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Is PVP RP?

I've seen so far two kinds of roleplays players about pvp (pvp can be incorporated in roleplay, yes)
- the faction centered
- the individualist

Those are archetypes, people are generally a mix of those two kinds.

In detail :

- the first one is concerned by factions game. Despite not being at ease with RP in arround channel or assembly-event like —or even thinks this is boring bullshit— he is very strict about the logical of his behavior related to the faction he belongs to. For him healing or trading with a enemy is pure nonsense and he will always be in favor of gameplay mechanisms that forbid any exemption. He also dreams that victories and defeats have a leverage on civs' economy.

- the second one is concerned by his character background first and assess to belong to "elite" rp-ers. He recognized the rivalry between factions put often put himself in an antagonist situation. Like being a fyros vassal or a matis patriot or a karavan zorai. He likes to be the exception that confirm the rules. For him any possibilities and combinations could have its justification (at least, for himself) and the gameplay should allow it. He often is not a very good pvper but tag on for some "realism".

what could we change ?
I think the gameplay should reply to both kinds. I think also the current system is much better than the former with the so-called "rp tag", but yet current system is perfectible.
- while being tagged, we should be able to choose between healing or attacking another tagged one. (maybe the choice of healing would create an auto-league or auto-invite him in current league. No heal possible if he is already in another league).
- all friendly actions with "an enemy" (heal, trade) should be sanctioned by little effect on fame, with same kind of balance than pvp points calculation (the more he is a enemy, the higher the sanction).
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Last visit Friday, 26 April 02:34:43 UTC
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