurrection gameplay mechanics which is Lore supported/driven (you can't play Nung, its a myth a legend)
Christianity and Islam are not exactly friends, though hostilities between them are not quite what they were during The Crusades. In fact, there have been many instances of them sharing common goals. For instance, any time a Christian does an act of charity, they are acting in accordance with one of the five pillars of Islam. To claim that Kami and Karavan can never follow that same path is, at best, immersion-breaking. And as for Nung being a myth and legend, the same could be said of many other prominent religious figures.
Im not sure if you are Rping or if you talk from a client pov here..
If you really did read the Lore then, you know the Kami and Karavan did not get created to serve a peaceful purpose all together.
It do not serve any goal to make them work together without any animosity gameplay wise.

Please keep your IRL religious example for you it really has nothing to do here. Thank :)

The restriction for guild is purely gameplay based, it is to guide players into different paths (the nationalist, the religious.. etc), it is an engine to the game mechanics where you can choose a side white or black or blue, and play against each others to have fun OOC and to drive the story a step further IC.

In case you do not want to be part of any conflict, you may want to stay neutral in game, but you will have limitation with players that did the choice to take part in a conflict (aka been kami, kara, mara, whatevera).

Now the problem nowadays is, you are entering a faction for the teleportation system it do provide.
You don't take part in the conflict, nor wish to do so.
Show me the Neutral 250/PR TPs then. Being forced to choose a side because one is penalized for not doing so utterly ignores the definition of Neutral that many English-speakers know that it actually feels offensive. Likewise being barred from playing with those who chose a different different transit system to avoid the "Neutrality penalty" seems capriciously arbitrary.

Overall, the lack of neutral 250/PR TPs is the root cause of a lot of the problems here. There may be those who say that Neutrals deserve no 250/PR TPs because they were/are not in the conflict, but they'd be giving a large part of the Ryzom community a big middle finger for not sharing their view that factions are THE most important thing ever in the history of everything. That would in turn lead to... well, the sort of conflicts you and I have so often.
I was talking about players, been neutral implies some limitation with other non-neutral players (cf. guild invite)
And non-neutral players do have limitation with neutral players.
Nothing to do with a teleportation system..

I know many folks who no longer come to these forums and/or have turned off Uni because disengaging from the community was the only way for Ryzom to remain playable. But keep on insulting the core personal beliefs of part of the player base. That will get folks to see things your way!
lol.. I don't understand why you do think it is "my way" ...

A game is created like it is right? stop changing rules as you want its called cheating :)
If i create something to be played with 2 cards, and you want to play it with 4 you are creating another game.

Its perfectly fine but its totally different :P


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Last visit Tue Nov 24 08:46:57 2020 UTC

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